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dragon57

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Everything posted by dragon57

  1. Platform Box Art Collages/Contact Sheets View File Box art wallpaper arranged in contact sheet/collage format. The archive contains wallpaper for the following platform/categories. 2-Player Games 4-Player Games Amiga CD32 Arcade Atari 2600 Atari 5200 Atari 7800 Atari Classics Atari Jaguar Atari Lynx Atari ST Ball & Paddle Games Beat Em Ups Board & Card Games Capcom Classics Capcom Play System Capcom Play System II Capcom Play System III Cave ColecoVision Computers Consoles Data East Classics Fairchild Channel F Fighting Games Flying Games GCE Vectrex Handhelds Irem Classics Konami Classics Light Gun Games Magnavox Odyssey 2 Mattel Intellivision Maze Games Midway Classics Mugen MultiGames NEC PC-FX Namco Classics Namco System 22 Nintendo 64 Nintendo Classics Nintendo DS Nintendo Entertainment System Nintendo Famicon Disk System Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo Pokemon Mini Nintendo Satellaview Nintendo Virtual Boy Nintendo Wii Nintendo Wii U Nintendo WiiWare PC Engine Panasonic 3DO Pinball Arcade Platform Games Puzzle Games Racing Games Rhythm Games Run & Gun Games SNK Classics SNK Neo Geo CD SNK Neo Geo MVS SNK Neo Geo Pocket SNK Neo Geo Pocket Color Sega 32X Sega CD Sega Classics Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Model 2 Sega Model 3 Sega Naomi Sega Naomi 2 Sega SG-1000 Sega ST-V Sega Saturn Shoot Em Ups Shooter Games Sinclair ZX Spectrum Sony PSP Sony Playstation Sony Playstation 2 Sports Games Steam Super Nintendo Entertainment System Taito Classics Tandy TRS-80 Color Computer TrackBall Turbografx 16 Turbografx CD Wii_Lightgun Williams Classics Windows WonderSwan WonderSwan Color Submitter dragon57 Submitted 10/06/2018 Category Platform Backgrounds  
  2. Version 4.0.0

    1,938 downloads

    Box art wallpaper arranged in contact sheet/collage format. The archive contains wallpaper for the following platform/categories. 2-Player Games 4-Player Games Amiga CD32 Arcade Atari 2600 Atari 5200 Atari 7800 Atari Classics Atari Jaguar Atari Lynx Atari ST Ball & Paddle Games Beat Em Ups Board & Card Games Capcom Classics Capcom Play System Capcom Play System II Capcom Play System III Cave ColecoVision Computers Consoles Data East Classics Fairchild Channel F Fighting Games Flying Games GCE Vectrex Handhelds Irem Classics Konami Classics Light Gun Games Magnavox Odyssey 2 Mattel Intellivision Maze Games Midway Classics Mugen MultiGames NEC PC-FX Namco Classics Namco System 22 Nintendo 64 Nintendo Classics Nintendo DS Nintendo Entertainment System Nintendo Famicon Disk System Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo Pokemon Mini Nintendo Satellaview Nintendo Virtual Boy Nintendo Wii Nintendo Wii U Nintendo WiiWare PC Engine Panasonic 3DO Pinball Arcade Platform Games Puzzle Games Racing Games Rhythm Games Run & Gun Games SNK Classics SNK Neo Geo CD SNK Neo Geo MVS SNK Neo Geo Pocket SNK Neo Geo Pocket Color Sega 32X Sega CD Sega Classics Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Model 2 Sega Model 3 Sega Naomi Sega Naomi 2 Sega SG-1000 Sega ST-V Sega Saturn Shoot Em Ups Shooter Games Sinclair ZX Spectrum Sony PSP Sony Playstation Sony Playstation 2 Sports Games Steam Super Nintendo Entertainment System Taito Classics Tandy TRS-80 Color Computer TrackBall Turbografx 16 Turbografx CD Wii_Lightgun Williams Classics Windows WonderSwan WonderSwan Color
  3. Those are generally easy to recreate if you have the source art. Which ones are you looking for? From which computer/console? If I have the source files, I'll whip them up for you.
  4. Depending where you got the roms, there is usually two different rom sets offered. One is the normal Arcade roms in split, non-merged, or merged format. Second is normally the 'software list' roms which are the ones for computers, consoles, etc. This second set is what once was called MESS roms. MESS is now a part of MAME, so recent, full versions of MAME can run everything. I hope this isn't clear as mud. :) Are you sure you downloaded the correct rom pack?
  5. The October Win10 update dropped on my dev machine. I did have strange Explorer issues, so many thanks for the quick beta.
  6. Needing to use "Dinput" mode makes sense. You have to set MAME up the same way if you want to use AutoHotKey, or other key mapping apps with it. Glad you got it working. I hate having what seems to be one-off problems that no one can replicate.
  7. Hmm, not sure what to tell you. I set up the latest build of Dolphin with a couple of games. After starting each one separately, I used Shift-F1 while in game to set a save state. I then used your original code above, but used F1 instead of F3, since I used the default key config. Everything works just fine here with the two games I used. Just a second or two after Dolphin goes full screen, the save state is loaded as I would expect.
  8. Yes, a ton of Anti-Virus products is coming down hard on AutoHotKey and AutoIt scripts. I have to make exceptions all the time so my utilities will run. I try to get an AutoHotKey script working with Dolphin and report back.
  9. You may need to increase the delay from 3000 to 5000, or even 6000. It depends on how fast the version of Dolphin you are using starts up the game and gets to a state where it can accept input.
  10. I'm am running Windows 10. I am running the Windows default driver for my 3rd party 360 controller and the DS4Windows driver for my OEM Dual Shock 4 controller.
  11. @fyrenthenimar , your last four requests have been posted.
  12. Mattel Intellivision Silver Ring View File Template and Platform logo files are included in the archive. Submitter dragon57 Submitted 09/28/2018 Category Game Clear Logos  
  13. Version 1.0.0

