faeran Posted Friday at 02:24 PM Posted Friday at 02:24 PM Hi everyone, A new beta round has commenced! Thanks to everyone helping us test the latest beta builds! Your feedback is super valuable — please include the following info when reporting any issues: 📝 When submitting feedback, include: Your Windows version A clear description of the issue Whether the issue can be consistently reproduced The steps to reproduce it 🎮 How to Join the Beta To opt into the beta: In LaunchBox, go to Tools > Options > General > Updates Enable Update to Beta Releases When a beta is available, you'll be prompted at startup or can check manually via Menu > Help > Check for Updates 🔌 A Quick Note on Plugins Some beta builds include early versions of official plugins that aren’t yet live in the Plugin Manager. Because of this: You may see update prompts for plugins that are actually newer in the beta. Please avoid updating plugins while using a beta if you're planning to provide feedback — this helps us get accurate data and avoids breaking improvements. Beta 1: New Feature: LaunchBox can now auto-login to RetroAchievements for supported emulators like RetroArch, Dolphin, and PCSX2 New Feature: Added a quick-access RetroAchievements login and status option under Tools > Achievements New Feature: Supported emulators now have a RetroAchievements section with login options, hardcore toggle, and manual credential injection New Feature: Big Box now supports a Random Game action for keyboard and controller inputs to quickly jump to a random game New Feature: Added a new hybrid view in Big Box that combines platform and game views for smoother transitions and theming potential Improvement: Completed checkmark has been replaced with a customizable Progress field (e.g., In Progress, Beaten, Completed) Improvement: RetroAchievements now display detailed achievement types-Progress, Win Condition, and Missable-directly in both LaunchBox and Big Box default themes Improvement: RetroAchievements beaten status is now tracked and automatically updates the new Progress field Improvement: Videos are now properly centered again when using the WMP engine in Big Box Fixed: Improved WHDLoad parsing for Commodore Amiga game imports, fixing multi-version naming issues Fixed: Big Box transitions in platform views now animate in the correct direction consistently Fixed: Video transition animations in some Big Box default theme platform views were not triggering properly Fixed: Bulk editing date fields was not showing the correct value on the confirmation page Fixed: ScummVM Integration plugin updated to handle upstream changes that broke download functionality Fixed: Dolphin Integration plugin now correctly detects the latest version after changes to Dolphin's versioning system Fixed: MAME Import filtering logic no longer incorrectly marks some Music games as Non-Arcade, ensuring they're properly included during import Fixed: Game Details view text binding issue resolved, so "no achievements available" no longer shows incorrectly 🛠️ Beta 1: Features Still in Progress Beta 1 lays a lot of groundwork — but a few things are still evolving. When giving feedback, we’d love your take on how things work today, even if they’re not fully complete. Current WIP Areas: RetroAchievements: More features and polish are coming in future betas Hybrid View: Only one view is available now in the Default theme; expect more layouts, tweaks, and performance updates Progress Field: Early version — more statuses and integrations are on the way 8 2 Quote
bundangdon Posted Friday at 02:58 PM Posted Friday at 02:58 PM (edited) The new "Platform Hybrid" view is nice and smooth, but I did notice one problem. It may only be on my end, but I'm not able to go back to the Platform Categories menu while using this particular view. From a games menu, the ESC keys works fine, but it won't work when I want to go back to the (first) Platform Categories menu. I have to use another method like changing a view with a hotkey to get out of the Platforms and get back to the Platform Categories menu. Edited Friday at 02:59 PM by bundangdon Quote
elwooha6 Posted Friday at 09:19 PM Posted Friday at 09:19 PM (edited) Initial testing of the Hybrid view on a fresh install on Windows 11 24H2. 1) PlatformHybrid 2-4 freeze Bigbox as soon as you get to the Platform view. 2) PlatformHybrid1 has an issue where if you press a direction button on the controller under certain circumstances if completely freezes/lock all further controller inputs. Specifically this view is vertical so if you press left/right it stops responding to controller input. A peculiarity of this issue is that keyboard controls remain usable even after the controller stops responding. These issues are reproducible from what I can see. Will report more if I find more. Also I'm super glad to get this new integrated view, I've been looking forward to it since the live stream. Edited Friday at 09:25 PM by elwooha6 Quote
