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Everything posted by DOS76
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Whatever is in that bowl pack must be some high-powered supersonic shit because that post is basically incoherent I'm about to take a Pineapple White Owl to the face though and watch the NBA Finals until I drift off into the land of nod.
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What type of controller are you using my XB360 left triggers as the z-trigger is working in the Ocarina menu screen of the latest stable version of RA for me.
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I'm not sure really but I see that left trigger and z trigger are set to use the same button. I'll check mine and post it in a few minutes.
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Wearable Earpiece that Translates Foreign Languages in Real-Time
DOS76 replied to CadetStimpy's topic in Monkeys
I remember some of those old numbers still but these days only really know my own by memory and my siblings and parents by sight. Still I don't miss knowing these numbers I have memory to know more important things like 007-373-5963 -
I would say that if you do get the error running the program outside of LB also that it may be an issue with the program. Have you tried running it in compatibility mode for XP or Vista. I'm guessing by the screenshot that it is an older game.
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This is only a one time occurrence so far but this is the latest crash I got from LB System.InvalidOperationException: Object is currently in use elsewhere. at System.Drawing.Graphics.CheckErrorStatus(Int32 status) at System.Drawing.Graphics.DrawRectangle(Pen pen, Int32 x, Int32 y, Int32 width, Int32 height) at System.Drawing.Graphics.DrawRectangle(Pen pen, Rectangle rect) at System.Windows.Forms.ControlPaint.DrawFocusRectangle(Graphics graphics, Rectangle rectangle, Color foreColor, Color backColor) at (GameGui , Graphics , Int32 , Boolean ) at LaunchBox.Drawing.GameGui.Paint(Graphics g, Int32 yOffset, Boolean controlFocused) at (ImageGamesControl , PaintEventArgs ) at LaunchBox.Controls.ImageGamesControl.OnPaint(PaintEventArgs e) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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I use it on an Dell Inspiron 1525 laptop with a mobile Core 2 Duo T8300 with 4GB and the performance isn't bad at all in LB. BigBox is another story altogether, but I never use it on a laptop anyway so no loss there. I have LB with a lite install with only cover art on a Insignia Windows 10 tablet with an quad core atom (don't recall the model its not very old) and only 1GB of RAM and as long as you turn down the RAM cache to like just a smidgen past zero even that works okay with some lag when getting covers (Its only 1GB of RAM so you can't expect much) but RetroArch is snappy on there and the telescopic Ipega Bluetooth controller I have fits it perfectly to make it a pretty awesome handheld about the size of the Wii U controller.
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Did you check in your all platform to see if the games are still in there? If they are edit one and see if it has a platform assigned to it.
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Thanks glad I could help out
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Okay Demul is a little tricky to setup and to use it fully in LaunchBox you have have to set it up twice because it needs separate settings for Dreamcast games and for the Arcade game that it supports. I've included 4 screen shots of my Edit Emulator Form with the emulator details tab and the associated platform tab for both my DC and my Arcade set ups you will find them below once you set everything up like this it should just launch the game for you. Demul Dreamcast Associated Platform: Demul Dremacast Emulator Details: Demul Arcade Associated Platform: Demul Arcade Emulator Details:
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I've been using the beta forever and I would suggest it. To be safe make a copy of your XML before you opt into the beta this way if you run into issues or are not happy with the beta you can always revert back. To get into the beta go to Tools >options >updates and check the box to update to beta releases.
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Yeah you aren't using the latest beta then. The beta has much more options for you to choose from. I haven't updated my arcade folder yet but I believe that it has many more options now.
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All you have to do then is cut all the images from their MAME paths one folder at a time and paste them in the appropriate section of the LaunchBox\Image\Arcade folder or copy/cut all of the folders you want and add them to the before mentioned path then change the name of the folder to match the appropriate one in LB.
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I actually have a paid license for XPadder but I don't use it I actually couldn't figure out or find an tutorials when I was messing with it to setup button combos (although I admit I didn't search extensively) and the issue I used it for got fixed with newer XBox 360 drivers so I just stopped using it. I recently converted to RetroArch and I absolutely love it based on the controller features alone not to mention all the other awesome features and would like to see some more controller features enabled in LaunchBox for convenience not out of necessity since I always have my keyboard in reach.
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They truly are unique that is for sure.The 1st time I played Mario 3d Worlds and the screen was telling me to blow on the controller to operate the fan I was totally mind blown.
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I don't know the handheld wouldn't need to be that powerful you would just need a good internet connection to stream from the console at your home. Also I don't believe rumors nor do I disbelieve them I just know they are rumors and wait for facts to know whether they are true or not.
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Hey you know I always have my keyboard handy because I basically feel crippled using just a controller. That being said implementing better controller support more like RetroArch uses could increase the controller functionality exponentially.
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I was just curious as to whether or not the new Nintendo would support any kind of VR and I came upon this story which I suggest you take it for what it is worth because it is plainly filled with speculations and rumors. I just found it interesting considering if it does have VR and also the rumored anywhere functionality of the handheld (which will be insane if it is true) that this will be a very unique console and hopefully Nintendo will be rewarded for their innovation.
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I use alt+tab to leave fullscreen but that doesn't actually help users who are committed to a controller only approach.
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I was just curious if there were differences in the game as the one example list that it has a different corporate logo.
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I understand you perfectly and when I mentioned the same exact name I was meaning the title in LB. This is the same as the PC Engine/TG16 scenario I mentioned as these games have different file names but they get the same title in LB. Yes it is very difficult to get the art to work right in this scenario and yes there should be an improvement in handling this. I don't have this issue because I had LB from way back from the even older image system that just changed recently where ever file had its own folder and titles with the same name were giving there own string of numbers to signify the differences.
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Battletoads in Battlemaniacs (U)(6526) Battletoads in Battlemaniacs (U)(26454) Chester Cheetah - Wild Wild Quest (U)(14145) Chester Cheetah - Wild Wild Quest (U)(59734) Choplifter 3 (U)(30545) Choplifter 3 (U)(54553) ESPN Baseball Tonight (U)(10548) ESPN Baseball Tonight (U)(29611) ESPN Speed World (U)(22556) ESPN Speed World (U)(33159)(Copyright Screen Different) ((I guess this one is explained a little)) I'm sure there are more but the library is almost 800 games so I'm just showing these few as examples.