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Retrofrogg

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File Comments posted by Retrofrogg

  1. Thanks man. Great bezels. 2 suggestions, don't know if you've had these before. First, the game screen tends to be stretched slightly too much so that parts are not viewable - for example, in your screenshot above for "Ashura Blaster" you can see that the text at the top is stretched slightly off the screen. Personally I prefer to have every pixel of the game screen viewable, but maybe this was a personal choice you made. Second, I find the reflections of the other arcade machines a bit intrusive and wonder if this can be toned down somewhat. For example, in the Afterburner screenshot above they are clearly visible and I find this a little distracting. I understand that this is all personal preference though and that the user can edit the stretch settings and if they want to, the bezels themselves!

    As an aside, these are similar to the bezels I have made, which in turn are toned-down versions of Orionsangel's bezels. I took his, darkened the arcade machines at the sides, darkened the bezel a little bit and reduced the screen scratches/glare effect by about 40%. You can find those here (I've released 3 packs of them):

    I've since started adding gaussian blur to the machines at the sides as this makes the main artwork pop even more. Your bezels seem to be a bit closer cropped in than Orionsangel's if I'm correct?

  2. 39 minutes ago, Mr. RetroLust said:

    For playlists edit 'TextFiltersView' 

    I can't find TextFiltersView. To be clear, don't want to edit a different view - I'm still working on the game list view. I just want it to show the current playlist somewhere on that view. For example, I might be in the games list view for computers/MSDOS/Sierra Games - as well as the platform MSDOS logo (that I currently have showing as a UI element), I want it to show the playlist (Sierra Games) also.

  3. OK. The scrolling works with other themes I have seen. I have realised that with your theme creator the text does scroll, though there seems to be a delay to it starting and then it scrolls very slowly (even when adjusting the scroll speed in the editor to the 2 extremes).

    FYI, I'm working on a dual screen theme. Progress can be seen here:

     

  4. Thanks mate. And can you choose different types of screenshot? Or is that something for the future?

    Also - does the scrolling text UI element work? I set it to show notes, but when I export the theme to BigBox it doesn't scroll.

  5. Think part of the problem might have been the animations - I added animations to 2 UI elements for the marquee screen view, but enabling those messes up the view in BigBox (only one of the 2 elements shows and it doesn't move). If I remove the animation effect and export again, it works. 

  6. Just had a breakthrough. Seems to work for all platforms OTHER than the one I was trying to get it to work for. So looks like this is a case of user (me) error! Must have done something when editing the theme for MSDOS that buggered it up for that platform but still allows it to work for the others. Will do some more fiddling! Sorry to suggest it might be a problem with your app @y2guru

    Question - in the theme editor you can select the platform from the drop-down menu in the top left, then select the view you want to edit at the bottom of the screen. Just below that there is another list of platforms - what's the difference between these two lists of platforms?

    Edit: after some more restarting of both apps (and not doing anything else as far as I can tell), it is now working for MSDOS! Time for some theming..... :D 

    Second question - can you move images forward/back? I'd like to have a background, but when I add the image I can see no way to move it to the background, behind the other UI elements.

  7. Sorry, my fault for not being clear! In BigBox, the marquee screen is the (optional) second screen that can be enabled and by default will show the game marquee image (or any other images set as priorities for marquee image in LaunchBox). Obviously you need a dual screen/dual monitor setup to benefit from this.

    Previously, y2guru's theme editor was not able to edit the marquee screen. y2guru had not been aware of the feature himself until recently when I pointed it out to him and @harryoke told him how to get it working. y2guru has, with the latest release of his theme editor kindly added the game and platform marquee views as editable views. 

    Unfortunately, I cannot get these views to work properly using the theme editor. I can add elements to the game marquee view in the theme editor, and it shows fine when you test it out in the theme editor, but when I export the theme and try it in BigBox it only shows the front cover and not any of the other UI elements I had added. It does seem that BigBox is reading the theme marquee view, as it does show where I positioned the front cover - it just doesn't show any of the other UI elements I had added. It's as if the marquee screen is only able to show one image and is not responding to the instructions from the theme for some reason.

    Hope this is more clear. Grateful for any help but aware that you @Mr. RetroLust might not have got this working either!

     

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