SqHd Posted December 13, 2023 Share Posted December 13, 2023 @kmoney Sorry. I don’t have any other troubleshooting ideas. Link to comment Share on other sites More sharing options...
Drybonz Posted December 13, 2023 Share Posted December 13, 2023 I thought I would give the Retro Acheivements a spin... got the API, did the hash check... tried a quick acheivement that was listed on the website for Castlevania... I completed it but nothing happened. I read above that .zip format is not supported? Is this true for NES roms, or would I have some other problem. Most of my roms are in a .zip format. Is there .zip support on the table in the future, or is that not a possibility? Link to comment Share on other sites More sharing options...
SqHd Posted December 13, 2023 Share Posted December 13, 2023 @Drybonz All of my NES roms (.nes) are zipped (.zip). What emulator / core were you using? Bc Retro Achievements needs to be enabled in the emulator itself to earn them. (LB will just show what you've earned like the RA website.) Here's a list of system / emulator support from the RA website: RA Emulators For NES specifically: Standalone: RANES Retroarch cores: FCEUmm (that's what I use) Mesen QuickNES Link to comment Share on other sites More sharing options...
L4ZYD4NE Posted December 13, 2023 Share Posted December 13, 2023 7 hours ago, faeran said: Beta 6 should fix what you are seeing. Wow that was fast and Stacks of thanks, that totally did the tick! ^^ 1 Link to comment Share on other sites More sharing options...
Drybonz Posted December 13, 2023 Share Posted December 13, 2023 7 hours ago, SqHd said: What emulator / core were you using? Messen Link to comment Share on other sites More sharing options...
totoro Posted December 14, 2023 Share Posted December 14, 2023 On 12/13/2023 at 2:46 AM, kmoney said: I am not sure if this is beta related or not since retro achievements have been hooked back up. One thing I have noticed is that some (not all) of my games are showing that they do not have a retro achievement available on the side details bar in LaunchBox even though they do according to the retro achievement website. I have compared the hash of my games to the hash on the retro achievement website and it matches perfectly. One example of a game is Bangai-O for the Sega Dreamcast so I looked in my Dreamcast .xml file and noticed that the retro achievements hash did not match the hash that was on the retro achievements website so that's probably why no achievements showed up for that particular game. I am assuming that the hash that is in the xml file is what is pulled from their website, so not sure why that hash did not match the one from their website? I have also ran a complete rescan of all my games for retro achievements in LB and it is still pulling back some wrong hashes from certain games when I compare them to the hash on the retro achievement website as they do not match up. One other thing to note is when I just run the game through Retroarch and not LB it detects that I have the correct hash and shows the achievements that are available. Same here. They were showing up in the side details bar before it broke. Still missing on 13.9. In RA everything is looking good. 1 Link to comment Share on other sites More sharing options...
Cineaste Posted December 14, 2023 Share Posted December 14, 2023 (edited) On 11/8/2023 at 6:53 AM, Fursphere said: I've been getting a lot of .NET crashes / errors when importing games, scraping media, editing playlists, and even just exiting BigBox with 13.9 Beta 1. The .NET error screen with the REPORT button - I'd use the heck out of that if I didn't have to lookup my bitbucket username/password everytime on my cabinets. Anyway you can allow anonymous error reporting to bitbucket? Or maybe a token generated by the license associated with LB/BB install that bitbucket accepts? Is your log similar to this? Application: BigBox.exe CoreCLR Version: 6.0.2123.36311 .NET Version: 6.0.21 Description: The process was terminated due to an unhandled exception. Exception Info: System.NullReferenceException: Object reference not set to an instance of an object. at SharpDX.XAudio2.VoiceShadow.VoiceVtbl.OnVoiceProcessingPassStartImpl(IntPtr thisObject, Int32 bytes) Or this? Application: LaunchBox.exe CoreCLR Version: 6.0.2123.36311 .NET Version: 6.0.21 Description: The process was terminated due to an unhandled exception. Exception Info: System.ComponentModel.Win32Exception (5): Access is denied. at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited) at System.Diagnostics.Process.GetProcessHandle(Int32 access, Boolean throwIfExited) at System.Diagnostics.Process.WaitForExitCore(Int32 milliseconds) at System.Diagnostics.Process.WaitForExit() at Unbroken.LaunchBox.Windows.Desktop.Program.LogoutInvalidFilter(Object ) at Unbroken.LaunchBox.Windows.Desktop.Program.ListStatelessParser(Boolean itemneeded) at AdapterResolver.CustomizeInvalidState(Boolean itemneeded, AdapterResolver ) at Unbroken.LaunchBox.Windows.Desktop.Program.Main(String[] args) @C-Beats this still occurs on exiting Big Box, although it doesn't actually seem to crash. Edited December 15, 2023 by Cineaste Link to comment Share on other sites More sharing options...
