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neil9000

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Everything posted by neil9000

  1. That was never the debate in this thread. The issues here were the user was using shaders/filters in his emulators that change the look of the game, he was then uploading these to the database for use, we rejected them and told him not to submit images like that. Both .png and .jpg are fine for the database, that was never in discussion here.
  2. You can also just delete that theme from the themes folder and Bigbox will revert to the default theme on next launch. I have used that theme though, and have never had these issues with it, so that is strange in and of itself.
  3. Launchbox will resize the images so that they are all the same size. So it really depends on if you value disk space or image quality.
  4. Usually when you get 0 games imported its because that game is already imported. Import it again and in the wizard check the box for "force import duplicate".
  5. I assume it was never filled in as its not really a system. AES could be classed as a system, and if that in fact has the games you could scrape as that, so having two systems with the same games is kind of redundant.
  6. They are exactly the same roms, whether in AES or MVS, its simply the bios used that dictates the platform. If you want a MVS platform either download a neogeo only romset, or use a batch file to copy those roms from a MAME romset. You can set the bios in MAME to use the AES home console bios if you want as well. At the end of the day MVS is simply a Arcade board, so the games are in the Arcade section as they should be.
  7. Correct naming for roms, notice all info that is not the games name is bracketed.
  8. That option hides games that have no videos, and you wont have any for roms that poorly named, so yes they would of all been hidden if "hide games missing videos" was checked, as none of your games have any metadata or images/videos at all due to the poor naming explained above.
  9. You have two different issues here. First to the versions they show because the roms are poorly named and that is what the title is to Launchbox. Any extra info that isnt the game name should be in brackets, this includes versions, regions etc. The way your roms are named the extra info, in this case versions is taken as part of the game name, this is also partly why you have no metadata or images for those games. Secondly, another reason you have no metadata or images is because even the game names are poorly named with no spaces. So you have "BattleChess v1.0 CD32" that is never going to scrape correctly as there is no game with that name. To correctly import and scrape in Launchbox that file should be named "Battle Chess (v1.0) (CD32)" that way the extra info is ignored in the name for the import process, and the actual game name is two words as it should be.
  10. The background is based on your background priorities, dont want box art uncheck that image type. The default background will only show when a game is not selected, as soon as you click a game you will get art related to it. The default background i dont believe is user accessible, but can be changed to whatever you want in the settings.
  11. Games dont just stop working. You must of changed something in Launchbox or moved your roms recently?
  12. dosbox is included with Launchbox. Did you use the dosbox importer for whatever games you have?
  13. Nope, but i usually dont use themes with per system artwork as i have a few systems that they dont cover usually, like UPlay, Origin, VR Games, Arcade PC etc. When i do use a theme like that i use unified refried as it does cover more systems.
  14. The "scrape as" is literally just for scraping the databases to grab media, nothing more as far as i know. It's just there for naming flexibility really, for example i have a "Sega Mega Drive" platform as im in the UK, but i have to scrape that as "Sega Genesis" otherwise i get no metadata or artwork.
  15. This is not a Launchbox/Bigbox issue its down to the theme you are using. Any themes that have different artwork for systems need to name that artwork in some way to seperate them from other systems (cant have two images in the same folder called "Artwork" for example). The way custom themes work when they have different artwork per platform is artwork is kept in its own system folders, and these folders obviously have to be named, so they are named after the platform they are for, and these names are 99.9% of the time the default name for the systems as that is what 99% of users actually use and to be honest its better to name them how Launchbox names them for consistency. So at the end of the day its due to you deviating from the "default" naming for the systems. There are two ways to fix this, number one, the way you already mentioned by renaming the platform, but by doing this you will also need to move the roms to a folder that uses the new name, or just rename the existing folder, or you can edit the platform point it to the original folder for the roms. Or two, rename the system folder and possibly the files within that folder in the theme you are using to actually match the system name you are using. So in the end this isnt a issue with Launchbox/Bigbox, at the end of the day if you want different artwork per platform you need to name that art, and so the Launchbox default naming is used which is just fine for 99% of users, if you deviate the naming, you have to change folder names to match.
  16. Yeah then you have a configuration issue somewhere in Launchbox, although Redream needs nothing special in that regard. What format are your imported roms in?
  17. Yes it is, but most users probably wouldnt know that and wouldnt want to mess with theme code, hence why i mentioned it. It could simply not be working because they are using a custom theme that has no support for the feature currently.
  18. If you just ran the importer again it will by default grab all images again if they are checked. You should really just run the "update metadata and media" wizard from tools by highlighting all games in the platform with CRTRL-A, this will give you a option to only download missing media, but you would need the actual games imported first. What i would do is cancel what you have now and run the importer and UNCHECK all the media downloads (leave the download metadata checked). This way the actual import of the files and the metadata will only take a few minutes, you can then worry about artwork after by using the previously mentioned tool that has more options available.
  19. Also its likely theme dependant and only supported by the default theme currently. Maybe @C-Beats could confirm?
  20. Also make sure that the "Game Details" part of your profile is set to public. Its under your username/edit profile/Privacy.
  21. Can you share a image of what you see? A image speaks a thousand words and is so much easier to understand when combined with descriptive text to accompany it.
  22. You dont even need Redream to have them in its library, thats the whole point of Launchbox. As stated though just tell it your dreamcast folder and they will all show, again not that its needed for use with Launchbox.
  23. Well first, apologies for this, this certainly isnt normal behaviour, but could be due to any number of reasons, most of them beyond our control and just the nature of the internet. We had someone in our Discord server who was also from Australia and he was getting really bad speeds and thousands of errors when downloading metadata and images, he was on Mobile 4G internet it turned out and as soon as he used a VPN everything improved (essentially his isp was blocking him from making thousands and thousands of requests to there servers) are you on mobile internet or just normal cable to the home? Well that is not the case for 99.9% of users, but we do occasionally get reports of slow import downloads from users, and we have no idea as to the cause. I mean obviously we have no control over the internet in general and the route through the internet that your data takes, the only thing we can physically do is make sure our servers are up to snuff, and they are as they max out most peoples connection. The way the importer works is that it is making often dozens of different requests for media for every game, every single image is a separate web call and this WILL take longer than than a standard single file download just because of the nature of thousands, if not tens of thousands of different internet calls being made. Our servers are based in the Netherlands, so being in Australia you do have a long route to the servers, but it shouldn't be much slower than anywhere else. Although 16 hours is definitely excessive though, but depending on how you imported MAME and the images/videos/manuals etc you requested that may not be beyond the realm of possibility, if you imported everything and not just working games you could easily be making over a 100,000 different requests to the servers, and requests themselves take time as well as the physical download of the files requested. Id look online on how to do a trace test to see the route your traffic is taking and if there are any hiccups or holdups anywhere in that process. Id also try with or without a VPN active to see if that makes any difference (if its quicker with a VPN its likely a issue with your ISP rather than our servers).
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