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Everything posted by SentaiBrad
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Use your keyboard and try setting the RetroArch binds back to default and make sure you have the proper device selected in RetroArch (should happen automatically though).
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Famicom platform pulling select NES box art
SentaiBrad replied to alexis524's topic in Troubleshooting
Well they are the same consoles, and unless the Database has the proper front and back box art uploaded and flagged properly it's going to grab what ever it has first. So it doesn't really matter in this case if the folders are split. You're more than welcome to go to those games pages on the Database and edit the offending games. Just make sure to follow the guidelines and properly tag and replace the proper artwork. Image Priorities should get you set up as well so you can tell LaunchBox what you prefer in the front box art position. I don't remember if it has regional selection but it /should/. -
ScummVM needs almost a complete overhaul, and DOSBox just needs to be opened up a bit more for flexibility. ScummVM is a bit higher on the list because it is still strict, where DOSBox has easy workarounds.
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New RocketLauncher update contains LaunchBox Plugin
SentaiBrad replied to BlackSol's topic in Features
Not specifically @kerszr. It may be able to do some things differently, but in the case you described that's something we need to address regardless of anything else. -
You need an EmuMovies Premium account and a LaunchBox License. This is part of the reason why I want to create System Video's specifically for the LaunchBox community. The more I keep thinking about it, and the more questions and requests I am getting for this, they will be done shortly. Tomorrow (Today) is a no go for pretty much anything, I get to go to the Dentist. So besides RSS going up, which was uploaded last night, I'm not doing much else lol.
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New RocketLauncher update contains LaunchBox Plugin
SentaiBrad replied to BlackSol's topic in Features
Well no, not specifically. xD I guess I mean it more as, nothing is off the table for features we would implement. Obviously there are features that are a lot harder to implement and may take forever to implement (time to implement vs amount of requests), but nothing is technically a hard no. -
New RocketLauncher update contains LaunchBox Plugin
SentaiBrad replied to BlackSol's topic in Features
The plugin should specifically allow the Fade in and Pause screens to use RL specific metadata and art. If this is something someone's been dying to have then I could see this being very useful. Setting up RL cold turkey just for these two features? I would say it's not needed. RocketLauncher does do a few things we don't CURRENTLY do, but these two specific examples are the only two things that I think are made possible with the plugin, otherwise the other features work. Fade in and Pause still even works, it just doesn't display all the proper information you'd expect. This is what has been told to me from a few people though, I currently do not run RL in any way. -
I think they mean the Console Clear Logo's on the wheel @nyny77. As long as you made them or the original creator is ok with them being redistributed please share them! I'm gonna make a thread like I did for Themes and Sound Packs for Clear Logo / Wheel Art given the same restrictions.
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If the method in which you are moving your install is limited (say a 32GB USB Stick or something), then compression could help. However, and especially on Ultra compression settings in either WinRar or 7zip, it would just be faster to move the entire LaunchBox folder or move it in parts even. Compression, moving to and from then decompression can take a long time, especially on older PC's and higher compression methods.
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If it's video related my guess would be yes. I will be working on video's for System's for free soon.
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DOS76 said The logic behind that made me smile. I do mean it nicely. Drybonz said Jason Carr said I still have plenty of bugs to fix and such, but thought I might as well put out what I got in there today. I did find a bug with the image migration process where the platform image folder paths end up looking like this: ..\LaunchBox\Images\.. I wonder if that is the problem I have been having with my images, that I mentioned previously? Double check your paths and see if they were fixed or if they need fixing, it could be anything.
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Resolved - Steam Banners Not Importing - Informational
SentaiBrad replied to Drybonz's topic in Troubleshooting
Is this the first time you are importing Steam? -
It would take me hours to learn RL to be honest, which is the entire reason why we exist.
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Making multiple threads wont help. Also, if you removed your License.xml file (the only way to "remove" premium) this would have no effect on anything you are doing. However, if you are saying that your Premium features are suddenly gone then either you have Anti Virus software that is removing files or you are accidentally in a different install of LaunchBox. What exactly are you trying to do though? I apologize, but it is a bit hard to understand you, but I want to help. You have MAME .175b, and I assume you have the MAME .175 split set of games. Did you import these games under the System name "Arcade"? It should automatically use the MAME Importer and change the names of the games automatically. From there it would then scrape EmuMovies and the LaunchBox Games Database.
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Calling all Brad & Jason-types: Prestigious Job Opening at Blizzard
SentaiBrad replied to CadetStimpy's topic in Monkeys
I would love to get to that point, but I doubt I ever would. -
ALIE said Jason Carr said ALIE said i made a custom SNES system launch box has created a folder for it but when importing its not on the list? Can you give me more details, @ALIE? What isn't in what list? Ok i first created a new system called Snes EU Exclusives. I say scrap as SNES. This part I guess was done correctly since a new folder is made in my roms folder. Then I go to Import I find my folder with the European Executive's. And now when picking system I only see the normal Snes I can't pick the new system. It should be there. Uncheck the box when you get to the drop down menu. If you've already added the platforms unchecking it (or checking it? I can't remember) will only show you systems you've added to LaunchBox. You can also just manually type anything here.
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How do you close emulators without a keyboard?
SentaiBrad replied to nealosis's topic in Troubleshooting
Bedwyr said Tagging for later on the video. Currently what I do is use Retroarch's "shift" button. Forget what it's called, but I click down on the right stick of my 360. So RS+start goes into Retroarch, RS+dpad for savestate functionality (down save, up load, left and right for change state). Then for other emulators I use Controller Companion shortcuts to do the same thing. That's pretty much controller automation, but RA's is a bit more powerful. -
No there isn't, but you're not the first to ask for something like this. I believe there is a Ticket for this on the BitBucket too. Image Priorities goes a long way in to filling gaps, but it's certainly not exhaustive. The closest you can get to is sorting by LaunchBox Games Database ID. There will be a bit of overlap with games attached to EmuMovies because they don't get an internal ID attached to them, but it's the closest for now.
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Do you have the 175 MAME set of games in your MAME roms folder? And you imported the games properly under the "Arcade" system and used the MAME Importer? Opening and closing generally means the game is bad or the BIOS are wrong. If you cdownloaded a MAME 175 split or merged set it is possible that you just didn't use the proper MAME Importer in LaunchBox and are trying to launch a game file that you aren't supposed to launch.
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How do you close emulators without a keyboard?
SentaiBrad replied to nealosis's topic in Troubleshooting
Nah, you're not an idiot. Knowing that an emulator has it's own method is still really good to know because sometimes Controller Automation doesn't exactly work the way it's supposed to or some emulators have dialogue boxes that need to be clicked on to go away. Sometimes pressing your Controller Automation buttons again will make the dialogue go away, sometimes there are options to remove the dialogue or the emulator has it's own close function that bypasses the dialogue. -
We do have a bug with some games not wanting to import right now outside of the MAME Importer and we're looking in to it.