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Everything posted by Retro808
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But also any developer with half a brain would not give buyers a way to circumvent the discounts he has at least offered to get it even cheaper considering the fact he does not have to offer any kind of Black Friday deals at all.
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The two different pictures you show are two parts of the theme. The first image you are showing is the platform selection wheel. As you scroll through platforms that is what you see. When you stop on one an animation kicks in and fades that wheel out and then slides in the next image you posted. This is the platform information and video view. Are you need seeing the transition occur? Also that image looks a bit different. Do you have the latest version installed? Do you have background images and videos downloaded? Themes typically do not come with these. The user has to download them separately.
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No you cannot have BigBox open to directly inside a specific playlist.
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The keyboard mapping is for controlling BigBox only. The automation allows for controls while in an emulator. So you would want to make sure that is mapped.
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@tallpr24 If this issue is in regards to Bezel Project bezels please keep your posts to that thread. There is no need to have multiple posts about the issue with Bezel project files.
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How are your images named? Also what theme are you using? Be mindful if you change the image priority for box fronts it will affect anywhere a box front is shown.
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The marquee currently pulls from the \Images\[Platform Name]\Arcade - Marquee folder. In absence of an image there it will then follow your box front image priorities.
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@viking I noticed today the game counts do not show up in playlists. Editing the binding for games count from {Binding Path=ActivePlatform.TotalGameCount} to {Binding GamesCount} allows playlists to show the count. Was not sure if you were aware Jason had that binding available. Thanks for all the hard work on the themes and videos. Looks great in my newest cabinet build.
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If the emulators support them, yes. Mame and Retroarch have bezel support. There are threads in our forum about bezels. As well as a bunch of youtube videos. You can look into the Bezel Project. ETA Prime did a video on it on his channel as well as doing the one on the Launchbox youtube channel.
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It might seem simple, but there can be many things that cause issues and trying to track down the cause is not always simple. We have seen a couple users post issues with volume controls not working in LB/BB or with some emulators. A couple fo those fixed their issue. Here is a prime example and turned out it was a setting in RA that needed changing. A few other users it turned out they had multiple commands bound to the same button/key. Some troubleshooting might be in order.
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When you uncheck use all you should be able to now choose a single game controller to control Launchbox (there is a drop down box). This one will use the exact buttons you mapped. Any other controller that is on will not be able to affect Launchbox. LB does not have what would be controller specific mapping. With the "use all" option Launchbox will do exactly what you are seeing. If you have that on and have two controllers turned out LB sees both of them. However, it does not differentiate between them as Joy1 and Joy2 for buttons (like you might see in an emulator - "controller specific mapping"). That is why when you look at the game controller mapping it only shows "Button 8" versus "Joy1 Button 8". If it was mapped as "Joy1 Button 8", well then when Joy2 was on it would not be able to control Launchbox. By doing this it allows for multiple controllers to use the same button # to make commands. I hope I am making sense. It took a second for me to understand when Jason explained it. He advised it would required a lot of recoding to change that.
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What exactly is happening? The "use all attached" just allows any connected controller to use the mappings you set. LB and BB does detect separate controllers but not in such a way it sees Joy1, Joy2, and so on. It just sees all connected controllers and allows them to use the buttons you mapped to the controls. I use an Xbox One and a couple 8bitdo controllers. Since they are all seen as Xinput they all work just fine in LB/BB and the emulators for exiting games.
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If you do not delete the media and reimport the same games you deleted Launchbox will attach those existing media files. Just be sure to uncheck the download media options when you import the game. Launchbox will not duplicate games (unless you choose the option to force it to). It will see they are already there and not add them again. Even though the mame full rom set importer does not really import anything it will not list a game twice so you should have no issues. So it should just add the remaining games.
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We have seen some issues like this. Typically Mame works well though. I personally have not had any issues in quite a bit with Mame since the pause feature was added. Are you using Mame or one of the offshoots like MameUI or Arcade64? Also are you using multiple monitors?
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That's what I was answering. Is there not an option in the game's menu for borderless fullscreen? If not try F4 (or CTRL+F4) or look for a .ini file for video settings and see if you can edit there. If the game itself does not have a video option for this I am not sure how you can get rid of it.
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BigBox has plenty of options to give it its own flare as well as the look from those front ends. BigBox Themes Unified, Unified Redux, and Unified Refried offer wheel views similar the hyperspin.
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Launchbox should not affect if a game can run in windowed fullscreen or fullscreen. That is up to the game. The fullscreen options are typically in the games menus I would look there. All LB does is a send a command line to run the exe. When you run the game outside of Launchbox does the window menu bar still appear?
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The one Neil is showing is Simple Detailed Pause theme. It can be located here.
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BigBox does this without a plugin already. In your \Launchbox\Videos folder make sure Have a folder called “Startup” than drop all the videos in there. They can be named whatever you want them to be.
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Looks nice. I did a similar graphic on one of my control panels. Sub-Zero on the Left Scorpion on the right. What is going in the big holes on the side of the cabinets? Something light-up?
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@Krakerman The prior code @faeran gave you for you game specific backgrounds will work as well. Just make a little edit to the source and change the path to the correct folder structure and change the file type to .gif. Something like below. The x:Name can be anything you want to call it. Just make sure in the "ElementName" you reference the same name there. I use something similar to this for gifs. <TextBlock x:Name="GameGifs" > <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/StartupThemes/LBFade/Images/Gifs/{0}/{1}.gif"> <Binding Path="SelectedGame.Platform" /> <Binding Path="SelectedGame.Title" /> </MultiBinding> </TextBlock.Text> </TextBlock> <Image gif:ImageBehavior.AnimatedSource="{Binding Text, ElementName=GameGifs}" Stretch="UniformToFill" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" />
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This is not possible. Themes can have unique views only by platform not by game.
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I cannot exit Demul using ATOMISWAVE - help?
Retro808 replied to cleverest's topic in Troubleshooting
That looks correct to what @jayjay posted. -
I cannot exit Demul using ATOMISWAVE - help?
Retro808 replied to cleverest's topic in Troubleshooting
Use the code @DOS76 gave you and place it in the Running AHK. Delete the Alt+F4 code. Then test and make sure it works hitting the Escape key on your keyboard. Then try the controller. In Launchbox what # button does it say your Start and Select buttons are? $Esc:: { WinClose, ahk_exe demul.exe } -
I cannot exit Demul using ATOMISWAVE - help?
Retro808 replied to cleverest's topic in Troubleshooting
Did you map your controller buttons for "Exit Game" in LB and "Close Active Window" BB?