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Everything posted by sundogak
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@JoeViking245 There is a LB glitch in audit view consistency after some further fiddling and noted in post after Neils. This is why I thought it was plugin based issue originally in that two platforms (coincidentally SL) had 5 MAME related columns whereas Arcade had 11 "new" MAME related columns. Thus, it appears to be bug in LB beta based on them adding in new fields. 11 columns versus 5. I nuked Atari 800 by deleting all games and did full re-import thinking it was something related to newer imports. However, same results 5 columns of "new" audit info as snipped above. A full MAME import still results in 11. Sorry I posted that it was plugin related, it is not.
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Appears to be an inconsistency in how LB is doing things in the beta. This is the view I have in MAME which didn't use the plugin (more fields than you have). Seems like all these fields would be common to both your view and to the others where this plugin was used (i.e., anything where MAME importer process used either via plugin or built in). Maybe a minor bug in the beta then.
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@JoeViking245 Using the beta plugin with LB 11.3 beta 5, I notice that if you run the audit platform within LB, that anything where the plugin was used to import it has these added fields in the end of the audit grid. "Alternate, Clone of, Casino Game, Mature, and Runs in Mame" are getting added. None of my non-SL import platforms have these fields. One was an existing platform (Apple IIGS) and one was a newly imported SL I did for Atari 800. Seems to be partial of a MAME column setup (second snapshot). SL Platform using Import Plugin: Normal MAME view using built in LB fullset import: Not a huge issue since just info window, but interesting in that would think would go one way or other (i.e., none of MAME fields or all of them).
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Not seeing that with Beta 4 on my setup. I have Visual Pinball and Future Pinball media named similarly with year and company in parenthesis.
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You can use this plugin for MAME software lists:
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Noted same as Neil. All Beta 2, default themes, no plugins. If audit panel is open and doing various edits it will appear to hang. Audit window is open along with whatever edit window. Clicking actions does nothing. After about 30 seconds it will snap out of whatever loop it is in and operate normally. Doesn't do it all the time but roughly every 3rd or 4th edit. Sometimes it will just hang completely (Edit #1: see attached log for example when did that). Edit #2. Also just noticed that when it is hanging like that if you look in the ..\Launchbox\MetaData\Temp folder it was generating a temp file about every second. I had about 40 of them when LB window activated again and LB deleted all the temp files (so couldn't get screen shot). The Audit pane window will occasionally lose focus and pull behind the LB main window when you close the edit pane versus normal behavior where returns you to audit pain view. Above error on a new install and if you have checked the install of the desktop shortcut. Does not do this on prior versions. Got this error last night (one time) when closing out the edit view within audit window. No special characters in the game being edited. Debug 2020-07-25 12-52-23 PM.log
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Maybe this changed somewhere earlier than 11.3 but I noticed when refreshed metadata to pickup the new fields that LB has changed the formatting of images when special characters are used. So for example a Title like: "You Don't Know Jack: Mock 2" in the DB would formerly name the images like You Don_t Know Jack - Mock 2-01.png but in 11.3 it will rename it as You Don_t Know Jack_ Mock 2-01.png The problem is it doesn't pick all the images in the "old" format (dash replaced with underscore for special character), so when refresh is done for metadata (assuming no download of images) you don't pick up the existing image inventory and appears missing even though they were there prior. Since they were properly linked to the LB DB I would assume it would just rename the existing to whatever LB currently wants to see but not the case. A manual "refresh" also won't pick it up either. You have to either download images again or manually relink the existing images.
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This is happening to me as well. Additionally, it will also crash in sort an odd way in that the window for LB will still be visible and Windows doesn't indicate LB has stopped working but you cannot click anything (but can move window around like normal), sort of in zombie mode. If close out via the "X" on LB window it does visually appear to close LB. But if try to relaunch it will say you have instance running. You have to go to task manager to force the task closed. It seems to get more unstable after that to where I had to reboot.
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If using the Open Game Folder or Open Images Folder feature you get access error below. On a local drive, no change in permissions. Works fine in prior versions. Tried running LB as ADMIN and still get same error.
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A kludge fix, but when I unchecked "Mute Audio During Transitions" in the Options, Game Pause window it stopped nuking my Windows audio.
