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Everything posted by Retro808
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Launchbox does have trouble sometimes scraping the name of a chd file so it would have scraped it fine if in the "Ready to Import" screen you have changed the name to "Chaos Heat". When you edit the game just change the name there and rescrape. It should pull all the meta and images. You can point directly to a chd. I have it pointed directly to the chd file and it runs fine in LB/BB. It may not be working since Mame would traditionally look for the chd to be in the correct named folder. In this case yours is showing simply in your game folder. Mame would normally look for it in \chaoshea\chaosheat.chd format. Try putting it in that structure and see if it plays through LB.
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Seems to work fine. Never used that emulator and did not have Sega Saturn games in my Launchbox yet. So dowloaded the latest windows version from the UoYabause site and set it up and added a couple games. Had to find the right bios but the 2 games I added ran fine through Launchbox.
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Are you hitting enter on the keyboard or hitting a mapped button on the Tankstick?
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You have to scrape the game and when you do it will show you if there are any videos that will get downloaded along with images. Just adding your Emumovies account does not automatically do anything other than link your account to be able to download from Emumovies directly in Launchbox.
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Did you download any videos? Also in the theme you are using is it on a view that supports videos? Some views are image only depending on the theme.
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It should work automatically. What games/emulators have your tried it with? Is your Xarcade the newer tri-mode version? It would be helpful to see a pic as I mentioned.
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So in BigBox in keyboard automation you mapped 1) a hold key 2) a Close the active Window Key and 3) a Pause key correct? (I am sure you did, just confirming) Is it not working with any emulator or just certain ones? What keys did you map (share a pic of the keyboard automation if you can)?
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Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels
Retro808 replied to Mr. RetroLust's topic in Game Media
@Mr. RetroLust I do not usually use bezels but I have definitely used quite a few of these. Keep up the good work as always! -
The game titles do appear on mouse over. Shows up centered over the cover.
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New verison of LaunchBox Breaks Mame
Retro808 replied to Thunderboltcutter's topic in Troubleshooting
What version is your Mame? If you are using an old mame version you will need to remove the line below from the default command line parameters. Go to manage emulators and edit your Mame setup. -keyboardprovider dinput -
Launch box on Android not launching game in retroarch
Retro808 replied to markwodberry's topic in Android
Moving to Android subforum as it would likely get a response there. I cannot help as I have not use the Android version much. -
It's not a dead code. It shows only when you have "Extract Rom Archives before running" checked for the emulator.
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You just download it from here and unzip it into the Themes folder. It overwrites what it needs to. If you download from within BigBox when it is available there, that is exactly what it will do automatically.
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I will tag @Jason Carr
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Well that would be up to Y2guru's theme creator to see if it is capable of doing that. Are you wanting to do this as a wheel selection for games? If you are using a wheel to show platform selections or game selections it works to show previous, current, and next based on the binding categories coded into BigBox (such as SelectedGame.ClearLogoImagePath or SelectedGame.BannerImagePath ) and it uses only a single image in the wheel. I am not sure it currently could bind 3 image categories into one wheel image selection. At least that is what I think you are describing.
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That button is mapped to Mouse 3 (M3). Xgaming only says that button can be used to exit. It is not already mapped. You have to do that yourself. Launch a game and hit tab or just open the Mame UI. In the options for Input General, go there and choose User Interface. Then map that button to UI Cancel.
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Arcade 1up modified to Vertical Cabinet w/ LCD Marquee
Retro808 replied to bedrone's topic in Collections and Builds
Just to give you exact measurements I went next door to measure. Wide = 17 3/4" x Height = 16 7/8" That is the exact viewable area taken from his cabinet. The one I built I widened by 4" to make 2 player better for the kids.- 27 replies
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- lcd marquee
- dynamic marquee
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Arcade 1up modified to Vertical Cabinet w/ LCD Marquee
Retro808 replied to bedrone's topic in Collections and Builds
There is 2" of that vertical measurement that sticks below the control panel. So the viewable area from top to bottom is not 17.5" It is only 15.75".- 27 replies
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- lcd marquee
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Arcade 1up modified to Vertical Cabinet w/ LCD Marquee
Retro808 replied to bedrone's topic in Collections and Builds
If you are talking left to right then yes. That is the dimension. I mentioned the measurement I gave was from the CP to the Marquee (Top to Bottom) since the original poster is running a vertical monitor.- 27 replies
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Arcade 1up modified to Vertical Cabinet w/ LCD Marquee
Retro808 replied to bedrone's topic in Collections and Builds
That likely will not work. I took my neighbor's MK cabinet apart to use as a template to build a small cabinet for my kids. The distance from the top of the control panel to the bottom of the marquee is only about 40cm (15.75") if my memory is correct.- 27 replies
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That's part of how the theme is coded. There is no setting to remove it. You would have to edit the code. That box is designed to show a game video and then in absence of a video a screen shot.
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We have a whole downloads section for all kinds of media. I would suggest browsing through the downloads section. Platform logos of different styles can be found here. You should be able to find SNK Neo Geo CD version in different styles there. If you want one in the style above look for one of the downloads for "Basic".
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I don't believe you need to worry about coding an offset. BigBox coding display images alphabetically based on the coded image type for the theme. So if the wheel was vertical and penguin was selected the upper most item would be duck and the lower zebra. You would not need to code anything. Unless I am completely misunderstanding what you are asking. Vertical Wheel: duck PENGUIN - selected item zebra