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Everything posted by Retro808
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I read what your initial posts stated that is why I was clarifying some things for you. If you do not have those cores and are not using those for the platforms then you need to assign the correct core for each platform you intend to use. In the "Core" sell click on it. It is a drop-down box that allows you to select the correct core. Also you need to make sure LB is pointing to the .cue file for the game. If it is pointing to the .bin it will not work. Right click and edit a game. Look in the "Launching" tab and make sure it is pointing to the cue file. Then in the "Emulation" tab check that it is pointing to Retroarch.
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When using bin/cue files you cannot scan the folder and import. LB does not know which file is the main file an emulator needs to launch so it is not going to select just the .cue file. You need to either open the folder and select all .cue files and drag and drop into LB or in the wizard use the import option that allows you to select files and then select only the .cue files that way and import. This is likely because you may have set Yabause as "Default" for the platform. When you do that any subsequent import of rom files will use the emulator you set as default. In LB go to >Tools >Manage> Emulators and edit Yabause look in the Associated Platforms tab and see if you have the box checked for "Set as Default"
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In >Settings >Options. Cannot miss it. It is the one labeled “Controller Mappings”
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Platform Specific Video Themes Stopped Working
Retro808 replied to OldSkool8bit's topic in Troubleshooting
You are placing a platform video in the wrong spot. The spot you have it is for the videos of each game in the platform. For a video of the actual platform itself you need to place it below: \Launchbox\Videos\Platforms\ -
Yes. They each have their own settings. In BB you need to bind your exit combo to the option for "Close Active Window". NOT the "Exit" option.
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Apologies. I was thinking BB not LB. Does this affect all TP games or just some? Have not messed with TP in a while but those are the same buttons I mapped to exit.
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I know you said exiting works with other emulators but can you confirm in BigBox which option do you have your exit keys mapped to? Do you have it mapped to the option for "Exit" or "Close Active Window"?
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LB does not have a keyboard mapping option because it naturally uses a keyboard (and mouse) to operate it. So you really cannot map an arcade control stick (one the replicate keystrokes) inside LB. It is more of the pc front end to be used with an actual keyboard/mouse. Using a controller/gamepad inside LB directly does work in a sense but as you can see it has very limited mappings.
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It is not a bug in LB. Using that old method of getting TP games running within LB users have to manually add that command line to each game. That is however, an old way of doing it. You can follow this method and not have to add the individual command line for each game ran through TeknoP.
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Currently no. Only Box, Cart, 3D Box, and 3D Cart are available for default.
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Street Fighter V: Champion Edition Xarcade Xinput
Retro808 replied to latin625's topic in Troubleshooting
You could put everything into one AHK script then compile it into a .exe. Then point to the launcher .exe as the game exe in LB. The launcher would start Xinput, then SFV, and shut down Xinput when SFV is closed. Below is what I use. It is years old and simplest form as I am not overly concerned about seamless environment so it works for my needs: #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #SingleInstance, Force #Persistent Run D:\LaunchBox\Xarcade Xinput\XArcade XInput.exe Sleep, 5000 Run, StreetFighterV.exe Sleep, 1000 SetTimer, ProcessCheckTimer, 2000 Return ProcessCheckTimer: Process, Exist, StreetFighterV.exe pid1 := ErrorLevel If (!pid1) { Process, Close, XArcade XInput.exe ExitApp } Return Whatever exact scripting you need for your set-up (paths, sleep times) just write them as one ahk file (Name whatever you want). Save it and then right click and choose "Compile Script". The new exe that was just created point LB to that. No need for an additional app and the original game exe. -
The second post one of the staff did post a proper link. Please do not resurrect a 10 month old thread to provide information already in the thread.
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Aww crap. I keep forgetting to look at the main forum topic. Android bit me a couple times.
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Yes, delete all those playlists if you do not want them. Seems like you ran the option for "Auto-Generate Child Playlists for Platform".
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Is this with all emulators or just one in general? If just one, which one?
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Have you downloaded the updated version of that theme? Looks like you are using Big Details and it was updated back on 2/6.
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Change the "View". Done so by going into BB settings where you change/select the theme. There you will find the option to change the platform view and the category view. Best way is to bind a key/button the the "Change View" option in controller or keyboard binding section. This way you can be inside the actual theme and change views on the fly.
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Have you checked you have a "Platform Icon" image named after your "Plug n Play" platform (Launchbox\Images\Platform Icons\Platforms folder). Scrape As would not matter if you do. Less common platforms, let alone custom names a user would/could create will always need manual image additions by the user/community. I just created that platform to test and copied the Game Boy Color icon renaming to "Plug n Play" and works without issue.
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Blackscreen when launching Games with Rocketlauncher
Retro808 replied to Visuals's topic in Troubleshooting
Are you using LB Startup theme option and have RL fades turned on as well? Doing that can cause this issue. You can only use one of them. -
You asked this same question in the Sega ST-V thread and you received the answer there.
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Recommended Emulator for Sega Titan arcade ROMS?
Retro808 replied to MayorQwert's topic in Troubleshooting
I believe with that old rom set you need to use Mame 2003 core. You can use the smaller split or merged sets. Those are under 75GB. You do not really need to use the larger Non-Merged set -
Recommended Emulator for Sega Titan arcade ROMS?
Retro808 replied to MayorQwert's topic in Troubleshooting
The core without a year in the name. -
Recommended Emulator for Sega Titan arcade ROMS?
Retro808 replied to MayorQwert's topic in Troubleshooting
It does not remove them permanently you are just changing the filter and can be put back when done with what I want to see. Setting to platform category is good option. There is a way to do this but without seeing how your playlists are set to show I cannot accurately help you. That is why I am asking you to do what I need to be able to help. -
Recommended Emulator for Sega Titan arcade ROMS?
Retro808 replied to MayorQwert's topic in Troubleshooting
Ok. So confirmed you do have those playlists made. Look like in your LB you have the view set to only show "Platforms" (left hand side of LB above the platform names and below the search bar). Change it to show "Playlists" and then it should show all those. Find the "Arcade Sega ST-V" playlist and edit share a pic of the Details tab and the Parents tab.