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faeran

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Everything posted by faeran

  1. I started using a utility called x360ce recently. Might be worth checking out. My use case was different than yours, I wanted to have many different types of controllers all register as player 1, and have all the buttons on each controller reampped to work in the same way (like an xbox controller). It worked out pretty well.
  2. I've been playing around with x360ce. I haven't used it enough to know whether it will be good for your use case, but may be worth checking out.
  3. Every theme, including the one you downloaded will have multiple different "Views" for both platform (main wheel) and games (game wheel). To cycle through the different views you can: Go into Options > Views, you will find "Platforms List View" and "Games List View". Go to Options > Keyboard Mappings (or Controller Mappings), find the "Switch View" mapping and map it to a key. Then go to either your Platform view or Games view and click that key, which will cycle through your options.
  4. if I'm interpreting your question correctly, I think there's a few different ways you can go about this. Here are a couple: When importing your games, LaunchBox will ask if you would like to automatically create certain playlists that will categorize your games just the way you are suggesting. You can manually create playlists that will auto-populate based on a set of criteria you choose. You would Right click your Arcade platform and choose Add > Playlist. Provide any details you would like, then click on the Auto-Populate tab and put in as many filters in there that give you the desired outcome. You can try either of these out, and other may have different suggestions as well.
  5. @Chris - Are you able to upgrade to the latest beta and see if this solves the issue for you?
  6. Tilt - [Theme Workshop] View File Tilt was built during a Theme Workshop live stream. If you are interested in creating themes, subscribe to the Unbroken Software YouTube channel. Tilt A simple text based theme that is loosely based off of the ES theme Angular by lilbud. The theme and the COMMUNITY Theme Creator project files can be downloaded here. Watch this theme being built: Watch on YouTube: https://www.youtube.com/watch?v=1eGobjpzoXs Credits COMMUNITY Theme Creator by @y2guru. Find it here: https://forums.launchbox-app.com/files/file/2115-community-theme-creator-for-bigbox/ Subscribe to catch future live stream: https://www.youtube.com/channel/UCSIht6UXIEXIgz4eXAEShxA Angular ES Theme by lilbud: https://github.com/lilbud/es-theme-angular Submitter faeran Submitted 06/25/2021 Category Big Box Custom Themes  
  7. Version 1.1

    599 downloads

    Tilt was built during a Theme Workshop live stream. If you are interested in creating themes, subscribe to the Unbroken Software YouTube channel. Tilt A simple text based theme that is loosely based off of the ES theme Angular by lilbud. The theme and the COMMUNITY Theme Creator project files can be downloaded here. Watch this theme being built: Watch on YouTube: https://www.youtube.com/watch?v=1eGobjpzoXs Credits COMMUNITY Theme Creator by @y2guru. Find it here: https://forums.launchbox-app.com/files/file/2115-community-theme-creator-for-bigbox/ Subscribe to catch future live stream: https://www.youtube.com/channel/UCSIht6UXIEXIgz4eXAEShxA Angular ES Theme by lilbud: https://github.com/lilbud/es-theme-angular
  8. I don't have any history with that system, but thought I'd write out some ideas of what you might be seeing. LaunchBox also will try not to import duplicate games. LaunchBox does try and combine roms it thinks is the same game but different version. You can change those settings during the import process. You can see if either of those help.
