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Everything posted by SentaiBrad
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Combing Sega Genesis and Sega Mega Drive platforms?
SentaiBrad replied to LeviWB's topic in Troubleshooting
If you want your European games to be Mega Drive then you should separate them. If you want them to be labeled Genesis then you shouldn't need to change anything. If by chance a game got labeled as Mega Drive then you can just change it. I have GOG games that will get labeled PC from time to time that I just make sure I put back. -
Combing Sega Genesis and Sega Mega Drive platforms?
SentaiBrad replied to LeviWB's topic in Troubleshooting
Jason Carr said @LeviWB, welcome. To combine platforms, you would select all of the games from one platform, and then right click and Edit them. This will bring you into the Bulk Edit wizard. From there, you can set all the games to be the other platform. Not sure if that solves your problem, but that's how you would combine platforms. This is how you would do it assuming all of your Genesis games are European otherwise you need to pick and choose then bulk edit. If you add them in as a custom / different platform they are easier to sort. -
Borders for any of the consoles (which there are tons) adds something cool I think to videos. I do my own custom thing, but it just takes an extra step, albeit simple, towards immersion.
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Just another case why we need to figure out / strike a deal with GameFAQ's or create our own custom database. If you want anything automated there needs to be a framework and the more obscure stuff wont have a framework unless you find one or make it. Also, if the category doesn't exist on TGDB, there is little to no chance it will ever exist. We've tried to talk with them and just got cold shouldered. I'd love to be wrong about that, but a majority of the time it feels like the lights are on but no one is home type of deal.
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Combing Sega Genesis and Sega Mega Drive platforms?
SentaiBrad replied to LeviWB's topic in Troubleshooting
You can name what ever you want to what ever you want in LaunchBox. However, when you scan something and it needs to check against TGDB records is where it gets troubling. If they don't have a category for it, there is nothing you or we can do sadly. For example, I love DOS games and I have a ton of them. If they get picked up from TGDB it renames DOS to PC. DOS is / was a PC but not all PC's are DOS. PC is Personal Computer which is the device but DOS and Windows were the platform. It is not like Consoles in this regard. So unless they add it, it can not be changed. So you can put all your European games in a new folder and just name a new platform. It gets tricky but my new "philosophical" question, why does it matter? I don't see most users name Japanese Super Nintendo games Super Famicom even though that was the console name. Same with Famicom games. European games showed up on SNES, but it was just called SNES over there unlike N. America with the Sega Genesis. The reason why it only changed names anyways was because of a copyright at the time on Mega Drive. Really random questions, but I also like knowing peoples answers to these types of questions. -
Homebrew games will fall under the licenses that the creators want for it as well. Treat them as if a full Publisher or Developer created them.
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We've had a few threads on this already. GameFAQ's is vastly superior, but for reasons that are out of our control we can not and will not use GameFAQ's for the foreseeable future sadly. Jason and I both would love to drop TGDB for GameFAQ's database. Licensing issues, no API, and potential ban's for the users of LaunchBox are among some of the most prominent reasons. No API is able to be worked around, but the fact is from the outside looking in they don't want people to connect to their site and download their data in droves. There is evidence from other Front ends that they ban IP's temp and perm to users who do it.
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Yea the legality part is the only major issue LaunchBox has to deal with, and its everywhere. It's just that most people don't think about it, don't know and in some cases don't care. So yea, I can certainly appreciate the license researching. People want to protect their hard work, and rightfully so.
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I personally don't find the NES game Ports to be a bonus. The emulation that was originally there was ok to bad, but the resolutions are all off. Emulating the NES is the better option here. Here is my main source of information on a lot of things emulation, besides personal research and experience. http://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Emulators If you scroll down a bit it will show the differences between the emulators too.
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garbanzo said Cores don't come packed with the installer anymore - you have to actively download them. So I don't suppose it matters much which core is set as default in LB - if the user hasn't downloaded that core, it won't mean a thing. Honestly if someone uses RetroArch I would guess they know what they know their way around the command line and don't need help setting default emulator options :) This was the train of thought Jason and I had. We want to try and make sure we get the best emulators with the best compatibility and can achieve good speeds. The general user more than likely wont care that a frame drop happens once or twice, or that the emulator is using speed hacks and isn't very accurate. Either case, they want their games to run. They want to be able to make it to the end and use save states. If they are a power user and are a stickler for any one of the things I talked about, then yea they know how to change around and experiment with emulators and cores. For clarity too, Jason never said we wouldn't ever change the default core, we just need to make sure that it is better in the long run. For example, I point anyone to the Dolphin fork thread to see what I mean.
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tony971 said SentaiBrad said Have you tried the latest VBA-M from their Sourceforge page? Curious. I also wonder how it compared to the GBA cores in RetroArch. It was benchmarked at 30% faster months ago. It's only gotten better since. But I wasn't talking about the retroarch core. The standalone program is excellent. The dev made the retroarch port herself and keeps it in the master branch, I believe. So either version of mGBA should be acceptable. But like I said, it's only the recent nightly builds of the standalone program that got the functioning fullscreen command line. Yea, surprisingly most cores carry over very well. The only ones I don't wanna try are DS and PSP games. I feel the emulators are just a bit better and more tailored. As far as speed and compatibility, I haven't had any issues with VBA-M, Program or core, or VBA-Next's core. All good quality with a good / max speed, so mGBA has me curious.
