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Retro808

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Everything posted by Retro808

  1. The Exit tab is for Exiting from the Pause Menu. If you ever have issues with an emulator not exiting from the pause you would paste an AHK in the Exit AHK tab.
  2. A couple things. You have the wrong command for Atomiswave. Needs to be below. -run=awave -rom= Naomi is wrong as well. Look back at my picture. Also, you cannot use the same Demul setup for Dreamcast and arcade platforms. Dreamcast requires different boxes checked on the Details page. You would just want to create a new Emulator entry. Most create a "Demul Arcade" and set it up for arcade boards and "Demul" and set it up for Dreamcast. You can still point to the same demul.exe.
  3. That was the default command line parameter I posted. Can you post the following pics. >Tools>Manage Emulators and edit Demul. 1: Pic of the Details tab 2: Pic of the Associated Platform tab
  4. Not sure if it is complete. But our Downloads section is always a good place to look for media downloads.
  5. You have to be careful with Mame and what you delete. Depending on what rom set type you have you cannot always just keep the game file and delete everything else. Some mame roms require a bios, device file or a chd (CHD are usually separate from Mame rom sets). For example if you wanted to keep Samurai Shodown but did not keep the NeoGeo.zip the game would not work. So knowing what Mame rom set type you have would determine how or what you can delete. From the looks of the GB size you posted it is either a split or a merged set.
  6. I edited my post and added some details. This is what I added: I did notice a lot of time changing themes and then later exiting BigBox caused the hang. If I stayed on the same theme and just moved around BigBox or played some games the frequency of the hang was less.
  7. Longest has been 35 minutes before I chose to close it manually. I did notice a lot of time changing themes and then later exiting BigBox caused the hang. If I stayed on the same theme and just moved around BigBox or played some games the frequency of the hang was less.
  8. I believe it is a known issue. On the discord it was mentioned it was being looked into.
  9. Do you get any type of error or just an attempt to load and nothing?
  10. It has been a few versions (beta and stable) since this happened, but getting quite frequent instances of closing BigBox and it still hanging in task manager. I have to force close it.
  11. Do you have the command line parameters in the Associate Platforms tab in Demul within LaunchBox emulator set-up?
  12. Edited: I checked with Jason and he advised the symlink is no made in all cases. So that is why you do not see it how I do. Is your build on an external drive or share network drive?
  13. Are you using the most current version of those themes? They both work fine for me and Redux is one of the main ones I use.
  14. What happens if you use another theme?
  15. No. Its one or the other.
  16. Are your favorites showing at the top of the platform's list of games? If so, in BigBox settings go to Views and there is a check box for "Show Favorited Games First" make sure it is not checked.
  17. That \Metadata\Temp folder typically gets recreated each launch and LB with throw images files in there as you select games. It gets deleted on close of LB. So like @neil9000 I would try to install 11.5 over top. Is it just the temp folder that will not allow you to delete (can you open it and delete the contents)? Does it give you a warning when trying to delete it?
  18. This. Also check the refresh rate of the second monitor. There were a couple threads where the user had a second monitor using 55Hz. Changing it to 60 fixed the issue.
  19. That theme folder in the core is just a symlink/junction link to your actual theme folder. I am not sure specifically if LB builds the symlink in all cases or in some. The links were added when 11.4 came out and there were some other theme related issues. When you click that theme folder in your Core folder it should contain everything you would see if you went straight to the \Launchbox\Theme folder. Did you download the theme from within the BigBox theme installer options? 11.5 just came out. Download it and see if it still is happening.
  20. When he mentioned minimized I was wondering if that is what he meant. Thanks Neil. I have not seen anyone mention that before. I have a few cabinets with marquees (all on either 11.4 or one of the current betas) and they show image correctly. What version LB/BB are you using? Windows recognizes your monitors with the same number allocation? Just asking as I remember someone having a marquee issue and Windows showed monitor 2 as #2, but if he set BB marquee to #2 it did not work. He had to flip them in BigBox. That was quite a while back though. I think that is why I asked about if you flip the numbers in BB what happens.
  21. Do you have media that would show on the marquee? Platform marquees would show images located in the \Images\Platforms\{Platform Name}\Banners folder (imae must bee named exactly as the platform is). Game marquees would show images from the \Images\{Platform Name}\Arcade - Marquee folder (image named as the game is in LB or the rom name). In absence of an image there BB would then default to your Box - Front image priorities. What happens in BigBox if you change the main screen and marquee screen numbers?
  22. What version LB/BB are you using? Themes were having issues in one of the latest releases, but I thought it was fixed.
  23. Sorry but I can barely make anything out in those pics. Need some better resolution pics.
  24. Since they work directly in the emulator and not in LB sharing some pics would be helpful. Choose one particular platform and post the following: >Tools>Manage emulators edit that platforms emulator 1: Pic of the Details tab 2: Pic of the Associated Platforms tab Right click one of the games for the platform and edit. 1. Pic of the Metadata page 2> Pic of the Launcher page. 3. Pic of the Emulation page.
  25. OK, so I do not emulate 3DO and just set it up. Downloaded 4DO, dropped the bios in the folder and selected. Tested Super Street Fighter II X: Grand Master Challenge and it worked. Added 4DO to my emulators in LB and LB already populated the default command lines. Added 3DO Interactive Multiplayer to the Associate Platforms list. Then imported the .cue file and tested the game. No issues running the game. So seem pretty straight forward to get this working. What file did you import into LB? Here are some images.
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