
Headrush69
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Everything posted by Headrush69
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If you download and run this AHK script: AHK Joystick tester does it recognize your buttons correctly? Do you have more than 1 input device?
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Those are just remapping regular keys, your input should look something like this: 1Joy2 The first number if the joystick number, and the second number is the button number on that joystick. I had to use the Atari 800 profile, the others ones didn't work.
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Very nice layout. The 7" touch screen is an interesting idea. Showing button functions or info on which device to use on the LCD would sure make it user friendly.
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Sure can, I have the same thing with an 8 button per user cabinet and Xbox 360 controllers. In Retroarch the keyboard and controller support are independent, so it doesn't matter whether you using Dinput or Xinput. You have to map your keys within Retroarch to a virtual Retropad layout, basically you are assigning your cabinet controls to a D-pad, A, B, X, Y, L1, R1, etc. If you remap for a game in Retroarch after, remember it affects your controller and the arcade cabinet buttons. (For example if you want to flip the A and B buttons. If you want more advanced control, you can use custom configs. (But more complicated and not worth getting into unless you need) To set your arcade keys, start Retroarch -> Settings -> Input -Port 1 Controls -> Set All Controls. 9Any you don't want to set, just wait and it will move on.) Do the same for Port 2 Controls. Go back to Retroarch Main Menu -> Configuration -> Save Current Configuration.
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That link I gave you gives a little more information. You need to substitute your joystick button numbers. Take a look at this: AHK and joystick remapping Of course you'll have to change the numbers to match your joystick (I don't know how many you have), and the button numbers on your joystick.
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I have the following in my Running AutoHotKey tab for Altirra emulator: Basically when my Insert Coin buttons (5 and 6) and Start button (1) are used, it sends the F Keys needed for Option, Select and Start. Here is some info on remapping joystick buttons: AHK Joystick remap Edit: For Star Raiders I had to use the defprofile:800. It didn't work with the XL profile. Edit 2: You can remap the Atari console buttons within Altirra so you do not need to use AHK remapping.
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If you want to run Atari computer media, add the BIOSes the doc page says. You likely don't need the ATARIOSA.ROM or ATARIBAS.ROM rom. If you just want to run 5200 roms, you only need that BIOS.
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I wouldn’t mess with the settings directly and stick to the default profiles as much as possible. (Except for things like video enhancements, keys, etc) I stick to the 5200, xl, and 800 profiles. (800 over the xl profile for a few games) Using these can run xex, atr, and roms no problem. I’m not at the computer right now to check, but I vaguely remember that I thought the Start, Option, and Select keys might be hard coded to the function keys. In that case a AHK remap in LB under running hot key can solve the problem.
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Could be your issue was more related to the included GPU on the CPU rather than the CPU itself. My cabinet has an i3 and runs everything fine except for a single Teknoparrot game.
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Recommended Emulator for Sega Titan arcade ROMS?
Headrush69 replied to MayorQwert's topic in Troubleshooting
Maybe things have changed, but when I tried SSF you had to deal with mounting images to a virtual drive which was an extra hassle I didn’t want to deal with as the other options worked well enough for me. -
Try the Retroarch Kronos core. I use the Mednafen based core mostly for Saturn but a few minor issues are fixed using the Kronos core on some games. (You can use different core per game.)
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Recommended Emulator for Sega Titan arcade ROMS?
Headrush69 replied to MayorQwert's topic in Troubleshooting
Same here. I know Kronos has resolution upscaling but I find MAME with a shader looks better and Kronos doesn't run some of the ST-V game I have that MAME does. -
Yes. For all these cores you are asking about, you can load the core in Retroarch, and than look under Information and then Core Information and it will list the bios/files needed and if they are required.
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If you don't know you don't need it, but for reference here is an explanation: JiffyDOS The vice core has a warp option that can be used to speed up the normally slow C64 disk drive. (Although some games may require slow True Drive Emulation enabled)
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The Vice core doesn't need a BIOS unless you are trying to use JiffyDOS.
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I was suggesting that for the end user, not as something LB should look at implementing, ?
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You could also look at using Reshade to add bezels.
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I don't run this system myself, but looking at my MAME software lists roms for that platform, they appear to be mostly dsk which should work with the Retroarch caprice64 core. I would suggest checking out MAME software list packs for that system.
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Are you using a 1.0 or 1.1 dump? I get the same thing with the 1.0 version, 1.1 works well. Are you using the english patch as well?
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What is the error you get? Also, I have had lots of cdi images that did not convert or were bad quality. The quality of the cdi image depends on the ripper and they often do things like downgrade audio to fit on a standard CD-R size image. On the other hand, I've had almost perfect success rate with gdi and cue/bin images. (Which are a perfect copy of the original media) I would suggest trying to source a different image for the best outcome.
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Not really. MAME has better emulation. Although it rendering is done in software. With a good shader it looks good and your machine can run it fine.
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Just a heads up for anyone using LEDBlinky and default controls in your MAME custom ctrlr file, make sure in LEDBlinky config that you point to your ctrlr file under the MAME tab. If not, depending on how your LED ports are mapped, you can get some unexpected results since LEDBlinky is reading the default.cfg and game specific cfgs only, not the ones set in your custom ctrlr file.
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Not sure what you mean. How bad do you want these 2 games. They do work but it takes a little work and specific workarounds for each. In the end I removed them as I found them boring and too similar and just keep Mario Kart Arcade GP DX through Teknoparrot instead. PS I'll see if I can find the old tutorial which worked for me. Guide 1 Guide 2 If I remember correctly, had to use version 3.15 to set up everything, and then 3.09 to actually play. Can't find the exact guide I used, but lots of good info here: Triforce forum Hopefully that helps. Edit: This might have been the one I used: Mario Kart GP Edit 2: Just reinstalled GP2 with branch 315, it was pretty painless compared to GP1 and runs well.
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Can you be specific to the 2 other games you are trying to run? Using the CHD from the mame set, dinoki25 ran fine. Are you sure you have added the path to the CHD location in Demul? mda-c0047.chd should be in the folder named dinoki25 and demul should include the path to the directory that holds the folder dinoki25. Sega System SP games are under Naomi/Naomi2. (Why I didn't see it)