
spycat
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To emulate The VTech CreatiVision carts with MAME via LaunchBox you need the bios crvision.zip If you're emulating the MAME crvision software list games then the 'Remove Quotes' and 'Remove file extension and folder path' boxes should be checked. If you're emulating the No-Intro games then the 'Remove Quotes' and 'Remove file extension and folder path' boxes should be empty. In either case the LaunchBox parameters are crvision -cart When a game is launched it displays the demo screen. Press F10 and then press R. After a short tune the game can be played. See the crvision.xml hash file for more information.
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@dragon57 There's a discrepancy between the SA-Atari7800 and the themed Atari7800 bezel filenames for the Super Huey bezels. The SA uses UH-IX (the letter I) whereas the themed uses UH-1X (the number one). Any chance of a fix to bring the themed into line with the SA?
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With the old MESS when you launched a pecom cassette, at the READY prompt you typed PLOAD and pressed Return. You then played the tape. When the tape finished playing you typed RUN and pressed Return. Not sure if this still works with modern MAME.
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You're welcome. Yes, the lack of game sound also has me at a loss. By the way, if you also want to play the cassettes using MAME by itself without using LaunchBox, you can create a new ini file in your MAME ini folder. Call it orion128.ini and put the following line into it. cart romdisk If you add this ini file to MAME, then you can also reduce your LaunchBox parameters to just orion128 -cass
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Emulating the Orion-128 cassette software list games with MAME via LaunchBox. MAME requires the bios orion128.zip as well as the orion_cart and orion_cass software list sets. Cassettes are handled via the ROMDISK, so the Default Command-Line Parameters are orion128 -cart romdisk -cass Launching a game opens the ROMDISK interface. Run СН4¤ to open the tape to memory loader. Press key A when the loader's ВВОД (Input) box appears - the blinking cursor should disappear. Enable MAME's UI controls, press F2 to play the tape, then disable the UI controls again. The ВВОД box now shows the loading file. Once the tape has finished playing, wait for a new ВВОД box to appear and then press F4 to close the loader. The loaded file shows in the ROMDISK screen's B panel. Run it to play the game. By the way, for the life of me I couldn't get games to play with sound. Games do have sound, as there are Orion-128 emulators that play sound for games that support sound.
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MAME Atari 5200 Software List Artwork File for use with the "bezelprojectSA-Atari5200" / "bezelproject-Atari5200" bezel packs View File This is for MAME and is not compatible with RetroArch. It assumes that you are emulating MAME's a5200 software list via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required. It displays per-game bezels, and is for use with either the "bezelprojectSA-Atari5200" or the "bezelproject-Atari5200" bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the a5200_swl.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to MAME 0.267 a5200.xml software name entries (for entries that have a bezelproject bezel). Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME. If you intend to use the system artwork (SA) bezels then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip If you prefer to use the themed artwork bezels instead then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as a5200 -view %romfilename% LaunchBox 13.14 or earlier users: %romfilename% is not supported, so use a5200 -view %romfile% %romfile% Meow! Submitter spycat Submitted 07/19/2024 Category Platform Bezels/Overlays
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Version 1.0.0
25 downloads
This is for MAME and is not compatible with RetroArch. It assumes that you are emulating MAME's a5200 software list via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required. It displays per-game bezels, and is for use with either the "bezelprojectSA-Atari5200" or the "bezelproject-Atari5200" bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the a5200_swl.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to MAME 0.267 a5200.xml software name entries (for entries that have a bezelproject bezel). Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME. If you intend to use the system artwork (SA) bezels then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip If you prefer to use the themed artwork bezels instead then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as a5200 -view %romfilename% LaunchBox 13.14 or earlier users: %romfilename% is not supported, so use a5200 -view %romfile% %romfile% Meow! -
Version 1.0.0
8 downloads
This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is only for use with the "bezelproject-Atari5200" bezels. Note that it's not suitable for the "bezelprojectSA-Atari5200" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the a5200_TA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names. Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as a5200 -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples a5200 -view "galaxian (usa)" -cart a5200 -view "tempest (usa) (atariage)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! -
MAME Atari 5200 No-Intro Artwork File for use with the "bezelproject-Atari5200" bezel pack View File This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is only for use with the "bezelproject-Atari5200" bezels. Note that it's not suitable for the "bezelprojectSA-Atari5200" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the a5200_TA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names. Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as a5200 -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples a5200 -view "galaxian (usa)" -cart a5200 -view "tempest (usa) (atariage)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! Submitter spycat Submitted 07/17/2024 Category Platform Bezels/Overlays
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MAME Atari 5200 No-Intro Artwork File for use with the "bezelprojectSA-Atari5200" bezel pack View File This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is only for use with the "bezelprojectSA-Atari5200" bezels. Note that it's not suitable for the "bezelproject-Atari5200" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the a5200_SA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names. Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as a5200 -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples a5200 -view "galaxian (usa)" -cart a5200 -view "tempest (usa) (atariage)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! Submitter spycat Submitted 07/17/2024 Category Platform Bezels/Overlays
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Version 1.0.0
8 downloads
This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is only for use with the "bezelprojectSA-Atari5200" bezels. Note that it's not suitable for the "bezelproject-Atari5200" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the a5200_SA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names. Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as a5200 -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples a5200 -view "galaxian (usa)" -cart a5200 -view "tempest (usa) (atariage)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! -
Version 1.0.0
17 downloads
This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is only for use with the "bezelproject-ColecoVision" bezels. Note that it's not suitable for the "bezelprojectSA-ColecoVision" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the coleco_TA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names. Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 141 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelproject-ColecoVision" pack into your new coleco.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as coleco -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples coleco -view "galaxian (usa)" -cart coleco -view "mouse trap (usa, europe)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! -
