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spycat

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Everything posted by spycat

  1. @launchretrogirl2562 I've just tested this with the latest MAME and it's also not sending CLOAD for me. It used to work back in the day. Remove the -ram 32k parameter and it should now work. If you want to keep the -ram 32k parameter (it's needed for most utility stuff plus the odd game such as 3D Haunted House) then you can add extra \n commands so that sending CLOAD is delayed until the BASIC prompt is ready for it - 4 should be enough. cgenie -ram 32k -ab \n\n\n\nCLOAD\n -autoboot_delay 1 -cass By the way, dsync89 has a cgenie_cass.lua which I switched to using and it works fine, unlike the Bob-Z one which was not a fully stand-alone lua.
  2. The attached Overlays.zip contains the logo overlays used to make the bezels. These were inadvertently left out of the original upload - bad cat. They can be used with either the supplied or user templates to create a personal look. Overlays.zip
  3. When testing Bob-Z's dragon_cass.lua I came across tape loading issues with some Binary games such as Aquanaut 471, Back-Track, Beam Rider, Moon Cresta. My attached lua was tested with numerous Dragon games including the four above mentioned ones and tape loading worked ok. By the way, I found that some Dragon software list games just won't load, whether using a lua or loading manually. Dragon_Lua_Script.zip
  4. After more testing, the orion_cass.lua is not opening the loader window (B:CHANG), at least for me. After the lua moves the Cursor Down 3 times and then presses Enter to run the СН4¤ loader, the loader window with an input (ВВОД) prompt should appear. This is the prompt that requires the key A press. This loader window with the ВВОД box is not showing up when I use the lua.
  5. Hi @dsync89 I've been using the Bob-Z lua scripts all along. I found that his vector06_flop.lua was rather basic, and he currently doesn't have one for the Orion-128 cassettes, so I tried your two. Your vector06_flop.lua works a treat, but I'm having an issue with the orion_cass.lua. It loads the tape ok, but for me it seems to hang during the post-load actions - see attached snap.
  6. The MAME 0.278 sound issue with some setups appears to be undergoing a fix which should be in 0.279. https://github.com/mamedev/mame/issues/13905 By the way, my laptop uses Realtek Audio and sound works ok with MAME 0.278.
  7. Right-click the platform logo and choose Edit. When the Edit platform window appears, select the Notes tab.
  8. @DeadVoivod NGCD_B2B.zip
  9. Arcade System Board Bezels View File A collection of 1920 x 1080 bezels for various arcade system boards, plus some misc ones - emulators and so on. Backgrounds derived from the Standard Classic CRT. With thanks to Exodus for the original. Logos, in the main, are courtesy of @Dan Patrick and @Gill Figno. A big thank you to you both for your excellent logos and for your kind permission to use them to make the overlays used for the bezels. ASB_Bezels.zip Contains 77 bezels plus the background template, and 77 logo overlays. Bezels come in two styles, with and without a curved frame inset. Meow! Submitter spycat Submitted 06/21/2025 Category Platform Bezels/Overlays  
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  10. Version 1.0.0

    62 downloads

    A collection of 1920 x 1080 bezels for various arcade system boards, plus some misc ones - emulators and so on. Backgrounds derived from the Standard Classic CRT. With thanks to Exodus for the original. Logos, in the main, are courtesy of @Dan Patrick and @Gill Figno. A big thank you to you both for your excellent logos and for your kind permission to use them to make the overlays used for the bezels. ASB_Bezels.zip Contains 77 bezels plus the background template, and 77 logo overlays. Bezels come in two styles, with and without a curved frame inset. Meow!
  11. Home Computer and Console Platform Bezels View File A collection of 1920 x 1080 platform bezels for horizontal game systems. Backgrounds derived from the Standard Classic CRT. With thanks to Exodus for the original. Platform logos are courtesy of @Dan Patrick and @Gill Figno. A big thank you to you both for your excellent logos and for your kind permission to use them to make the bezels. The download consists of two separate zips - Bezels.zip for general use, and MAME_Art.zip which is solely for MAME use. Bezels.zip Contains 153 platform bezels plus the background template, and 153 RetroArch cfgs. Bezels come in two styles, with and without a curved frame inset. MAME_Art.zip Contains 128 artwork zips in two bezel styles, suitable for MAME only. See info.txt in each download. Meow! Submitter spycat Submitted 05/29/2025 Category Platform Bezels/Overlays  
  12. Version 1.0.0

