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Everything posted by flatuswalrus
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Thank you, this was a big help!
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Tonight I added a bit of an obscure platform to my setup, the Seta Aleck64. files are .z64 and it runs just fine on RA's mupen64plus_libretro core. Thanks to @dragon57 for making a video which he added to his Nostalgia video additions set. I added it as its' own platform and scraped it as Arcade. I have ten out of the twelve games added which I think is what is available at this point in time. There definitely are some fun ones. Star Soldier is a fun shooter and you get one of those slutty Qix clones in the form of Vivid Dolls where every time you cut out a piece it sounds like a retarded woman orgasms, which is every two seconds. Good times. Just though I would post this as I did not find this mentioned anywhere else and there is not a plethora of information out there on it, not that there needs to be and what is out there is enough I guess.
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After you posted this I tried Citra and it certainly works better than the RA Citra core. Still nowhere near good enough yet though so I think I will just let my 3DS games sit until the emulation gets better.
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Just to confirm, is that a lower-case L on the keyboard? After pressing this do you normally get 4 0's appear before pressing Scroll Lock? After the 34 or so seconds of what can only be described as listening to Satan farting out of his dick hole I do not see any hex codes. This does not matter if it is capitalized right? Just the letter G on the keyboard? After going through all these steps about 10 seconds later the screen just start flickering like something Alex DeLarge would have been made to watch in Stanley Kubrick's A Clockwork Orange.
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Something has changed with this it seems. I remember my 3DS games working with the Citra core in RA but now the two Citra cores won't even load manually in RA let alone launch a game from LB or BB. Has anyone else lately tried with the 3DS with the RA core and failed as of late?
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Haha! Nice. You know you want more! I think I only have a couple of system under this category, or at least ones that there are not any good emulation for like the Loopy and Jaguar-CD. If I have system that I simply cannot get running well I reckon I will discard them also. That is interesting that you say every time you scan for artwork it comes up with more. I have not done that once but will towards the end, I am sure it will take a long time for it to check 60k+ games. Yeah for whatever reason when I add a new system it often return errors. I have also split up many systems but with those systems if the libraries are tiny I would do the same thing.
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I see your list has shrunk some, still a very large list though of course. I see you have quite a few systems that say "OK" where I have not got the same ones up and running yet. I am hoping your list will spur me on to get some more of mine working, as is always a continual process. Lately I have just been downloading more games directly onto an external hard drive whilst awaiting for my new additional 8TB internal hard drive to arrive in the post as I've no more room on my existing internal 4TB hard drive. I have questions I would like to ask comparing our lists but I will wait for now, here is my current one if you would like to compare: My Systems.xlsx You are definitely progressing nicely. EDIT: Have you messed around with overlays and shaders yet either on RetroArch or RocketLauncher? If not, don't! I did some through RetroArch and for me it REALLY enhances the whole experience tenfold. So as a result, soon I will be initiating the time-consuming task of adding another layer to my whole setup of RocketLauncher for this purpose. I know some people see RocketLauncher as an unnecessary middleman but for this purpose it is necessary as RetroArch only supports probably 20% of my systems.
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I do not know which is the best as in compatibility but I have had best luck with MAMEUI64 myself.
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When you obtain a full MAME set of ROMs all the BIOS files are included and you do not have to do anything special. If you are using a MAME core in Retroarch just point to your MAME ROMs as per normal and it will find the BIOS files in there (if you have a full MAME ROMset. I guess it all depends if you have acquired a full MAME set or just grabbed some ROMs individually. Someone can correct me if I am incorrect but playing MAME games directly through MAME or through Retroarch you just have to have the BIOS files in your MAME ROMs folder and do not have to manually point to BIOS files at all. The only thing I have ever done manually is to type the command lines as per my previous post if using MAME to play another system that it supports.
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If using Retroarch I place BIOS files in the system folder within the Retroarch directory. If I am using MAME/MESS I have them as a part of the ROMset inside the MAME ROMs folder. Is that what you mean or do you mean if you are using a MAME core in Retroarch?
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You are welcome. Funny how silly and easily one can make mistakes as I just noticed that for the MegaDuck I put the file type instead of the -cart command.
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Here is my MAME one to take a gander at. It has so much on it I had to take three screenshots: As you can see I have changed some systems to other emulators and whilst most of those work some do not.