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@Mr.Laor Is it possible to do that, yes. The links for the cache file method can be used for other things like you are suggesting whether it is a cache file or an XML file. So basically you do for the data folder what is suggested for the image cache folder. Will it speed things up for the edit menu issue you are experiencing...my guess is likely not to level to correct the significant delay you are seeing. I have used this tool in the thread for my cache on the SSD and does improve responsiveness of scrolling and image generation but you still have the overhead of LB program, so not just tied to write/read speed of SSD. During the beta 11 phase I was having the sluggish edit window (not near as bad as you mention, a few seconds) but went away on subsequent later betas. Although I now experience significantly more crashing of LB in 11.2 then 10.5. I had actually removed the symbolic links at one point thinking it might be causing a problem (it wasn't). In the end, easy enough to give it a try with with backup of your LB data folder first. But don't think you will see an improvement to the level you are hoping simply with the data files housed on the SSD. @Fredyyy Depends on what you are trying to achieve and where seeing performance choke point. I just wanted boost to scrolling performance and with the cache of images that fits the bill with how setup in the original post. If you have tons of space on your SSD then that is easier then the symbolic link and you get overall program benefit of SSD performance. Some quick testing on my setups though didn't indicate it was worth eating up SSD space (other than cache) and I preferred keeping my "game drive" completely independent of C: drive where possible (~20,000 game setup). Plus, even with the emulators and ROMs on another drive your images and videos for LB are now on your SSD (not just the cache files). Those can grow be pretty big (~ 0.5 TB on my setup). So my take is try it with the cache on SSD and see if that is suitable for needs. It is quicker/easier to setup and if change mind easy enough to remove the symbolic link and go with full SSD install.
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Assuming you have your path pointing to your software folder in your mame.ini rompath: the -sl4 phasor is optional. I added that so it would use that soundcard versus mockingbird apple2ee -sl4 phasor -gameio joy -flop1 Alternatively, if you have the "use file name without file extension or folder path" checked then the command is as follows (drops the flop command): apple2ee -sl4 phasor -gameio joy The advantage of this method is MAME will load a zip file from a proper MAME software list set that has two disks inside the zip automatically into flop1 and flop2 drives.
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Future Pinball Loader for Launchbox
sundogak replied to JaysArcade's topic in Third-Party Applications and Plugins (Released)
@cleverest You actually no longer need to use an AHK script because LB can now pass the romfile variable. Point the emulator to the Future Pinball.exe or if using BAM to the FPLoader.exe and use this under the default command line: /open %romfile% /play /exit So yes FP works on 11.2 although you cannot use the pause screen due to exclusive screen use. LB controller mappings do work for exiting tables. -
There was another thread that indicated 0.222 was updated relatively recently. Unfortunately, you cannot tell by file version. I have also found in at least in two cases on my system that I have had to do a force metadata update. For whatever reason the MAME XML file wasn't getting updated even though other metadata info was fine. So I take as precursor practice before MAME import to just do a force update to be sure using most recent version.
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Unfortunately, you have to place them unzipped in the corresponding LB image folder path. I wish that feature was available. Not sure it has actually been on the polls either as a "wish" feature. However, LB will match them automatically since LB will match off the ROM name. So as you noted the only way at moment is unzip and copy over to your appropriate LB image directory and then hit refesh.
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You shouldn't have to check the "extract" ROMS before running option if using RA (and with most emulators) regardless of if it is zipped or not. LB will manage zipped or not. I would try with that option unchecked. Other than that may try re-zipping the files to make sure not an issue with the archive.
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Zen Pinball FX3 Image Media Pack - Updated to Volume 7 (March 2022)
sundogak replied to sundogak's topic in Game Media
It also works with the Exit key combo and via the Exit menu (via Pause menu). I don't have anything anymore in the running AHK tab after finding it works for both.- 17 replies
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Zen Pinball FX3 Image Media Pack - Updated to Volume 7 (March 2022)
sundogak replied to sundogak's topic in Game Media
@Shawns_arcade Edit the FX3 emulator. In the last tab put this script in the Exit Autohotkey Script. Whatever you put in LB to exit a game (controller combo) will then exit the table. This will issue an ALT-F4 command to exit just FX3. Send {RAlt down} Sleep 50 Send {f4} Sleep 50 Send {RAlt up}- 17 replies