Zombeaver Posted June 24, 2020 Author Share Posted June 24, 2020 Yeah, I dunno. I can't explain that. All I can suggest is to just use Create instead of Download and just mirror the settings listed on the sheet for Subsistence which is really what should be happening to begin with, since it shouldn't prompt you to download anything. Quote Link to comment Share on other sites More sharing options...
Cineaste Posted June 24, 2020 Share Posted June 24, 2020 Done that. Would love to know why that is happening but so be it. At least everything is updated now. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted June 24, 2020 Author Share Posted June 24, 2020 Updates: Downhill Domination added no interlacing patch Twisted Metal: Black added no interlacing patch Twisted Metal: Head-On added no interlacing patch Full list of patches used: Spoiler 00C584CB.pnach = edge rendering fix for Everblue 2 (PAL SLES-51381) 0AE679AF.pnach = no interlacing patch for Extermination 1F34E107.pnach = no interlacing/blur removal for Armored Core: Last Raven 1F8640E0.pnach = no interlacing patch for Tales of Legendia (NTSC-J SLPS-25533) 2B778B84.pnach = no interlacing patch for Phantasy Star Generation 1 (English Patched) 3DC2FE45.pnach = no interlacing patch for Twisted Metal: Head-On 3E2A42FA.pnach = no interlacing patch for Rygar 3E46A5F0.pnach = no interlacing patch for Shadow Hearts (NTSC-J SLPS-25041) 4C2D1E6D.pnach = no interlacing patch for Wipeout Fusion 4D22DB95.pnach = no interlacing patch for Whiplash 5AE01D98.pnach = no interlacing patch for Downhill Domination (NTSC-U) 6BF11378.pnach = no interlacing patch for Onimusha 3 6F8545DB.pnach = no interlacing patch for Ico 6FB69282.pnach = no interlacing patch for God Hand 7BF65F9C.pnach = no interlacing patch for Orphen: Scion of Sorcery 7DE3F9E8.pnach = no interlacing patch for Shadow Hearts (PAL SLES-50822) 8BE3D7B2.pnach = no interlacing patch for Shadow Hearts (NTSC-U) 8CF7CBC0.pnach = no interlacing patch for Maximo vs Army of Zin 9C8D0998.pnach = no interlacing patch for Hot Shots Golf 3 9C71B59E.pnach = no interlacing patch for Psi-Ops 19CC4372.pnach = no interlacing patch for Onimusha 2 (NTSC-J SLPM-65100) 39B574F0.pnach = no interlacing patch for Ace Combat 5 43AB7214.pnach = no interlacing patch for Tales of Legendia (NTSC-U) 72B3802A.pnach = no interlacing patch for Street Fighter EX3 339A0B8C.pnach = no interlacing patch for Fatal Frame 519E816B.pnach = no interlacing patch for Nightshade 521D40D2.pnach = no interlacing patch for Bujingai: The Forsaken City 588CC41B.pnach = no interlacing patch for Breath of Fire: Dragon Quarter 767E383D.pnach = no interlacing patch for Tenchu: Wrath of Heaven 1771BFE4.pnach = no interlacing patch for Soul Reaver 2 9679D44C.pnach = no interlacing patch for Drakengard 9794BFEF.pnach = no interlacing patch for Hot Shots Golf 3 (alternate CRC) 57818AF6.pnach = no interlacing patch for Shadow of Rome 67454C1E.pnach = no interlacing patch for Tekken Tag Tournament v2.00 073696DA.pnach = no interlacing patch for Twisted Metal: Black 951555A0.pnach = blur removal patch for Disgaea 2 0958556B.pnach = no interlacing patch for Maximo: Ghosts to Glory 5848889C.pnach = no interlacing patch for Onimusha 2 (NTSC-U) 06157251.pnach = no interlacing patch for Way of the Samurai 06441001.pnach = no interlacing patch for Wild Arms 3 40372109.pnach = no interlacing patch for Fantavision 65729657.pnach = no interlacing patch for Ace Combat Zero A5C05C78.pnach = no interlacing patch for Dark Cloud A9461CB2.pnach = no interlacing patch for SkyGunner AA4E5A35.pnach = no interlacing patch for Bloody Roar 3 B95C635E.pnach = no interlacing patch for Rumble Roses (NTSC-U) B304172F.pnach = no interlacing + progressive scan patch for Devil Kings BCE9B7BB.pnach = edge rendering fix for Everblue 2 (NTSC-U) BFCC3E7E.pnach = no interlacing patch for Shinobi C1C91715.pnach = no interlacing patch for Rumble Roses (NTSC-J SLPM-65885) C4A09BAD.pnach = no interlacing patch for Downhill Domination (NTSC-J SCPS-15062) C77AF2CA.pnach = no interlacing patch for Sly Cooper D6D296AD.pnach = no interlacing patch for Crimson Sea 2 D7F42600.pnach = no interlacing patch for Hot Shots Golf Fore! D382C164.pnach = progressive scan patch for SMT: Digital Devil Saga 2 D7273511.pnach = customized widescreen patch for SMT: Digital Devil Saga to re-enable shadows and use progressive scan DAA49CDC.pnach = no interlacing patch for Wild Arms: Alter Code F DEFA4763.pnach = no interlacing patch for Shadow Hearts (PAL SLES-50677) E8FCF8EC.pnach = progressive scan patch for SMT: Nocturne E84C9242.pnach = no interlacing patch for Tekken Tag Tournament v1.00 E0426FC6.pnach = no interlacing patch for Okage: Shadow King F2EEC598.pnach = no interlacing patch for Legaia 2: Duel Saga F1130528.pnach = no interlacing patch for Phantasy Star Generation 2 (English Patched) FDB4D261.pnach = no interlacing patch for Armored Core 3 FEE23E8F.pnach = no interlacing patch for The Bouncer New configs: Road Trip RoadKill Seek and Destroy Swing Away Golf 2 Quote Link to comment Share on other sites More sharing options...