MAME ColecoVision No-Intro Artwork File for use with the "bezelproject-ColecoVision" bezel pack View File This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is only for use with the "bezelproject-ColecoVision" bezels. Note that it's not suitable for the "bezelprojectSA-ColecoVision" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the coleco_TA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names. Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 141 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelproject-ColecoVision" pack into your new coleco.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as coleco -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples coleco -view "galaxian (usa)" -cart coleco -view "mouse trap (usa, europe)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! Submitter spycat Submitted 07/12/2024 Category Platform Bezels/Overlays
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Version 1.0.0
11 downloads
This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is for use only with the "bezelprojectSA-ColecoVision" bezels. Note that it's not suitable for the "bezelproject-ColecoVision" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the coleco_SA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names. Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 180 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelprojectSA-ColecoVision" pack into your new coleco.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as coleco -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples coleco -view "galaxian (usa)" -cart coleco -view "mouse trap (usa, europe)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! -
MAME ColecoVision No-Intro Artwork File for use with the "bezelprojectSA-ColecoVision" bezel pack View File This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is for use only with the "bezelprojectSA-ColecoVision" bezels. Note that it's not suitable for the "bezelproject-ColecoVision" bezels, due to some filename differences between the themed and SA bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the coleco_SA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names. Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME. Drop the 180 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelprojectSA-ColecoVision" pack into your new odyssey2.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as coleco -view "%romfilename%" -cart Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples coleco -view "galaxian (usa)" -cart coleco -view "mouse trap (usa, europe)" -cart Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! Submitter spycat Submitted 07/11/2024 Category Platform Bezels/Overlays
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MAME Odyssey 2 No-Intro Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs View File This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the Odyssey 2 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the odyssey2_nointro.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to the Odyssey 2 No-Intro game names. Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME. If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as odyssey2 -view "%romfilename%" -cart1 voice -cart2 Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples odyssey2 -view "atlantis (usa, europe)" -cart1 voice -cart2 odyssey2 -view "las vegas (france)" -cart1 voice -cart2 Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! Submitter spycat Submitted 07/07/2024 Category Platform Bezels/Overlays
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Version 1.0.0
15 downloads
This is for MAME and is not compatible with RetroArch. It assumes that you are emulating the Odyssey 2 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required. It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the odyssey2_nointro.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to the Odyssey 2 No-Intro game names. Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME. If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as odyssey2 -view "%romfilename%" -cart1 voice -cart2 Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces. LaunchBox 13.14 or earlier users: %romfilename% is not supported. Per-game custom parameters using the game name in the view parameter can be used; two examples odyssey2 -view "atlantis (usa, europe)" -cart1 voice -cart2 odyssey2 -view "las vegas (france)" -cart1 voice -cart2 Tested using MAME 0.267 with LaunchBox 13.15 and 13.14. Meow! -
MAME Odyssey 2 Software List Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs View File This is for MAME and is not compatible with RetroArch. It assumes that you are emulating MAME's Odyssey2 (videopac software list) games via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required. It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the odyssey2_swl.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to MAME's videopac.xml software name entries. Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME. If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as odyssey2 -view %romfilename% voice -cart2 LaunchBox 13.14 or earlier users: %romfilename% is not supported, so use odyssey2 -view %romfile% voice -cart2 %romfile% Tested using MAME 0.267 with LaunchBox 13.14 and 13.15. Meow! Submitter spycat Submitted 07/07/2024 Category Platform Bezels/Overlays
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Version 1.0.0
12 downloads
This is for MAME and is not compatible with RetroArch. It assumes that you are emulating MAME's Odyssey2 (videopac software list) games via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required. It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject. How to use: Download the odyssey2_swl.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to MAME's videopac.xml software name entries. Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME. If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip Only the png images are needed, the corresponding cfg files are not. Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel. LaunchBox 13.15 users: Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as odyssey2 -view %romfilename% voice -cart2 LaunchBox 13.14 or earlier users: %romfilename% is not supported, so use odyssey2 -view %romfile% voice -cart2 %romfile% Tested using MAME 0.267 with LaunchBox 13.14 and 13.15. Meow! -
I'm still with 13.14 official so I can't test for myself. Regarding the variables %romfile% and the new %romfilename% Am I right in assuming that while %romfile% returns a value that depends on the "Remove file extension and folder path" setting, the new %romfilename% variable is independent of that box's setting? If that's the case then this new variable is most welcome indeed.
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What are the new command line variables mentioned in the changelog?
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I use the default parameters coleco -exp sgm -cart As well as working with the carts that require SGM, these parameters also work for me with the "normal" coleco carts without any issues seen.
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Try coleco -exp sgm -cart
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With your LaunchBox/BigBox apps closed, navigate to your LaunchBox/Images/Platforms/3DO (or whatever you have named it)/Clear Logo folder and check that the png logo image is present in the Clear Logo folder. If it's there then make sure it's named to match the 3DO (or whatever you have named it) platform's folder name. Once all this is in place, then running BigBox and refreshing the images should clear things up.
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Huge Mame Marquee Collection including many in 4K resolution
spycat commented on Mr. RetroLust's file in Arcade
I just tried downloading the Marquee_Collection_v5.6.zip twice. On each attempt the downloaded zip suddenly finishes at about 5GB, whereas the posted one is about 7.5GB. The downloaded zip contains 6359 images, with the last image (quizdais.jpg) incomplete. I get zip (unexpected end of data) and file (data error: quizdais.jpg) warnings on testing/extracting. Is it possible that the 7.5GB zip is just too large to download correctly? Maybe split might work better?