moudrost
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1. This works. Just choose the "Add Files" option. The search for an extension that is common among all the folders. Just make sure you are in the folder directly under the folders you want to search.
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Can't close down Cemu within LB/BB. Can anybody help me out, please?
moudrost replied to rafster's topic in Troubleshooting
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I'm not sure what format your games are in after you extracted them, but you could do a find and replace on your platform XML for the Playstation 2 and replace the .zip extension with .chd or whatever you are using. DISCLAIMER. BACK UP YOUR ORIGINAL. In my example I would probably update ".7z</ApplicationPath>" to ".chd</ApplicationPath>" if mine were in that format. I'm including that extra on the end to make sure I'm grabbing the exact bit that I need and not replacing things I didn't mean to. In theory that should work. If you have exported all of your games to individual folders however, that would complicate things and I'm not sure the best way to fix that. As far as deleting and starting over, your games won't be deleted if you delete them from LaunchBox unless you have set this option. Anything you have customized to your list will be lost, but sometimes that is the easiest way. Maybe someone else around here has some other bright idea or knows of a plugin or trick other than what I know, but figured I'd share what I'd do.
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There are 0 logs in the folder. It starts a scan and i see the progress bar move for 1 to 2 seconds and it freezes. 1 to 2 seconds after that the application closes. Here are the errors from the event viewer. .NET Runtime Error Application: LaunchBox.exe CoreCLR Version: 4.700.21.51404 .NET Core Version: 3.1.21 Description: The process was terminated due to an unhandled exception. Exception Info: System.Net.WebException: The remote server returned an error: (500) Internal Server Error. at System.Net.HttpWebRequest.GetResponse() at Unbroken.LaunchBox.Windows.RetroAchievements.RetroAchievementsApi.GetUserSummary(String username, String apiKey, String summaryUser, Int32 recentGamesCount, Int32 recentAchievementCount) at RequestPublisherPage.CustomizeJmsException(String username, String apiKey, String summaryUser, Int32 recentGamesCount, Int32 recentAchievementCount, RequestPublisherPage ) at Unbroken.LaunchBox.Windows.RetroAchievements.RetroAchievementsApi.GetUserSummary(String username, String apiKey, Int32 recentGamesCount, Int32 recentAchievementCount) at LaunchBox.Workers.ExceptionStructWorker.<>c__DisplayClass3_0.AddJmsDefinition(Object , Object , Int32 , Int32 ) at LaunchBox.Workers.ExceptionStructWorker.<>c__DisplayClass3_0.PushMetaInstance() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.InterruptTypeParameter(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.InterruptAwareGetter() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Application Error Faulting application name: LaunchBox.exe, version: 13.2.0.1, time stamp: 0x62cf386d Faulting module name: KERNELBASE.dll, version: 10.0.22621.963, time stamp: 0x766ca8ae Exception code: 0xe0434352 Fault offset: 0x00000000000906bc Faulting process id: 0x0xF278 Faulting application start time: 0x0x1D93B2D4B73A22E Faulting application path: E:\LaunchBox\Core\LaunchBox.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: ab8f35e1-12b3-4c8b-a204-1d46cb8f883d Faulting package full name: Faulting package-relative application ID:
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Will the RetroAchievements scan also do the additional apps tied to the entry or is it only the primary one? If it does all of them, does it indicate which additional app has RA support? Often times the wrong version is selected by default and you can't tell easily which one will unless you visit their website. I have still been unable to run the scan without crashing so I haven't been able to dig into it yet and am curious.
