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spycat

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Everything posted by spycat

  1. Version 1.0.0

    10 downloads

    This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is for use only with the "bezelprojectSA-ColecoVision" bezels. Note that it's not suitable for the "bezelproject-ColecoVision" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the coleco_SA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names. Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 180 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelprojectSA-ColecoVision" pack into your new coleco.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as coleco -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples coleco -view "galaxian (usa)" -cart coleco -view "mouse trap (usa, europe)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow!
  2. Version 1.0.0

    13 downloads

    This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the Odyssey 2 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the odyssey2_nointro.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to the Odyssey 2 No-Intro game names. Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME. If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as odyssey2 -view "%romfilename%" -cart1 voice -cart2 Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples odyssey2 -view "atlantis (usa, europe)" -cart1 voice -cart2 odyssey2 -view "las vegas (france)" -cart1 voice -cart2 Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow!
  3. MAME Odyssey 2 No-Intro Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs View File This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the Odyssey 2 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the odyssey2_nointro.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to the Odyssey 2 No-Intro game names. Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME. If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as odyssey2 -view "%romfilename%" -cart1 voice -cart2 Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples odyssey2 -view "atlantis (usa, europe)" -cart1 voice -cart2 odyssey2 -view "las vegas (france)" -cart1 voice -cart2 Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! Submitter spycat Submitted 07/07/2024 Category Platform Bezels/Overlays  
  4. Version 1.0.0

    5 downloads

    This is for MAME and is not compatible with RetroArch. It assumes that you are emulating MAME's Odyssey2 (videopac software list) games via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required. It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the odyssey2_swl.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to MAME's videopac.xml software name entries. Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME. If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as odyssey2 -view %romfilename% voice -cart2 LaunchBox 13.14 or earlier users: %romfilename% is not supported, so use odyssey2 -view %romfile% voice -cart2 %romfile% Tested using MAME 0.267 with LaunchBox 13.14 and 13.15. Meow!
  5. MAME Odyssey 2 Software List Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs View File This is for MAME and is not compatible with RetroArch. It assumes that you are emulating MAME's Odyssey2 (videopac software list) games via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required. It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the odyssey2_swl.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to MAME's videopac.xml software name entries. Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME. If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as odyssey2 -view %romfilename% voice -cart2 LaunchBox 13.14 or earlier users: %romfilename% is not supported, so use odyssey2 -view %romfile% voice -cart2 %romfile% Tested using MAME 0.267 with LaunchBox 13.14 and 13.15. Meow! Submitter spycat Submitted 07/07/2024 Category Platform Bezels/Overlays  
  6. I'm still with 13.14 official so I can't test for myself. Regarding the variables %romfile% and the new %romfilename% Am I right in assuming that while %romfile% returns a value that depends on the "Remove file extension and folder path" setting, the new %romfilename% variable is independent of that box's setting? If that's the case then this new variable is most welcome indeed.
  7. What are the new command line variables mentioned in the changelog?
  8. I use the default parameters coleco -exp sgm -cart As well as working with the carts that require SGM, these parameters also work for me with the "normal" coleco carts without any issues seen.
  9. Try coleco -exp sgm -cart
  10. With your LaunchBox/BigBox apps closed, navigate to your LaunchBox/Images/Platforms/3DO (or whatever you have named it)/Clear Logo folder and check that the png logo image is present in the Clear Logo folder. If it's there then make sure it's named to match the 3DO (or whatever you have named it) platform's folder name. Once all this is in place, then running BigBox and refreshing the images should clear things up.
  11. I just tried downloading the Marquee_Collection_v5.6.zip twice. On each attempt the downloaded zip suddenly finishes at about 5GB, whereas the posted one is about 7.5GB. The downloaded zip contains 6359 images, with the last image (quizdais.jpg) incomplete. I get zip (unexpected end of data) and file (data error: quizdais.jpg) warnings on testing/extracting. Is it possible that the 7.5GB zip is just too large to download correctly? Maybe split might work better?
  12. As someone who rarely uses the right sidebar, thanks for adding the 3D Box Model option to the game context menu. It would be nice to have it in the menu's root, but the key combo does the job.
  13. Most Sord M5 cassettes require the CHAIN command. Only 4 cassettes (baseball.zip, graphic.zip, tvadjust.zip and zacbanic.zip) are of the auto-load and run type. The 4 auto-load and run cassettes above only need the parameters m5 -cass The rest of the cassettes that need to be chained need the parameters m5 -ab chain\n -autoboot_delay 2 basici -cass
  14. In the lay file replace the text <bezel element= with <element ref= and </bezel> with </element> That's all that's needed to update a single element lay. More complex lays need extra work. See Mr Do's Arcade at this link. https://mrdo.mameworld.info/
  15. Set your Default Command-Line Parameters as cgenie -ram 32k -cass Launch the game. At the MEM SIZE prompt just press Return. At the READY prompt type CLOAD and press Return. Start the tape. When the tape has finished playing, a new READY prompt shows. Type RUN and press Return. You can automate things somewhat by using the parameters cgenie -ram 32k -ab \n\nCLOAD\n -autoboot_delay 1 -cass
  16. spycat