    121 downloads

    Template and Platform logo files are included in the archive.
  14. Mattel Hyperscan Silver Ring View File Template and Platform logo files are included in the archive. Submitter dragon57 Submitted 09/28/2018 Category Game Clear Logos  
  15. Version 1.0.0

    48 downloads

    Template and Platform logo files are included in the archive.
  16. Hartung Game Master Silver Ring View File Template and Platform logo files are included in the archive. Submitter dragon57 Submitted 09/28/2018 Category Game Clear Logos  
  17. Version 1.0.0

    62 downloads

    Template and Platform logo files are included in the archive.
  18. Funtech Super Acan Silver Ring View File Template and platform logo files are included in the archive. Submitter dragon57 Submitted 09/28/2018 Category Game Clear Logos  
  19. Version 1.0.0

    67 downloads

    Template and platform logo files are included in the archive.
  20. Looks like one of the revisions of CityHunter.
  21. I also have been a RocketLauncher user pretty much forever. I still have it on my Hyperspin installation, and I had it integrated with LaunchBox, but last week I migrated the LaunchBox machine off RocketLauncher. As has been said, bezels/overlays are supported by MAME and Retroarch, the two emulators I use, so I don't need RocketLauncher for those. I also converted all the games that were in 7z archives to CHD format for those Retroarch cores that support the CHD format. That was the last reason to stay with Rocketlauncher, again, for the status bar. As for the two other emulators I use with no built-in way of having bezels, I have a custom Autohotkey routine that puts bezels on those as well, so RocketLauncher isn't needed for those either. If the next version of RocketLauncher ever gets released, I'll look at it, but it is doubtful I'll ever go back to it.
  22. I've put these on my todo list.
  23. Look in the Backups directory to see if a copy of the file you were editing is there. If so, try the latest one. If that one is also corrupt, continue to go back one version until you find one that gets things starting again.
  24. Very nice, @Ateb, thanks for the code and explanation. Just fyi, I had planned on pulling parts of the original bezel update script from Github and creating my own version for my Windows machines. I had originally planned on keeping it to myself because I figured other official team members would eventually port it if demand was high enough. Also, since I have the Linux subsystem installed on all my Windows 10 machines or Cygwin on my Windows 7 machines, I thought about just porting direct RetroPie bash shell code to an equivalent bash script I could run on Windows. What do the people here think would be best? A true console batch file that does not require Cygwin and/or the Linux subsystem on Win10, or a direct port of the bash script to a Windows Retroarch installation?
  25. @voicesinthedark Very interesting. I'll remove that app and do some tests later. I recall getting rid of that app on another Win 10 machine I have that is my Arcade dev box. It doesn't have any controller lag, now that I think of it.
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