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Headrush69

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Everything posted by Headrush69

  1. First thing we need to know if whether your arcade controls are mapped to key strokes or joysticks? If its keyboard, (like iPac in default mode), using any input_player1_btn lines won't work. Those are for devices in joystick mode. If you arcade controls encoder is in keyboard mode, you use the lines without btn in them. Here is the settings I use for my arcade controls using an iPac in keyboard mode:
  2. Yes it does. Retroarch treats controllers and keyboard independent, so you can map your iPac keyboard to a Retropad layout in retroarch.cfg file. Example of mine:
  3. In MAME and configure inputs (game), under Analog Controls you can reverse there.
  4. It could be your MacBook is using the Intel GPU rather than the AMD GPU. Also, do you know which video backend MAME is using? (D3D, OpenGL, BFGX) SHould be a setting in MAME64, you can try changing that. If MAME64 has a logging/debugging option, turn that on and you should see which it is using. Using the standard command line version of MAME it's a simple -v option.
  5. Are any games imported into those platforms?
  6. Thanks, knew how to do it, just never crossed my mind to use it. ? Just a heads up to anyone trying, do as Zombeaver mentioned above, but you have to enable autoloading in Retroarch and save your configuration file. It's not enabled by default.
  7. I use the Retroarch WinVice core, but you got me thinking maybe I want to use some state loading to skip some game trainers, hack screens etc and add a few more C64 games to my cabinet.
  8. If that is how WinVice works, then the vsf file should be the file specified for the game rom.
  9. Well if you are using emulation, application command line arguments are no longer used, so it would make sense they are deleted, I think what you want to edit is the custom command line arguments on the Emulation section instead. (I don't know if Vice requires a command line option before the snapshot name though)
  10. Multi-mode firmware is the current system where with a keystroke you can change how the iPac shows up to Windows: Keyboard mode, as Directinput joysticks, or as XInput joysticks. The Winipac application should show what firmware and mode you are using.
  11. Funny you should mention that as I’ve had that issue too. It didn’t happen all the time but occasionally on reboot I would get that. It was real noticeable because it made typing impossible and other issues. I went back to the last pre multi-mode firmware on my iPac4UIO and never had the issue again. My iPac is always in keyboard mode so I’m not losing anything.
  12. I don't have the black caps, but the same buttons otherwise. I do see the same slight teal on some of the buttons when on white. Out of 20 buttons, about 16 show that hue while only 4 are pure white. My trackball never gets that white either, but it could be the ball I have. I remember there was 2 transparent options when I bought it. (Luckily it's not an issue since I don't like the look of white buttons and use different colors, even if the original machine had them.)
  13. I had a perfectly working LEDBlinky system and this started happening when I updated to version 7.1.0 I still wanted to have the any key to stop feature, so for me, reverting to version 7.0.4 returned it to working as it did before,
  14. Having said that, is there a specific reason you are using epsxe? You could try RetroArch and one of it's 3 PSX cores might work better for you.
  15. It should come with the emulator, but sometimes people forget to update it as well. ? With so many people posting SVN versions, it possible to get just a binary, and if you have a very old Games.xml, it could be an issue.
  16. What version of Supermodel3 are you using? Seems you're using an older UI. It's also important that you have an up to date Games.xml as well.
  17. It's emulator specific, not a single option for all.
  18. There is no Content Directory Overrides for options though, just configs. There is only per game option overrides.
  19. The options aren't stored in the cfg files. You can either save per game option files, or load each core using a custom cfg which sets a unique path to your retroarch-core-options.cfg file. (configured per system)
  20. Some games may require in-game calibration in service mode. For the life of me I can't tell you which ones, (I should have written these things down), but I know when setting mine up some of the Supermodel3 games needed it
  21. Looking forward to these,, really love your work. Thanks.
  22. Depends on the hardware of YOUR cabinet, but if you have light guns, Aliens Extermination from Global VR is pretty cool and runs well. Your list is close to what I have except I have a few computer systems. (Apple 2, C64 and Amiga) I only have games that work going straight into the games and work with cabinet controllers. No trainers, or games requiring keyboard to load or play.
  23. I have a ton of USB devices and no issues. Since you got this pre-configured, makes me wonder how old the m2emulator version you have is too. I would suggest downloading the latest, v1.1a, and running that from a new location. (Never heard if you tried renaming the CFG folder from above) Here is the Model 2 Emulator site. It's not technical and has a GUI still. Well, if we aren't all on the same page and talking about the same versions, this is bound to cause problems.
  24. I've never seen that version, might be really old. You want to be using one of the SVN releases for a much better experience. I think the current release version is SVN-791 and there is an experimental version SVN-803 which has some sound improvements. The SVN versions don't have a GUI, but there is a GUI called Sega Model 3 UI which you can find on arcadecontrols.com forum.
  25. Yup, checked when i got home and you do double click first. If you temporarily rename the CFG folder, does the problem still happen? Definitely not familiar with that GUI, possibly the old version?
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