  9. Hi @Random420. Have you checked your pause screen settings for PCSX2? Potentially something isn't right in there. If it helps, here is what my window looks like:
  10. Oh, yes, you can definitely do this. Find all these lines, and change every instance of "Binding Path=ActiveGame" to "Binding Path=SelectedGame". Changing them to SelectedGame will make the fields update immediately as you change your selected game. <TextBlock x:Name="Text1text" Opacity="0.9" Foreground="White" FontFamily="LAUNCHBOX_ROOT_FOLDER/Themes/The POC/Fonts/Oswald-Medium.ttf#Oswald Medium" FontStyle="Normal" FontWeight="Normal" TextAlignment="Left" TextWrapping="NoWrap" TextTrimming="CharacterEllipsis" VerticalAlignment="Top" Text="{Binding Path=ActiveGame.Title, Converter={StaticResource UseValueOrFallbackWithFormat},ConverterParameter=';All uppercase;No'}" RenderTransformOrigin=".5,.5" FontSize="{Binding ElementName=Canvas,Path=ActualHeight, Converter={StaticResource ScalePropertyValueD}, ConverterParameter=FontSize;45;1080}" > <TextBlock x:Name="Text4text" Opacity="1.0" Foreground="White" FontFamily="LAUNCHBOX_ROOT_FOLDER/Themes/The POC/Fonts/BebasNeue.otf#Bebas Neue Bold" FontStyle="Normal" FontWeight="Normal" TextAlignment="Left" TextWrapping="NoWrap" TextTrimming="None" VerticalAlignment="Top" Text="{Binding Path=ActiveGame.Developer, Converter={StaticResource UseValueOrFallbackWithFormat},ConverterParameter=';None;No'}" RenderTransformOrigin=".5,.5" FontSize="{Binding ElementName=Canvas,Path=ActualHeight, Converter={StaticResource ScalePropertyValueD}, ConverterParameter=FontSize;20;1080}" > <TextBlock x:Name="variableReleaseDate2" Text="{Binding Path=ActiveGame.ReleaseDate}" Visibility="Collapsed"/> <TextBlock x:Name="ActiveGame_Genre1" Visibility="Collapsed" Text="{Binding Path=ActiveGame.Platform}" /> On another note: what program you use to make the gif?
  11. While I'm not entirely sure why they aren't triggering for you. I have confirmed that they do work on my setup. Here's my MAME Startup Screen settings if can help:
  12. New beta, new thread. 11.13 Beta thread can be found here:
  13. 11.13 Beta 1 is now out with the following changes: Improvement: Added more ROM priority logic to help better prioritize demo ROMs and region-specific ROMs with de-prioritized attributes Improvement: You can now perform more actions while your image download queue is being processed Improvement: Setting a game's Broken, Completed, Favorite, or Hidden flag in Big Box's Game Details view now immediately updates auto-populated playlists Improvement: A restart of Big Box is no longer required to see games in a playlist after adding them to the playlist inside of Big Box Improvement: Added more comparison types to string fields to be used with auto-populate playlists Fixed: Changing image types in the Edit Game screen could potentially delete the image (introduced in 11.12) Fixed: Scan for Added Roms wasn't always canceling when told to Fixed: Dragging a folder to LaunchBox wasn't working in some cases (introduced in 11.12) Fixed: Left and right triggers swapped in Add/Edit Fixed: FlowVideo wasn't always respecting video type priorities when a VideoType wasn't set on the control Fixed: MAME light gun support not scraping correctly for controller management Fixed: Media wasn't migrating to the new title when Download Metadata and Media changed a game's title
  14. faeran

    Input issues.

