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Everything posted by Retro808
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Sort of a feature request regarding .lnk importing
Retro808 replied to klepp0906's topic in Troubleshooting
Sound pretty niche of an issue and something that may not be high on a list of to do's. Especially since reading your discord post this it seems to be more a Steam issue with Steam overlay since you say the game controls work fine in BigBox and the issue only occurs when running through Steam with the overlay. But regardless, the request a feature there is a feature request button at the top of the forum under "Help & Support" -
Remove Date & Time Overlay From Playlist View
Retro808 replied to Stinky's topic in Big Box Custom Themes
It depends on what theme you are using. You would have the edit the actual code for that specific theme. What theme? -
Yes it can. Retroarch will allow you to map both key and game controller buttons to the same action. I believe the iPac mimics keystrokes so this would be doable. I have the X-arcade controller boards in two of my cabinets and they replicate keys. I can play a game using the arcade controls and immediately pick up the game controller and play in the same game.
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You need to provide a little more info. What were you adding, how were you adding, anything related to what you were doing exactly when you go this error.
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It is possible. A Startup theme could be created to pull that image based on Platform Name for the game. It is not a setting you can do, someone would have to edit/create a theme like this. It should be pretty easy one to create if you are just talking about loading an image. It is possible as well. You can set controls per game, per core, and more recent updates to Retroarch allows it remember a config per content directory (basically per folder).
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How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
Yeah, I got that. I meant specifically what you have in the xaml file. You said you did modification and tried to adapt the codes. Without seeing exactly what you did we cannot see what the error might be. We would basically just be guessing what is wrong. -
How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
It is possible. We would have to see exactly what you are doing. Retrolust's code is simply mirroring the MarqueeImage and applying a blur effect to it. Post your xaml file or code. -
The ini will have to be generated. There are a couple ways. One way is to simply open Mame without a game. Go to configure options and then Save Configuration. Or @Lordmonkus guide he posted has steps as well as a batch file you can run.
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If you do choose to use MameUI just note their most current release is 0.217. If you are not seeing that version make sure you are on their site and not getting it from somewhere else.
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That might be the issue. Maybe there is a conflict. From inside Launchbox it will look for the mame.ini to be in the root folder which is where command line mame will place it. Offshoots like MameUI and Arcade64 started putting it in the ini folder. Make sure yours is in the root folder where the mame64.exe is. Remove (I would not delete it, just remove it to somewhere else) the one from the presets folder.
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This usually means you have a different video setting. For example if you have the video options set to D3D and hit tilde key it will show way more video options than if you have it set to opengl. If you open Mame on both machines go to configure options and under video look to see what they are both set to. Not saying this will fix your issue, just stating this is why you see that difference.
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Check the refresh rate Retroarch is set at. I remember someone having an issue like this and it turned out to be the refresh rate. I will see if I can find the post. Edited: Here is the post I was thinking of.
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No. It is known that the startup screens will not work perfectly with Windows games due to the various load times. You can shut it off per game for those that take to long to load. If you edit the game there will be a tab for startup/pause. Go there and choose override then turn it off.
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How is the sound when you launch a game in Retraorch without using Launchbox?
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You cannot use RocketLauncher Pause with Launchbox Pause. It will conflict. Other than RocketLauncher I am not sure there is another way of adding bezels to those two emulators.
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Well, we do not really troubleshoot preloaded set-ups that were bought from a third party seller or downloaded pre-setup systems either since it is hard for us to know what that person did to the settings. More specifically it makes it harder as in many cases the end user may not know either what was done and has trouble answering our questions or providing accurate information. If this is one of those preloaded system that a few people sell (something we never support) it is best to see if that person can help. After all it should be working if you or someone paid for it.
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Well if Sony Playstation is what you called the platform in Launchbox then that is what it will name to folder. I was giving and example of how the names need to match. You did refresh the cache in BigBox as you stated in the first post, correct? Can you share a pic of Launchbox showing the Playstation platform name and then also share a pic of the .png file inside the folder?
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LB Pause works with Demul.
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Launchbox creates those folders to keep the portable nature of LB functioning right. Those would be the default folders created if you had roms stored in another area and on import chose to move the roms to the Launchbox structure. The folders are named by the Launchbox default system names that way as long as the games are in those folder names you would never need to remap rom location folders if you move LB around to another folder location or another pc. So I would recommend if you are using the \Games folder to house roms name the folders the way Launchbox wants them.
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@neil9000 First response to you Mentions what to do with chd files. They need to be placed in your roms folder and each in a folder named after its rom. The chd needs to be unzipped. As long as you have pointed mame to the main roms folder it will know where the chd is.
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How to Disable Views from either a Theme or within BigBox's settings?
Retro808 replied to Beatlemaniac19's topic in Noobs
@Mr. RetroLust Thanks. I completely forgot about that. I had not messed with the false setting in that xaml in quite a long time. -
Are you naming the clear logo exactly as you have the platform named? Example: In LaunchBox/BigBox if you have the platform named Sony PS1 then the clear logo would be named "Sony PS1.png" and would be stored in \LaunchBox\Images\Platforms\Sony PS1\Clear Logo\
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Well, we do not really troubleshoot prebuilt set-ups since it is hard for us to know what Colpipes did to the settings and in many cases the user may not know either. If the game runs fine in Launchbox it should as well in BigBox since they use the exact same emulator set-up. All either system is doing is passing along the command line needed to get the emulator to star the game. We would typically recommend using his Discord channel since he has a troubleshooting channel there. Does this happen with all emulators? If I remember right Colpipes liked to use RocketLauncher a lot.
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How to Disable Views from either a Theme or within BigBox's settings?
Retro808 replied to Beatlemaniac19's topic in Noobs
I do not believe so. I have never seen a request for this so likely not something on the list of to do's for options in BigBox settings.