ericcannon Posted January 21, 2018 Share Posted January 21, 2018 That does work but when I exit the game it takes me out of fullscreen to confirm exit and then the next time I load a game it is not in fullscreen mode. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted January 21, 2018 Share Posted January 21, 2018 In the options menu turn off the confirm on exit and use this AHK script in your edit emulator > autohotkey scripts tab to close it out with Escape or your controller button combo, it will also move your mouse if its not disappearing. It will also move your mouse off screen if it's not disappearing though you may have to change the 2160 to 1920 if using a 1920x1080 display. Sleep, 3000 SetKeyDelay, -1, 110 MouseMove, 0, 2160, 0, R $Esc:: { Process, Close, {{{StartupEXE}}} } 1 Quote Link to comment Share on other sites More sharing options...
ericcannon Posted January 21, 2018 Share Posted January 21, 2018 That worked, awesome! I don't know how I over looked the option to disable confirm on exit! Quote Link to comment Share on other sites More sharing options...
CTRL-ALT-DEFEAT Posted January 21, 2018 Share Posted January 21, 2018 17 minutes ago, ericcannon said: That does work but when I exit the game it takes me out of fullscreen to confirm exit and then the next time I load a game it is not in fullscreen mode. I see what you mean. I completely forgot that I have Citra configured through Rocket Launcher to use a bezel and fade with it and it uses an auto-hotkey profile to force Citra into fullscreen every time you run it. Unfortunately, it doesn't appear that you can use the script outside of Rocket Launcher though. I tried pasting it into the AHK section for the emulator in LB and it just kicked out errors. I tried editing it and removing the bits I figured were giving it issues, but it would still give errors, so not sure. You could just configure Citra into Rocket Launcher (not difficult if you don't want to use bezels and such), but if you want to try messing with the script (or if someone else that's more savvy with AHK wants to look at how it might work for the AHK section in LB), I've posted it below: MEmu := "Citra" MEmuV := "2016-11-23" MURL := ["http://citra-emu.org/"] MAuthor := ["djvj","bleasby"] MVersion := "1.0.1" MCRC := "B2CEA0A2" iCRC := "8131AB6F" MID := "635740704032217117" MSystem := ["Nintendo 3DS"] ;---------------------------------------------------------------------------- ; Notes: ; Roms must be decrypted to run in the emu ; See here for a guide on decrypting games you own: https://gbatemp.net/threads/tutorial-how-to-decrypt-extract-rebuild-3ds-roms-run-xy-oras-without-update.383055/ ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object primaryWindowClassName := "Qt5QWindowIcon" emuPrimaryWindow := new Window(new WindowTitle("Citra",primaryWindowClassName)) ; instantiate primary emulator window object emuConsoleWindow := new Window(new WindowTitle(,"ConsoleWindowClass")) Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1) bezelTopOffset := moduleIni.Read("Settings", "Bezel_Top_Offset","30",,1) bezelBottomOffset := moduleIni.Read("Settings", "Bezel_Bottom_Offset","8",,1) bezelRightOffset := moduleIni.Read("Settings", "Bezel_Right_Offset", "8",,1) bezelLeftOffset := moduleIni.Read("Settings", "Bezel_Left_Offset", "8",,1) CitraIni := new IniFile(emuPath . "\user\config\qt-config.ini") CitraIni.CheckFile("Could not find Citra's ini file. Please run Citra manually first and make sure that you use the module recomended emulator version.") ; Disabling the emu exit confirmation confirmClose := CitraIni.Read("UI", "confirmClose") If (confirmClose = "true") CitraIni.Write("false", "UI", "confirmClose") ; Setting the game to launch on an extra window. singleWindowMode := CitraIni.Read("UI", "singleWindowMode") If (singleWindowMode = "true") CitraIni.Write("false", "UI", "singleWindowMode") BezelStart() hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1) 7z(romPath, romName, romExtension, SevenZExtractPath) HideAppStart(hideEmuObj,hideEmu) primaryExe.Run("""" . romPath . "\" . romName . romExtension . """") ; Waiting for main emu window emuPrimaryWindow.Wait() emuPrimaryWindow.WaitActive() ; Hiding citra console window emuConsoleWindow.Set("Transparent",0) ; Waiting for game to load TimeOut := 3000 StartTime := A_TickCount Loop, { WinGet, IDList, List, ahk_class %primaryWindowClassName% ; get a list of all windows which match this windowTitle Loop, % IDList ; IDList set to number of matches found { id := IDList%A_Index% ControlGet, OutputVar, Hwnd,, Qt5QWindowOwnDCIcon1, ahk_id %id% If !ErrorLevel { gameWindowID := id Break } } If (TimeOut && A_TickCount - StartTime > TimeOut) Break } ; Saving id of extra emulator window to be hidden WinGet, IDList, List, ahk_class %primaryWindowClassName% ; Get a list of all windows which match this windowTitle Loop, % IDList ; IDList set to number of matches found { id := IDList%A_Index% If !