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Ah, I changed my path to the MAME ROMs folder and NOW it is giving me a BIOS error: So I located a BIOS online that had that file, which only had the file mentioned in the error message. So, I added the file to the awbios.zip which already had bios1.ic23 and bios0.ic23 in it and I still got the error message. Just to see I deleted bios1.ic23 and bios0.ic23 which only left bios.ic23_l inside the awbios.zip and still the error message. It is so much fun when stuff simply refuses to work, haha.
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Okay, great. Thank you very much. It still crashes but I will look into it further. Thank you for your replies.
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So I did the right thing by grabbing my MAME BIOS for the AtomisWave and renaming it to awave.zip then placing it in the folder with my AtomisWave ROMs which is where my DEmul 0.7 ROMs and BIOSes path is pointed to?
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Thank you for the great tutorial. It looks like it has done it for me but due to DEmul 0.7 closing after about ten seconds I imagine it is a BIOS issue. Regarding the awave.zip, although we cannot provide links etc can you tell me if when you obtained yours it was initially called awbios.zip containing two files called bios1.ic23 and bios0.ic23. Just curious if this is my problem. I renamed awbios.zip to awave.zip but it may be wrong as you said your first one did not work. Thank you.
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Acorn Archimedes not working in Launchbox for me
flatuswalrus replied to Dave S Cramer's topic in Troubleshooting
I would rather use my controller for everything and if I am using the keyboard for a system that used a keyboard have AutoHotKeys to exit. Though due to my limited knowledge thus far I cannot do a whole lot technically and creatively. I could sit here all day and ask a million questions but I know the information is out there for me to look up and learn. Problem is when I see it it all looks like gobbledygook to me. I am sure I will get there, haha. Thank you. -
Acorn Archimedes not working in Launchbox for me
flatuswalrus replied to Dave S Cramer's topic in Troubleshooting
I wouldn't have a clue how to do that as I know absolutely nothing about AutoHotKey stuff. Though as I am using the Archimedes with the keyboard I might as well just close it manually the old fashion way me thinks. -
I was using the portable version myself. I got rid of it and got the installed version. The FS-UAE folder in Documents saved and transferred all my settings across and it worked after that. Thank you for the suggestion. Now I will have to get the controls working and it'll be all set. I will work on the controls tonight.
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It is time consuming, but the only way I could remember with everything what was wrong. You have even more than I so it will definitely take you a while, but it will be worth it in the end.
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No, that was just a typo here.
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I get a message upon launching a game that capsimg is not installed. I downloaded capsimg.dll and placed it in a folder I created in the FS-UAE directory called Plugins. I also tried placing it in the main FS-UAE but I still get the message. Would you happen to know anything about this issue?
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Acorn Archimedes not working in Launchbox for me
flatuswalrus replied to Dave S Cramer's topic in Troubleshooting
It does not work unfortunately, haha. I guess I was looking for your scripty-expertise as I am a Numpty-McNooberson. There is nothing wrong with having to close with with a few keyboard and mouse clicks but I like to be a lazy twat and make everything as easy as humanly possible. -
That to me seems like semantics as it is the same difference. I reckon the list should be viewed as what is possible and then it is up to the individual to decide what to include in their collection. I do not see anything wrong with adding anything as long as the individual likes what they have. I know you are just asking for a general consensus though. There are people whom I am sure would not have their setup the way I have mine as I have some stuff broken into regions and separate "platforms" like homebrews, hacks, pirates, translations and the like: My Systems.xlsx EDIT: I have the Infocom games on my setup, 38 of them. The Z-Machine works just fine with them and are a lot of fun.
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Acorn Archimedes not working in Launchbox for me
flatuswalrus replied to Dave S Cramer's topic in Troubleshooting
Thank you, the new .bat along with the script worked for me. I did check "Override high DPI scaling behavior" but it did not work. It was only after I changed the compatibility to run in Windows Vista mode did it work along with having "Override high DPI scaling behavior" checked. So thanks very much for the suggestions. Is it okay to put the close script just under yours like the following:? Sleep, 1000 ;### enter full screen mode ### SendInput !v SendInput f $Esc:: { Process, Close, {{{StartupEXE}}} }