    Camputer Lynx

    I use MAME 0.264. I can't say whether MESS handled things differently or not. Typical default parameters for MAME would be lynx96k or lynx96k -cass1 The camplynx_cass xml shows that each game has a usage value that includes a name unique to each game, so custom parameters are needed for each game. See the two examples I've posted above. By way of an example, in MAME's camplynx_cass xml the first entry (3D Monster Craze) has the line <info name="usage" value="MLOAD &quot;3D MONSTER&quot;" /> That tells you that the command for that game is MLOAD "3D MONSTER" If you are using the Default Parameters lynx96k Launch the game, and at the prompt type MLOAD "3D MONSTER" and press Return. If you prefer to automate things then set a game custom parameter lynx96k -ab "MLOAD \"3D MONSTER\"\n" -autoboot_delay 2
  17. spycat

    Camputer Lynx

    You need to include the game's usage value as shown in the camplynx_cass.xml in MAME's hash folder. Example Game Custom Parameters: lynx96k -ab "MLOAD \"INVADERS\"\n" -autoboot_delay 2 and lynx96k -ab "LOAD \"ZombiePanic\"\n" -autoboot_delay 2 Tapes play automatically and, once done, MLOADed games auto-run whereas LOADed ones may need RUN entered at a new > prompt.
  18. Without further information it's hard to say whether you're games are part of a MAME software list or not? If not then you should try unchecking the Remove Quotes and Remove file extension and folder path boxes.
  19. As far as I know, there is no genesis software list, only a megadriv one. Have you tried using the LaunchBox parameters megadriv -cart That's what I use and games launch ok. I've just rechecked my megadrive games and found that I am using custom parameters for some games. Gargoyles uses genesis -cart and Pulseman uses megadrij -cart Most of the games I have seem happy with megadriv -cart
  20. spycat

    Vector06c

    There's a lua script (vector06_flop.lua) that you can use, but all that will do is automate pressing the F12 key, and you'll still need to enter the other stuff manually as each game requires.
  21. spycat

    Vector06c

    At the initial boot screen (indicated by the appearance of a group of yellow blocks in the screen's lower area), Press F12 and then follow any game specific required key presses as per the MAME vector06_flop softlist xml. For example, for the game CD-Pacman. After pressing F12 you are taken via the developer's screen to the main title screen with music. Press the left Alt key to open the menu options screen where you can press key 2 to start the game.
  22. An autoboot lua script for use with MAME's mtx_cass software list games. The attached mtx_cass.zip contains the lua script. Unzip and move the mtx_cass.lua to where you keep your other lua scripts. My lua scripts are in a folder within MAME called scripts. If you keep your's in a different location, then alter the parameters below to suit. LaunchBox Default Command-Line Parameters: mtx512 -autoboot_delay 1 -autoboot_script scripts/mtx_cass.lua mtx_cass.zip
  23. Re: the correction of platform and game names from all capitals to using the correct case spelling. When I open the database all platform names are in block capitals. Once I click into a platform then the correct case spelling is shown for that platform. However, the game names are in block capitals. Once I click into a game then the correct case spelling is shown for that game.
  24. They are useful to have, and some could be either re-used or altered to make luas for systems that don't have them. I'll go with a subfolder too, to keep root clutter down.
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