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Everything posted by ItchyRobot
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I am using Xbox controllers for my RetroArch console emulation. I set up BigBox to bring up its Pause screen when I click the Guide button (middle Xbox button). With RetroArch cores, when I close the BigBox Pause screen, I am greeted with a second pause screen... that is, the RetroArch pause menu. I then have to scroll down to quit out of it, where it then brings me back to the BigBox game menu. I do not have this issue with MAME. I can open BigBox, start a MAME game, bring up the BigBox Pause menu, and close the pause menu without issues. It takes me back to the game after closing the BigBox pause screen. It works as intended. So, I assume this is some hard coding in RetroArch when it comes to the Xbox Guide button. RetroArch is set up so "P" keyboard pauses games, so that is why I was thinking it is caused by some hard coded function in RetroArch that is not easily changed. Nowhere can I find a setting showing that I have the Guide button set to pause in RetroArch. Do any of you have this issue? Thanks
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My arcade controller allows me to press Player1 and Player2 start buttons at the same time to send an Escape signal. This backs me out of MAME windows. Or, you can do like neil9000 said above and set a two button combo of your choosing in MAME settings. I just wanted to mention it since some controllers have this built into them, without people knowing.
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brand new updates ... https://www.libretro.com/index.php/mupen64plus-next-2-0-64dd-support-angrylion-and-gliden64-in-one-build-parallel-rsp-support-and-android/
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I'm sorry, I did not do a good job explaining. I see all the text highlight colors as they are intended. They match the different colors of all the videos you made. Where I am seeing green highlight is when I scroll. For a split second I see green on every text highlight, then it quickly switches to the correct color. It's not a big deal, but it definitely distracts away from the beautiful theme.
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It sounds like you are looking for a pre-built system. Obviously you wont get as much for your money with a pre-built; but I imagine you understand that already. I personally would look for something with a NVIDIA 1660 (affordable but still powerful). Here is one from Best Buy, but it is about 250 more than your links. It may be overkill, but it at least will be somewhat future-proof, and give you room to grow into it if you decide to start emulating other systems that need a little extra power. https://www.bestbuy.com/site/ibuypower-gaming-desktop-amd-ryzen-5-3600-8gb-memory-nvidia-geforce-gtx-1660-1tb-hard-drive-240gb-solid-state-drive-white/6360954.p?skuId=6360954 I unexpectedly got interested in Visual Pinball X after buying my PC, and was glad I had the extra power. Same with upscaling graphics of older systems, like PSP, N64, GameCube. The emulators allow you to tweak a lot of setting to ramp up the resolution and textures, but need extra graphics power to do so. This may be overkill though. You can emulate most everything on a fairly small system, if you don't want to upscale the graphics any. If you decide to build your own, go with PC Part Picker.
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I gave up on RetroArch FreeIntv for Mattel Intellivision. I couldn't get some of my favorite games to play correctly, like Dragonfire. I ended up switching to MAME for my Intellivision gaming. Though even that can be a pain in the ass due to all the different card overlays that dictate what the buttons do.
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I had some time to test this out today... and man, this is perfect! Thanks for making it. It's exactly what I was looking for. Now I just need to get making custom control layouts for all my top games. Here's my first go at it.... https://drive.google.com/open?id=1WozzcdtKwZtVAJih6_PZDULQ33u3LMuY And a video example...
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Anyone else seeing green highlights for text, instead of the colors they should be? For example, I still see green text highlights in Nintendo, when it should be red. It's seems like some kind of a cache issue. This is an issue for me theme wide. And in some windows, the highlight color is correct, until I start to scroll through the game list, then it switches to the default green until I stop scrolling.
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I have installed Retro808's new pause theme based off of these templates. I have a question for you though, since you originally created the templates... Which program controls the Change Bezel / Change Shader functions that I see in the bottom corner right corner of the template? I know the Pause Menu is controlled by BigBox; which I have setup and working correctly. I assume that the Change Bezel / Change Shader functions are controlled by RetroArch, but wanted to ask before I try to figure out how to make that work. Any tips would be appreciated on setting this part up correctly.
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Wow, it looks like we may have a couple of new options for showing custom controller layouts using pause themes soon. Thanks to all you guys making these, I'm looking forward too it ? I really wish this was a feature built into Launchbox / BigBox somehow. I bet a lot of users would use it.
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Anyone want to upload their collection of Instruction Cards and /or manuals for their pinball tables? ... and also these modified pause themes!
