Machello Posted July 28, 2019 Share Posted July 28, 2019 20 hours ago, Tomkun said: Make sure that your joypad deadzone is set to 0 in mame.ini, any other value can have the effect you're describing. If you've already done that, not sure what it could be. Setting is correct. See added screenshot. Other ideas? Quote Link to comment Share on other sites More sharing options...
Tomkun Posted July 29, 2019 Share Posted July 29, 2019 5 hours ago, Machello said: Setting is correct. See added screenshot. Other ideas? OK, I don't see anything obvious there, but you have mouse input disabled, yet are using mouse to emulate the lightgun. Perhaps that is creating a conflict? Also, in my MAME.ini, I have joystick saturation set to 1.0. Are you using touchmote to emulate a mouse, or a controller? Quote Link to comment Share on other sites More sharing options...
Machello Posted July 29, 2019 Share Posted July 29, 2019 (edited) I’m using a XBOX one controller for emulation. It works perfect for 1 game (so far). i will set saturation to 1 and try again. Will let you know the results. UPDATE Fixed it... I overlooked the .ini files per game (colpipes setup). Almost all gun games had a seperate ini file, Point Blank 1 had none, that's why that one worked with updating mame.ini and rest didn't work perfect. I updated the deadzone in the other ini files and games are working perfect now. Me happy ? Edited July 30, 2019 by Machello Quote Link to comment Share on other sites More sharing options...
Darkseid001 Posted August 11, 2019 Share Posted August 11, 2019 Ive had this working in mame for a while now and its pretty cool. The question i have is how to get it working in retroarch to use gun games and paddles in atari and nes super nes sega genesis and what not also on pcsx2 if its even possible. Quote Link to comment Share on other sites More sharing options...
retroplay Posted August 11, 2019 Share Posted August 11, 2019 6 hours ago, Darkseid001 said: Ive had this working in mame for a while now and its pretty cool. The question i have is how to get it working in retroarch to use gun games and paddles in atari and nes super nes sega genesis and what not also on pcsx2 if its even possible. I have only managed to get this setup to work with mame and sega model 2 and 3. PCSX2 you hasve to use the nuvee plugin which i just thought didnt work well and is one player only. not managed to get it working on anything else yet ! Worth a try though Quote Link to comment Share on other sites More sharing options...
Darkseid001 Posted August 11, 2019 Share Posted August 11, 2019 Ok cool ill try that for ps2 does it work for psx as well? Quote Link to comment Share on other sites More sharing options...
retroplay Posted August 11, 2019 Share Posted August 11, 2019 45 minutes ago, Darkseid001 said: Ok cool ill try that for ps2 does it work for psx as well? It does but its not very good (IMO). of course if you are using wiimotes then you can of course play the various wii gun games that are available (about 40 or so) Quote Link to comment Share on other sites More sharing options...
pinda Posted August 22, 2019 Share Posted August 22, 2019 Hello, I'm reading the whole thread, but I have a doubt to start with this: I should use this modified version https://github.com/tsoukkis/Touchmote/tree/tsoukkis-mss Or the lastest official one, seems to be newer than the modified. https://github.com/simphax/Touchmote/ Thanks! Quote Link to comment Share on other sites More sharing options...
pinda Posted August 22, 2019 Share Posted August 22, 2019 Hi again, I installed the lastest official one, at the first time it moves fine the cursor over the windows desktop, I restarted Windows and stopped working that way, I reinstalled several times, but cant make the cursor move work, it just detects the buttons, I read the thread that someone got the same problem but fixed it changing some values, but I dont know which or where modify them. Any ideas? Thanks! Quote Link to comment Share on other sites More sharing options...
rom116 Posted October 22, 2019 Share Posted October 22, 2019 (edited) Hi everyone. I am just getting LB setup on my arcade cab and having some issues with this. Do i need to use an older version of mame? Currently I am using the new and awesome Wolfanoz 2.6 TB build which I believe uses the .208 version of mame. I haven't been able to get the a and b buttons to register in the mame configuration settings. the only buttons that will register when setting up the wii mote is the + and - buttons. Edited October 22, 2019 by rom116 Quote Link to comment Share on other sites More sharing options...
karl_mee Posted November 10, 2019 Share Posted November 10, 2019 (edited) Hi, has anyone had issues installing touchmote on windows 10? I can get it installed and working on my desktop windows 10 pc but not the one I have in my arcade cab. I have tried uninstalling and reinstalling multiple times and nothing seems to work. All I'm trying to achieve is to be able to use multiple wii motes to play 2 player games and also the ability to play model 2 light gun games. Thanks in advance EDIT: Solved my own issue, apparently Microsoft visual c++ wasn't on my arcade cab pc Edited November 10, 2019 by karl_mee Quote Link to comment Share on other sites More sharing options...
blurt92 Posted January 21, 2020 Share Posted January 21, 2020 On 7/11/2019 at 1:57 PM, JedExodus said: If anyone cares I'm very close to what I consider a SEAMLESS Wiimote experience... - Control everything with Wii Remote - Full use of BigBox frontend with Wii Remote. Launch your games and shutdown your system with the remote - Switch between MAME Lightgun games and Dolphin seamlessly - Touchmote closes down for use in Dolphin then restarts to use LaunchBox again and most excitingly in my opinion.... - Close Dolphin with Wii Remote from the Wii Home Menu. No need to grab Keyboard to hit ESC or a controller with a HotKey What's holding the whole thing up is... I cannot get the Wii Remotes to reliably behave when launching Touchmote on startup. 4/5 times they'll be grand. But the fifth time even though I have IR mapped to analog stick, it'll control the mouse, on turning off the Wii Remote the cursor will pull to one side. If anyone knows how to fix this please please let me know. I have tried WiinUSoft but it has it's only particular issues on startup and with retaining the analog stick settings in my experience. Regardless I'll release what I have some point soon. FYI I have no idea what i'm doing and it's gonna be messy and hacky, but it should work. If someone wants to help me tidying it up that'd be great. Just please don't be a tosser about my implementation Any update on this? Quote Link to comment Share on other sites More sharing options...
