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Everything posted by faeran
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EmuMovies-very slow connection since update....
faeran replied to Lukeyboy67's topic in Troubleshooting
Hi @Lukeyboy67. I would recommend posting your feedback over on this post: -
The LaunchBox installer usually takes care of the dependencies for you. If you try to run the installer, do the dependencies not install for you? Also, here's a link to the correct .NET Core installer. You'll need to choose .NET Desktop Runtime 3.1.21, the x64 version (more than likely, although it may be worth finding out whether you have x86 or x64 version of Windows). https://dotnet.microsoft.com/download/dotnet/3.1
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Hi @Daliant, If you run the Audit tool, there's a column for LaunchBox Games Database ID. This will allow you to see which games have not been linked with a game in the database.
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Hi @bbweiners. Thanks for posting this, as it uncovered a caching issue which will be fixed in the next beta, which will solve the issue with the black bars. However, you may want to add SelectOffsetProperty to your wheel so that the selected item will always appear on top. <coverFlow:FlowControl x:Name="FlowControl" Grid.Column="1" Grid.ColumnSpan="3" Grid.Row="3" Grid.RowSpan="1" NavigationRows="0" Rows="1" ItemSpacing="-0.175,0" Endless="True" SelectedScale="1,1" SelectedOffsetProperty="0,0,1">
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Hi @Solis92. Does it go away if you uncheck "Parse/Add Android Games on Startup" and restart LaunchBox?
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Not a big deal, either way. More of an interesting observation.
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Can't get Big Box to launch on 3rd monitor screen
faeran replied to Johnny T's topic in Troubleshooting
The oddities of Windows sometimes. Glad it worked out! -
This most likely started happening due to a forum update, although shouldn't cause any issues with the contents. I've also not be able to get it to happen in my testing today, are you still seeing it?
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Can't get Big Box to launch on 3rd monitor screen
faeran replied to Johnny T's topic in Troubleshooting
Thanks @Johnny T. At least I can say that on my main computer, I do use 3 screens, and they can cycle between them without issue. Long shot, but maybe play around with the positioning of the screens in Windows and see if that makes any difference. You can also unplug one of your other monitors temporarily just to test if Big Box is able to display anything on that screen. -
Can't get Big Box to launch on 3rd monitor screen
faeran replied to Johnny T's topic in Troubleshooting
Just curious, when you are cycling through the Big Box screen options, does it never land on the portrait monitor? -
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Launchbox/bigbox image to flash directly on your SSD?
faeran replied to Cristagally's topic in Features
I do have a build on my main computer, along with one attached to my TV and another on a CRT. -
Launchbox/bigbox image to flash directly on your SSD?
faeran replied to Cristagally's topic in Features
If you are looking for a way to start Big Box as you log into Windows, this is possible through a few different means. You could add a Big Box shortcut to your startup folder (as per this video) or you could create a task within the task scheduler to start Big Box as Windows logs in. -
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Beta 6 is out with the following: Improvement: All Wall Views in Default Theme now have an alphanumeric index accessible through the new Open Index input binding Improvement: All Wall Views will now remember last game for each platform if the option is enabled Improvement: Wall View 4 has received a visual update and no longer looks like Wall View 1 (default theme only) Fixed: Duplicated string in Add/Edit Game's Image Type context menu (introduced 12.2 beta 5) Fixed: Add/Edit Game's image type context menu wasn't changing the image type (introduced 12.2 beta 5) Fixed: Wrong context menu would show up after editing a game with a paged arrange by (introduced 12.2 beta 4) Fixed: Badge menu premium notification was showing up too many times when a parent was clicked (introduced in 12.2 beta 4)
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I tested this out, but couldn't get this to happen. I'm assuming your Epic games are installed and playable. If you are changing a game's metadata but it doesn't save, you may have an issue with file permissions, or file locking, inside of your Data folder. A few common issues on this could be: LaunchBox is located in a file sync location on your hdd (like dropbox) and that program is locking your files You may have unwanted files within your LaunchBox\Data\Platforms folder. There should only be 1 file per platform Your Windows user doesn't have the right permissions to make changes to the folder (don't run LaunchBox as admin)
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This would depend on how you imported the DOS games. I'm assuming you used one of the DOS import wizards to do so. Based on that assumption, I would start by focusing on one game that isn't working. Go into the game's Edit Game window and see how things are set up. Make sure the Application Path (under Launching) is pointing to a file that exists and is accessible by your computer. Under DOSBox, make sure it's enabled to use DOSBox to play the game, and make sure you have any Mounts to the correct media (if applicable). You could also check Root Folder to make sure that it's pointing to the correct game folder. This will, at least, give you an idea of what could be happening.
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Repopulating Japanese game info from old xml files?
faeran replied to Jigen271's topic in Troubleshooting
You could place the platform xml files into LAUNCHBOX\Data\Platforms (make sure you have any backups of your current data files before doing this, just in case) If you have any other Data file backups, you could also put them in the appropriate area in the Data folder as well. LaunchBox should then show your games, but you'd then have to work on fixing the rest up. Potentially things like: Fixing ROM paths (you can use the Change ROMs Folder path for Selected Games tool) Adding back emulators and repointing your games to use them Downloading game media -
PauseShift View File A simple Pause theme inspired by Nintendo Switch Online. This theme showcases a few things that have yet to be done in a Pause Theme: The textlist is aligned to the right Binding the selected item to an image (As represented in the image in the bottom left) Please learn from the code and create your own Pause Theme. Installation Instructions Extract the folder into your LaunchBox\PauseThemes folder Open LaunchBox or BigBox and change the Pause Theme to PauseShift Submitter faeran Submitted 11/03/2021 Category Pause Themes
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Version 1.0
872 downloads
A simple Pause theme inspired by Nintendo Switch Online. This theme showcases a few things that have yet to be done in a Pause Theme: The textlist is aligned to the right Binding the selected item to an image (As represented in the image in the bottom left) Please learn from the code and create your own Pause Theme. Installation Instructions Extract the folder into your LaunchBox\PauseThemes folder Open LaunchBox or BigBox and change the Pause Theme to PauseShift -
You are on the right track. Depending on what version of LaunchBox you are on, the platform name should be a dropdown where you can select your Sony PlayStation platform, and core should also be a dropdown where you can select the matching core. You don't need to add any extra command-line parameters, what's shown in the video was replaced with the 'core' column (Don't forget the PS1 does require BIOS files to function). M3U will auto create m3u files for your multi-disc systems (like PlayStation) to make it easier to swap Discs.
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Beta 5 is out with the following changes: New Feature: An Open Index mapping has been added to Big Box, which will open the alphanumeric index in supported views Improvement: EmuMovies downloads now use the same multi-threaded downloader that LaunchBox Games Database uses which should result in faster download speeds Fixed: Corrected logic in the IBigBoxMainViewModel.ShowGames(FilterType, Name) function (for plugin developers) Fixed: MAME High Score integration should now work with MAME .237 and newer Fixed: Several issues reported when adding RetroArch as a new emulator Fixed: Visual corrections to the Image Grid in LaunchBox when no images are displayed Fixed: Using MAME Metadata during a ROM Import could sometimes yield undesired results @CriticalCid You able to confirm you are no longer seeing the issues with RetroArch? Anyone using Lambda or LB Galaxy may see some visual bugs. If you do, you can download a new copy from the forums or fix it yourself by removing the following from the BoxesContentView.xaml file Height="{Binding ItemHeight}"