    Do you know what version of Mesen you are using? I've never used the program, but from a post I'm reading, if you are using Mesen-S it's possible there's no command line argument that allows to automatically full screen the program when launched. If this is still the case, you would have to use an AHK script which can be applied in LaunchBox by going into Tools > Manage Emulators. Find Mesen and Edit, then go to the "Running AutoHotKey Script" tab and paste this in: Sleep, 3000 SetKeyDelay, -1, 110 Send {F11} Return
  15. Hi @Johnny T. Not entirely sure why it would be doing that. I'd be interested to know exactly how your monitor configuration changes as you go through the process of opening and closing these types of games. Maybe you can open up windows display settings and keep an eye on it while it's happening. Is this something that is happening randomly with games or you can trigger it, every time, with specific games in your collection? Also, would be nice to know if the Big Box primary screen changes, or remains the same:
  16. There's 2 more lines you'll need to adjust to accomplish this. Change: <coverFlow:FlowControl x:Name="FlowControl" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" VisibleCount="15" SelectedScale="1.1,1.1" SelectedOffset="0,0,1" Columns="4" Rows="3" NavigationRows="1" ItemSpacing="0.08,-0.8" RenderTransformOrigin=".5,.5" Width="{Binding ElementName=Canvas,Path=ActualWidth,Converter={StaticResource ScalePropertyValueD},ConverterParameter=W;1920;1920}" Height="{Binding ElementName=Canvas,Path=ActualHeight,Converter={StaticResource ScalePropertyValueD},ConverterParameter=H;700;1080}"> To this: <coverFlow:FlowControl x:Name="FlowControl" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" VisibleCount="15" SelectedScale="1.1,1.1" SelectedOffset="0,0,1" Columns="4" Rows="3" NavigationRows="1" ItemSpacing="0.08,-0.8" RenderTransformOrigin=".5,.5" Width="{Binding ElementName=Canvas,Path=ActualWidth,Converter={StaticResource ScalePropertyValueD},ConverterParameter=W;1920;1920}" Height="{Binding ElementName=Canvas,Path=ActualHeight,Converter={StaticResource ScalePropertyValueD},ConverterParameter=H;860;1080}"> And then change: <TranslateTransform X="{Binding ElementName=Canvas,Path=ActualWidth,Converter={StaticResource ScalePropertyValueD},ConverterParameter=X;0;1920}" Y="{Binding ElementName=Canvas,Path=ActualHeight,Converter={StaticResource ScalePropertyValueD},ConverterParameter=Y;380;1080}" /> To this: <TranslateTransform X="{Binding ElementName=Canvas,Path=ActualWidth,Converter={StaticResource ScalePropertyValueD},ConverterParameter=X;0;1920}" Y="{Binding ElementName=Canvas,Path=ActualHeight,Converter={StaticResource ScalePropertyValueD},ConverterParameter=Y;220;1080}" /> That should make the menu box larger and adjust the positioning of it to match.
  17. Hi @ReignerDeustcher. Does this happen equally on all your themes and all the different views?
  18. There's definitely more streams on the way! If you have anything specific you would like to learn or want me to do, send me a PM.
  19. No matter which way you end up going, I'm interested to know the results of all of it and how it works out for ya.
  20. @CriticalCid is correct. This info was compiled and is stored locally for each user to edit within LaunchBox. While we have no immediate plans for lbdb implementation, it's never out of the question. Would always recommend the use of the Request a Feature option within the Help and Support link above.
