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cleverest

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Everything posted by cleverest

  1. Good idea. I'll back up my existing settings (I hope) and try that.
  2. I saw on YouTube to "grant Launchbox" write access to the Retroarch folder; it fixed someone's issue having that same problem there...so how do I accomplish this in Windows 10? the Everyone acount, my (admin-level) username I use on my desktop, AND the general admin accounts already have write-access to the folder...what other username am I adding write-access to this folder to make this happen?
  3. I'm also getting this error WHEN I try to go to TOOLs > MANAGE > RETROARCH > UPDATE (for my existing Retroarch install). I relaunched Launchbox and made sure all instances are closed as well. My Retroarch installation is NOT inside of my Launchbox\Emulators folder like I see some people do...I prefer it sharing the root of the drive with Launchbox instead..is that how yours is configured? Maybe that is the issue? Mine is: L:\Launchbox L:\Retroarch Those are the two main paths on my hard drive....
  4. I've never heard of these archaic and oddball/rare systems...anyone have a link to a guide on how to set any of these up in LaunchBox?
  5. Any chance this could be updated? No longer works with Launchbox (latest version: v12.1)
  6. Hi, any chance there are any updates to this plugin in the works? I appreciate your work on this.
  7. Hi again. Any chance something newer can be released for this? It's was really helpful, but now it won't even launch with the latest version of Launchbox (v12)
  8. Any progress on this emulator/playing process? Just wondering...
  9. Any chance these could be zipped and shared in one download? Very nice!
  10. I don't have an original paid/Steam instance of FX3 unfortunately, so I don't think this is even an option for me.
  11. Did you ever get an answer to this? I'd like to update mine too but don't want to break stuff...
  12. Does the same exact process described in the original post here for how to Launch individual tables with FX3 still work with the latest Launchbox version? Is there no way to do this without pointing to a steam local install? It breaks the portability aspect of my collection...
  13. There is no way to load an individual tables with FX3; only the main UI no matter which table you start....you need an actual license for that...unless that's changed....?
  14. In platform.xml in the \data folder I see the line to change, but it seems impossible to set a path that makes it use the imported titles LOCATION, instead of having to set one central path for all, taking be back to square one. Can this be done somehow with FolderPath? I really hope so...it would be amazing for what I'm trying to do.
  15. I'm trying to create a custom collection and the covers in this one all need to be in the same folder as the title being imported, not in \images\whatever... Is this even possible? ...Even if it means using notepad++ and editing a config file somewhere? How would I go about doing this? (this isn't my main build, just a side project) Thanks in advance!
  16. I'm using a AMD 3700x. Yeah I'm converting by the alphabet cause space is an issue, I'll move say # and A titles, upcompress them all, delete the GZ, then convert the .iso, then delete the ISO, move them back, etc...it's laborious, but it's working well. I'm up to letter H now.
  17. That would be amazing. That should save some serious space too.
  18. ^^^ So never mind...apparently .CHD IS smaller for Rock Band 2 when you factor in the .tmp file created by launching the .GZ file...which also took my system a full 55 seconds to load the game (the first time is always slower with .gz to product that) A second launch with .gz took: 20 seconds The first launch with .chd took: The exact same time as the second+ launch of .gz as far as I could time it. BTW all these games are loading from my DS1621+ NAS, not a local or external drive, thus slower then it would be otherwise.
  19. So the results were promising, but not 100% across the board...two of the six games in my test were actually smaller with .gz (setting 9 maximum), those were the huge 'Rock Band 2', and much smaller 'Sonic Mega Collection Plus.' Of course that doesn't include the .tmp file which would be very nice to get rid of the need for.... Attached are the results of the few games I tested. TOTAL FOR .GZ: TOTAL FOR .CHD
  20. Cool..I'll try it out...you are just grabbing this latest CHDMAN from the latest x64 windows build of MAME, correct?
  21. I thought that using the max setting of .gz (9) was better than .chd in providing more space saving (which is what my compressions setting is for all my PS2 games), I have about 2400 (mostly US and non-US exclusives only) but maybe your GZ set wasn't using the maximum compression? I'll have to try it out and I'll report back. Thank you.
  22. Are you aware of a way to process PS2 games that have already been converted to .gz in one batch swoop? Despite the temp file, I think I prefer the better compression of gz, but I'd like to try it out on a subset of games.
  23. It works now. Not sure what the issue was before, thank you!
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