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Everything posted by faeran
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Looks like the file system is your issue. exfat doesn't have the necessary symlink functionality, which is why you are seeing the errors. If you have the capability sometime in the future, get your data off of the drive and format it to NTFS.
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Big Box not importing games with missing clear logos
faeran replied to Zeaede's topic in Troubleshooting
Hi @Zeaede, Like what @neil9000 is mentioning, are you able to check whether you have the Hide Games Missing Clear Logo Image option checked? You may need to uncheck that. -
Hi @bran479. Do you know what the file system is of your new drive?
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Beta 7 is out now with the following fixes: Fixed - Corrected loading issues in TextGamesView (introduced in beta 5) Fixed - System tray icon wasn't clearing from System Tray when switching to Big Box (introduced in beta 4)
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Hi @M_Graham, You can place background music files in: LAUNCHBOX\Music\Background You can also play platform specific music by placing music files in: LAUNCHBOX\Music\Background\Platforms\[Platform Name] Then just make sure you have the background music option enabled in Big Box, which can be found in: Options > Sound > Enable Background Music
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Beta 6 is out now with a few more fixes: Fixed - System tray icon wasn't responding after being sent to tray multiple times (introduced in beta 5) Fixed - Filter view background would fail to use images if no video was found (introduced in beta 3) Fixed - Correcting rare error when playing FlowVideo with WMP playback Fixed - Sound playback wasn't always playing the correct sound (introduced in beta 5) Any help tracking down any further bugs with this beta is much appreciated.
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Hi @d8thstar, Are you asking how to bulk compress all files within a particular folder, where 1 file would make its own 7z file, using the program 7zip?
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If the installer is failing to install them, then you can go directly to microsoft and download them.
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That one file you deleted is the full Big Box settings. By deleting it you would have reverted Big Box to its defaults. I do have wireless XBox 360 controllers with the standard wireless adaptor using the default drivers that come with Win10. At this point, you've done enough testing to realize that it's not the controller itself, and it's not Big Box or its settings. That narrows it down quite a bit there. I don't know everything it could be, but some things could be third party programs that could install drivers your not aware of or potentially corrupted drivers causing this duplication.
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You are on the right track. The wheel is placed in a grid and the grid determines its placement. If I remember correctly, the grid is created in a way that may make it hard to adjust without affecting other objects on the screen. You could try to add margins to the wheel and see if you can nudge it over to the place that you want. You would need to add this property to the wheel (if not already there): Margin="-15,0,15,0" The first number would adjust the left side, and the third number would adjust the right side. Play with the numbers until you have it in a place you like.
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While LaunchBox is portable, where the parent folder is your "LaunchBox" folder, you need to also transfer any associated programs or files you added to your LaunchBox library. Depending on where you located them, this could be a simple task or could get tricky. You are on such an old version of LaunchBox, it might be worth the effort of starting out fresh.
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Actively changing colour of menu objects
faeran replied to Jacksaur's topic in Custom Theme Tutorials
Hi @Jacksaur. Greyscaling would not be considered a colour change, but an effect that you would have to apply onto an image. This is possible, however, would require a plugin to accomplish. The COMMUNITY Theme Creator does have that feature already within one of its plugins. While the creator doesn't allow you to use it within a wheel template (that is something that's planned), you could potentially dive into the code and utilize it. I would consider that more of an advanced thing to learn, so you would have to judge your own skill level vs ambition. So, short answer is yes, it would be possible. -
That sounds positive. You figured out that it's not a hardware issue, but some kind of driver issue that you could potentially solve. The way you are describing your issue makes it seem like you have the "Use All Controllers" button checked within Big Box. This setting makes all your connected controllers work at the same time. You did say you don't have it checked, but I'd double check that. There's not really other controller related settings that would take inputs for more than one logical controller. However, it does sound like the longer term fix would be to vet out your driver issue and try and solve that.
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Beta 5 is out with the following changes: Fixed - Corrected sound playback issues after long periods of use We are nearing the end of our beta cycle. If no other big issues crop up with this beta, expect the release within the week.
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Overriding retroarch core and netplay menu compatability
faeran replied to Rob_G's topic in Troubleshooting
One possible solution is to set up a second retroarch emulator in LaunchBox that points to same retroarch exe. Then you can set a different core and switch over the games you want to it. -
Yes, that part would require a converter, which is one of the reason viking chose to go with the themer plugin at the time.
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Yup, you can have 2 instances of BB on different PCs that you own.
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Hi @DebugFlo. This should only be an issue if you are on the most recent beta. The theme should work fine on the latest official version of LaunchBox (currently 11.12). If you are more worried about the Colorful theme than testing the new beta features, you can always revert back to the official release by going into your LaunchBox\Updates folder and running the 11.12 installer overtop your LaunchBox files. Unfortunately, the themer plugin that Colorful uses for some of its features is no longer being worked on by the author anymore. There are ways to accomplish what the themer plugin does for Colorful, but the theme would have to go through some major migration efforst to achieve them.
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That other controller xml has other info in it not related to bindings. At least now you have a bit more info than you did before. It's not related to any specific Big Box setting, and potentially could be something from outside of Big Box. I don't actually have the same type of controllers as you, I do have XBOX 360 controllers and they appear to be fine, and can bind to 3 and 6 based on that picture. I'm assuming that you have standard XBox One controllers with a microsoft wireless adaptor. I haven't heard of any reports of anyone else having these same issues with the same type of controller before. Another idea: If you have the ability to do so, setting up a fresh Big Box instance on another computer and seeing how your controllers react there. This will a least tell you some more info about whether it's PC or controller related.