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What is the full path of the game and the full path of the art? "System.ArgumentException: Illegal characters in path." This tells me you tried to put a character in somewhere that Windows doesn't like. There are some that it will not type out. Other than that, there is manual XML editing if you are comfortable with that. Download Notepad++ and open up the LaunchBox.XML with it. Ctrl + F inside of the file and search 'Monkey Island' in the Find box and press search. It should move the file to the line and highlight it. Here, you can either edit the paths to see if you can fix it or you can carefully remove all of its lines. Make sure not to remove to far up or too far down as you can effect other games. Also, do the editing with Lb closed and save the XML before opening it up again.
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The Mednafen core in RetroArch is the one we're currently suggesting. It is more or less the same thing, inside of RA.
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Have you tried the latest VBA-M from their Sourceforge page? Curious. I also wonder how it compared to the GBA cores in RetroArch.
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Maybe its the homegroup that has the limitation then.
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A good test you can make. Set up a homegroup and try to copy a 1GB file from one PC to another over the network and watch the speeds. It's not a direct 1 to 1 for streaming games etc but you can start getting an idea.
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Actually, if your network is under a constant drain then it can. Once something is loaded, its loaded true. However, if your Router and Modem are already servicing a lot of connections then it can affect speeds for anything. We have a modem and two routers. 4 PC's, 4 tablets, 2 phones, a laptop sometimes, and anywhere from 2 or 3 to 5 consoles. I service video to Christina's (my girlfriends) PC every so often. My mother in-law does it from her PC to her PS3, she does Netflix, Hulu etc. Sometimes I'll service video to my Wii U, etc etc etc. So we are using the network a lot. We don't have AC dual band routers or anything but we can get by. Every so often her wifi devices will take a sec to render but I hardly ever get it, I am wired. Optimized content for streaming or network can be different than a full game to an emulator. It is just one thing to keep in mind. The more steps anyone adds to their setup is another step that needs troubleshooting if a problem persists.
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Do you have a decent speed Router / Modem, and do you have a lot of PC's / devices connected to your network? I assumed the bottleneck would be more of the Network less of the computer.
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There are programs that can make mirror images of a hard drive as well. Say you have a 4TB internal, and a 4TB external. You plug in the external and let the process go overnight. When its done safety unplug the external and leave there. If you need to add something small you can either do it manually or have the program do it again. I know what you mean by the size. I have a big PS2 library. It's several hundred GB's. As far as running it over a network. I would not suggest running PS2 games over a network. N64, maybe even PS1 and older would be fine. Maybe even up to DS. After PS2 / Gamecube onwards... they start to get big. Your computer still loads that information as needed by the Emulator in to ram. Load times can increase, the emulators can become unresponsive, etc. Hell, I would say disc based games in general I wouldn't run over a network, but it's really something you should test out. It is more than easy to set it up, you have LaunchBox installed on the computer you'll be using, you then import games and instead of the computer you have LB running on you point it towards your network. In Windows case, it'll more than likely be a Homegroup. My girlfriend and I do this with Kodi and Plex for video.
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Anything inside of a bracket will be ignored.
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Windows 10 - Tweaks, Tricks and Community Sharing [Please Read]
SentaiBrad replied to SentaiBrad's topic in Monkeys
How to "remove" Cortana instead of Disable. Disabled she is still running. I don't care about the data she collects, I could care less. However, 3-4 processes taking 30-50mb of ram each at any given time is annoying to me. More annoying than the data. Not that I have a slouch PC, on the contrary, but it can effect others more than me and it can effect gaming like Skyrim for me which has 130+ mods, uses 3GB of my 6GB of ram and 80% of my 4GB VRAM. xD Also, I am updating my main post with all of these so they are easy to find if you need to reference them. 1. download and run 'takeownership' 2. open folder 'Windows/SystemApps' 3. locate the 'Microsoft.Windows.Cortana###...; folder 4. right click this folder and select 'takeownership' to give you full access to it 4. Rename the folder or delete it This will take care of Cortana until the next MS update that might address Cortana. -
Windows 10 - Tweaks, Tricks and Community Sharing [Please Read]
SentaiBrad replied to SentaiBrad's topic in Monkeys
http://betanews.com/2015/08/24/how-to-completely-remove-onedrive-from-windows-10/ How to remove One Drive integration if you so desire. -
Windows 10 - Tweaks, Tricks and Community Sharing [Please Read]
SentaiBrad replied to SentaiBrad's topic in Monkeys
http://www.pcworld.com/article/2975289/windows/how-to-cure-windows-10s-worst-headaches.html I came across this, it said it was updated 5 hours ago from me making this post. So it seems to get updated. Lots of cool tips and tricks in this article as well as how to disable some applications like Cortana. -
polygonslayer said A cool, great to hear. :) It's very impressive work for one coder, got to say! Easy to use, snappy and looks great on the TV already. Might wait to do the big importing though until some of the detection stuff is in. Not sure if I wanna go back and re-name it all etc. Took forever to already name it the way it is haha. The switching of discs RocketLauncher handles perfectly already so not worried about that :) Really recommend RL as a background manager for anyone who want more functionality and options there, only thing is that it's fair from as userfriendly as Launchbox. Took me a good while to figure it all out. You don't need to rename anything. As long as it see's "Super Mario Bros" it will search that against the database. If it can't find a clean match, it wont use it. In some cases there will be a wrong import, but its very little. In the end, all the tweaking has been done and there isn't going to be too much more he can do to improve that.
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I'm still waiting to see if entering in YouTube links to stream the video becomes a thing people would want too (this would save on needing to download all the video and take up the Hard Drive space) and selfishly see if anyone uses the videos on my RNG series. I .... really need to get back to making videos. Edit: And for the record to anyone who does ever watch my videos, as long as you're not downloading them and stealing them you're more than welcome to link to them and use them if you need to, just let me know and give me a link. If it gets views on an external site, I can know through my analytics anyways, so there is really no use hiding the fact.