faeran Posted Friday at 09:34 PM Author Posted Friday at 09:34 PM 6 hours ago, bundangdon said: The new "Platform Hybrid" view is nice and smooth, but I did notice one problem. It may only be on my end, but I'm not able to go back to the Platform Categories menu while using this particular view. From a games menu, the ESC keys works fine, but it won't work when I want to go back to the (first) Platform Categories menu. I have to use another method like changing a view with a hotkey to get out of the Platforms and get back to the Platform Categories menu. Are you using Platform Hybrid 1? It's the only one currently available. I'm unable to reproduce what I think you are saying here. A video might help. 14 minutes ago, elwooha6 said: Initial testing of the Hybrid view on a fresh install on Windows 11 24H2. 1) PlatformHybrid 2-4 freeze Bigbox as soon as you get to the Platform view. 2) PlatformHybrid1 has an issue where if you press a direction button on the controller under certain circumstances if completely freezes/lock all further controller inputs. Specifically this view is vertical so if you press left/right it stops responding to controller input. A peculiarity of this issue is that keyboard controls remain usable even after the controller stops responding. These issues are reproducible from what I can see. Will report more if I find more. Also I'm super glad to get this new integrated view, I've been looking forward to it since the live stream. Glad you are looking forward to this one. 1) The issue is that only Platform Hybrid Wheel 1 is currently available. The other 3 should not even show up in the list, but it sounds like you are most likely using a custom theme which is incorrectly allowing you to switch to all 4 hybrid views even when there isn't one. We'll get that fixed in the next beta. 2) Thanks for confirming this. Even though this is a known issue, it's good to hear others are also about to reproduce this. Don't forget to read the WIP section, which does explain: Hybrid View: Only one view is available now in the Default theme; expect more layouts, tweaks, and performance updates Quote
rocksinboxes Posted Friday at 10:05 PM Posted Friday at 10:05 PM (edited) 1. Windows 11 10.0.26100 2. This is probably pretty minor, but I'll report it nevertheless. In the overview tab of the game details, it says no achievements available, yet it lists the achievements in the field below that. I uploaded a picture. I hope this helps. 3. Yes 4. Go to the details of any game with achievements. Regards, Jade Edited Friday at 10:21 PM by rocksinboxes added things Quote
salofan Posted Friday at 11:23 PM Posted Friday at 11:23 PM New beta seems to have completely borked LB for me. Getting several error popups right as LB starts up with the new beta. (Inner Exception) The DisplayIndex for the DataGridColumn with Header 'System.Windows.Controls.Border' is out of range. DisplayIndex must be greater than or equal to 0 and less than Columns.Count. (Parameter 'displayIndex') Actual value was 35. And: (Outer Exception) Exception has been thrown by the target of an invocation. Once I close all the error popups, LB starts - but it's broken no matter what theme I choose. Game details view is completely blank on the Omni theme. BigDetails: I cannot get the images view to work. Default: images view does not work, and no images / videos appear in the GameDetails view. Happy to provide more detail if necessary. Quote
JoeViking245 Posted Saturday at 12:07 AM Posted Saturday at 12:07 AM 13 minutes ago, salofan said: New beta seems to have completely borked LB for me. Getting several error popups right as LB starts up with the new beta. (Inner Exception) The DisplayIndex for the DataGridColumn with Header 'System.Windows.Controls.Border' is out of range. DisplayIndex must be greater than or equal to 0 and less than Columns.Count. (Parameter 'displayIndex') Actual value was 35. And: (Outer Exception) Exception has been thrown by the target of an invocation. Once I close all the error popups, LB starts - but it's broken no matter what theme I choose. Game details view is completely blank on the Omni theme. BigDetails: I cannot get the images view to work. Default: images view does not work, and no images / videos appear in the GameDetails view. Happy to provide more detail if necessary. The entire error message would probably be most helpful for the developers. When you have the message box in focus (selected), you should be able to press Ctrl+C to copy it to the 'clipboard'. Then you can press Ctrl+V here, in your reply. Try switching to Images View [Ctrl+Alt+A] (vs. List View). That's what seemed to fix it for me. At least until it's resolved in the next beta release. However, for me... [doing some "stress-testing"] after switching the views back and forth several times (and needing to close the error messages in between, but ONLY when switching to List View) , restarting LaunchBox into the different views [several times], it seems to "have fixed itself". Running Windows 10. Error 1 (taken from Logs) 2025-05-23 12:23:14 PM FIRST CHANCE