(id = gameWindowID) { launchWindowID := id launchWindow := new Window(new WindowTitle(,,,launchWindowID)) Break } } ; Hiding extra emulator window If (launchWindowID) { launchWindow.Hide() } ; Waiting for game window to be active if it is not gameWindow := new Window(new WindowTitle(,,,gameWindowID)) gameWindow.WaitActive() if (Fullscreen = "true"){ ; Creating fake full screen as the emu always launches in windowed mode WinGet emulatorID, ID, A emulatorWindow := new Window(new WindowTitle(,,,emulatorID)) RLObject.hideWindowTitleBar(emulatorID) RLObject.hideWindowBorder(emulatorID) emulatorWindow.Move(0,0,A_screenWidth,A_screenHeight + 38) } BezelDraw() HideAppEnd(hideEmuObj,hideEmu) FadeInExit() primaryExe.Process("WaitClose") 7zCleanUp() BezelExit() FadeOutExit() ExitModule() CloseProcess: FadeOutStart() If (launchWindowID) launchWindow.Close() Else gameWindow.Close() Return BezelLabel: disableHideBorder := "true" disableHideTitleBar := "true" disableHideToggleMenu := "true" Return Quote Link to comment Share on other sites More sharing options...
Mir000Z Posted February 14, 2018 Share Posted February 14, 2018 Hello everyone, I am soooo new to this. I cannot manage to add/install/play old windows games in to LaunchBox. I need help to find an emulator for old windows games like commandos behind enemy lines and so .. also it will be great to mention what else I need to know I have those old games on CDs and when I run the installer on windows it says what is in the attached capture. Thanks a lot Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted February 14, 2018 Share Posted February 14, 2018 Take a look at this site for any games you have: https://pcgamingwiki.com/wiki/Home Here is a specific page for the game you are using as an example: https://pcgamingwiki.com/wiki/Commandos:_Beyond_the_Call_of_Duty Quote Link to comment Share on other sites More sharing options...
brenavich980 Posted February 15, 2018 Share Posted February 15, 2018 On 1/20/2018 at 10:05 PM, Lordmonkus said: autohotkey scripts tab to close it out with Escape or your controller button combo What would the syntax be if I wanted to use a controller button combo to exit an emulator? I'd like to use a 2 buttons combo to exit Dolphin. And if you know off the top of your head, where an easy place to find what name a button registers on the system. So if I press "button1" and the system recognizes the press as "joy0but5" or whatever, where can that recognized callout be found? Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted February 15, 2018 Share Posted February 15, 2018 Most emulators use Escape as the default key to close out the emulator but of course some don't and Launchbox's Controller Automation feature lets you map a 2 button combo to replicate this Escape key press. You can check out more AHK scripts that can be handy in this thread here: Quote Link to comment Share on other sites More sharing options...
brenavich980 Posted February 15, 2018 Share Posted February 15, 2018 10 minutes ago, Lordmonkus said: Launchbox's Controller Automation feature lets you map a 2 button combo to replicate this Escape key press. That's what I needed. Forgot about this feature. You kick ass dude. Thanks! Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted February 15, 2018 Share Posted February 15, 2018 lol, no problem Quote Link to comment Share on other sites More sharing options...
Trihy Posted April 7, 2018 Share Posted April 7, 2018 (edited) Hi guys. Seems the devs of daemon tools decided to change sintaxis on every update. To annoy customers I guess. I was using this with old version: set var=%1% "C:\Program Files\DAEMON Tools Lite\DTAgent.exe" -unmount F "C:\Program Files\DAEMON Tools Lite\DTAgent.exe" -mount_to F, %1% "C:\SSF_012_beta_R3\SSF.exe" With 10.8I tried this according to new sintaxis: set var=%1% "C:\Program Files\DAEMON Tools Lite\DTCommandLine.exe" DTCommandLine.exe -u -l "F" "C:\Program Files\DAEMON Tools Lite\DTCommandLine.exe --mount_to --letter "F" --ro --path %1% "C:\SSF_012_beta_R3\SSF.exe" But I get invalid directory. Directory is correct. Any ideas? Also changeeeeed this --path %1% to --path "%1%", but the same. Thanks Edited April 7, 2018 by Trihy Quote Link to comment Share on other sites More sharing options...
