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Everything posted by faeran
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You can check the default theme, or something like The POC for examples of the index working inside of a wall view.
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You can change this on a per-platform basis. Go into a platform, open up the corner menu and choose Change ROM Folder Paths.
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Check options for Data Folder setting. Once you have your LaunchBox folder moved, used that setting to point to the new location.
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Yes, that's intended to use the groupings and not the types. Yup, no problem. I checked the theme and it's using a clear logo binding that will definitely show that error. I've let Rincewind know how to update it.
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There's actually a different binding you can use to get around this. PM me and I'll look for what it is. It's a theme related issue. Anything inside of a Carousel is fine and was designed to not lock files. Anything theme specific that a theme creator has added to their theme could be locked depending on how it was added to the theme.
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The error is essentially saying that the clear logo is in use, so it could not be renamed. This can happen with certain themes that use clear logos inside of the game details view. Which theme were you using when this happened?
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yeah, would definitely then recognize them, you'd have to tell me whether that messes with actually playing them or not.
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Only the audio shows and my videos aren’t working on BB,
faeran replied to Sunny_19's topic in Troubleshooting
Are you able to provide which themes you are using when this happens, and which video playback engine you are using. -
In LaunchBox, go into Options and head to Data > Search. Make sure the option to use Community Star Ratings is turned on, and then you'll notice a number underneath. If a game has under that number in votes, it shouldn't show up in dynamic playlists and the like. This means that the casino games with only 1 vote would be ignored. I think the default number is 5 votes, but you can change it to your liking.
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That makes sense then, as both of those file names aren't part of the current MAME filename standards. As far as LaunchBox crashing, it might be a bug. I just tried it on my device and can't get it to crash at all, so it might be device specific, or user data specific. I don't have an Nvidia Shield to test this out on, but I know other people in the community do. That's good to hear. the fbneo core is definitely the way to go if you have a set that works with it.
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The only reason I can think of where a file doesn't get imported is if it's already imported and in your library somewhere. To test this theory out, turn on the option to "Force Import Duplicate Games that Already Exist in Your Collection...". If you see the games listed in the import, then this is what the issue is. Not really sure here. That core is for a really old version of a set that doesn't really exist these days, so I'm assuming your files are from a set that is fairly old. Did you make sure in LaunchBox that it's launching into the right version of RetroArch and using the same core that works when launching directly in RetroArch? You will also need to disable the option to "Extract ROM Archives", if it's on, as Arcade games don't like it when you do that.
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Cool concept, although I'd say not all of it could be done at the moment, even with code. The main thing that's probably missing is a Z axis offset property that would allow you to have items get progressively smaller the further away from the selected item you go. Other than that, you could get close, but even in the concept image some issues would arise, like you are only displaying 5 images within the wheel, so what exactly would happen on the left and right sides of the wheel as you navigate around? I'm also assuming those are the 2.D images, which look great in still images, but kind of lose their mystique when thrown inside of a 3D control. Also, since the images are so compact together, you may run into some z-fighting as things move around. I took my 3-DIMENSIONS theme and did a quick and dirty job here to show that some of what you are after is certainly possible:
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Sounds like you may be using an outdated theme. If you would like to continue to use this theme, you can delete the following file: LaunchBox\Themes\[theme name]\Views\MusicNotificationView.xaml After that, you should be okay. There may be other files you'll need to delete (like the KeyboardView.xaml) if you run into similar issues using that theme.
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I updated the CTC files. You'll have to tell me whether they are correct, as it's been a while since I did the 2.03 update.
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yup, changing the video file would work. For per-platform video, maybe the easiest solution would be to set up multiple per-platform view files, and inside of each one, point to different video files.
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Something to keep in mind is that we use the official hashing program by RetroAchievements, found here: https://github.com/RetroAchievements/RALibretro/releases Any time there's a new version of that program, we will be updating LaunchBox with it. It may be worth the effort to help them determine where they should be focusing their time.
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Themes can now be downloaded from within the app itself using the Theme Manager. Here's more info about it: If you mean Platform videos, here's a video about them:
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Is this a Big Box question or a COMMUNITY Theme Creator question? I wasn't able to tell. If you can also clarify what exactly you are wanting to do (screenshots go a long way), that could help as well.
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Rlad is right that you are confusing the 3D Box Images with the new 3D Box Model. This theme uses your Box - Front, Box - Back, and Box - Spine images to create a 3D Model of each game that you can flip and rotate around. The only thing is that since this is a Theme specific 3D Model implementation, there's no way to turn it off in the options. If you don't want to download 2D Images for your games, you'll have to use another version of Unified.
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It's definitely possible when I circle back around to this one. Not entirely sure when that will be, but I'll keep these platforms in mind when I do. If anyone else wants to take a stab at them in the meantime, I wouldn't mind either 😉
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Any changes to the interface that you make will save the next time you close LaunchBox. LaunchBox runs a whole bunch of shutdown processes when you close it out, and your layout is one of them.