EXCEPTION: The DisplayIndex for the DataGridColumn with Header 'System.Windows.Controls.Border' is out of range. DisplayIndex must be greater than or equal to 0 and less than Columns.Count. (Parameter 'displayIndex') Actual value was 35. Spoiler at System.Windows.Controls.DataGridColumnCollection.ValidateDisplayIndex(DataGridColumn column, Int32 displayIndex, Boolean isAdding) 2025-05-23 12:23:14 PM FIRST CHANCE EXCEPTION: The DisplayIndex for the DataGridColumn with Header 'System.Windows.Controls.Border' is out of range. DisplayIndex must be greater than or equal to 0 and less than Columns.Count. (Parameter 'displayIndex') Actual value was 35. at System.Windows.Controls.DataGridColumnCollection.ValidateDisplayIndex(DataGridColumn column, Int32 displayIndex, Boolean isAdding) at System.Windows.Controls.DataGridColumn.OnCoerceDisplayIndex(DependencyObject d, Object baseValue) at System.Windows.DependencyObject.ProcessCoerceValue(DependencyProperty dp, PropertyMetadata metadata, EntryIndex& entryIndex, Int32& targetIndex, EffectiveValueEntry& newEntry, EffectiveValueEntry& oldEntry, Object& oldValue, Object baseValue, Object controlValue, CoerceValueCallback coerceValueCallback, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, Boolean skipBaseValueChecks) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType) at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ListContentViewModel.SortTraversalException() at ObjectCode.StartTraversalGlobal(Object, ObjectCode) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ListContentViewModel.OnDataGridLoaded(Object sender, RoutedEventArgs e) at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor) at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr) Error #2 (taken from Logs) 2025-05-23 12:23:14 PM DISPLAYED EXCEPTION: Exception has been thrown by the target of an invocation. Spoiler at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr) at System.Reflection.MethodBaseInvoker.InvokeWithFewArgs(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Caliburn.Micro.ActionMessage.<>c.<.cctor>b__33_0(ActionExecutionContext context) at Caliburn.Micro.ActionMessage.Invoke(Object eventArgs) at Microsoft.Xaml.Behaviors.TriggerBase.InvokeActions(Object parameter) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent) at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root) at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) 1 Quote
salofan Posted Saturday at 12:18 AM Posted Saturday at 12:18 AM (edited) Thanks! Was able to replicate this to an extent - switching to Images View fixes the error popup and LB works normally. But switching back to List View shorts everything out again - the popups return, and the game details do not show up. So maybe a problem with the list view specifically. I'm still having the same issues upon relaunch, but I probably haven't restarted as much as you. (Also, running Windows 11, if that's helpful.) Overlooked to include the entire error message as you pointed out - entire error listed below: Spoiler (Inner Exception) The DisplayIndex for the DataGridColumn with Header 'System.Windows.Controls.Border' is out of range. DisplayIndex must be greater than or equal to 0 and less than Columns.Count. (Parameter 'displayIndex') Actual value was 35. App: LaunchBox Version: 13.22-beta-1 Theme: Omni Type: System.ArgumentOutOfRangeException Site: Void ValidateDisplayIndex(System.Windows.Controls.DataGridColumn, Int32, Boolean) Source: PresentationFramework at System.Windows.Controls.DataGridColumnCollection.ValidateDisplayIndex(DataGridColumn column, Int32 displayIndex, Boolean isAdding) at System.Windows.Controls.DataGridColumn.OnCoerceDisplayIndex(DependencyObject d, Object baseValue) at System.Windows.DependencyObject.ProcessCoerceValue(DependencyProperty dp, PropertyMetadata metadata, EntryIndex& entryIndex, Int32& targetIndex, EffectiveValueEntry& newEntry, EffectiveValueEntry& oldEntry, Object& oldValue, Object baseValue, Object controlValue, CoerceValueCallback coerceValueCallback, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, Boolean skipBaseValueChecks) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType) at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ListContentViewModel.SortTraversalException() at ObjectCode.StartTraversalGlobal(Object, ObjectCode) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ListContentViewModel.OnDataGridLoaded(Object sender, RoutedEventArgs e) at InvokeStub_ListContentViewModel.OnDataGridLoaded(Object, Span`1) at System.Reflection.MethodBaseInvoker.InvokeWithFewArgs(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) (Outer Exception) Exception has been thrown by the target of an invocation. App: LaunchBox Version: 13.22-beta-1 Theme: Omni Type: System.Reflection.TargetInvocationException Site: System.Object InvokeWithFewArgs(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo) Source: System.Private.CoreLib at System.Reflection.MethodBaseInvoker.InvokeWithFewArgs(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Caliburn.Micro.ActionMessage.<>c.<.cctor>b__33_0(ActionExecutionContext context) at Caliburn.Micro.ActionMessage.Invoke(Object eventArgs) at Microsoft.Xaml.Behaviors.TriggerBase.InvokeActions(Object parameter) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent) at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root) at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks() at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 7:09:37 PM Exception Edited Saturday at 12:19 AM by salofan 1 Quote
