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Zombeaver

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Everything posted by Zombeaver

  1. I double checked, by the way, and integer scaling is off as I thought. Like I said, this issue is specific to this core for me. The custom settings I created turn it from this: To this (but zoomed in accordingly, so it stretches to the top and bottom of the screen): Settings (presumably these could only be used for 1080p):
  2. In that scenario, yeah it could be. Obviously it'd just be optional, but it'd help me quite a bit - I hand-pick everything before I get it - I don't just dump everything in and sort it out afterwards. So for me it'd only be a few games that would come up.
  3. Yeah honestly I'll just export folders that don't include the variant tag for the time being and then when the bug is fixed I'll do a tutorial video. One thing that might be nice in your exporter would be the option to choose which variant you want to use if you choose to only use one - so any time it finds a game that has multiple variants it prompts you with a box showing a drop-down of the variants and you can choose one. As of right now it seems to just pick one of them.
  4. So based on where it was stopping the game name, I tried on a hunch to change the folder name to "Agony [WHDLoad, v13, 0960]" (removing the period between 1 and 3) and it then pulls just "Agony" on the final screen. So for some reason the period is causing it to get hung up. I assume that's not intentional right?
  5. Hmmm... Dragging in a folder named Agony [WHDLoad, v1.3, 0960] and telling it to "Use folder names" is giving me a game title of "Agony [WHDLoad, v1" for some reason.
  6. Yep, I'm the same way. I curate everything in my collection. I've got about 30 systems and I'm just a little over 2500 games between them haha
  7. I'm honestly not sure. I am on the latest beta. Hopefully Jason can answer that. For the time being I just exported to two separate temp folders - one including the variant (for verification purposes) and one without (for importing purposes) and then for any games where I have multiple variants I just double-check that I'm using the correct UUID based on the folders that have the variant names included.
  8. One thing that I'm noticing is that if I allow it to include the variant name in the folders during export, it's including it in the name of the imported game, even with "use folder names" selected. Any ideas?
  9. Firstly, I've just tested this out and it's working beautifully! I think I'll probably make a tutorial video for setting everything up and including using your app if that's okay with you. Secondly, I'm a complete moron - I didn't realize you could just double-click on a controller in the joystick list in FS-UAE to see/reassign the inputs. DERP! I've got it working great now with Xinput_Controller_axis_5_pos = action_warp Yay!
  10. "You can discover everything you need to know about everything by looking at your hands." -Jaden Smith Wait, what kind of quotes were we looking for here? "Prepare for unforseen consequences." -Half Life 2: Episode 2
  11. Yep, there it is. When I see stuff like that I just want to ask "So you're telling me you've never looked up any information or asked for any, at any point, during the time that you've been messing with emulation? Your entire experience has been relegated to NES, SNES, and Genesis emulation then, I take it?"
  12. You've named all the ones I'm aware of other than like...deviantart (which I try my best to avoid). Pinterest actually is pretty good for this sort of thing, surprisingly.
  13. Hahaha. My... PRECIOOOUS The sad part is there are people that really do think like that... "Hey guys look at this really cool thing that I got to work. I will now give you no explanation of how I achieved this or where to even begin. Don't ask me any questions. I figured it out, so can you." As completely retarded as that sounds I've encountered people that really have that attitude. Like "How dumb could you be to even ask?" or they act like something should just be super obvious (even if it clearly isn't). I've seen a ton of that on reddit and elsewhere and it drives me insane.
  14. No problem, happy to help! Emulation has a proclivity to turn convoluted and overwhelming real quick, so if there's something I've prodded and fought with until it worked and somebody asks about it down the line, I might as well share that information - there's no reason to hoard it.
  15. From the VCC manual pdf: That's not exactly a good sign. There might be a way to get it to work but normally my first step is looking to see what you can do with it through command line - that's normally the easiest route. Have you tried MESS for this out of curiosity?
  16. @tribe1lI've never heard of any of those but based on some reading Dice should work by simply setting it up as an emulator in LB and then checking the "don't use quotes" and "use file name only without file extension" check boxes assuming your roms are named the way it's looking for (like pong.zip for example). Launching it like that would send a command line of [emulator] pong which is what it should be looking for.
  17. Alrighty, no problem. If you've done all those steps, it should work, assuming DT is actually working in W10. If you're able to mount the image but it's just not loading in SSF, double-check to make sure SSF is looking at the correct virtual drive. I believe it's in the "Peripherals" section in SSF's options. There's a section for "CD Drive" - just make sure it's looking at the one that corresponds to your DT virtual drive.
  18. So you have: 1) directed the rom path in the library entry to the .cue 2) unchecked "use an emulator" in the "Emulation" tab 3) gone to the additional apps tab in the game entry and added an entry for SSF, directed it to the SSF.exe, and checked "Automatically Run After Main Application" If you've done these, what happens when you try to launch the game? Do you see the little DT window saying "Mounting image..."?
  19. @luger81weren't you the one I was talking with last night in chat about this? I thought you had it working. Have you tried doing it like I mention in this post?
  20. Interesting. Mine is 1080p as well. I guess I'll have to double check my settings, it's possible I turned it on by accident. Ordinarily I have it integer scaling off for everything. I really don't think it's on but you never know. Glad it's working correctly for you, in any case.
  21. What's your monitor resolution, out of curiosity?
  22. Yeah I never have integer scaling on in the first place. My problem was specific to this one core. That's why I ended up just creating my own viewport settings.
  23. I had the same problem with the AR in RA. I ended up creating my own custom viewport so that it properly scales to the top and bottom of the screen. Basically you can instruct it to move/crop the screen by telling it to use "custom" AR and then tweaking the numbers. I can give you the exact numbers I used when I get home tonight.
  24. It remembers your settings so if you hit alt+enter and then close the game while it's fullscreen it'll go back to fullscreen when you launch again.
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