shinra358 Posted April 7, 2018 Share Posted April 7, 2018 Mednafen saturn on retroarch. 1 Quote Link to comment Share on other sites More sharing options...
cleverest Posted April 7, 2018 Share Posted April 7, 2018 41 minutes ago, shinra358 said: Mednafen saturn on retroarch. I use the stand alone version because there is a major input/gamepad bug I can't seem to figure out with my xbox 360 controller, only with it in Retroarch 1 Quote Link to comment Share on other sites More sharing options...
flatuswalrus Posted April 8, 2018 Share Posted April 8, 2018 Hi all, just wondering if there is something I can put like -quickload and/or -autoload for the C64 via MAME to get past the home screen and into the game. I am happy to use another emulator but am trying to use either Retroarch, Mednafen or MAME for continuity. Quote Link to comment Share on other sites More sharing options...
boon Posted April 9, 2018 Share Posted April 9, 2018 On 2018-04-07 at 7:52 PM, Trihy said: Hi guys. Seems the devs of daemon tools decided to change sintaxis on every update. To annoy customers I guess. I was using this with old version: set var=%1% "C:\Program Files\DAEMON Tools Lite\DTAgent.exe" -unmount F "C:\Program Files\DAEMON Tools Lite\DTAgent.exe" -mount_to F, %1% "C:\SSF_012_beta_R3\SSF.exe" With 10.8I tried this according to new sintaxis: set var=%1% "C:\Program Files\DAEMON Tools Lite\DTCommandLine.exe" DTCommandLine.exe -u -l "F" "C:\Program Files\DAEMON Tools Lite\DTCommandLine.exe --mount_to --letter "F" --ro --path %1% "C:\SSF_012_beta_R3\SSF.exe" But I get invalid directory. Directory is correct. Any ideas? Also changeeeeed this --path %1% to --path "%1%", but the same. Thanks Since a very long time ago i started using Virtual CloneDrive which is also free and doesn't force you to reboot when installing and just works. I searched a little and it seems you mount and unmount like this; "For mounting: vcdmount.exe image name, e. g. vcdmount.exe "m:\image name.iso" For unmounting: vcdmount.exe /u For mounting in different virtual drives: vcdmount /d=X imagefile where x is your "virtual drive number-1", e. g. you want to mount the image into virtual drive 1 you have to use 0 for x, for drive 8 you have to use 7. when you want to unmount image in drive 8 you have to use "vcdmount.exe /d=7 /u" VCDMount only knows the switches /u for unmounting and /d=x for selecting which drive should mount/unmount image. " Hope your able to use this because i will try as well soon Quote Link to comment Share on other sites More sharing options...
qupe75 Posted May 2, 2018 Share Posted May 2, 2018 can someone help me with Winape for the GX4000? I load a game and it works but loads the previous game saved. Is there a specific line of code I need? Many thanks Quote Link to comment Share on other sites More sharing options...
Zeaede Posted May 21, 2018 Share Posted May 21, 2018 (edited) What i would like to see, if those who got many systems up and running If you could post screen shots with command line and associated platform and what systems for it? Screen shots is easy to take upload put it here Would like to see what other are using Im using winvice 1.6 and can run commodore 64 and 128 in full screen just like i want it, other might use other win vice run 4:3 instead Edited May 21, 2018 by Zeaede Quote Link to comment Share on other sites More sharing options...
Zeaede Posted May 21, 2018 Share Posted May 21, 2018 Another reason i would like screenshots of associated platforms. If we go after GCE Vectrex for MESS It says vectrex -cart -skip_gameinfo -nowindow But when i saw the turtorial video only vectrex -cart is in the associated platform windows -skip_gameinfo - nowindow in the edit emulator windows So if you are new into this it can be a bit confusing see 2 command lines on the same line when it's actually 2 different command lines Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted May 21, 2018 Share Posted May 21, 2018 The -skip_gameinfo -nowindow is not necessary to load anything, those are extra commands to Mame / Mess which can be set in the mame.ini file. Here's my Associated Platforms command line parameters window for my Mame Console emulator in Launchbox, it doesn't have every system, just the systems I either use or have setup just to test something. Quote Link to comment Share on other sites More sharing options...
Zeaede Posted May 21, 2018 Share Posted May 21, 2018 (edited) Thanks for the screen GCE was just an example of 2 command lines looks like one when it belongs to 2 different windows settings in Launchbox Edited May 21, 2018 by Zeaede Quote Link to comment Share on other sites More sharing options...
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