elwooha6 Posted Saturday at 03:44 AM Posted Saturday at 03:44 AM @faeran The issues with hybrid view 2,3 and 4 being visible is on a fresh install and the default theme so I don't know what to tell ya on that one, I'll have time next week to test further. Quote
Rlad Posted Saturday at 03:05 PM Posted Saturday at 03:05 PM (edited) Get this error navigating Bigbox Win 11 Spoiler The calling thread cannot access this object because a different thread owns it. App: Big Box Version: 13.22-beta-1 Theme: Default Type: System.InvalidOperationException Site: Void <VerifyAccess>g__ThrowVerifyAccess|7_0() Source: WindowsBase at System.Windows.Threading.Dispatcher.<VerifyAccess>g__ThrowVerifyAccess|7_0() at System.Windows.Media.Visual.PointToScreen(Point point) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.PlatformHybridViewModelBase.AssetAdvisor(Object, Point) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.PlatformHybridViewModelBase.ValidateIdentifier(FrameworkElement task, FrameworkElement[] ignoreElements) at MappingContainer.StartComparator(Object, FrameworkElement task, FrameworkElement[] ignoreElements, MappingContainer) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.PlatformHybridViewModelBase.OnLeft(Boolean held, Boolean onlyLeftPressed) at Unbroken.LaunchBox.Windows.BigBox.NavigationManager.ExcludeToken(Object, Boolean, Boolean) at Unbroken.LaunchBox.Windows.BigBox.NavigationManager.OnLeft(Boolean held, Boolean onlyPressed) at WorkerBroadcaster.StartComparator(Object, Boolean held, Boolean onlyPressed, WorkerBroadcaster) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnLeft(Boolean onlyLeftPressed) at StrategyBroadcaster.StartComparator(Object, Boolean onlyLeftPressed, StrategyBroadcaster) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.ResetProcessor(Guid def) at ParamParser.StartComparator(Object, Guid def, ParamParser) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.<>c__DisplayClass257_1.ComputeInvocation() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) Recent Log: 15:54:29 Exception Also not getting any RetroAchievements info for Turbografx-16 and Sega Genesis after scanning (it's signed me into Retroarch and achievements pop ups are there). Not sure if this is a current Beta issue or was already present as i haven't signed into RA before on my test build. Edited Saturday at 03:10 PM by Rlad Quote
Retrofrogg Posted Saturday at 09:21 PM Posted Saturday at 09:21 PM I've noticed recently that after closing Launchbox, a Launchbox process remains active (as per the Windows 11 task manager), This persists even after putting the PC to sleep and waking again. When I try and start Launchbox I then get the message "another instance of LaunchBox or BigBox is already running". Quote
Drybonz Posted Saturday at 11:18 PM Posted Saturday at 11:18 PM 1 hour ago, Retrofrogg said: I've noticed recently that after closing Launchbox, a Launchbox process remains active (as per the Windows 11 task manager), This persists even after putting the PC to sleep and waking again. When I try and start Launchbox I then get the message "another instance of LaunchBox or BigBox is already running". This one has been around for the last couple betas, at least. 1 Quote
snarfo67 Posted Monday at 12:40 AM Posted Monday at 12:40 AM BigBox seems to be working okay, but every time I start Launchbox it throws up 3 error dialogs during the 'loading interface' step. If I close all 3 dialogs the app does finish loading, but the info displayed took a ticket to Funkytown. Windows 11 Pro 24h2 1 Quote
JoeViking245 Posted Monday at 02:20 AM Posted Monday at 02:20 AM 1 hour ago, snarfo67 said: BigBox seems to be working okay, but every time I start Launchbox it throws up 3 error dialogs during the 'loading interface' step. If I close all 3 dialogs the app does finish loading, but the info displayed took a ticket to Funkytown. It's an apparent issue with the beta. Switching to Images View [Ctrl+Alt+A] (vs. List View which is what you're in) is what fixed it for me. 1 Quote
Eyebrows Cat Posted Monday at 04:30 AM Posted Monday at 04:30 AM OS: Windows10 Pro 64bit ver.2009 Problem: When changing the name of a platform on which a game is already registered, it takes a long time to move the media, and during that time Launchbox becomes unresponsive. Whether the problem can be reproduced consistently: I tried restarting the PC, changing the target platform, deleting the media folder, etc., but there was no improvement. It is highly likely that this is a problem with my PC environment, so I am posting this to identify the cause. Are there any examples of similar phenomena occurring? Thank you. Quote