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The image you showed above was for LaunchBox controller options. Make sure you also check the Big Box specific controller options as well. Also, you may want to check your Controller Mappings inside of Big Box and make sure there's nothing strange going on in there. As a test, you could also reset your Big Box settings by exiting Big Box and removing the following file: \LaunchBox\Data\BigBoxSettings.xml It will redownload with default settings the next time your launch Big Box.
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Hi @Moleburt. While it seems like this should be easy, the complication really comes with the addons of the Unified Refried theme. The way it works, you would have to potentially edit hundreds of files in order to successfully change over the wheel from all the custom views that are in the theme. However, if we ignore that for now and we just concentrate on 1 games view, that will give you an idea of how to do this. I'm going to assume you have both themes installed, which will make things a bit easier. Here's an example of how you would migrate the Unified wheel and pointer to the WheelGamesView.xaml file. Go into the Unified Games View xaml file Open: \LaunchBox\Themes\Unified\Views\WheelGamesView.xaml Grab the following code snippets The Wheel Code <!-- WHEEL --> <coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="0" Grid.RowSpan="8" CoverFactory="{Binding CoverFactory}" ImageType="Clear Logos" CurveAmount="-3.5" CameraZPosition="2.8" VisibleCount="16" PageSize="6" Spacing="0.95" ItemZPosition="0.5" SelectedItemZPosition="1.4" Panel.ZIndex="2" RotationAmount="12"> <coverFlow:FlowControl.Opacity>100</coverFlow:FlowControl.Opacity> <coverFlow:FlowControl.Effect> <DropShadowEffect BlurRadius="10" Direction="-90" RenderingBias="Quality" ShadowDepth="1" /> </coverFlow:FlowControl.Effect> </coverFlow:FlowControl> The Pointer Code <!-- POINTER --> <TextBlock x:Name="PointerFileName" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Themes/Unified/Images/Theme/Pointer/{0}.png"> <Binding Path="KnownPlatformOrPlaylistTitle" /> </MultiBinding> </TextBlock.Text> </TextBlock> <Viewbox Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="2" Grid.RowSpan="2" Panel.ZIndex="1" HorizontalAlignment="Right" VerticalAlignment="Center" > <Image x:Name="Pointer" Source="{Binding Text, ElementName=PointerFileName, FallbackValue='pack://siteoforigin:,,,/Themes/Unified/Images/Theme/Pointer/_Default.png'}" Opacity="100" RenderTransformOrigin="1,0.5" RenderOptions.BitmapScalingMode="HighQuality" > <Image.RenderTransform> <ScaleTransform x:Name="PointerSize" ScaleX="1" ScaleY="1" /> </Image.RenderTransform> </Image> </Viewbox> The Pointer Animation Code <!-- POINTER --> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="PointerSize" Storyboard.TargetProperty="(ScaleTransform.ScaleX)" > <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:0.15" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.75"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="PointerSize" Storyboard.TargetProperty="(ScaleTransform.ScaleY)" > <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:0.15" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.75"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Pointer" Storyboard.TargetProperty="(Image.Opacity)" > <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:1.6" Value="0.15"/> </DoubleAnimationUsingKeyFrames> Now go into the Unified Refresh Games View xaml file Open: \LaunchBox\Themes\Unified Refried\Views\WheelGamesView.xaml Find the Wheel code and replace it with the Unified one Paste the pointer code just underneath the Wheel code Find the following code <Storyboard x:Key="ChangeGame"> (appears closer to the top) and paste the pointer animation code underneath it Save the file and load up Unified Refried to see the results. Just note, to see the results you'll have to temporarily rename or delete the following folder, as it will get in the way of you seeing the actual games view (it tries to load the view files inside of there): \LaunchBox\Themes\UnifiedRefresh\Views\WheelGamesView Now you just need to do this for all the Game views you want to migrate the wheel over for, including any the platform specific views that are inside any of the following folders that you would want to use: \LaunchBox\Themes\Unified Refried\Views\TextGamesView \LaunchBox\Themes\Unified Refried\Views\Wheel2GamesView \LaunchBox\Themes\Unified Refried\Views\Wheel3GamesView \LaunchBox\Themes\Unified Refried\Views\Wheel4GamesView \LaunchBox\Themes\Unified Refried\Views\WheelGamesView You'll do something similar for platform views, just remember to grab the same kind of code from PlatformWheel1FiltersView.xaml and transfer it over to the Unified Refried version of the file.
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Hi @Qbertzelious. Saved screenshots are put in the following location: \LaunchBox\Images\[platform name]\Screenshot - GamePlay In LaunchBox, you can also right click your Secret of Monkey Island game and go into Edit. Click on Images and cycle through until you see your screenshots.
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Hi @williambroad. From the screenshot it looks like you are just viewing one of the wall views, instead of one of the colorful views. If you bind a keyboard or controller key to "Switch View" (found in Options > Keyboard or Controller Mappings), you can cycle through the different view options until you reach one that you like.
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Definitely a strange one. Are you able to take a screenshot of what you are seeing and post it here?