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Everything posted by Retro808
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Set your exit gamepad buttons in LB/BB gamepad bindings. This way when you hit those two buttons LB will send Escape to the game. Then in the RunningAutoHotKey tab of the emulator (In LB go to >Tools>Manage Emulators and edit FBA and go to that tab) paste the AHK script below in that tab. What this will do is make it so that when LB sends Escape key to FBA the script actually ends up sending Alt+F4 instead. ESC:: Send !{f4} Return
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Well shoot. Tomorrow (On a work trip today) I will test on a couple my other builds that do not have a marquee and see if I can replicate it. Only my big cab has a marquee and the theme works fine. I will check with Jason see if he has any ideas.
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Dang. Strange it only affects platform marquees. I just cannot see how the theme would affect it. Theme's, as far as I know, will not affect the marquee unless they have a specific view for it. If you change the screen order in BigBox what happens? Although I will admit I do have something strange myself with his theme. My main cabinet will not change the platform colors as he designed it. All others will. I know he has a lot of things going on in that theme, but I cannot for the life of me see why only this cabinet will not show the different platform colors.
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Can you share a pic of what you are seeing in BigBox when you select that theme.
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- startup theme
- bigbox theme
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Something is definitely up because as I mentioned in the Colroful thread you do not need either of the marquee xaml files for this to work. I tested colorful on a few of my builds and it shows the marquee. Can you do me a favor and test this xml? PlatformMarqueeView.xaml
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What ever view you are using edit that xaml. It will be something like Wheel2GamesView.xml or one of the others. Edit with something like NotePad++. Good thing about his xml files is each section is clearly labeled. So just look for the metadata sections. In the TextBlocks edit the color in the "Foreground" spot. You may also need to edit the Game Title and Year spots.
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I guess I am misunderstanding then. My wheel stays visible while it spins. Unless you are talking about how the theme itself is designed once a game is selected after a second it hides the wheel. If that is it there is a way to edit the code to have it stay longer.
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He has his images in the correct folders and named correctly. He initially brought this up in one of the BigBox theme threads and I had him start a troubleshooting post for it. @midd Does this same thing happen in other theme? The theme should not make a difference, but might as well rule it out.
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Gamelist for NES keeps reducing from 859 ROMs to 688
Retro808 replied to Archivegamer's topic in Troubleshooting
That is what I was thinking would be the issue. You need to move all those out and only leave the main Nintendo Entertainment System.xml. Launchbox is trying to read them all and is getting confused. Only the main xml platform files can be in that folder. You can put them in subfolders in that folder, but they cannot be in the same folder as the main platform xml. -
Gamelist for NES keeps reducing from 859 ROMs to 688
Retro808 replied to Archivegamer's topic in Troubleshooting
In your \Launchbox\Data\Platforms folder do you see only one xml file with your NES platform name? -
What happens if you flip those monitor setting in BigBox? The marquee should show. Jason built BigBox to have a default marquee without the need for theme creators to make a specific xaml to show marquees. I know we discussed that in the Colorful thread. It is rather odd that it will show the game just fine but not the platform. Is that marquee one of those cut monitors you can find on eBay and other sites?
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Any chance either of you are running MSI AfterBurner/Riva Tuner?
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Gamelist for NES keeps reducing from 859 ROMs to 688
Retro808 replied to Archivegamer's topic in Troubleshooting
OK so eliminates a sync issue that way. So somehow the changes you make revert back after a period of time correct? At least that is how it seems from what I read. -
LB Database does not house videos. Those come from EmuMovies.
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Gamelist for NES keeps reducing from 859 ROMs to 688
Retro808 replied to Archivegamer's topic in Troubleshooting
Is this on a single pc with all data on local drives or any chance you are using multiple pcs and syncing data to a cloud or server? -
I know there is no option for it as it should not be doing that. I do see this happen on slower systems that have trouble loading images quickly or on a good system with a platform with a large library. On one of my low end builds it will do this until after a full spin through all the games. Then once it has loaded all the clear logos for the games it does not happen.
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Nothing. The blur works on actual background images not when a game is missing a background image and in its place shows a game clear logo.
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No worries. I am going to mess with this a bit more today now that I have some time. I will probably release it as it currently looks above. So maybe next couple days. Notes will be added as to the folder structure I set the theme up for. You an always use your own structure, but the code must be edited and the more layers you have the more difficult it will be to code. Something I may not be able to help with since my knowledge is beginner.
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Best place to ask about AHK is typically here. Below is a code, though you will need to know what button #'s start and select are on your controller. If you already assigned those buttons in BigBox you should be able to look there and see what # there. So you will need to replace 11 and 12 with your specific numbers. Joy11:: If GetKeyState("Joy12") { SetKeyDelay, -1, 110 WinClose, ahk_exe {{{StartupEXE}}} } Return
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Continuing to have issue with Launchbox 10.8 - 10.10
Retro808 replied to ninken's topic in Troubleshooting
Not sure why you feel you have to prove anything. No one said there was nothing wrong. As a matter of fact one of the devs was trying to help and troubleshoot with you. “shady/background worker code” ? -
As a blanket statement to cover everyone, No. As a case by case for some users things can definitely affect performance. With so much disparity in machine specs it is hard for a dev to make sure everyone has the same results. Especially with a software that keeps growing and puts emphasis on presentation power (media heavy) and customization that users can do by creating their own themes for both LB and BB. Glad it did.
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You may have to type it in. If it does not have any games added it typically does not show up in the drop down list. You can see from the pics I just added Naomi 2 and no games in it. When I edit an arcade game it does not show. Once I type it in, that game moves to the Naomi 2 platform.
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Then you may have something else going on. Do Platform Marquees show up in any other theme? You can see here the view folder for Viking's theme contains none of the Marquee xaml files. The Images\Platform\{Platform Name}\Banner\{Platform Name Image.jpg} showing a banner and BigBox using the Colorful theme showing that same image on a secondary marquee screen. If you want to start a new thread to troubleshoot that would be fine so we do not keep bottling up Viking's theme.
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You dont need either of the Game or Platform Marquee xml files. BigBox will display them by default. It pulls from the folder you mentioned. Are the images named exactly as the platform name in BigBox?
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Also if you are using the normal default theme turn of the Dynamic Box resizing and reduce or turn-off the background blur. When Jason developed that new theme it did cause some issues for users. He refined the theme and Launchbox a bit to reduce the performance hit. His last update put in toggles for those items as he discovered those two were causing the most performance issues. But honestly it should not hurt specs like you are using. But then again, you are seeing an issue. In >Tools>Options look in the visuals section for both those items. One will be under boxes the other background.