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damageinc86

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Everything posted by damageinc86

  1. ahhh ok interesting! Thanks for that info. I may stick with RL for the keymapping for now, because it automatically creates the file structure/directories and names the profiles for you. It even has a cool window that you can test the key-presses in and it will show you live whether or not it is registering. So all you have to do is select the game or system, joy2key opens up, you edit the keypresses, click save, and you're done. Probably knitpicky, but I don't feel like going through in launchbox and doing all that when I've already done the work, and it's basically just point-and-click. One more question on that though, out of curiousity: Could you make a profile for a platform/system and have that run whenever any game from that system is started? Or can you only add a keymapping profile to a game?
  2. Yeah, I only have handheld systems emulated in Retroarch, and maybe like two other consoles. The rest is all standalone and I need the bezel feature for that. I haven't ever seen the LB feature that opens up joy2key for you to make the profile, then applies it to the game. Where is this, I'd love to move that feature over to LB for sure.
  3. I use rocketlauncher to have bezels on my non-retroarch systems, so my setup looks consistent across different systems/emulators. Also for the pause menu, because they have an integrated save/load state menu in their pause, you can set it to send the autohotkey press for the emulator's save/load state hotkeys right there in the menu. Also for the joy2key kemapping that it takes care of on a per-game basis, as well as per-system basis. The day launchbox can do bezels, load the save states in the pause menu (all of them), and keep track of/apply the joy2key profiles per-game, is the day I will finally be able to delete rocketlauncher. Until then, it's an integral piece of my launching chain, and works extremely well at handling those things.
  4. This is a huge necro, but I found this thread while searching google for retroarch savestate hotkeys and just wanted to say that I'm pretty disappointed that retroarch doesn't let use a dedicated hotkey to select each slot using a number like "slot 0, save" slot 0 load" "slot 1 save" "slot 2 load". The way they have you use the + and - keys to move up and down the savestate ladder makes it difficult for me. Especially since I'm using some overlays and shaders and have no idea which save slot i'm even at. lol.
  5. I don't think i've ever seen a solution for windows using wireless controllers well with emulators.
  6. damn, these are way nicer than what I've had all these years. Any chance you could run some of the normal black carts through to fill out the set? After adding your hi-res, my others look squished and crappy lol.
  7. I just ran the marquee CTC theme for a platform and it's pulling some images from somewhere I'm not even aware of. My priorities are set in launchbox for arcade - marquee, then banner, then something else. Even though the database id# is the filename, it's only showing about 3 out of 10, and I don't even know where it's getting the other images from. Why won't it just look in the folder and display them? EDIT - apparently BigBox doesn't like the database ID# being the file name? I changed it to the name of the game manually, and then it showed up as a marquee. When rendering images using CTC I found the option to de-select "save as database ID". It works fine now.
  8. Because I love that look, and would probably be the coolest cab art I can think of to put on my cab.
  9. This is sooooo frickin' cool. Nice setup. simple, and works. This type of stuff makes me really want to get started building an actual arcade cab now. is 21:9 a pretty standard ratio for marquee monitors? Also, any relatively inexpensive options that you would recommend?
  10. Did you commission his artwork for this large of a print?
  11. are there any generic system marquees for consoles that might compliment this pack?
  12. Is the glow effect cut off in the downloaded versions like that? It looks like the canvas size needs to be larger all the way around for most of them.
  13. I prefer the second one with the theme name and blurred out cabs on the right
  14. I was interested in that, but the D-pad looks like crap. Is it as bad as it looks?
  15. Thanks for posting this! I had no idea this was even made. Went and got everything, and my daughter just had a fun time playing it before bed. Fun little platformer with classic characters.
  16. You have to pay to download something from mega? I've never heard of that. I haven't ever paid to even have mega, let alone download from it. That seems very odd.
  17. So you want me to go download it from my own mega, and then upload it to mediafire? Na, you can just click on it. That's silly.
  18. I should have a Looney Tunes collection in my file upload/megaNZ link somewhere in there. https://forums.launchbox-app.com/files/file/2406-bannerbox-bordered-clear-logo-banners/
  19. what about joy2key, and an emulator specific, or game specific key-mapping within Rocketlauncher? I've always had great success using Rocketlauncher's joy2key integration.
  20. ohhh, "scrolling" through games in order and showing a game for a user-specified amount of time before moving onto the next would actually be a really neat feature. I'd use it for sure.
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