69DECIBEL69 Posted January 24, 2020 Share Posted January 24, 2020 (edited) hey everyone i really want to try this but i cant find compiled installer for touchmote their website is down and github doesn't have it and i tried using visual studio buuut i just cant figure it out can anyone help me up with a link possibly? Edited January 24, 2020 by 69DECIBEL69 Quote Link to comment Share on other sites More sharing options...
midd Posted April 13, 2020 Share Posted April 13, 2020 (edited) I have Touchmote set up. Thanks to all of you. How do I extend the ranch of the wiimote to the left of my screen in mame? In Operation Wolf, I have to wait until the ammo magazines and rockets come more to the center of the screen. i usually end up dying waiting for that to happen. UPDATE: I moved back further away from my cabinet and now the target goes all the way to the left. Where in the settings.json do I adjust the distance? Edited April 14, 2020 by midd Quote Link to comment Share on other sites More sharing options...
Ctrl+Alt+Delete Posted April 16, 2020 Share Posted April 16, 2020 @midd, I'm dealing with that same issue. Authentic Wiimotes > Dolphin Bar mode 4 > Vanilla Touchmote v10B15 and Demulshooter for non MAME. The problem is that the virtual stick generated by the Touchmote does not reach the edges of the X axis range. I also realized today that moving away from the screen helps but you need to move really far to reach the sides to the point that it is no longer usable. After spending the afternoon reading this thread I saw that there is a version of Touchmote forked by Tsoukkis in github that should allow you to trim/calibrate those edges to make it work. Unfortunately it seems that the forked code is not the latest version and you need an old version of VisualStudio to compile it. There is a pre-compiled version that another member posted. I'll give it a try and see if I can make it work with Win10. BTW, the developer of Demulshooter, is planning to release a new version in a couple of weeks that will enable support of Dolphinbar mode 3. without Touchmote. I'm very much looking forward to that. The only drawback is that you need to plug the nunchuck attachment to the wiimote to enable the IR sensor in mode 3. I have no clue as to why the Dolphinbar has that limitation. 1 Quote Link to comment Share on other sites More sharing options...
Ctrl+Alt+Delete Posted April 21, 2020 Share Posted April 21, 2020 I fixed the problem with Touchmote not reaching the sides of the screen. I had to modify the sourcecode from Github and implement a "linear ratio" for the stick position calculation that is configurable via the settings file. I ended up setting it as 1.4x (it was that bad). I think this is something in the works for Touchmote as I saw some configurable parameters that I tried extensively but just wouldn't work. I also tried the Touchmote-mss fork but I couldn't make it complie. I wonder if there are any restrictions to post alternative compiled versions of Touchmote online. 1 Quote Link to comment Share on other sites More sharing options...
ThePolish Posted April 21, 2020 Author Share Posted April 21, 2020 2 hours ago, Ctrl+Alt+Delete said: I fixed the problem with Touchmote not reaching the sides of the screen. I had to modify the sourcecode from Github and implement a "linear ratio" for the stick position calculation that is configurable via the settings file. I ended up setting it as 1.4x (it was that bad). I think this is something in the works for Touchmote as I saw some configurable parameters that I tried extensively but just wouldn't work. I also tried the Touchmote-mss fork but I couldn't make it complie. I wonder if there are any restrictions to post alternative compiled versions of Touchmote online. Nice work! As long as you include the source code with it you should be fine. Just zip it up with the binary and source code with your modifications in separate folders and probably a readme stating what you modified. Being open-source and gpl3 I think thats the only caveat. Doesn't have to be posted, just distributed with/made available. As an aside - has anyone got this working with later versions of than what I started with? I'm not itching to upgrade but knowing the screen edge may be fixed here I kinda want to play with this again. Quote Link to comment Share on other sites More sharing options...
Ctrl+Alt+Delete Posted April 21, 2020 Share Posted April 21, 2020 What software are you referring to with 'later versions of than what I started with"? I made the modifications to the latest Touchmote available in Github and I'm using Demulshooter v8.7.0, 8.8.2, and 8.8.3. I haven't added games to Launchbox/Bigbox because I just started learning AHK. I was using batch files before but I need to send Alt+Enter to go fullscreen. Quote Link to comment Share on other sites More sharing options...
ThePolish Posted April 21, 2020 Author Share Posted April 21, 2020 42 minutes ago, Ctrl+Alt+Delete said: What software are you referring to with 'later versions of than what I started with"? I made the modifications to the latest Touchmote available in Github and I'm using Demulshooter v8.7.0, 8.8.2, and 8.8.3. Sorry on lack of clarity on my part! Im pretty sure you can release or share your touchdown compiled binary as long as you include the source or have published it (I encourage you to do so as I'd like a copy of the application too, I'm hit or miss compiling software without walkthrough) New version of MAME is what I was referring to - I went though the thread and it looks like a few can use .203 Quote Link to comment Share on other sites More sharing options...
Ctrl+Alt+Delete Posted April 21, 2020 Share Posted April 21, 2020 Its working on MAME 0.220. Touchmote IR set up as 360 controller left stick. MAME setup to enable light guns and light guns setup as the 360 controller left stick axes. Works for 2 players. I will try to fork the code from Github and post both the code changes, instruction and pre-compiled binaries there. Got to remember how to use github for that, it's been a while. Quote Link to comment Share on other sites More sharing options...
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