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Everything posted by Retro808
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When defined with a "*" it is more of a ratio. In the 3 rows, Row 1 will use 8 times as much of the available space provided as Rows 0 and 2 will use. If you leave the "*" out and just define as say, RowDefinition Height="100" means the row will use 100 pixels for it's height.
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@NightShadowPT Is this the entire code in the xml file or just a portion of it? I would define a simple grid and then set the position of your images in the grid. Below I made a grid where the center row and column are the biggest as that is where I will confine the clear logo. You can see I set the clear logo to show up in row 1 and column 1 (rows and columns start numbering at "0". So if you have 3 rows the rows would be numbered 0, 1, and 2. You can add more or less rows/columns depending on how refined you want to be with image placement. If you want to do just a black background you do not need an image. Just make the grid's background be black. (see the Grid.Background section). I am not an expert or even well versed in this. I have just been learning over the past year and try to share what I know like those that helped me did. <Canvas Name="Canvas"> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.Background> <SolidColorBrush Color="Black" /> </Grid.Background> <Grid.RowDefinitions> <RowDefinition Height="1*" /> <RowDefinition Height="8*" /> <RowDefinition Height="1*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="1.5*" /> <ColumnDefinition Width="7*" /> <ColumnDefinition Width="1.5*" /> </Grid.ColumnDefinitions> <Image Grid.Row="1" Grid.Column="1" Source="{Binding SelectedGame.ClearLogoImagePath}" VerticalAlignment="Center" HorizontalAlignment="Center" Stretch="Uniform" RenderOptions.BitmapScalingMode="HighQuality" Margin="15"> <Image.Effect> <DropShadowEffect BlurRadius="45" Direction="-90" RenderingBias="Quality" ShadowDepth="1" /> </Image.Effect> </Image> <Image Grid.Row="0" Grid.RowSpan="3" Grid.Column="0" Grid.ColumnSpan="3" Source="LAUNCHBOX_ROOT_FOLDER/StartupThemes/Big Logo/Images/Scanline.png" RenderOptions.BitmapScalingMode="HighQuality" /> </Grid> </Canvas> </UserControl> Here is just a quick image of what the code above shows in startup.
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So far no issues. Tested a few games. I like the separated fields for "Removing" and "Adding".
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@neil9000 Just noticed that. It does not retain the sort order if you change it and then reopen manage emulators.
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@Jason Carr In the new manage emulators screen is the 3rd column supposed to be titled "Application Path"? It houses command lines.
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HorizontalAlignment="Center" VerticalAlignment="Center" These would typically center the image within the Row/Column you defined.
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@TFoster Looks good. Glad you got it sorted and as you can see easy enough to make changes. If you want to make small adjustments you can play with the row height and column width. Just test and see how the change looks. If you want to see a grid line to see how far off you might be you can edit the xaml and add ShowGridLines="True" it can help to see exactly where you might need to make adjustments. For a single large image like this it may not help as much, but I use it quite a bit to be able to see the grid layout. When you are done and do not need the grid lines just delete the ShowGridLines you added. Place it in the Grid section where I have it below.
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Best thing I can recommend is downloading one of the themes that has simple look like what you want to look over its code. You can also post what you have so far and we can take a look and help out.
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Drop this xml file into the theme's \Launchbox\Themes\CoinOp\Views folder, Then using stanrd marquee images (not the ones you made with the black space at the bottom) test on your set-up. You may need to edit the file and change the Stretch="Uniform" to either Stretch="UnifromToFill" or Stretch="Fill" to suit your needs. But this should place the image in the top third of your screen. If you have any issues let me know. GameMarqueeView.xaml
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The age has nothing to do with it. How many users vote for a request is what is needed. The more votes the better chance it gets recognized. Its easier for Jason to see 1 topic with say 30 votes versus have to look at 30 tickets for the same item. Especially when we can filter the site by vote counts.
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@NNEMO The reason I posted the link and advised you to vote on that one and to add your comments there was to prevent duplicate ticket submissions. It is harder for Jason to gauge the number of users wanting an item if everyone just opens a ticket for the same item. I changed your bitbucket ticket to a duplicate. Please vote on the original as advised and add your comments there.
