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Everything posted by faeran
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Just a quick note: If you drag/drop a folder, or use the ROM Import wizard to add a folder, and the folder is filled with cue/bin files that are named the same as each other, then LaunchBox will only import the cue file.
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Both of those games are rated by MAME as not playable, which is why they won't be imported during a ROM or full set import unless you uncheck the option to "Skip games unplayable in MAME". Therefore, there are a few ways you can import them: Use the ROM import wizard and choose your primal rage ROMs (or drag and drop them into LaunchBox). When you get to the section called "How would you like to import your MAME games?" make sure to uncheck the "Skip games unplayable in MAME" option. You'll probably want to also uncheck to Create Playlists (unless you want them), then finish the import. Manually add a game, type in the name of the title, click search for metadata and choose the correct game. Go to the Launching tab, choose browse, and select your primal rage rom. Go to the Emulation tab, and choose your MAME emulator. Optionally, go to the Images section and get yourself some media.
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Another note is that playlists are the more permanent form of filters. If you find yourself going back to the same filter rules over and over, you can always create a playlist with those same rules so you have quick access to it.
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This is based on your Cart Front Priority settings in your LaunchBox options. Yes, but it will get a bit complicated. To do this in the CTC, you would have to duplicate the cart element, then set the spinning animation on this duplicate one. Then create visibility conditioning that says "default to collapsed, but make it visible only on platforms that use discs" (you'll have to make an entry for each of your platforms that use discs). Then for the main cart element, you have to do the reverse, "default to visible, but collapse it when you are on any disc based platforms.
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Not sure if this helps, but you can force any custom theme to run in either 16:9 or 4:3. Go into LaunchBox\Themes\[theme name] Open its ThemeSettings.xml file and set one of these to true: <Force16X9AspectRatio>false</Force16X9AspectRatio> <Force4X3AspectRatio>false</Force4X3AspectRatio>
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Never used the Ayn Odin, but you should be able to move the entire LaunchBox folder to the root of your SD card and the next time you boot up LaunchBox it should notice that the folder is over there and should read your library from it.
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Importing folder does not list games ready to import
faeran replied to wallmachine's topic in Troubleshooting
The primary reasons you would see this, as posted by @C-Beats: You'll also want to make sure that if you are dealing with txt files or something similarly non-standard, that you either drag/drop the files (not the folder) directly into LaunchBox, or add the files (and not the folder), if using the ROM Import wizard. -
Launchbox constantly freezing on import of media
faeran replied to Cleggy6879's topic in Troubleshooting
A few things you can try: Run: Tools > Download > Force Update Games Database Metadata Delete your ListCache.xml file, located in the folder: LaunchBox\Data Make sure you don't have any stray files inside of: LaunchBox\Data\Platforms (you should have 1 file per imported platform) Make sure you are not running LaunchBox as admin, and that you have full file/folder permissions for the LaunchBox folder -
While I wouldn't entirely recommend Windows 7 at this point (since it's a few years past it's end of life date), you'll want to make sure Windows 7 is fully updated. I believe LaunchBox won't work if Windows 7 is not on something like Service Pack 2 or higher.
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I see. Yes, I managed to get MAME to launch multiple times in LaunchBox if you quickly press enter really quickly. The thread you referenced mentioned that the solution to this issue would come via the Startup Screens (which it did in 2018), and if you have them enabled, they do stop MAME from opening multiple times. However, startup screens are a premium feature.
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Delete the scanlines.png file from LaunchBox\Themes\CoverBox\Media\General
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I guess I should have asked which version of LaunchBox are you running, and are you seeing this happen in LaunchBox or Big Box? From what I see, I cannot get this to happen in either LaunchBox or Big Box no matter how fast I click.
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Hi @Cleggy6879. Do you have any examples of missing games, or are you basing this off of the number of games imported?
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Banners need to have the exact name of the platform you have in LaunchBox. Check the banner files inside of: LaunchBox\Themes\BannerBox\Images\Platforms\Banner Looks like there is a Sony PSP Vita banner which should probably have its name changed. For now, if you change the file name to whatever you have in LaunchBox, it should work.
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The Citra MMJ Storage Access Version does work just fine and would be the version I'd recommend at this point.
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And the TextGamesView.xaml is used for both the text games selection view and the game details view.
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Do you know what the file system is of the hard drive you have LaunchBox installed on? Sometimes users will receive similar errors when their hard drive's file system is not NTFS (or something similar that supports symlinking).
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What error do you get when you try and apply a custom theme, by going into Options > Views > Theme ?
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If you are asking about a list of bindings, you can find then inside of LaunchBox\Themes\Documentation.pdf
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You can do this either by loading the CTC files into the CTC and making the change through that editor, or you can dive into the code and replace the video with the cart image path. The community theme creator files are located on its download page in the description: And the Community Theme Creator can be found here: If you want to go the XAML editing route, you'll have to find and open the TextGamesView.xaml file (located in the themes Views folder. The replace: <transitions:TransitionPresenter x:Name="SelectedItemVideo1video" TransitionSelector="{Binding ImageVideoTransitionSelector}" StretchVideo="True" IsContentVideo="True" Opacity="1.0" RenderTransformOrigin=".5,.5" > <transitions:TransitionPresenter.Style> <Style TargetType="transitions:TransitionPresenter"> <Setter Property="Content" Value="{Binding ImageVideoView}"/> <Style.Triggers> <DataTrigger Binding="{Binding ElementName=SelectedItemVideo1,Path=Visibility}" Value="Collapsed"> <Setter Property="Content" Value=""/> </DataTrigger> <DataTrigger Binding="{Binding ElementName=SelectedItemVideo1,Path=Opacity}" Value="0"> <Setter Property="Content" Value=""/> </DataTrigger> </Style.Triggers> </Style> </transitions:TransitionPresenter.Style> <transitions:TransitionPresenter.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </transitions:TransitionPresenter.RenderTransform> </transitions:TransitionPresenter > With something like this: <Image Source="{Binding Path=ActiveGame.CartFrontImagePath}" />