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1.05 was just released and has been made public to those who don't support via Patreon. https://www.richwhitehouse.com/jaguar/index.php?content=download Release Notes ------------- Version 1.05 - Jaguar CD support! This encompasses a whole bunch of new functionality. Thank you to Mycah Mattox for donating the Jaguar CD hardware, this hardware was essential for my research. - Added -nodevicechange and -fulldevrefresh as command line options. - Added -forceloadaddr and -forcerunaddr as command line options. - Added -setcfgprop and -setcfgpropcat as command line options. - Added -audiocapindex as a command line option, can be used when launching *VirtualDisc_SystemAudio as the ROM image via command line. - Added -physdevindex as a command line option, can be used when launching *VirtualDisc_SystemPath as the ROM image via command line. - Added another DirectInput workaround which may help prevent stuck analog controls on some machines. Thanks to neurocrash for spending a lot of time running tests for me on a machine where this was an issue! - Fixed a problem with depth writes in 32-bit mode, thanks to 42Bastian for providing a test case. - Fixed an issue with word strobes not being correctly scheduled until a write to SMODE/SCLK. (only relevant when running with no boot ROM set) - Fixed a timing problem with EEPROM reads. - Fixed scaling on monitors with a non-standard DPI. - When adding a new individual input trigger in the binds menu, the prompt mode now defaults to "specify hold and button" instead of just "specify button". (in line with binding all inputs via "Set All") - Lots of additional core emulation fixes which came along with CD support. - Implemented some intentional redundancy in the OpenGL video plugin's state management, to guard against things like Discord's video capture poking around in the context without cleaning up after itself. - With CD support wrapped up, I'm taking a short hiatus! I need to recouperate, generate some income, and prepare for the next phase of my cancer treatment. Please don't inundate me with fix/feature requests via e-mail/Discord/etc. during this time. Instead, I ask that you use the less invasive Bug Report form on the web site. Thank you for your consideration!
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List view helped see the problem. There is a space in front of the name. The messed up part is I can't rename it because it says the file already exists but I don't see it. When I copied the file to another directory the space was already gone. I deleted the original and copied it back. When I removed the trailing space from Philips Videopac, it created a new version without the space. I deleted the other file and added the + in and both work fine now. Something screwy happened for sure. Both platforms have images now. When I closed out of LB and opened it again, it rebuilt both of the messed up versions.
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I have just tried scanning the games for the RetroAchievement hashes. I first tried to do all games at once. It crashes with no error. I then tried a single platform. It too crashes, but takes a bit longer.
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You might get more visibility with your request if you vote for it on the open ticket: https://bitbucket.org/jasondavidcarr/launchbox/issues/6377/spinner I know requests with high votes tend to get considered for feature polls.
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I think the short answer is you can't control it. At least there is no way I know of or have seen a solution. I believe it updates the first one it finds. I have 5 installs for the exact same reason. When I tried running it, my generic one was updated but all the others I have that have custom configurations for different controllers and hotkeys were untouched. It also added every core including ones I don't use which was a bit annoying so I haven't touched it since. I have seen this questions asked a few times since this was introduced and haven't seen a solution. I think this use case is probably not common, but maybe a 3rd party plugin will be made at some point. As far as solutions go, I have used this video as a guide to safely upgrade Retroarch without losing any of your custom configurations.
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That is fantastic news. I read this was on the roadmap but didn’t expect such quick work.
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The badge will show if you have marked any games as broken. However I am pretty sure LaunchBox will not set those values for you and it is up to you to say what games are broken or not.
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Who has written this? Is there a ghost here?
moudrost replied to xevious1974's topic in Contributions
Would creating a new game type help alleviate the confusion this is causing? Something like "RetroAchievements Subset" so it will delineate the purpose of the new entry. I get why you are wanting them added, but reading these posts over the past few years, it seems clear than any time devoted to getting these added as alternate names and new entries seems like it is wasted work. They either get rejected out of hand or eventually get pruned over time. It is asking a lot of the free time people devote to not only understand the uniqueness of an entry but understanding one that is needed for a 3rd party service. I thought long and hard when I started creating and sharing my own RA playlists and intentionally left out adding any of those until an actual system is in place to reliably show them. -
I stumbled across this while researching how to deal with bin/cue issues and PCSX2. I REALLY didn't want to have to modify any of the existing archives to make these work when I keep all my games compressed. This plugin is absolutely brilliant. The ability to manage where and how long a game remains extracted is just icing on the cake. I agree with what someone said below that this should be a core feature of LaunchBox since it is that good. To save someone a couple of minutes of time, I thought I'd share this. I thought the application wasn't working. It kept opening the cue instead of the bin after installing this. When I checked the default settings, the older PCSX2 was the only one configured. Once I added PCSX2 QT with the same settings it worked on first go. Again, thanks for this and look forward to exploring what else it can do.
