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Everything posted by dragon57
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@Jason Carr, I have checked to see if I still have the missing graphics in .Next with the latest beta, and I do. I performed a close check on both my Windows 7 and Windows 10 machine and both have the issue. Both are running the latest Nvidia drivers (with different video cards) and the latest Windows patches. I check the type of graphic in each case and I did not see any strangeness with them. All were non-interlaced png files, with a mix of 72 dpi and 300 dpi files. Most of my png files are interlaced, but not all, and not all non-interlaced files were missing.
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@fyrenthenimar, I have uploaded the logos I have for the Wonderswan, Wonderswan Color, Neo Geo Pocket Color and Neo Geo Pocket. That is one more than what you asked for, but I figured I would go ahead and upload it since I had it ready. Note: I suspect my library doesn't have all the games for these platforms, so I included the template I used in each case so you can add your own later.
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SNK Neo Geo Pocket Silver Ring View File I created logos for the games I have. There may be missing ones, so I included the template I used in the zip file. Submitter dragon57 Submitted 07/24/2018 Category Game Clear Logos
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- snk neo geo pocket
- neo geo pocket
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- snk neo geo pocket
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SNK Neo Geo Pocket Color Silver Ring View File I created logos for the games I have. There may be missing ones, so I included the template I used in the zip file. Submitter dragon57 Submitted 07/24/2018 Category Game Clear Logos
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- snk neo geo pocket
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- bandai wonderswan
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Bandai WonderSwan Silver Ring View File I created logos for the games I have. There may be missing ones, so I included the template I used in the zip file. Submitter dragon57 Submitted 07/24/2018 Category Game Clear Logos
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- bandai wonderswan
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Bandai WonderSwan Color Silver Ring View File I created logos for the games I have. There may be missing ones, so I included the template I used in the zip file. Submitter dragon57 Submitted 07/24/2018 Category Game Clear Logos
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- bandai wonderswan color
- wonderswan color
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(and 1 more)
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- bandai wonderswan color
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Excellent find! I can use these.
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Ah, sorry about that. I thought you were wanting the Platform files. I may have some of the game logos. I recall starting to work on them some time ago. I'll check and get back.
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@fyrenthenimar, you can find those in the downloads from this link: Bally Astrocade is in Console archive and the two Neo Geo files are in the Handheld archive.
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PASC - Video positioning/resizing with scroller test
dragon57 replied to y2guru's topic in Big Box Custom Themes
Wow! This is going to be sweet! Do you plan on allowing numerical input for the video positioning along with the drag handles? I'm just anal that way. ? -
@Jason Carr That was sort of my point, and I should have been more specific. OG DOES seem to save the image group for 'ALL'. I just tried changing 5 different platforms to something different and clicking on ALL after clicking on each of those in turn do not change the setting for 'ALL'.
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OK, this is a weird one I almost didn't catch. It appears the 'All' platform category does not save the Image Group selection. When I click on 'All', it uses the Image Group from the previous Platform. I hope I am explaining this well enough. This is in .Next, btw.
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@Jason Carr, I have made sure my graphic drivers and patches are up to date. This is on a Win 7 machine w/Nvidia card. I have even tried some back-rev graphic drivers to see if it makes a difference, but it does not.
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I am getting strange behavior in .Next when I change platforms via clicking in the left side of the .Next window. When .Next brings in the images for the currently set view it will often not draw anything for certain graphics. I must hit F5 to force a refresh before everything is drawn (sometimes it takes two or three refreshes). I am waiting on the cache bar at the top to finish its operations before doing anything. I just updated to Beta 11 and nothing has changed. I also just shutdown all LaunchBox apps, cleared the .Next cache folder, then started .Next again. I continue to see the same behavior. Is any of this normal and expected behavior? The regular LaunchBox doesn't seem to have any issue in regards to this.
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Assigning keyboard keys to Hori FC Pro controller
dragon57 replied to flatuswalrus's topic in Monkeys
Does your Hori have a switch for PS4 mode? If so, have you tried using the alternate setting to see if DS4 will see the Hori? Although I don't have a Hori, I recall on another forum someone said they used Joy2Key to allow remapping of the device. Tried that? -
You never mentioned what background to base the logo on, so I used the Arcade template available in the download area.
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Should be possible. This assumes you have previously created a save state for the game you are going to execute. Put the code below in the 'Autohotkey Script' section of the Edit Emulator process for PCSX2. #NoEnv Sleep, 3000 SetKeyDelay, -1, 110 Send {F3} Return ; This section closes PCSX2 when pressing Escape $Esc:: { Process, Close, {{{StartupEXE}}} }
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There is no built in way to do this. If you don't mind digging in and doing some non-standard hacks, you can create a ram disk that only houses the cache directory. This isn't for the feint of heart though. It is doable, and does work. This route would be unsupported. Are you using the original LaunchBox, or the new LaunchBox Next? Next has a new cache mechanism that works differently than the old, but if disk speed is your main issue, I don't think Next would change your results much. If you would like to pursue this avenue and need any help, let me know and I can write up something for you.