Galaxian Posted December 16, 2023 Share Posted December 16, 2023 (edited) I've discovered a bug in BB 13.9. I've key mapped the 'Game Discovery Center' and also 'Show Playlists' [to enable me to flip back to my normal startup playlist view]. When flipping back to my playlists the sound of the video of the previously selected game [in Game Discovery Center] still plays in the background of the playlist video. This doesn't happen if a select the 'Show Playlists' from the system menu. I've also experienced a freeze exiting a Visual Pinball game [stuck at 'Game Details'] - solved by pressing 'Alt Tab' and selecting the windows I already see ['Game details']. Went in again and exited fine, so the issue appears to be intermittent. Edited December 16, 2023 by Galaxian Link to comment Share on other sites More sharing options...
Sbaby Posted December 16, 2023 Share Posted December 16, 2023 (edited) In Bigbox, assigning the joypad buttons to 'SHOW LAUNCHBOX'. tries to start LaunchBox inside BigBox without succeeding and the system crashes, what is this for? You need to do a massive overhaul of the joypad button issue, there have been other problems for years, for example in some situations while you are playing you can hear the Bigbox buttons being pressed underneath and when you exit the game you find yourself in another section of Bigbox. This is frustrating and definitely needs to be fixed, it happens randomly, for example with Model 2 (which is an old emulator) it happens a lot. Out of 10 plays, 9 times out of 10 it works fine, but there is always a moment when I am forced to exit the game and start it again because BigBox keeps intercepting the buttons I press in the game. Please implement a function so that if the emulator executable is active, bigbox should have input blocking. this happens sometimes even if it is minimized, it is serious thank you very much for your support, and i hope it will be taken into consideration Edited December 16, 2023 by Sbaby Link to comment Share on other sites More sharing options...
superrob3000 Posted December 16, 2023 Share Posted December 16, 2023 Any chance we can get SelectionChanged system events to fire when in the Game Discovery Center (for plugin devs)? Link to comment Share on other sites More sharing options...
drewjbx Posted December 16, 2023 Share Posted December 16, 2023 I'm really liking game discovery center... I set it to a hotkey and the main view I use is Platform Categories. Once you go into game discovery and hit the back button it goes to settings. Is there a way for the back button to go to the previous view (Platform Categories in my case). I would rather not have to do another hotkey for this if possible. Link to comment Share on other sites More sharing options...
Galaxian Posted December 16, 2023 Share Posted December 16, 2023 33 minutes ago, drewjbx said: I'm really liking game discovery center... I set it to a hotkey and the main view I use is Platform Categories. Once you go into game discovery and hit the back button it goes to settings. Is there a way for the back button to go to the previous view (Platform Categories in my case). I would rather not have to do another hotkey for this if possible. If you try, I suspect you will encounter the bug I describe above. Link to comment Share on other sites More sharing options...
drewjbx Posted December 16, 2023 Share Posted December 16, 2023 (edited) 11 minutes ago, Galaxian said: If you try, I suspect you will encounter the bug I describe above. RIght.. same situation, for an arcade cabinet I want to have game discovery center mapped to coin.. start is mapped to search. Even though game discovery is considered a 'view' I think it would be better hitting the back key should take you to your specific previous view, whether it be in a specific platform or custom playlist etc... I also can confirm the bug you mention is correct, I can still hear audio playing in the background from game discovery no matter where I navigate to, I have to restart BB, no way to stop the audio playing Edited December 16, 2023 by drewjbx Link to comment Share on other sites More sharing options...
