Headrush69
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c64 / VICE / Snapshots / Command Line problems ?
Headrush69 replied to Tate's topic in Troubleshooting
If that is how WinVice works, then the vsf file should be the file specified for the game rom. -
c64 / VICE / Snapshots / Command Line problems ?
Headrush69 replied to Tate's topic in Troubleshooting
Well if you are using emulation, application command line arguments are no longer used, so it would make sense they are deleted, I think what you want to edit is the custom command line arguments on the Emulation section instead. (I don't know if Vice requires a command line option before the snapshot name though) -
LED blinky issue - only speaking for a second before cutting off??
Headrush69 replied to Johnny T's topic in Noobs
Multi-mode firmware is the current system where with a keystroke you can change how the iPac shows up to Windows: Keyboard mode, as Directinput joysticks, or as XInput joysticks. The Winipac application should show what firmware and mode you are using. -
LED blinky issue - only speaking for a second before cutting off??
Headrush69 replied to Johnny T's topic in Noobs
Funny you should mention that as I’ve had that issue too. It didn’t happen all the time but occasionally on reboot I would get that. It was real noticeable because it made typing impossible and other issues. I went back to the last pre multi-mode firmware on my iPac4UIO and never had the issue again. My iPac is always in keyboard mode so I’m not losing anything. -
I don't have the black caps, but the same buttons otherwise. I do see the same slight teal on some of the buttons when on white. Out of 20 buttons, about 16 show that hue while only 4 are pure white. My trackball never gets that white either, but it could be the ball I have. I remember there was 2 transparent options when I bought it. (Luckily it's not an issue since I don't like the look of white buttons and use different colors, even if the original machine had them.)
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LED blinky issue - only speaking for a second before cutting off??
Headrush69 replied to Johnny T's topic in Noobs
I had a perfectly working LEDBlinky system and this started happening when I updated to version 7.1.0 I still wanted to have the any key to stop feature, so for me, reverting to version 7.0.4 returned it to working as it did before, -
Having said that, is there a specific reason you are using epsxe? You could try RetroArch and one of it's 3 PSX cores might work better for you.
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It should come with the emulator, but sometimes people forget to update it as well. ? With so many people posting SVN versions, it possible to get just a binary, and if you have a very old Games.xml, it could be an issue.
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What version of Supermodel3 are you using? Seems you're using an older UI. It's also important that you have an up to date Games.xml as well.
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It's emulator specific, not a single option for all.
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Some games may require in-game calibration in service mode. For the life of me I can't tell you which ones, (I should have written these things down), but I know when setting mine up some of the Supermodel3 games needed it
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Looking forward to these,, really love your work. Thanks.
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Depends on the hardware of YOUR cabinet, but if you have light guns, Aliens Extermination from Global VR is pretty cool and runs well. Your list is close to what I have except I have a few computer systems. (Apple 2, C64 and Amiga) I only have games that work going straight into the games and work with cabinet controllers. No trainers, or games requiring keyboard to load or play.
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I have a ton of USB devices and no issues. Since you got this pre-configured, makes me wonder how old the m2emulator version you have is too. I would suggest downloading the latest, v1.1a, and running that from a new location. (Never heard if you tried renaming the CFG folder from above) Here is the Model 2 Emulator site. It's not technical and has a GUI still. Well, if we aren't all on the same page and talking about the same versions, this is bound to cause problems.
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I've never seen that version, might be really old. You want to be using one of the SVN releases for a much better experience. I think the current release version is SVN-791 and there is an experimental version SVN-803 which has some sound improvements. The SVN versions don't have a GUI, but there is a GUI called Sega Model 3 UI which you can find on arcadecontrols.com forum.
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Yup, checked when i got home and you do double click first. If you temporarily rename the CFG folder, does the problem still happen? Definitely not familiar with that GUI, possibly the old version?
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I’m away from the computer to check, but with m2emulator, if it sees your steering wheel when you click the box for analog controls, there should be a pull down menu to choose the pedal/wheel. You don’t double click. Not sure what tab you are talking with Model3. Are you using a GUI, and also what version are you running. Supermodel3 controls are set passing the —configure-inputs command.
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When you say aiming at the center, do you mean with the gun or you move the crosshair to the center? You want to align the crosshair at the center and pull the trigger. Are you able to post a video? This should be fairly easy, maybe it’s something simple we are overlooking. That makes sense about joytokey. Curious, what you need that for while playing this game?
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Do you have a mouse you can test with to separate whether this is an emu issue or Aimtrak issue? You only need to switch to default if you pulled the trigger on the other option and your crosshair is restricted. On the configure screen, when you center the crosshair and pull the trigger, does the corresponding block for that player sight move to the center also? Is it not aligned on the config screen or in game? Is it one player or both players? Did you calibrate both. i just reset mine and this method worked perfectly. I have no capability to record a video but I’ll see if I can find one on YouTube. Edit: Just to be clear, you are talking the alignment of crosshairs to where the gun shoots and not looking from the gun sight and the shoot location on screen doesn’t seem right? If so, that is likely calibration on the Aimtrak software.
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That doesn't seem right. The game code shouldn't/wouldn't know what backend input system the emulator is using. Edit: I just tried using both dinput and raw-input and that screen is always blue. A couple questions: What version of Supermodel3 are you using? Is your screen 4:3 or a widescreen format? (If you use the stretch option on a widescreen LCD, that will affect the aiming,) Edit 2: That version in the video looks different because they are running the other rom version, lostwsgo, rather than lostwsga. Edit 3: So what is exactly the issue at this point? You can't move the cross hairs in the gun calibration screen or they are restricted? If so, use the start keys to switch to the default option. Now switch back to the other option where you can calibrate, but make sure not to hit the trigger until you are on the center point. If you push trigger anywhere else you will cause the gun to be restricted to a smaller area.
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FYI, you may want to only use the -input-system=rawinput as a custom config for light gun games and leave the default as dinput or xinput. Have you gone into the game service menu and done any calibration and/or checked the input test menu there as well to see what values are going to when trying to reload. I sold my Aimtraks and I’m waiting for Sinden Light guns, so right now I just have a trackball and mouse as my guns, but I believe in Jurassic Park you had to right click and while holding press left click for reload. Can’t remember with the Aimtraks if it’s reload button needs that as well. (Or are you reloading by tilting gun off screen?)
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LEDBlinky bulk change
Headrush69 replied to rtavani's topic in Third-Party Applications and Plugins (Released)
Use Notepad++ and just do a Search and Replace for the Taito Type X section in the LEDBlinkyControls file. -
Oh, sorry. That is from running from a command prompt or powershell from the Supermodel3 directory. It’s easier getting it running from there, but if you still start from LB, make sure you turn the start up screens feature off and you didn’t click the hide CMD option, to make sure you see the input config screen. Edit: Just to be clear, running the config-input option per game will just configure the controls that can be used for that specific game. Once configured it is saved to the config file and you don't use that option to run normally.