  21. Thanks @fdsighfiusgheiu3. Let's see how much of this I can answer: 1. You'll need to replace the following line of code within Wall2GamesView.xaml: <TextBlock x:Name="ActiveGame_Genre1" Visibility="Collapsed" Text="{Binding ActiveGame.GenresString, Converter={StaticResource ReturnElementX},ConverterParameter='1'}" /> with this: <TextBlock x:Name="ActiveGame_Genre1" Visibility="Collapsed" Text="{Binding ActiveGame.Platform}" /> 2. Remove all of this from Wall2GamesView.xaml: <!-- Game Description --> <Grid x:Name="TextScroller1" Width="{Binding ElementName=Canvas,Path=ActualWidth,Converter={StaticResource ScalePropertyValueD},ConverterParameter=W;850;1920}" Height="{Binding ElementName=Canvas,Path=ActualHeight,Converter={StaticResource ScalePropertyValueD},ConverterParameter=H;150;1080}" HorizontalAlignment="Left" VerticalAlignment="Top" Visibility="Visible" RenderTransformOrigin="0.5,0.5" Panel.ZIndex="25" > <Grid x:Name="TextScroller1scrollarea" RenderTransformOrigin=".5,.5"> <Rectangle VerticalAlignment="Top" Width="{Binding ElementName=TextScroller1, Path=ActualWidth}" Height="{Binding ElementName=TextScroller1, Path=ActualHeight}" Opacity="0" Fill="Black" > </Rectangle> <Grid x:Name="TextScroller1_Vertical"> <Viewbox > <DockPanel Width="{Binding ElementName=TextScroller1, Path=ActualWidth}" Height="{Binding ElementName=TextScroller1, Path=ActualHeight}" HorizontalAlignment="Center" > <Canvas Name="TextScroller1_VScrollingTextBlockCanvas" ClipToBounds="True" > <controls:ScrollableTextBlock x:Name="TextScroller1text" LineStackingStrategy="BlockLineHeight" TextAlignment="Left" FontFamily="LAUNCHBOX_ROOT_FOLDER/Themes/The POC/Fonts/Oswald-Light.ttf#Oswald Light" Foreground="#D2D2D2" Opacity="0.9" TextWrapping="Wrap" Width="{Binding ElementName=TextScroller1scrollarea, Path=ActualWidth}" ScrollBeginDelay="6" ScrollSpeed="6" ScrollEndDelay="6" ReverseScrollSpeed="0.5" ScrollDirection="Up" Text="{Binding Path=ActiveGame.Notes, Converter={StaticResource UseValueOrFallbackWithFormat},ConverterParameter=';None;No'}" ScrollAutoReverse="True" FontSize="{Binding ElementName=Canvas,Path=ActualHeight, Converter={StaticResource ScalePropertyValueD}, ConverterParameter=FontSize;18;1080}" > </controls:ScrollableTextBlock> </Canvas> </DockPanel> </Viewbox> </Grid> <Grid.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </Grid.RenderTransform> <Grid.Style> <Style TargetType="Grid" > <Setter Property="Width" Value="{Binding ElementName=TextScroller1,Path=ActualWidth}" /> <Setter Property="Height" Value="{Binding ElementName=TextScroller1,Path=ActualHeight}" /> <Style.Triggers> <DataTrigger Binding="{Binding ElementName=TextScroller1, Path=Width}" Value="NaN" > <Setter Property="Width" Value="Auto" /> </DataTrigger> <DataTrigger Binding="{Binding ElementName=TextScroller1, Path=Height}" Value="NaN" > <Setter Property="Height" Value="Auto" /> </DataTrigger> </Style.Triggers> </Style> </Grid.Style> </Grid> <Grid.RenderTransform> <TransformGroup> <SkewTransform AngleX="0" AngleY="0"/> <RotateTransform Angle="0"/> <TranslateTransform X="{Binding ElementName=Canvas,Path=ActualWidth,Converter={StaticResource ScalePropertyValueD},ConverterParameter=X;129;1920}" Y="{Binding ElementName=Canvas,Path=ActualHeight,Converter={StaticResource ScalePropertyValueD},ConverterParameter=Y;200;1080}" /> </TransformGroup> </Grid.RenderTransform> </Grid> 3. If you have one image you want to use for this view, you'll want to place it within the following folder: \\Launchbox\Themes\The POC\Media\ Then, replace this code: <Image x:Name="Image1img" HorizontalAlignment="Center" VerticalAlignment="Top" Opacity="1.0" RenderTransformOrigin=".5,.5" Stretch="UniformToFill" StretchDirection="Both" RenderOptions.BitmapScalingMode="HighQuality" Source="{Binding ElementName=Image1imagepath, Path=Text}" > With this, remembering to change "static.png" to the name of your image file: <Image x:Name="Image1img" HorizontalAlignment="Center" VerticalAlignment="Top" Opacity="1.0" RenderTransformOrigin=".5,.5" Stretch="UniformToFill" StretchDirection="Both" RenderOptions.BitmapScalingMode="HighQuality" Source="pack://siteoforigin:,,,/Themes/The POC/Media/static.png" > Then you'll probably want to get rid of the animation, so delete this: <!