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Lordmonkus

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Everything posted by Lordmonkus

  1. Hmm, it should but then again I always set the integer scaling to on since I use scanline shaders so I never really tested it.
  2. Turn off integer scaling and it should fill top to bottom.
  3. Do you have Hard GPU Sync On ? If so set the Hard GPU Sync Frames to 1.
  4. Yes but in some rare cases someone may have an older version on a PC not connected to the net to upgrade
  5. I wanted to add that for this way of importing the .pxp table files and the pinballfx.exe as the emulator only works with newer versions of PinballFX. I don't know the exact patch that added this functionality but I do know that this will not work with older versions.
  6. Your only other option is to use a custom command line parameter for each game but it still involves most of the same steps as the batch file method. You would import the txt files as roms. Here is what I have for Dragon's Lair: lair vldp -framefile %romfile% -blend -ignore_aspect_ratio -blank_searches -precache -min_seek_delay 1000 -seek_frames_per_ms 20 -homedir H:\Emulation\Roms\Daphne -fastboot -bank 0 11011001 -bank 1 00100111 -nocrc -noissues -noserversend -sound_buffer 2048 -fullscreen -x 1600 -y 1200 The very first word in the line "lair" will change on a game to game basis and this is why setting this system up like any other regular emulator does not work. For Dragon's Lair 2 it would be "lair2" and for Space Ace is would be "ace". There is no easy way to do Daphne but the bat file method is the easiest I have found.
  7. Create a batch file in your SSF folder and in that batch file put the following code: @echo off set game=%1% set daemon="C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" set emu="H:\Emulation\Emulators\SSF\SSF.exe" %daemon% -mount 0, %game% start /wait "" %emu% %daemon% -unmount 0 Modify the set daemon and set emu lines to match your program locations. Now in Launchbox add or modify your SSF emulator if you already have it in there as an emulator and have it point to the batch file. This will now work just like any other emulator, it will mount and unmount your image files automatically.
  8. Graphical options are very limited in the stand alone.
  9. Ok so now that you have the dpad and analog stick bound, when you load a game you press the button you bound to "Mode" and it toggles the controls between the dpad and analog. You will see a + and o at the bottom of the screen indicating which is the active control method.
  10. Those settings turn off v-sync and reduce input lag. I don't know if the stand alone Mednafen uses OpenGL by default or not and this was just what I set mine up with when I set it up by reading the documentation that came with the emulator.
  11. -video.driver opengl -video.glvsync 0 -video.blit_timesync 0 Aren't Saturn specific, they are general Mednafen settings. Were you able to rebind all your buttons including the analog stick ?
  12. -ss.scanlines 40 -ss.special nn2x -ss.stretch aspect_int -video.driver opengl -video.glvsync 0 -video.blit_timesync 0 -ss.input.port1 3dpad -cd.image_memcache 1 -ss.cart auto There is my command line parameters I use in Launchbox if you want to try it. Obviously you can change some things to suit your needs but the "-ss.input.port1 3dpad" enables the analog controls and then you will have to the alt shift 1 binding.
  13. Remember you can edit the .cfg file for settings as well. For analog controls you need to enable it with the command parameter or in the cfg. ;Input device for Virtual Port 1 ss.input.port1 3dpad You will have to do the button assignment again for it though.
  14. Honestly there is no point in going any higher but you can try it and see what happens. I think 2.1 Ghz is just too low of a CPU speed for Saturn with Mednafen. Mednafen aims for accuracy instead of using speed hacks so your best bet might just be SSF.
  15. Yes but not enough cpu can cause sound issues. You can check your audio latency and see if that got put down too low but default is 64 ms which is very generous..
  16. 2.1 GHz may be a little on the low side for Saturn emulation without some serious speedhacks.
  17. Are you running any shaders ? and whats the speed of your CPU ?
  18. Setting it up is easy, it's the scraping that sucks. Setting it up is just a matter of adding the pinballfx.exe as the emulator and then importing the .pxp table files as the roms.
  19. I don't think there are minimum system hardware specs as much as it is software. I have it running on a 1.5 GHz AMD APU with shared 4 gigs of ram, Windows 8 first then upgraded it to 10 and still works fine.
  20. Retroarch or stand alone ? If it is stand alone I don't know what to tell you to do to boost performance but if you are using Retroarch try turning Hard GPU Sync to On and set the frames to 1. If that doesn't work try turning Threaded Video to On.
  21. Confirmed, @DOS76is a RocketLauncher hater Yeah I would definitely not want to see it bundled with Launchbox, that would just be a silly idea. I would like to see the fades, load screens and pause screens integrated into Launchbox at some point though if it were done in a nice and simple way.
  22. I have nothing against RocketLauncher at all even though I do not use it. I would never tell anyone to not use it or talk bad about it though. I fills its role which is to make other front ends like Hyperspin possible and it has a niche role with Launchbox for it's fades, load screens and pause menus. None of these are features I care about for my myself however. I did take the time to figure it out on a basic level to get it working but like @DOS76said it adds a layer of complexity with very little pay off FOR MY setup.
  23. Your hardware has plenty of power to run it. I have an AMD 8350 @ 4 Ghz, 16 Gigs ram and a GTX 970 and I can run the hardware version of the PSX core at 3 or 4 time internal resolution. Now having said that for upscaling 3D games I do prefer ePSXe, it just does a cleaner job of it. The hardware PSX core for Retroarch is still a WIP.
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