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Zombeaver

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Everything posted by Zombeaver

  1. The UUIDs tell FS-UAE the specific config to use for the specific game, as opposed to just throwing something at FS-UAE and hoping for the best.
  2. I added a new shader - Snow Crash. This one's basically in between Razorgirl and Neuromancer V3. It has the bloom and slightly desaturated look of Neuromancer while not being quite as washed out. I also made a vertical version of it, as well as the usual no vignette/grain versions. Zombs Shaders 11-20-18.7z No shader:Neuromancer V3: Snow Crash: Razorgirl: No shader: Neuromancer V3: Snow Crash: Razorgirl: No shader: Neuromancer Vertical: Snow Crash Vertical: Razorgirl Vertical:
  3. The ID's you've scraped for DMC3 and MGS3 are wrong; or to be more specific they're the wrong versions of those games. The Devil May Cry 3 config is for Devil May Cry 3: Special Edition, which has an ID of 4930. The Metal Gear Solid 3 config is for Metal Gear Solid 3: Subsistence, which has an ID of 6378. If you look at their IDs on github, they match what's listed above. https://github.com/Zombeaver/PCSX2-Configs/tree/master/Game Configs I just tested both and both downloaded correctly. That said, if you've got incorrect IDs, it shouldn't download anything at all (assuming they're not among my configs), not download the wrong ones, so the two-digit thing may need some attention. They shouldn't match at all, not match the wrong game. Your ID for Disgaea 2 is correct. I am getting that error as well, I'm not sure what the deal is there. It might be something new resulting from 9.0, I'm not sure. It worked when I originally uploaded it as I test downloading everything immediately afterwards. @alec100_94 may need to take a look at that.
  4. Here's one more for good measure. Neuromancer V3. I adjusted some of the scaling a bit and toned down the bloom a little. Looks pretty nice I think. Zombs Shaders 11-17-18.7z No Shader: Neuromancer V3: No Shader: Neuromancer V3: No Shader: Neuromancer V3: No Shader: Neuromancer V3: No Shader: Neuromancer V3:
  5. Okay, here they are: Zombs Shaders 11-17-18.7z (newer version below) New to this version: Neuromancer V2 Razorgirl V2 Razorgirl Molly V2 Neuromancer Vertical Razorgirl Vertical I also made grain and no vignette versions of each of these.
  6. Nowhere, since I haven't released a set with those yet. I'll put one out this weekend though.
  7. That's from gamma input/output levels. Most heavy CRT shaders will have multiple types/sources of gamma adjustment as well. In Razorgirl, for example: What looks right can kindof vary by content. You shouldn't see anything like that with my shaders but admittedly I can only test in so many scenarios with each one. I've been meaning to put out an updated release of the pack, I've added a few new ones in my spare time. No Shader: Razorgirl-V2: Neuromancer-V2: Razorgirl-Vertical: Neuromancer-Vertical:
  8. Yes, though not with the free version. You'd need to either use a pre-Launchbox Next version (a couple versions back there was a "switch back to OG Launchbox" button) or upgrade to a premium license. Launchbox has an "Updates" folder that stores previous versions which can be installed on top, just like an update. I can't remember the last version that had the option though - I would guess something like 8.3.
  9. Burn:Cycle has now been added to Zomb's Lair.
  10. Last Half of Darkness: Original Trilogy has now been added to Zomb's Lair. As far as I can tell, there are no official covers for these games, so I just made the above one. I made separate ones for each part in the series so I'd have something to use in Launchbox for each of them as well:
  11. Yeah, I'd prefer to have everything pretty squared away before making a video.
  12. No, although I do plan to do one eventually. It's fairly self explanatory though. I have some basic instructions in the first post. You basically just right click on a game, select PCSX2 Configurator at the bottom, and click "Download Config" if I've created one for it (it won't be lit if I haven't). If I haven't created one, you'll need to create your own by clicking "Create Config" and then selecting "Configure with PCSX2" to edit the config as needed.
  13. The Dark Eye has now been added to Zomb's Lair.
  14. Software rendering is highly CPU intensive, but it can be okay depending on the game. That said, your CPU is pretty decent, so you're probably better off anyway, and if you have to run at native resolution anyway, software is the best option (if it runs well) because it's more accurate. My suggestion would be to start with hardware rendering at 2x native resolution, MSAA off if the config has it on, and turn MTVU on. If that doesn't work, try software rendering. And if that doesn't work, try hardware rendering at native resolution.
  15. An Intel 630 isn't going to get you very far. These can't be made with that low a bar in mind. My card (and PC for that matter) is 5 years old at this point, so it's hardly top of the line. My suggestion is to follow the performance improvement suggestions in the first post. With a 630 you'll likely need to drop the scaling to 2x (maybe even native), drop MSAA where used, etc. Do yourself a favor and buy a cheap Nvidia or even AMD card. Just about anything would be a step up. https://gpu.userbenchmark.com/Compare/Nvidia-GTX-780-vs-Intel-HD-630-Desktop-Kaby-Lake/2164vsm178724
  16. New configs have been added for the following games: Fantavision Flipnic: Ultimate Pinball Herdy Gerdy Monster Lab S.L.A.I. - Steel Lancer Arena International As always, details can be found on the spreadsheet.
  17. The spreadsheet is always kept up to date. You can request other specific configs here, but yes I already have a long to-do list; some of which are listed in the opening post.
  18. I don't have any fps issues with it personally. I'd suggest following the suggestions for performance improvement in the opening post. There are a number of things you can do to try and improve it.
  19. Sounds interesting enough. This is something I've done via additional apps + .bats in the past. As an example, Redream doesn't allow for per-game configuration, but different games need different things to function ideally. The most common thing is different pixel-sorting - there are several options and different settings work better or worse depending on the game. So what I've done is made configs for a couple different scenarios, copy them into separate folders to be pulled from as needed, then create a .bat to copy them out and replace the one in use, set as an additional application "prior to main application" and then another one to restore the normal config "after main application". It's functional, but kindof time consuming to do that. Anything that could streamline that is welcome in my book.
  20. F8 opens the "tray" and then F6 inserts the next disc. Then press F8 again to close the tray. I use the RA core though, personally, not standalone. The keys can be assigned to whatever you want in it. I use numpad 0 for open/close tray, numpad + for next disc and numpad - for previous disc.
  21. Yep, that's all correct. Just FYI though, unless they've fixed it, Enemy Zero specifically doesn't swap discs correctly via .m3u. That specific game has had that issue since Saturn support was added to Mednafen (again, unless it's been patched semi-recently). And then the .m3u is set as the rom in LB. With single-disc games, you're using the .cue.
    I'm biased... but this is genuinely a really great, super-useful plugin that anyone using PCSX2 should check out!
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