The_Keeper86 Posted June 24, 2020 Share Posted June 24, 2020 @Zombeaver thanks! I figured out the problem I use the SteamLauncher plugin and for some reason it set my Pcsx2 emu path to the proxy exe used by that plugin. It's done that before. I'll message @Lahma and let him know. Once I changed the path it started working again! Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted June 24, 2020 Author Share Posted June 24, 2020 @The_Keeper86 Good deal! Glad you got it sorted. As an update - @alec100_94 pushed through a hotfix for the plugin so that patch files download/overwrite correctly when updating a config and they're already present - no more LB crashing. Yay! 1 Quote Link to comment Share on other sites More sharing options...
Cineaste Posted June 25, 2020 Share Posted June 25, 2020 That's great news, I just tested by removing and then re-downloading the config for Soul Reaver 2 (without deleting the patch file) and it worked just fine. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted June 26, 2020 Author Share Posted June 26, 2020 Updates: Michigan: Report from Hell added no interlacing patch New configs: Deep Water Motor Mayhem Splashdown Splashdown: Rides Gone Wild Sub Rebellion 2 Quote Link to comment Share on other sites More sharing options...
Tjoma Posted June 28, 2020 Share Posted June 28, 2020 (edited) Just curious, why do you set AF to 8x or even 4x in some cases instead of 16x across the board? It has negligible performance impact and 8x and 16x pretty much run the same. PS: I’d really love for you to release a config for Resident Evil: Code Veronica X, it’s the last game I have left to play in the series Edited June 28, 2020 by Tjoma Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted June 28, 2020 Author Share Posted June 28, 2020 54 minutes ago, Tjoma said: Just curious, why do you set AF to 8x or even 4x in some cases instead of 16x across the board? It has negligible performance impact and 8x and 16x pretty much run the same. Because the difference in visual fidelity between 8x and 16x is basically non-existent for most of this stuff. The impact in performance is not necessarily negligible. Much like FXAA, it depends on the game (though admittedly not to the same extreme). Sometimes it doesn't make any difference, sometimes it does. And in cases where a game is already borderline on performance, it's something that can sometimes be cut from to yield a bigger performance impact than visual. If a game's running at 450% speed, sure, who cares; but a game that's maxing out at 105% and can drop below 100%, it's something to look at. It's the same reason PCSX2's setting for AF isn't simply on and off. It just has to be taken on a case by case basis, like everything else. If you want some specific numbers, I just tested FFXII as an example. It's one I have set to 16x. At 16x I'm getting about 250% speed. At off it's about 285%. At 8x it's about 260%. At those kind of numbers it doesn't matter much one way or the other. But it can matter. 54 minutes ago, Tjoma said: PS: I’d really love for you to release a config for Resident Evil: Code Veronica X, it’s the last game I have left to play in the series It's on the to-do list. Quote Link to comment Share on other sites More sharing options...
Tjoma Posted June 28, 2020 Share Posted June 28, 2020 22 minutes ago, Zombeaver said: Because the difference in visual fidelity between 8x and 16x is basically non-existent for most of this stuff. The impact in performance is not necessarily negligible. Much like FXAA, it depends on the game (though admittedly not to the same extreme). Sometimes it doesn't make any difference, sometimes it does. And in cases where a game is already borderline on performance, it's something that can sometimes be cut from to yield a bigger performance impact than visual. If a game's running at 450% speed, sure, who cares; but a game that's maxing out at 105% and can drop below 100%, it's something to look at. It's the same reason PCSX2's setting for AF isn't simply on and off. It just has to be taken on a case by case basis, like everything else. If you want some specific numbers, I just tested FFXII as an example. It's one I have set to 16x. At 16x I'm getting about 250% speed. At off it's about 285%. At 8x it's about 260%. At those kind of numbers it doesn't matter much one way or the other. But it can matter. It's on the to-do list. I see, that makes sense. Thanks for answering! Oh and sorry, haha. Didn’t see your to-do list /facepalm Quote Link to comment Share on other sites More sharing options...
