methodman3000 Posted May 29, 2019 Share Posted May 29, 2019 You forgot to add fs-uae. Does mutually exclusive mean we should run a separate copy of the emulator with a variation difference and can multiple instances of LaunchBox be run accessing different directories for purposes? For example I have been working through this tutorial and https://www.bing.com/videos/search?q=LaunchBox+setup+emulators&view=detail&mid=DD334DAE657EF3CE4447DD334DAE657EF3CE4447&FORM=VIRE both of these explain how to setup Launchbox, but my copy is on my R: directory and I pasted my license I just bought into that directory but it is not recognizing it. All of my roms for various systems are on that HD. but my Amiga roms are on the ? drive should I install a 2nd instance of launchbox on my ? drive? Will it affect the installation on the r:drive? Thanks in advance Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted May 29, 2019 Share Posted May 29, 2019 You can have Launchbox, emulators and roms where ever you want them. Quote Link to comment Share on other sites More sharing options...
reaver7 Posted November 4, 2019 Share Posted November 4, 2019 Hello guys, excuse me for this stupid question but do you know a core that is running 3D Mame games with retroarch? I'm actually using Mame 2015, its working great but 3D games doesnt work at all. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted November 4, 2019 Share Posted November 4, 2019 There are none, even the stand alone Mame doesn't emulate them well though it is getting better. Quote Link to comment Share on other sites More sharing options...
mohanned85 Posted January 10, 2020 Share Posted January 10, 2020 any good emulator for sega naomi 2 thx Quote Link to comment Share on other sites More sharing options...
CDBlue Posted January 10, 2020 Share Posted January 10, 2020 I believe the only emulator at the moment that does any decent job in emulating the Sega Naomi 2 boards is Demul (stand-alone/closed-source emulator) Quote Link to comment Share on other sites More sharing options...
vgbox Posted February 16, 2020 Share Posted February 16, 2020 All your questions are answered here. This is the best source on the web for recommended emulators/cores, a must read for every retro gamer: http://emulation.gametechwiki.com/index.php/Main_Page 1 Quote Link to comment Share on other sites More sharing options...
Nocta Posted March 8, 2020 Share Posted March 8, 2020 (edited) Can one of you help me understand what's the best choice today between libretro cores and standalones for 3DS, PSP and DS ? Thanks. Edited March 8, 2020 by Nocta Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted March 8, 2020 Share Posted March 8, 2020 Stand alones in those 3 instances are better though I do prefer the RA core for DS personally. Quote Link to comment Share on other sites More sharing options...
CDBlue Posted March 8, 2020 Share Posted March 8, 2020 (edited) 3DS, PSP and DS all have standalone emulators and libretro cores: 3DS - Standalone - Citra (https://citra-emu.org/), 3DS - Libretro core - Citra (https://docs.libretro.com/library/citra/) My recommendation - At this time the standalone as it's being actively (almost daily) updated, while the libretro core hasn't been touched/changed since Dec. 2019. PSP - Standalone - PPSSPP (https://www.ppsspp.org/) PSP - Libretro core - PPSSPP (https://docs.libretro.com/library/ppsspp/) My recommendation - Standalone as it seems to upscale better (for me at least) than the libretro core does DS - Standalone - There are several, but DesMuMe is usually my goto (https://desmume.org/) DS - Libretro core - Again, there are several, but DesMuMe is my goto https://docs.libretro.com/library/desmume/ My recommendation - The libretro core seems to work better for my liking, and doesn't have the graphical glitches that you can sometimes get with the standalone emulation when using fullscreen. Edited March 8, 2020 by CDBlue fixed typos Quote Link to comment Share on other sites More sharing options...
Nocta Posted March 8, 2020 Share Posted March 8, 2020 Thank you CDBlue! Did you succeed in setting Citra to close on Esc and to allow the Menu Pause through LB? I didn't so far... Quote Link to comment Share on other sites More sharing options...
CDBlue Posted March 8, 2020 Share Posted March 8, 2020 I don't have any issues getting Citra to close via my button mappings, but I don't really use the Pause menus so not sure if they work or not with Citra (also FYI, I tend to use Citra Canary rather than Nightly). I also use an AHK script to make it go into full screen automatically as well. Here's my AHK script in case you want to try it: Sleep, 5000 SetKeyDelay, -1, 110 Send {F11} Return $Esc:: { Process, Close, {{{StartupEXE}}} } Quote Link to comment Share on other sites More sharing options...
CDBlue Posted March 8, 2020 Share Posted March 8, 2020 FYI, I just tried pause screen and it seems to work fine for what I have mapped, which is just resume, view achievments and exit lol. I don't have anything mapped in there for save states, etc. but I would assume if you know what the keypress is to get save states, etc. to work in Citra it should work fine via the pause screen, because the pausing and resuming seems to work fine for me. Quote Link to comment Share on other sites More sharing options...
Nocta Posted March 8, 2020 Share Posted March 8, 2020 Strange, it doesn't work (not even the fullscreen part) for me... Quote Link to comment Share on other sites More sharing options...
Retro808 Posted March 8, 2020 Share Posted March 8, 2020 Save states for Citra would be done in game just like you were playing a 3DS. I do not believe there is an actually emulator save option like Mame or RA would have. Also if you are going to be saving in Citra I recommend using a slightly altered AHK. The one posted earlier is a hard close command and can mess with an emulator properly saving in-game saves when it is closed that way. Ctrl+Q is Citra's close command or Alt+F4. So I would use something like below. ESC:: Send ^q or ESC:: Send !{f4} Quote Link to comment Share on other sites More sharing options...
Retro808 Posted March 8, 2020 Share Posted March 8, 2020 21 minutes ago, Nocta said: Strange, it doesn't work (not even the fullscreen part) for me... What tab are you pasting the AHK script in? Quote Link to comment Share on other sites More sharing options...
Nocta Posted March 8, 2020 Share Posted March 8, 2020 In Running AHK script Your version doesn't work for me either, sadly. Quote Link to comment Share on other sites More sharing options...
Retro808 Posted March 8, 2020 Share Posted March 8, 2020 1 minute ago, Nocta said: In Running AHK script Your version doesn't work for me either, sadly. Can you post pics of the Citra emulator setting from Launchbox. Post a pic of the Details tab and the Running AHK tab. You do have a button mapped for "Exit Game" in LaunchBox right? Quote Link to comment Share on other sites More sharing options...
Nocta Posted March 8, 2020 Share Posted March 8, 2020 (edited) I can't find the menu where the "Exit Game" button is mapped but I can exit (and enter the pause menu with) all the other emulators but not this one surprisingly. Edited March 8, 2020 by Nocta Quote Link to comment Share on other sites More sharing options...
Retro808 Posted March 8, 2020 Share Posted March 8, 2020 23 minutes ago, Nocta said: I can exit (and enter the pause menu with) all the other emulators but not this one surprisingly. That all looks good. What version Citra are you on? If you open Citra and just run a game there does hitting either Ctrl+Q or Alt+F4 close Citra? Can you try below. I doubt it is the AHK script since even the script to send Fullscreen is not working. But worth a try. ESC:: { SetTitleMatchMode, 2 WinWaitActive, citra Send !{f4} break } Quote Link to comment Share on other sites More sharing options...
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