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Everything posted by Jason Carr
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Hi @diegogskt, I definitely have plans to add complete customization options for the game details. We started using the issues list here for everything, feel free to vote it up: https://bitbucket.org/jasondavidcarr/launchbox/issues/264/allow-customizing-all-game-details-in Thanks!
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Did it work? :)
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Big Picture: Still experimenting with HTPC model
Jason Carr replied to Bedwyr's topic in Troubleshooting
Good to know, @Bedwyr. I've definitely read more negative feedback on it than positive, so it's good to hear some positives. -
Hi @Nickjs, it sounds like LaunchBox is trying to update the LaunchBox.xml file to mark that you played the game, but for some reason the file permissions on that LaunchBox.xml file are disallowing the update. I would check file permissions on the LaunchBox folder. I'm guessing since you copied them over from your hard drive there were some strange permissions that got copied over with it. Know how to work with file permissions?
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Cool, thanks for @Dormat. Good solution until we can get around to proper support.
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No Box-Art when Launchbox start from network drive
Jason Carr replied to lamor's topic in Troubleshooting
Yes, last I checked/heard, LaunchBox worked fine (though slowly) over a network drive. Try Refresh Images and let us know if you're still seeing the issue. Keep in mind, though, also, that "portable" does not mean "works over a network drive". It means that you can put it on a USB drive or sync it via Dropbox, etc. Still, it should work over a network drive, but performance will not be ideal. -
Game Video sound overwriting Game Music sound
Jason Carr replied to djint's topic in Troubleshooting
Hi @djint, welcome. Yes, currently the video's audio always overrides any music tracks. I know I have this on my list somewhere to add an option for that, but it probably still needs to be added to the proper issues tracker. Can you add it and vote it up? http://bitbucket.org/jasondavidcarr/launchbox Thanks! -
Thank you and a wee thought on Big Box's Library list.
Jason Carr replied to Wildeheart's topic in Features
Hi @Wildeheart, I'm having trouble visualizing this. Are you talking about filtering between different types of media, like games, movies, etc.? -
Hi ALIE, Big Box customizations are indeed fairly limited right now. Big Box is still relatively new. That stuff is definitely coming, but it's not there quite yet. There is lots you can customize as far as animations, and hiding or showing things, but that's about it for now.
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marcowy, I am still working on adding my backlog of issues to Bitbucket. However, if you see something that is missing, please feel free to add it and vote it up. :)
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In fact there is. It's not as automated as it could be at this point, but you can use the Sort Title field to order things however you want. For example, if you wanted to sort "The Last Blade" under L, you would put "Last Blade" in the Sort Title field.
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Non-installed Steam/GOG Galaxy/Origin games import feature
Jason Carr replied to CliveBarker's topic in Features
Hi @marcowy, @SentaiBrad, a quick glance at that looks like it's just scraping web pages to come up with the games lists. That's a step in the right direction, but then we still have no way to find the games on the hard drive, so it's still unfortunately not really possible to magically import your entire uninstalled GOG collection. Per the poll for features, you can now vote on the Bitbucket issues list. I develop straight off of that list, and I will definitely take items with higher votes as priority. -
Thank you and a wee thought on Big Box's Library list.
Jason Carr replied to Wildeheart's topic in Features
Thank you Wildeheart, I agree that the it gets cumbersome when the list of games is long. I do plan to implement something of that nature to improve the navigation, hopefully soon. Back when we were brainstorming with the community the same strategy for navigation came up, so it sounds like that's probably a good approach. :) -
Nice! Thanks @sagaopc. :)
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Big Picture: Still experimenting with HTPC model
Jason Carr replied to Bedwyr's topic in Troubleshooting
Sure, it's unfortunately probably a huge mess to support. I honestly haven't wanted to drop fifty bucks on it either (selfishly because I'm not a fan of it, personally). But of course I'm not so conceited that I won't support it because I personally don't like it...lol. If anyone wants to lend me one that'd probably light a fire under me to get it done. ;) -
Hehehe, I sort of know what you mean, @garbanzo.
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Ugh, good luck @DOS76.
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Yeah, these days I always go either Asus + Intel or Intel + Intel. I've unfortunately been screwed many, many times from terrible driver stability. It seems I always had that problem over and over again with AMD, and I've had many issues with other brands of boards too.
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Wow, very cool. That was a fun watch, even though I never played the original.
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Everything works sweet in Reroarch but not LaunchBox
Jason Carr replied to DallAnouk's topic in Troubleshooting
Okay, check to make sure that the cores that are listed in the platforms list there match up exactly to the cores that you've downloaded in Retroarch for the Atari systems. What cores did you download? -
Big Picture: Still experimenting with HTPC model
Jason Carr replied to Bedwyr's topic in Troubleshooting
Thank you guys. Let me know of course if you make any further progress on this stuff. I need to pick up a Steam controller at some point so I can experiment with it myself. How pricey are they? Anyone got a link? -
ePSXe autohotkey closing (is it already fixed?)
Jason Carr replied to johnmalloc's topic in Features
Thank you John! I'm not certain, but I'd actually be willing to bet that the same exact code above would work for PCSX2. Basically all that code does is kill the process that LaunchBox started when Escape is pressed, so it should pretty much work for any emulators that don't already close with the Escape key. -
Thank you, @macadamia, welcome. If you would please put the bugs and feature requests up on our issues list here, it would be much appreciated: http://bitbucket.org/jasondavidcarr/launchbox That way we can track each individual issue/request to make sure that nothing gets lost in the mix. I develop straight off of that list. Thanks!
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Thank you @sagaopc! Those videos are great to have, for sure. I've been wanting to create a user-contributable mass database of everything: images, videos, metadata, music, manuals, whatever. So that is still a dream of mine but at this point it's still just that. There are a lot of potential challenges with that concept, such as how do you pay for the high hosting costs, would we have to worry about legal issues, what happens when users upload all of the EmuMovies videos, etc. Still it's a dream of mine for us all to be able to contribute all those things so that we end up with the best video game database ever, but unfortunately it can't be a focus at this point because I'm putting all my efforts towards improvements in LaunchBox and Big Box, for the moment. Still, putting them up and available here on the forums is a great first step. Then at least they can be shared. :)
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ePSXe autohotkey closing (is it already fixed?)
Jason Carr replied to johnmalloc's topic in Features
Hi @johnmalloc, thanks for the purchase! Yes, there are definitely compatibility issues with various emulators and their close methods, so I took a bit of advice from other apps like Rocket Launcher and I added the ability to script that stuff with AutoHotkey, as you noticed. Going forward I want to add more default scripts so that more things just work, primarily so that the escape key always works to exit all emulators. Then you can use whatever solution you want to fire the Escape key, and things should just work (for example you could use Xpadder to bind a button combination to the Escape key). The existing controller AutoHotkey solution in LaunchBox essentially does this, but there are still compatibility issues because of different button combinations required for different emulators. The issue of multiple controllers is a tough one to solve without a big suite of added functionality. Multiple controllers are supported but of course you can't specify different button combinations for each controller. We may get there eventually but in the mean time I would suggest using a program like Xpadder to handle the complicated aspects of it all. To auto-close ePSXe on Escape, I would try using a script very similar to the existing default scripts for other emulators: ; This section closes ePSXe when pressing Escape $Esc:: { Process, Close, {{{StartupEXE}}} } However, writing a script to handle different button combinations for different controllers would be a major chore, which is why I would suggest using an external program to turn button combinations for each different controller into a key press like Escape.