    105 downloads

    A collection of 1920 x 1080 platform bezels for horizontal game systems. Backgrounds derived from the Standard Classic CRT. With thanks to Exodus for the original. Platform logos are courtesy of @Dan Patrick and @Gill Figno. A big thank you to you both for your excellent logos and for your kind permission to use them to make the bezels. The download consists of two separate zips - Bezels.zip for general use, and MAME_Art.zip which is solely for MAME use. Bezels.zip Contains 153 platform bezels plus the background template, and 153 RetroArch cfgs. Bezels come in two styles, with and without a curved frame inset. MAME_Art.zip Contains 128 artwork zips in two bezel styles, suitable for MAME only. See info.txt in each download. Meow!
  13. Can you post a screen shot of a game with it's bezel active, as well as the game's lay file content?
  14. http://www.imandix.com/coverpro/
  15. Hi @Opus132 I just seen your post. Here is my artwork zip for Black Tiger using the 8:7 game aspect. It has 2 views, game bezel and generic bezel. I hope you find it of use. blktiger.zip
  16. I'm not too familiar with the left, top, right, bottom way of doing bounds, I use x, y, width, height values. But your screen bounds left="2" and right="14" would seem to be for a horizontal (4:3) game. For a vertical (3:4) game try left="4.5" and right="11.5" and see how you go from there.
  17. That's an odd one. Going on the pictures it might be worth opening the game's lay to see if the screen bounds are for a vertical game area and not a horizontal one.
  18. I didn't use a template, although I guess there may be a suitable psd out there for Photoshop or such. Step 1: I used Imandix CoverPro to make the 3d boxes from the 2d full scan, with the "DVD: 10 box" option and a PNG Export of 900 x 1090. Step 2: I added the 3d boxes as a layer to a 650 x 1020 transparent image in Paint.Net. Positioned, cropped and auto-aligned, and saved the flattened pngs as the final 3d boxes.
  19. If you're using MAME via LaunchBox, try the parameters vg5k -ram 32k -autoboot_delay 2 -ab CLOAD\n -cass Launch a game and when CLOAD arrives on the screen, enable the UI Controls using the Scroll-Lock key. With the UI Controls enabled, press the F2 key to play the tape. When the tape starts to play, disable the UI Controls again using the Scroll-lock key. Some computers may not have a Scroll-Lock key. My desktop has Scroll-Lock, my laptop doesn't and uses Fn+S.
  20. I just tested 3 games picked at random and all auto-loaded in fast tape play mode using RandoMame's original oric1_cass.lua. They were Defence Force, Galaxians and Xenon 1. My LaunchBox MAME Associated Platforms parameters (lua is in my MAME/scripts folder - edit location to suit). orica -autoboot_delay 1 -script scripts/oric1_cass.lua By the way, I use orica as oric1 had a buggy ROM.
  21. @Gameon100 3D box using your coverart. Xeno Crisis.zip
  22. The new platform Bandai Super Vision 8000 is working fine for me. LaunchBox found all 7 games, created Database ids and pulled metadata and images. Hopefully the console's image will be added to the Database.
  23. The only way I know of is to first disable the Hide Games option in the View menu. You can now see all hidden games. Edit the now visible game and uncheck it'd hide box. When you enable the Hide Games option again, all of your hidden games apart from the one you've just unhidden should be now hidden again.
  24. This thread appears to have evolved into a Hyperspin versus LaunchBox discussion. Perhaps it's time it was moved from the LaunchBox Troubleshooting forum to somewhere more relevant such as the Monkeys forum. I'm not being facetious. I just don't see what it has to do with troubleshooting LaunchBox issues.
  25. Galaga and Joust work fine for me. The "garbage" is temporary and clears away to the games. The Mario Bros warning screen is due to a missing file (no dump). See image.
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