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Why Virtual Pinball is different - a Vpinhead's confession
ItchyRobot replied to JaysArcade's topic in Monkeys
Nice, Zebs looks much better. That EZ Install Kit looks temping too. -
Why Virtual Pinball is different - a Vpinhead's confession
ItchyRobot replied to JaysArcade's topic in Monkeys
Damn son, that's awesome! You really have to be focused and knowledgeable to build one of these. I so wish i had better electronics experience. The whole Pinscape and DOF stuff seems like too much for me to learn. Especially since you really need to know what you are doing when it comes to the different voltages and grounding. I don't want my shoddy electrical work to burn down my house. I think I will keep it easy and keep my computer separate too. I think I may just build the wood pinball table/artwork/monitors/buttons for now. And eventually add the extra electronics at a later period when I feel more comfortable with that process. I was also thinking of just buying one of VituaPin's plunger kit since I dont trust myself to go the Pinscape route.... that is, unless you are building extras and selling your creation ? Any experience with these? ... https://virtuapin.net/index.php?main_page=product_info&cPath=25&products_id=105 -
Why Virtual Pinball is different - a Vpinhead's confession
ItchyRobot replied to JaysArcade's topic in Monkeys
Nice, I am currently putting a plan together for a dedicated mini-pinball table like yours. I am going to base it around a 32" 120htz monitor... probably 2K'ish. What are you using for your plunger and nudges for the mini-pinball table you have? Did you build the table or buy it? (if bought, from where?) Size of the main screen? -
Jumpman on the PC Jr was probably my first video game addiction as a kid. I was hoping to get it running through Launchbox / BigBox, but i am unsure where to even start. I have no experience with DOSBox, but i figured this is probably what I will need to use to get it running. Any assistance in pointing my to the files I would need, and information on which emulator or other file/info I will need would be much appreciated ?
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Mattel Intellivision ? ... sorry I had to make the request. Keep up the great work my man! The Pinball video was a great addition to my setup. I am using it for my Visual Pinball platform and it looks great ?
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Why Virtual Pinball is different - a Vpinhead's confession
ItchyRobot replied to JaysArcade's topic in Monkeys
JP just updated a lot of his tables with tweaks and his latest physics, so its a good time to get back in it. How do you guys name your *.vpx tables? Personally, I leave them as the author names them so I can see what version it is ... version is usually part of the name of the file. The only problem with this method is that I continually have to update my rom path in LaunchBox to keep the tables playable. I guess my other option would be to just name my table generically; but then I wouldn't know the version. I guess this conundrum is why Jason doesn't want to officially add Pinball to LaunchBox; the continuous renaming of the tables. -
I like that idea. Minimal is good many times
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Awesomesauce! Please keep develoiping this Pause Theme. I have been wanting this in BigBox for a while now! Especially great for those of us that don't mind creating our own button images for our custom layouts.
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Mine is running perfect now ... I am 99% sure it was the Freezy DMD add-on demanding too much window attention. This weekend I did a clean install of Visual Pinball X with the final build of 10.6. I used the 'all in one' installer that installs all essential software. You have to manually update to MAME 3.2 for some reason, as it does not automatically install. This time I passed on installing the Freezy DMD extension or color DMDs. In BigBox, under Options>Mouse ... I have all 3 boxes checked. (Enable Mouse, Hide mouse cursor when not in use, Disable Mouse cursor over all apps) FYI ... my Default Comand-Line Parameters field for the Visual Pinball X emulator is filled in with ... -minimized -exit -play ... and I have the box checked for "Attempt to hide console window on startup/shutdown". =============== update =============== Here is a video of the my Launchbox settings. It's been running great for a while now.
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The focus issue is most likely coming from the DMD window. It is hit and miss for me. This DMD window (which shows the score) sits on top of the gameplay window (unlike most emulated games, VPX has two active windows sharing the same screen-when in desktop view). When I load up a table everything looks fine, but I will need to click on the table with my mouse to reactivate that window to use my buttons (coins, start). I need to research a bit more, but it may specifically be tied to the more advanced Frosty's DMD (enahnced DMD add-on that allows better scaling of the DMD and color DMD), and note the default DMD's. Are you guys having focus issues with the default DMD games too, or just the Frosty DMD's? I'll do some more research on my end to determine this for my setup... at work atm so cant test yet.
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@viking I personally like using the text list to choose my games. I can scroll through and read the lists of games much faster as text than I can with clear logos. Plus, i like the vertical alphabet letter selection for quick navigation when in text view ... clear logos places this alphabet list horizontally, which confuses my mind when working against a vertical game selection wheel. As cool as the clear logos looks for selecting games, my brain just can not deal with it as well as text when scrolling through huge game libraries. As for how to move forward for you, I'd leave that up to you. Honestly I am a bit confused in how all that code works together since I have no experience with it. It seems like it should be an easy fix; but from what you two have described, it is not. Either way, I still love the Colorful theme. It would just be a bit nicer if you could somehow keep the dark background throughout all the windows. Hopefully I don't sound like I am nagging!
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@viking I got the 0.6 beta loaded and now have the dark mode working for the Platform wheel window. But I can not get it to show up for the game selection window (text). Is this a coding limitation, or did you overlook that view? See image link for the window I am talking about ... https://drive.google.com/open?id=1P2Z5Qh_9KpIwzs-wD5pFUdeUnjBBzgxZ
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OK, I see now that I am on the wrong beta... I am on 0.5, but the latest is 0.6. Isn't BigBox supposed to automatically update to the latest?