Cineaste Posted July 3, 2020 Share Posted July 3, 2020 (edited) @Zombeaver it appears Primal is now finally playable at decent speeds in HW mode thanks to a custom Gsdx plugin as reported here (scroll down to prafull's post with instructions). Exciting! Video proof: Edited July 3, 2020 by Thornback Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted July 4, 2020 Author Share Posted July 4, 2020 There are a few other custom plugins floating around for various games. It is neat, and I'll check it out, but unfortunately this isn't something that could be incorporated via the plugin, not currently anyway. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted July 4, 2020 Author Share Posted July 4, 2020 Did some testing - it does seem pretty playable. I'm using 3x scaling (4x has some occasional slowdown for me). Allow 8-bit textures enabled helps a bit. CRC is set to Aggressive and MTVU is enabled. I have TC Offset Y set to 500 - the bloom alignment is a little bit off and this helps. Changing settings while the game is running makes the video freak out so whatever settings you're going to use need to be set before booting the game. EDIT: Actually this behavior seems to be fixed by adding the following lines to the pnach file: patch=1,EE,003C67E8,word,00051842 patch=1,EE,003C67F0,word,AC450014 patch=1,EE,003C67F4,word,AC430008 patch=1,EE,003C67FC,word,AC430010 They mention it later on in the thread. It's specifically for the US version. I did have to do the savestate thing he mentioned, which does work and propagates into saved games. You can press Start to skip the FMV, then triangle to get the prompt to skip the next scene, then x. Then save a state with F1, press F3 to load the state, then go to the menu and save the game and quit to the title menu. Then, whenever you start the game, loading the saved game (and presumably any subsequent saved games) fixes the occasional garbage graphics. You can also load and then quit to the menu and start a new game. I didn't have any problems with spiky polygons, but if you do go to Config > Emulation > VUs and change round mode to Nearest. Custom plugin, patches, and instructions are in this post. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted July 4, 2020 Author Share Posted July 4, 2020 Actually uh... seems to be working with just the pnach by itself. Saw a couple people in the thread mention it and it seems to be working fine. Will do some more testing, but if that's the case that's great, because then it could be incorporated like any other config. You don't even have to do any of the savestate saving/loading BS. Quote Link to comment Share on other sites More sharing options...
Cineaste Posted July 4, 2020 Share Posted July 4, 2020 Nice, I was hoping for that to be the case. No problem if it doesn't work out, can still manually set it up. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted July 4, 2020 Author Share Posted July 4, 2020 I played for about an hour and it seemed fine so far so I pushed it through along with a couple others. Updates: Grandia III changed from 6x scaling to 5x scaling + FXAA: performs and looks a bit better. New configs: Killzone Primal (thanks to @Thornback for letting me know about the patch and for Raziel/prafull on the PCSX2 forums for patching the game!) R: Racing Evolution Resident Evil: Code Veronica X Seven Samurai 20XX 3 1 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted July 4, 2020 Author Share Posted July 4, 2020 Trolled through that thread a bit more and pulled out a couple more useful patches which I've now pushed through. Amplitude - added patch to fix spiky polygon syndrome on characters Hot Shots Golf 3 - added patch to disable shadows (which don't render in HW renderers anyway) which greatly improves speed in hardware rendering. Software rendering (which is what it was previously on) wobbled around 135% speed and hardware rendering was about 20% at 4x scaling. It's now 250% at 4x in hardware rendering! Hot Shots Golf Fore! - added this game's equivalent of the patch for HSG3 which brings the same improvement in performance Hot Shots 3 and 4 status have gone from yellow to green! 1 Quote Link to comment Share on other sites More sharing options...
Cineaste Posted July 4, 2020 Share Posted July 4, 2020 Wish I had known about that thread earlier. Good to know people are working to get those hard to run games to playable states. Also thanks for Killzone! Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted July 4, 2020 Author Share Posted July 4, 2020 2 minutes ago, Thornback said: Wish I had known about that thread earlier. Good to know people are working to get those hard to run games to playable states. Yeah, I'm still going through it. I've seen a couple other things that are worth looking into. Some stuff has already been incorporated into the automatic game fixes but some haven't (like the ones I added) so I have to look through the GameIndex.dbf to check them. 3 minutes ago, Thornback said: Also thanks for Killzone! No problem! I know it's one a lot of people have been wanting for a while. I have some notes for it on the sheet, but basically the game seems pretty playable at 4x scaling. The reason the config is at 3x is that the first few screens of the game (where it says like SCEA, Guerilla, etc.) are very slow for some reason and this is made worse the higher the scaling. At 3x it's about 60% speed for me. At 4x it's about 30%. It's not a huge deal since everything seems normal once you're passed it, but I didn't think it was a good idea to have people start with something that was going to run that slow and be really confused what was going on. If you do change the scaling to 4x, be sure to change the TC Offset values of 200 / 200 to 500 / 500 to fix the bloom/blur alignment. There might be something later that causes the same sort of slowdown, I'm not sure, but I played through the first two levels and they seemed fine. 1 Quote Link to comment Share on other sites More sharing options...
Fredyyy Posted July 12, 2020 Share Posted July 12, 2020 Hi I'm a newbee here! great plugin because adjusting the setting has been a nightmare for me. I just checked the excel sheet, and I didn't see any winning eleven or PES soccer games. Does anyone have some good configurations for these games? It plays very slow for me Quote Link to comment Share on other sites More sharing options...
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