-- Storyboards --> <TextBlock Text="{Binding Path=NavigationStartedCounter, NotifyOnTargetUpdated=True}" Visibility="Collapsed"> <TextBlock.Triggers> <EventTrigger RoutedEvent="Binding.TargetUpdated"> <BeginStoryboard x:Name="Image1_SB1" HandoffBehavior="Compose"> <Storyboard AutoReverse="False" > <DoubleAnimation Storyboard.TargetName="Image1" Storyboard.TargetProperty="Opacity" BeginTime="00:00:00" To="0" Duration="00:00:00.2"> <DoubleAnimation.EasingFunction> <PowerEase EasingMode="EaseInOut"/> </DoubleAnimation.EasingFunction> </DoubleAnimation> </Storyboard> </BeginStoryboard> </EventTrigger> </TextBlock.Triggers> </TextBlock> <TextBlock Text="{Binding Path=ActiveGame.Title, NotifyOnTargetUpdated=True}" Visibility="Collapsed"> <TextBlock.Triggers> <EventTrigger RoutedEvent="Binding.TargetUpdated"> <BeginStoryboard x:Name="Image1_SB2" HandoffBehavior="Compose"> <Storyboard AutoReverse="False" > <DoubleAnimation Storyboard.TargetName="Image1" Storyboard.TargetProperty="Opacity" BeginTime="00:00:00" To="1" Duration="00:00:00.5"> <DoubleAnimation.EasingFunction> <PowerEase EasingMode="EaseInOut"/> </DoubleAnimation.EasingFunction> </DoubleAnimation> </Storyboard> </BeginStoryboard> </EventTrigger> </TextBlock.Triggers> </TextBlock> 4. This is all handled within the LaunchBox settings, using the Media priority options. Make sure you have gameplay screenshots for your games, then go into LaunchBox options, into Media > Screenshot Priorities, and have the Screenshot - Gameplay checked and at the top of your list. For video, make sure you have Video Snap checked and at the top of your list for Video Priorities. Here are some screenshots for reference.
  22. Version 1.1

    250 downloads

    RetroCRT was built during a Theme Workshop live stream. If you are interested in creating themes, subscribe to the Unbroken Software YouTube channel. RetroCRT A 4:3 theme that really hits that CRT nostalgic vibe. The theme and the COMMUNITY Theme Creator project files can be downloaded here. Watch this theme being built: Watch on YouTube: https://www.youtube.com/watch?v=Eu7U0sb1p94 Credits COMMUNITY Theme Creator by @y2guru. Find it here: https://forums.launchbox-app.com/files/file/2115-community-theme-creator-for-bigbox/ Subscribe to catch future live streams: https://www.youtube.com/channel/UCSIht6UXIEXIgz4eXAEShxA
  23. RetroCRT - A 4:3 theme - [Theme Workshop] View File RetroCRT was built during a Theme Workshop live stream. If you are interested in creating themes, subscribe to the Unbroken Software YouTube channel. RetroCRT A 4:3 theme that really hits that CRT nostalgic vibe. The theme can be downloaded here, while in the future I will be adding the Project Files you can use to load into the COMMUNITY Theme Creator. Watch this theme being built: Watch on YouTube: https://www.youtube.com/watch?v=Eu7U0sb1p94 Credits COMMUNITY Theme Creator by @y2guru. Find it here: https://forums.launchbox-app.com/files/file/2115-community-theme-creator-for-bigbox/ Subscribe to catch future live streams: https://www.youtube.com/channel/UCSIht6UXIEXIgz4eXAEShxA Submitter faeran Submitted 06/18/2021 Category Big Box Custom Themes  
  24. Thanks everyone. Super happy to be on the team, and excitedly looking forward to all the wonderful things to come. ?
  25. Hi @Stigt. Kind of curious. If you moved those screenshot images to another folder (like your downloads folder), and then tried to import them, does it work? Just a guess, but there may be something strange going on with file/folder locking (or a permissions thing), either with the folder you are trying to add the images to, or the images you are trying to add to the folder.
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