hkr Posted Monday at 03:19 PM Posted Monday at 03:19 PM (edited) Quote Improvement: Completed checkmark has been replaced with a customizable Progress field (e.g., In Progress, Beaten, Completed) After installing the beta, LB erased the completion status of all games I had marked complete except one (I had an auto populated playlist of games marked as complete). Edited Monday at 03:20 PM by hkr Quote
faeran Posted Monday at 04:02 PM Author Posted Monday at 04:02 PM Thanks for the feedback so far guys. @Rlad What there anything in-particular you were doing in Big Box? The Theme you were using, the view you were using, the section you were on. Were you using a keyboard, mouse, or controller? All details about exactly what you were doing would help in tracking this down. Also, I tested both TurboGrafx-16 and Sega Genesis and they both seem to find achievements just fine. You may need to run through your own sanity checks there to see if your game's hashes are ones that match properly to their database. You could open a separate thread if you need help for that. @Retrofrogg @Drybonz We did spend a considerable amount of time on this already in internal testing and nobody was able to recreate this. So, while it sucks when it happens, we can safely narrow it down to a very specific set of circumstances on a user's computer. What we know is what we attempt to do during shutdown that makes the process stay there. We save your data files from memory to the Data folder, and we save a copy of the data folder to your backups folder. If either of those steps run into issues, that process could get stuck. The main reasons we've seen either of those steps get stuck is when LaunchBox asks to do one of those things and Windows basically says no. Things like the files being locked by another program, permissions issues, insufficient disk space.. things like that. Turn off backups to rule at least one of those out. This type of thing can be discussed outside of this beta in its own thread, or over on featurebase. @salofan @JoeViking245 @snarfo67 Thanks guys. Easily enough to reproduce. Should have it fixed in beta 2. @rocksinboxes Thanks for the image, as it shows it happening in Old Default. This would be a theme specific issue here (this wouldn't happen in the Default theme, for example). What is likely causing it is a binding not updating between game details binding updates. We'll take a look and see if we can better help this situation for beta 2. @hkr Thanks. Obviously this shouldn't be happening, as we have code in place to transfer over people's completed statuses to the new system, but sounds like it needs some work. We'll look into this for beta 2 at the same time as our enhancements to it. 1 Quote
e2zippo Posted Monday at 05:23 PM Posted Monday at 05:23 PM Thanks for the new beta! I'm still having the running out of memory error though. Quote
hkr Posted Tuesday at 02:19 AM Posted Tuesday at 02:19 AM (edited) 10 hours ago, faeran said: @hkr Thanks. Obviously this shouldn't be happening, as we have code in place to transfer over people's completed statuses to the new system, but sounds like it needs some work. We'll look into this for beta 2 at the same time as our enhancements to it. I had a bit more time to dig into what happened but I can't really make it out. Some games that were previously marked as completed didn't get anything put in the progress field. Some got marked as in progress. Some were marked as completed, and after closing the Edit Game Details window (without making changes or clicking okay, just the red X), they got the green checkmark icon and started appearing in my Completed Games playlist and when I filtered games by progress Completed. If I restore from a previous backup, the games affected are all marked as completed. I've attached two platform.xml files; the first one from my latest backup before the new beta (on 5-18), and a manual one I created today after installing the beta, once I realized I was having the problem. 5-18-2025 Nintendo Entertainment System.xml 5-26-2025 Nintendo Entertainment System.xml Edited Tuesday at 02:20 AM by hkr Quote
Drybonz Posted Tuesday at 02:52 AM Posted Tuesday at 02:52 AM 10 hours ago, faeran said: @Retrofrogg @Drybonz We did spend a considerable amount of time on this already in internal testing and nobody was able to recreate this. So, while it sucks when it happens, we can safely narrow it down to a very specific set of circumstances on a user's computer. I think it's natural for a person, when they are only having a problem like this with one program out of all the programs on their computer, such as LB, to blame it on that one program instead of the system that isn't affecting any other program. I would like to offer more information to help pin the problem down, but I don't really know what to look for. Quote
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