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Bulk edit additional apps has been asked for a few times. There is an open bitbucket ticket for it. The more votes feature requests get to better chance it will get added. Also feature request should be done via the "Request a Feature" link at the top of the forum under "Help & Support". Please vote on the ticket and adding your comment. Hopefully it can make the next poll (we do not know when the next poll will be yet) and garner enough support to get added. https://bitbucket.org/jasondavidcarr/launchbox/issues/3774/bulk-editing-additional-apps
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As I mentioned if you are only going to import a selection of games you have to manually select those files. If you try to import the folder it will import everything in the folder.
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For Mame a full set of roms and support files is released to match when each Mame version is released. A full mame rom set depending on if you download split, merged or unmerged set will range from about 67GB (merged set) to 124GB (non-merged set). The only way for the LB UI to skip the bios and other support files is importing a full rom set. Otherwise, if you import only a selection of games you have to manually select those game rom files to import which mean you have to manually exclude the bios files. If you try to import the whole folder it will add all the files in the folder.
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Are you importing a Mame full romset into LB or only a select number of games? If importing the full mame romset then use the Full Mame imported option and it will importing only working roms (the wizard excludes all the support files and all that junk like fruit games, mahjong, etc.). The importer has check box items so you can include as much or as little as you want. If you are importing only a set number of game you will have to manually select those rom files to import.
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You can change the folder where images are stored, but as C-Beats stated it cannot be done on a per game option. Also metadata location cannot be changed. Depending on the metadata it is set to the either \Launchbox\Data or \Launchbox\Metadata folder structures.
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You can and it will not lose any data. If BigBox is not opening though I would at least try to troubleshoot. Are you getting an error or does it just not open. If it is just not opening check your antivirus and see if it quarantined either BigBox.dll or BigBox.exe
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In your Retroarch set-up in LB when you go to the Associated Platforms tab did you make sure the following is done: 1: The platform name you entered matches the platform name as it appears in LB. (Example: If you named the platform "SNK Neo Geo MVS" but enter "Neo Geo" in the associated platform that will not work. It must match what you named the platform) 2: The correct core was selected. 3: The status field does not show "Missing Core File"
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See this post as it is related. Closes this one to keep information in one post.
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Now, now, even my 8 year old knows better than to act like a 5 year old and name call. Clearly you do not. It really is not that big a deal when someone gets told to not post rom links. Most users just say "my bad" and move on. Since you want to act like a child I guess we can give you a time-out.
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Yes. Look in your updates folder. Past installers are there as long as you did not delete them. Just make sure when you run it you confirm the folder it is installing to. Choose the root folder. Many times users end up installing it into a second Launchbox folder and they end up with \Launchbox\Launchbox
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Looks like you may have forgot to check the box for "Use Folder Name instead of Rom name..." during the import? It is not checked by default when you are adding by folder versus file. Forgetting to check that and leaving the box checked for "Also copy/move all files with same name..." would cause what happened. Edit: I went ahead and made a test folder for GameCube. Added two folders named after games and in each folder a file called game.iso. Imported the folder and left the check box I mentioned unchecked and look what happened when it moved the game files. Exactly what happened to you.
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You know if you download Y2guru’s Community Theme Creatir you can do make marquees and it will produce them in batches and name them correctly for BigBox. Below is an example.
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I am sure one of our Pinball experts will chime in to help on the specific issue. I do not run Future Pinball anymore so cannot offer much there. I just wanted to post that it is recommended you do not run LB and BB as admin. It can mess with emulators and cause some other issues. Too many times we have seen users chase an issue for days only to find out they had LB/BB set to run as admin and that was the issue.
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BigBox Graphical Glitching v11.3-11.6 *Solved - Page 3*
Retro808 replied to neosean99's topic in Troubleshooting
I merged your post with this one. It is the same issue so a new thread was not needed. Keeping the same issues in one thread is easier for the devs to keep up with the posts and users can have all the data in one spot.