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Retro808

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Everything posted by Retro808

  1. Just a shot in the dark since you are using MameUI and say the game works directly in Mame. Where is your Mame.ini file located? Is it in the ini folder or is located in the root folder where the Mame.exe is?
  2. It is affecting some more than others depending on hardware. Jason is aware. Steps have been taken and I am sure he will keep looking to refine. In the meantime the best option is use the Old Default or try 10.9 as he added some performance improvements.
  3. What Mame version are you using? Standard command line Mame, MameUI, Arcade64? And how old is the version of it? Did you update Launchbox versions? If it still runs in Mame then there is a couple things it could be depending on your answers.
  4. There have been numerous posts on this. The point was Jason creating a theme with a certain look he wanted. He left the old default there in case some did not like it. He even just released 10.9 with some performance updates for the new default theme.
  5. For me edit games only makes the row that game was in go to the top of the screen. Example: My screen shows 4 rows of games. If I edit a game in the bottom row, when I close the edit. That bottom row is now the top row.
  6. You should not need to revert to 10.7. If you just change the Launchbox theme from "Default" to "Old Default" you will get the 10.7 look back. 10.8 added a new default theme. Yes. Launchbox is basically the foundation for BigBox. Any games, media or metadata you add in LB is shown in BB. BB has no import or metadata functioning at all. It is all done inside Launchbox.
  7. OK. I will let Jason know and see if it is something he can look at.
  8. I would not say impossible. I have several bartops and cabinets and it still works. Seems more of a hiccup versus it making BigBox life impossible. What version BigBox are you running?
  9. Had to ask where you were having issues because you posted in a thread related to BigBox. So just wanted to confirm. If you are using the new Default theme you can change back to the old one. Unfortunately if you are using a free version then you do not have the options to edit the way the text looks. BigBox simply interacts with LaunchBox by using the settings you put in place for the emulators and games you added. BigBox does have its own settings for themes, controls for moving around in BigBox, and some other feature settings to make BigBox look how you want. You do not need to set any of the platforms, games, and emulators up as it will use what you did in Launchox.
  10. It is because BigBox would need to refresh the game list to know it was favorited. You should not need to restart though just back out to a different platform. I just tested and just going out a platform and back in it shows the newly favorited game. I will let Jason know and see if this is something that can be looked at.
  11. I have had this occur randomly over the years. I could never pin it down to a certain theme or setting. Nor was it exclusive to a certain Launchbox version.
  12. I think i was misunderstanding. I was thinking you were talking about attract mode where BigBox will at random spin and stop on some random game and play the media and it keeps doing this until someone stops it. You are simply talking about the first selection BigBox boots to. There is not an option to set that to a specific game. Why your is showing a certain game highlighted but playing a different video I am not sure. If I set mine to boot to All Games it starts up at the first game alphabetically. What theme are you using? There is currently only and option to "Remember Last Game For Each Platform" or "Remember Last Platform". I hope I understand you correctly now.
  13. Nah, that's like just a remnant from something I was testing playing around with opactities. It still displays correctly though. EDIT: I edited out that piece of the code.
  14. Try a more simpler code like below. Why it is not respecting the Z Index I am not sure. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="1080" d:DesignWidth="1920" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <!-- GRID DEFINITIONS --> <Grid > <Grid.ColumnDefinitions> <ColumnDefinition Width="1*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <!-- GAME MARQUEE --> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="9" Grid.Row="0" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality"><Image.Effect><DropShadowEffect BlurRadius="99" /></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="0" Grid.Row="0" Grid.Column="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> </Grid> </UserControl>
  15. This is a small community and sometimes threads can go unanswered. Please do not create duplicate threads if you do not receive an immediate answer. Merged the two. To actually answer your questions, no. The filter criteria field in the filter view is still a text entry. There has not been a huge request to change that and it is not an item that made the 2019 poll. So for now it is still the same.
  16. You cannot. Attract mode in its current state is a randomizer. I would suggest putting a feature request in (at the top of the page under Help & Support is the feature request link) and then link it here. The more users that can vote on it the better chance it has of making it into BigBox.
  17. It is just something that has not been requested heavily by users. So for now it is not something on the list they are working on. Hopefully the next poll it can gain more requests to make it.
  18. There is no guide. You just refresh and that is it. You will know it is complete as LB has a scroll bar (I think in green color) on the top. It can go by quickly depending on how much of your library you selected. BigBox if I remember right has a pop-up that says "Please Wait" and then disappears when done.
  19. Refresh is how you cache the images. BB and LB will cache it on startup. Refresh is what updates it if you add new images and LB or BB did not cache them. That is pretty much how it has been for a long time. Launchbox - 2 ways. 1) Under >Tools>Refresh All Images. 2) You can right click a game, multiple games, or all games and do the same by choosing "Refresh Selected Images. BigfBox >Options>Image Cache (All refesh options are right there).
  20. It still exists in menu options in both LB and BB.
  21. What is the exact look you are trying to get? The image is stretching because you are using "Fill" in the Stretch command. You would want something more like "Uniform" which will keep the image aspect. If you use "UniformToFill" it will keep the aspect of the image, fill the space, but part of the image will cutoff. So depending on the look you are trying to go for you may need to make some design concessions. I was able to get it to show the marquee in the upper 3rd of the screen with the affect by changing the code a bit. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="1080" d:DesignWidth="1920" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <!-- GRID DEFINITIONS --> <Grid > <Grid.ColumnDefinitions> <ColumnDefinition Width="1*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <!-- GAME MARQUEE --> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="9" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" /> <TextBlock x:Name="GameMarquee" Visibility="Visible"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Arcade - Marquee/_Default.png"> <Binding Path="SelectedGame.Platform"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="MainMarquee" Panel.ZIndex="9" Grid.Row="0" Grid.Column="0" Source="{Binding Text, ElementName=GameMarquee, FallbackValue='pack://siteoforigin:,,,/Arcade - Marquee/_Default.png'}" Opacity="100" Stretch="Uniform" RenderOptions.BitmapScalingMode="HighQuality" /> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="0" Grid.Row="0" Grid.Column="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> </Grid> </UserControl>
  22. What is the issue you are having? You should just be able to set controls directly under the >Config>Controls option in Demul. There is an option for Arcade
  23. Pause should work fine with Mame and the Tankstick. I use the same controller and no issues so editing the cfg is not needed. When you said it pauses the game but you do not see any options, do you actually see the Launchbox pause screen or do you still see the game and the game is paused? Or do you just get a black screen?
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