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I came up option option 3 after I ran into the same problem with some N64 games. I created a LaunchBox testing install and imported fresh skipping past all the extras to speed things up. (no emulators, images, manuals etc.). Open the XML for the platform and find the file name(s) that are being stubborn and find the GameID. Then find all the entries for the same ID and locate the one not like the others. This homebrew attached to a completely unrelated game and there doesn't seem to be anyway to find this unless you dig into it here. The GamesDB doesn't have any reference to this other game on the entry either. Even though it imported, CUBE still isn't a word that you can find the game by. How does LaunchBox decide this game is related? Does it just find one with the word "Cube" and pick that one? How would one go about an fix this in the GamesDB? All of the ones I have looked at seem to be the same problem. Most of these I can't even guess why game A is being attached to game B.
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I am aware of an issue with LaunchBox where if you scan for a new ROM and the new records it wants to insert are alternates of an existing entry that LaunchBox simply will skip over them. I have 8 new NES games that are falling into this trap and will say 0 imported when complete and they show up over and over again as new items on each scan. I usually can only solve this problem by 1) deleting all the games from that platform and importing again or 2) finding the blocking entry or entries and deleting just those. I'm at the point now I don't ever want to do the first option. I have customized so many entries so the correct ROM loads by default since many of them were not the preferred version on the original import that it would be really painful to lose all of that for the sake of 8 games. I usually can do option two but am running into a problem. I had about 8 other games I was able to manually find and delete and those were picked up on the next scan. These however, I can't identify the blocking game. I have tried searching for the name in LaunchBox and the GamesDB, but it isn't clear which game(s) I need to delete to get these to import and group correctly. Is there any logging I can look at? Any better way to search the GamesDB than how I'm doing now? It doesn't look like you can even constrain search to a single platform so I often have to click page by page trying to find games that way, but that isn't too helpful if the game is an alternate of another game with a different name entirely. Am I out of luck and am forced to use the nuclear option of deleting everything and starting over?
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Super Nintendo Entertainment System RetroAchievements Support View File This Super Nintendo Entertainment System playlist has 512 total games. I have excluded all hacks or ROMs not part of the latest No-Intro set. I based this off the No-Intro 20221215-092749 release. Enjoy. Submitter moudrost Submitted 01/18/2023 Category Playlists
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Microsoft MSX and MSX2 RetroAchievements Support View File MSX playlist has 11. MSX2 has 9. RetroAchievements lists 31 total, however there are a mixture of homebrew, non goodsets, and TOSEC that are required. I only use ROMs from the No-Intro set which is why those have been excluded. RetroAchievements treats MSX as a single platform while No-Intro and LaunchBox have it as two hence the separate playlists. These two are based off of MSX (20221022-011122) and MSX2 (20221022-005429) DATs. Submitter moudrost Submitted 01/16/2023 Category Playlists
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Version 20221022
39 downloads
MSX playlist has 11. MSX2 has 9. RetroAchievements lists 31 total, however there are a mixture of homebrew, non goodsets, and TOSEC that are required. I only use ROMs from the No-Intro set which is why those have been excluded. RetroAchievements treats MSX as a single platform while No-Intro and LaunchBox have it as two hence the separate playlists. These two are based off of MSX (20221022-011122) and MSX2 (20221022-005429) DATs. -
GCE Vectrex RetroAchievements Support View File This playlists contains all 15 of the 17 games that RetroArch/RetroAchievements supports for the Vectrex. Each game has the compatible version selected and all 15 have been opened in RetroArch to confirm it was recognized as having achievements. The set I used is based off the No-Intro 20170908-211236 DAT. The 2 games are missing from the playlist that aren't part of the latest No-Intro release. Vector Pong is a homebrew and Dark Tower is a prototype that requires a patched ROM. Submitter moudrost Submitted 01/16/2023 Category Playlists
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Version 20170908-211236
20 downloads
This playlists contains all 15 of the 17 games that RetroArch/RetroAchievements supports for the Vectrex. Each game has the compatible version selected and all 15 have been opened in RetroArch to confirm it was recognized as having achievements. The set I used is based off the No-Intro 20170908-211236 DAT. The 2 games are missing from the playlist that aren't part of the latest No-Intro release. Vector Pong is a homebrew and Dark Tower is a prototype that requires a patched ROM.