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Klopjero

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Everything posted by Klopjero

  1. You had this Guy on youtube which called himself VGMProf, and he would go into detail in the music, picking it apart, give background on the composers etc he would tel you WHY it's good, instead of giving an opinion. here's a sample of his Megaman 2 review. Alas he hasn't uploaded for like more then a year. What music I really love is the score of Faxanadu.
  2. Greetings all, I have a question, I want to batch a bunch of images and produce cover art for a project I'm working on. What I would like to do: I want to take a base image and using an automated process that will impose another image on top of it and save it as the name of the image imposed on it. can this be done in photoshop ? Does anyone have an action file that will do this ? Do I need a different Application that can do this for me ? @Robin55 do you have any suggestions ?
  3. I'm picking up the cacowards and working on an update for 2017 / 2018 winners build on the set that was released for hyperspin. @damageinc86 have you seen the Quake champions, doom edition mod? it's incredible ! this scene is so much fun!
  4. Circo should have a FAQ for submissions I think
  5. cool , yeah emumovies is quite behind. I still need to get started on the set. just can't find the time
  6. while you're doing that allow me to just blatantly recommend my own 3d box set
  7. Sure what version of scumvm are you running?
  8. I don't use the summvmlauncher. I use scummvm.exe. scummvm.exe takes command lines as input so in order for you to understand what does what and when, you could pop open a commandbox in the scummvm folder and ask scummvm for help. Scummvm.exe --help it will give you all the commands it knows with a description. scummvm.exe -c will allow you give an alternate ini path. to configure the emulator in launchbox, you should point it to scummvm.exe and as a default commandline you give it the -c .\scummvm.ini , make sure your scummvm.ini is in the scummvm folder. this will make it "portable". in the sense that you have devorced scummvm from your userprofile folder.
  9. no no lose both the % and don't put . at the end of the ini file. it should read scummvm -c G:\ Launchbox\ScummVM\scummvm.ini
  10. You know what would be awesome @harryoke ? if you could write up a tutorial that takes us all through your creative process. sort of like "hi I'm harry and I'm responsible for the bulk of the startup videos here at launchbox, I use these and these applications for creating my content and here is how I do it"
  11. yes all changes will be written to that specific ini file. adding games is easy, if you hold shift in the scummvm menu you can bulk import, so point it at the folder where you store your games and it will scan the underlying folders recursivly. it will add everything you have stored there. btw, if you are using retroarch, I ended up renaming all the .epicfail file extensions to .scummvm, the epicfail files were not taken for some reason. I used powershell to make it easier. from the root folder where you store your games, open a powershell command box and feed it the following command. Get-ChildItem -Filter "*epicfail*" -Recurse | Rename-Item -NewName {$_.name -replace 'epicfail','scummvm' } -verbose
  12. you can start scummvm with a commandline parameter. scummvm -c %your launchbox folder location%\scummvm.ini. basically you can place the scummvm.ini in location you want, even the folder of scummvm it self. the commandline would then look like scummvm.exe -c .\scummvm.ini . does that make sense to you ?
  13. Conditional theming would be awesome in this case. If date is 20-25 december then use… I dunno.
  14. if there are, I didn't make 'em ? I've had thoughts about starting those...really.. *whistles*
  15. I'm not aware of any gameboy emulator that will add false colors to the otherwise monochrome games. you could use a SNES emulator and play it through supergameboy but you will lose your save games.
  16. That's what I have currently done. however as a feature it would save future users some time.
  17. I was thinking about that, is it possible to define a different emulator when using a playlist? I thought playlists were sort of like a logical shortcut collection. run game from gameboy platform it will start gameboy emulator, run game from super gameboy playlist it will run as snes emulator? is it that simple? I'm simplifying it for the sake of argument.
  18. how about generating a super gameboy platform from gameboy / gameboy color? is that feasable ? @Jason Carr
  19. did I fall asleep ? since when do atomiswave, Naomi and playstation 2 work on retroarch? regardless the overlays looks great!
  20. trying to stay in the style as titan left it.. thanks @Kondorito
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