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Retro808

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Everything posted by Retro808

  1. Well, if it imports and it's a case of some names having issues then not really anything the team needs to do to "add the possibility of importing .Neo" files. They already import. If named using Mame naming logic all games are recognized.
  2. That Sony Playstation Vita(O) was the issue. That is what I meant by any xaml with an alternative name to the existing platform. You cannot save any additional files in that folder or LB will try to use them. If you make copies, backups, or anything additional you need to save in another folder. Best option would be make a subfolder inside the \Data\Platforms and save them in that.
  3. In your \Data\Platforms folder do you keep any platform xaml backups or are there any alternate versions of the Vita xaml in there such as Sony Playstation Vita_backup.xaml or Sony Playstation Vita_old.xaml? We usually see what is happening when a users keeps copies or backups of platform xaml files in that folder. You need to remove those or LB will try to read them.
  4. Like @Lordmonkus the .neo files can be imported without much issue. If your file names have the full game name it should pull data unless you have "Scrape As" set to something other than "Arcade". I tested importing .neo rom files and they imported without issue. My .neo are basically named like Mame roms for NeoGeo are. Hence why there is not issue matching them to the DB.
  5. @zugswang @Dreamstate @damageinc86 For the sake of restoring this thread to its intended purpose (Mr. Retrolust sharing his bezel work) if you wish to discuss the topic you all are on further please open a separate thread. Not trying to curb any conversation just keeping this thread on topic. Thanks everyone for understanding. Any additional responses after mine will be deleted.
  6. For now it is global. So you cannot turn on or off by platform. "New" would be anything not imported into a LB platform.
  7. I am sure Faeren and one of the devs might make more themes. However, how many more themes Android version will get will depend on more users making themes.
  8. Merged threads as we did not need a new thread for the same issue. Did you look inside the themes images folder and confirm the images used for PSP have a file name that matches how the platform is named in your build. I know you said you used the default naming of PSP but I am not sure which Unifed them you are using (there are several versions) so I do not recall what the theme is actually using for a file name.
  9. It keeps going because users tend to post non-beta issues in this thread. So it looks like it is an active beta but it is no beta related issues. You can open a ticket, but I would search first to see if one is open. I cannot recall immediately if there is one. I would recommend provide feedback in the post on the forum.
  10. No, I have not personally tested. I can give it a try, but seeing as how I am not missing those images when I run the media updater it may return no different a result than I am already seeing.
  11. If it is not listed on the beta release notes it is not something that has been worked on in the current betas. Faeren updates the first post of the thread with each beta's release notes.
  12. If you have them in the \Video\Startup folder BB is designed to play them in full and then jump into BB or play the video until you hit a button to then jump into BB. The old setting was removed when the startup video was changed to use the \Videos\Startup folder and allow for multiple videos. I would try turning the option to play the startup off and shutdown BB. Then reboot it and turn it back. Who know maybe resetting it might work.
  13. Locking as we do not need multiple threads for the same/similar issue. You can use the thread linked in previous post.
  14. You can just run the installer and it will overwrite 13.11.
  15. What version Windows are you running? If running Win 7 or 8 then that is the issue. Win 7 and 8 are no longer supported in LB. Version 13.9 is the last version you would be able to use. If you do not have the 13.9 installer in your \Updates folder you can email below and ask for a copy. support@unbrokensoftware.com
  16. As mentioned by christhed you can check the box for "Include Playlist with Platforms" in the details tab to have them show with the platforms. Additionally in the parents tab you can specifically select where exactly you want it to show up under by checking the box of that item. You can also check multiple times to have the playlist show in more than one place. You can see in my image I created a "Category" called "Playlists" and make all playlists regardless of type show there. So using the Parents tab you can more accurately control where they show up.
  17. I highly doubt Jason or the team are not interested. Last I spoke to them about this he was not able to replicate it to be able to track down what might be an issue. This was something that plagued me for quite a few years. Between 6 total cabs/builds running BigBox it would affect each them differently or not at all. On 2 of my cabs it ended up being corrupt video files (took some testing but eventually I found which platforms had the culprit files). On one other it just stopped being an issue. Two of them never even experienced the issue. I have not had a single crash in any cabinet in well over a year. Have any of you tried removing your video folder and running BB to see if you get any crashes? Not saying this is the true issue, but it is one known to cause this for some users?
  18. No. Currently BB does not read Joy1 vs Joy2. It only sees multiple.
  19. Full set importer should only be ran against standalone Mame. I believe the import wizard for it even mentions that. You can run it against mame and then after the import go into the Arcade platform and select all the games and then bulk edit and change the emulator to Retroarch.
  20. That should not cause an issue. Tested all those games they they launch fine in Duckstation. My rom files have "-" in the names. Can you edit Duckstation in LB and show a pic of the Details page (>Tools >Manage >Emulators and edit Duckstation).
  21. I probably should have better clarified my post. The GamesDB seems to be matching only the game name. So LB sees the game name for both files as "Puzzle King" (even though there is a "-" in one name) and is searching the GameDB and it only finds the one GamesDB ID for "Puzzle King". I thought it was also supposed to try and search with rom name to further refine it. That other game is listed under name Puzzle King (Dance & Puzzle). I do see that second listing has an "Alternate Name" of "puzzlekg" which is the rom name. I thought that was supposed to help refine matches better. I will ask one of the devs.
  22. This is likely because Mame has the <Name> of both those files as Puzzle King. LB is only going by what is in the Mame.xaml generated from the version of Mame you are using. If you go into the Metadata folder and open the Mame.xaml file there you can search the files and see. Searching the Arcade Database you can also see this same information.
  23. Not sure what is going on. I tested updating that same game following the exact steps you provided and I got 9 images on the initial pass. Clear logo and Adv Flyer were in that run. How exactly are you updating the media? Are you updating by going to >Tools >Download >Update Metadata and Media? I tested a reimport of the rom and using the media update option and got the same result of 9 images.
  24. I think they were both there all along. There was something about not using the default folder the users wanted so they asked for custom. Either way it could do with a better code using visibility bindings. This way it can use either custom folder or default. Gives me something to do. 👍
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