retroNUC Posted December 17, 2023 Share Posted December 17, 2023 (edited) Can't remember if I raised this previously when the RA API was going up and down, but the error/response checking seems to be broken on the "Test Login" button on the RetroAchievements options menu. If you enter an invalid Username or API Key and press the button, LaunchBox still always says "Connection to RetroAchievements successful." If you try and do a scan in that state, it'll wipe any the existing RetroAchievementId data in the platform XMLs. Edit: Another bug for the new version, I'm seeing infrequent freezes when adding/editing Additional Apps on game entries and closing the Edit Game window. No error/exception, just unresponsive and then need to force close the application. Seen several times this evening when updating ROM hacks on a bunch of games. Edited December 17, 2023 by retroNUC Link to comment Share on other sites More sharing options...
richie1973 Posted December 17, 2023 Share Posted December 17, 2023 Loving the discovery centre but have noticed one minor issue. The platforms in discovery centre are ignoring any playlists to display as platforms and showing any platforms marked as not to display. Link to comment Share on other sites More sharing options...
Fursphere Posted December 17, 2023 Share Posted December 17, 2023 I know we're out of Beta now, but should the game discovery center have an 'attract mode' or screen saver or something? I let one of mine sit and it never moved off the game it it was on. Link to comment Share on other sites More sharing options...
sersoft2008 Posted December 18, 2023 Share Posted December 18, 2023 (Inner Exception) A procedure imported by 'D:\LaunchBox 13.9\ThirdParty\Chromium\CefSharp.Core.Runtime.dll' could not be loaded. App: Version: 13.9 Theme: NOT SET Type: System.IO.FileLoadException Site: Void LoadFromPath(IntPtr, System.String, System.String, System.Runtime.CompilerServices.ObjectHandleOnStack) Source: System.Private.CoreLib at System.Runtime.Loader.AssemblyLoadContext.LoadFromPath(IntPtr ptrNativeAssemblyLoadContext, String ilPath, String niPath, ObjectHandleOnStack retAssembly) at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath) at System.Reflection.Assembly.LoadFile(String path) at Unbroken.LaunchBox.Windows.Desktop.Program.<>c.PublishIdentifiableCandidate(Object ) at Unbroken.LaunchBox.Windows.Desktop.Program.<>c.PrepareStatelessTests(Object sender, ResolveEventArgs e) at System.Runtime.Loader.AssemblyLoadContext.InvokeResolveEvent(ResolveEventHandler eventHandler, RuntimeAssembly assembly, String name) at System.Runtime.Loader.AssemblyLoadContext.OnAssemblyResolve(RuntimeAssembly assembly, String assemblyFullName) (Outer Exception) A procedure imported by 'CefSharp.Core.Runtime, Version=117.2.40.0, Culture=neutral, PublicKeyToken=40c4b6fc221f4138' could not be loaded. App: Version: 13.9 Theme: NOT SET Type: System.IO.FileLoadException Site: Void .ctor() Source: CefSharp.Core at CefSharp.CefSettingsBase..ctor() at Unbroken.LaunchBox.Windows.Desktop.App..ctor() at Unbroken.LaunchBox.Windows.Desktop.Program.Main(String[] args) Recent Log: 10:29:42 Exception Link to comment Share on other sites More sharing options...
Retro808 Posted December 18, 2023 Share Posted December 18, 2023 @sersoft2008 What version Windows are you on? Link to comment Share on other sites More sharing options...
sersoft2008 Posted December 18, 2023 Share Posted December 18, 2023 Windows 7 Link to comment Share on other sites More sharing options...
Retro808 Posted December 18, 2023 Share Posted December 18, 2023 7 minutes ago, sersoft2008 said: Windows 7 Please see Jason's responses in this thread. Link to comment Share on other sites More sharing options...
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