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Everything posted by C-Beats
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Remove the extra files in there and put them some where else if you want them. They are causing your issue.
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You should be able to. I don't but could maybe add an optional thing there that users could disable via the ThemeValues file if they didn't want it on
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Can just press CTRL+N and skip the UI entirely
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Updated Omni to 1.5. The plugin file I included was being needlessly picky about what version of LaunchBox you were running. I have also added Omni 1.5 to Themes Manager now that LaunchBox 13.6 is live!
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Omni was just updated to version 1.4 Changes in this version: Added a Game Details mode selector in the upper right that lets you choose what mode you would like to use Adds horizontal details layout Adds pop out details @Jakatsu The issue you found had to be resolved in code and so requires 13.6 beta 6 to see relief for that issue.
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There is an option to skip game details. You want to turn that on.
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EG Starts joystick inputs not recognized in Big Box
C-Beats replied to ruh's topic in Troubleshooting
I don't know the model of encoder that package comes with to really help. If you search in Windows for "setup usb controllers" does the encoder appear in there? When you go into the devices properties does the inputs all light up the appropriate keys?- 4 replies
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- troubleshooting
- joystick
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(and 4 more)
Tagged with:
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Zoom in. Those images are different. Notice the PSP one doesn't have a right control stick, the one for Vita does.
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Nintendo Switch 3D Box Images - Uniformity of Spine Titles
C-Beats replied to jjsparx's topic in Game Media
lol yeah, I did a double check on mine after seeing your image, made sure I was hallucinating or something. I have several of the games listed though and mine definitely don't look like that.- 10 replies
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- nintendo switch
- nintendo switch 3d box
- (and 3 more)
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Nintendo Switch 3D Box Images - Uniformity of Spine Titles
C-Beats replied to jjsparx's topic in Game Media
Got to say, after looking at them though I do prefer the NA spines. So much cleaner and easier to read/see if you have the games on a shelf and are looking for a certain one lol- 10 replies
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- nintendo switch
- nintendo switch 3d box
- (and 3 more)
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Nintendo Switch 3D Box Images - Uniformity of Spine Titles
C-Beats replied to jjsparx's topic in Game Media
That may be a regional thing then. I have several of the games in your stack in NA and all of them are top aligned with the same font all caps.- 10 replies
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- nintendo switch
- nintendo switch 3d box
- (and 3 more)
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Nintendo Switch 3D Box Images - Uniformity of Spine Titles
C-Beats replied to jjsparx's topic in Game Media
I'm pretty sure Nintendo requires any licensed Switch release to have the case artwork done that way. I don't have any Switch game where that isn't how it's done.- 10 replies
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- nintendo switch
- nintendo switch 3d box
- (and 3 more)
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This is resolved in the next beta version that should be out fairly soon. Was a bad interaction with a WPF bug and the Ally's touch screen.
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Basically just look for the views "FlowControl" control and add an "Endless="False"" (without quotes) to it's properties
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What you're talking about sounds correct for the "Scan for new games" functionality, but not the actual import. It doesn't pay attention to DB IDs at all (since by that point it hasn't matched your file to it).
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Nintendo Switch 3D Box Images - Uniformity of Spine Titles
C-Beats replied to jjsparx's topic in Game Media
Personally not sure how this is even a choice. Use the Nintendo Switch case art guidelines. All caps directly under the logo- 10 replies
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- nintendo switch
- nintendo switch 3d box
- (and 3 more)
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If you run the standard ROM import on the same folder again it should only list new files. Scan for removed can be used to find games who's files are no longer there.
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Noob Question How to upload screen captures to support
C-Beats replied to fulci's topic in Troubleshooting
Should be able to copy/paste or just drag the images to the post -
Yes, as of right now LaunchBox has no way to see that your emulator needs updated. I believe both emulators in question have a "check for updates" feature, but you can just go to their website and grab the latest. It's a setting in the emulator
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If you turn on the cloud sync feature LaunchBox does this for you already with any game that has a DB ID attached to it.
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Auditing platform showing different application paths from xml file
C-Beats replied to drewjbx's topic in Troubleshooting
If you are copying files like that you need to do so when the application is closed. You could see a disconnect like that when you do it while the app is running. LaunchBox loads game information to memory on startup and so the audit displays that information instead of reading the files which is FAR slower (and Audit is slow enough already...)- 1 reply
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I feel the need to make the following clear based on your statement. LaunchBox (or even Playnite for that matter) are NOT playing your games. They are opening the application that does. Given the systems you've named I also feel it's best to make sure you're using the correct emulators. Neither should be ran via RetroArch and should be played with the standalone emulators. GameCube runs off of Dolphin and PS2 off of PCSX2. The RA cores for those systems are garbage and should NEVER be used to emulate those systems.
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As long as you have the Disc data point set correctly on your additional apps and your emulator is set to make m3u (done in Tools > Manage > Manage Emulators > (Select and press edit on emulator) > Associated Platforms) LaunchBox will create and load a m3u for you automatically. No need for scripts
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For the default "All" sidebar value there is not. You can create your own "All Games" playlist manually and set that stuff there. Make sure it isn't named "All" though or you will run into issues with LaunchBox getting it confused with the default value in there.