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  1. Arcade - 3D Box Update (5.12.23)

    Disclaimer - A few of these MIGHT NOT BE NEW.... I had a catastrophic PC event and lost a lot of what I had been working on, so a few of these might have been mixed up into the "new" folder.
    FYI: I did not use the cool app that I found with one of the downloads - it was a template that automatically created the 3D box art... I was unable to use it because I do not have Photoshop. All of these boxes were created with Gimp, and it was literally my first time using Gimp (more of a Windows Paint Guy 🤣). Please go easy on me - I am not an artist. I just wanted to share what I created so that others who are bugged by the missing boxes can enjoy.
    I made some 3D Boxes for Arcade games that didn't appear to already have one (neither through the Launchbox or EmuMovies. 
    I added the developer onto the bottom corner of the box any time I was able to... some of the games do not have a dev listed, so I left it blank.
    I am not looking to get in trouble for copyright infringement, so please, if there's something in here that shouldn't be, let me know and I can remove it.
    Otherwise, I hope you all enjoy these. 
    Here is a list of the 3D Boxes in this set. I hope you enjoy!
    Alpha Mission II _ ASO II_ Last Guardian-01 Alpha One Beach Festival World Championship 1997-01 Bomber Man World _ New Dyna Blaster_ Global Quest-01 Bongo Boulder Dash _ Boulder Dash Part 2-01 Buggy Boy_Speed Buggy-01 Come Back Toto CountryClub DeltaCommand Densha de GO!-01 Do Donpachi III-01 Dokaben 2 Dragon Unit _ Castle of Dragon-01 Dynamic Ski F-1 Grand Prix Part II F1GrandPrix.jpg Fire Ball Football Power Golden Tee Fore! 2002 Got-cha Mini Game Festival Great Bishi Bashi Champ Gunpey Gunstar Heroes Hammer Boy-01 Hanabi de Doon! Don-chan Puzzle Hidden Catch 3-01 Intergirl International Cup '94 Jikkyou Powerful Pro Yakyuu EX-01 JoJo no Kimyou na Bouken_ Mirai e no Isan-01 Lock On-01 Mang-Chi Mariner-01 Mazin Wars _ Mazin Saga-01 Mr. TNT NBA Showtime_ NBA on NBC _ NFL Blitz 2000_ Gold Edition-01 NBA Showtime_ NBA on NBC _ NFL Blitz 2000_ Gold Edition-02 NBA Showtime_ NBA on NBC_ Gold Edition-01 NBA Showtime_ NBA on NBC_ Gold Edition-02 Pac-Carnival Passing Shot-01 Pitapat Puzzle Puzzle Bobble 2X-01 Puzzle Bobble 2X-02 Puzzle Bobble-01 Puzzle Bobble-02 Puzzle Bobble-03 Puzzle Bobble-04 Puzzlove R2D Tank-01 Rack + Roll Reality Tennis Riot City-01 Rumba Lumber RyuKyu Scramble Spirits SF-HiSplitter-01 Shooting Gallery Shuriken Boy Skater Sonic the Hedgehog 2-01 Sonic the Hedgehog Space Invaders II Splendor Blast II Star Fire II Steering Champ Street Fighter III_ New Generation-03 Stunt Air Super Bishi Bashi Championship-01 Super Crowns Golf Super Dead Heat Super Game III Super Game Mega Type 1 Super Spacefortress Macross II-01 Super Spacefortress Macross II-02 Superbike Sushi Bar Table Tennis Champions Tap a Tune-01 Team Hat Trick The Crystal Maze_ Team Challenge-01 The Electric Yo-Yo The Last Day Tower Shaft Toy Land Adventure Tsurikko Penta Urachacha Mudaeri Video Eight-01 Vs. Battle City-01 Vs. Hot Smash Vs. Mach Rider Vs. Star Luster-01 Vs. Super SkyKid-01 Vs. Tetris Waku Waku Marine Waku Waku Ultraman Racing Wall Street War of the Bugs or Monsterous Manouvers in a Mushroom Maze Wonder League Star - Sok-Magicball Fighting Yu-Gi-Oh Monster Capsule Zed Blade-01 Zupapa-01 Zupapa-02 Zupapa-03

    128 downloads

       (0 reviews)

    10 comments

    Submitted

  2. Sega System 1 Arcade | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc 1.0.0

    This was another easy going board with nothing that caused me a headache. There are a couple of things to note. Wonder Boy: Monster Land has an official English translation Virtual Console version. Ninja Princess is known as Ninja and Sega Ninja. All versions have been configured for choice.
    In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
    You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
    These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
    Also, I have provided button layout images so you know exactly what the buttons are for every game!
    I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
    Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
    NOTE: If the left stick doesn't work in menus, the D-Pad will.
    The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
    NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files.
    Everything has been done on a 1G1R basis with parents taking priority.
    However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
    INSTRUCTIONS:
    Download Remap files and place these in the cfg folder of MAME.
    Download Button Layout Images so you know what the controls are.
    PLAY!!!
    Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
    Developer intended cheats are also listed below.

    4-D Warriors
    4dwarrio Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Block Gal
    blockgal Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Brain
    brain Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Lives changeable. Using 'normal' defaults.
    -No Free Play available Bullfight
    bullfigt Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Lives changeable. Using 'normal' defaults.
    -No Free Play available Choplifter
    choplift Controls:
    -'Turn Chopper' has been assigned to RT in addition to X. Using RT to turn the chopper makes it way easier to play as you can hold it AND still shoot.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available DakkoChan House MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING Flicky
    flicky Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Gardia
    gardia Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Heavy Metal
    hvymetal Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available I'm Sorry
    imsorry Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Mister Viking
    mrviking Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available My Hero
    myhero Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Nonoranka
    nob Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Pitfall II
    pitfall2 Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Regulus
    regulus Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Sega Ninja / Ninja / Ninja Princess
    seganinj
    ninja
    nprinceso Game Info:
    -This game is known under 3 different titles. All 3 have been configured for regional preference and choice.

    Controls:
    -This game uses a shoot button that lets you shoot in the direction you are facing. The other shoot button only shoots up, this makes it easier to kill dudes when you are facing the other way.
    -There is a button that makes you disappear and gives you loads of I frames. Mastering it is the key to winning this game. I placed this on RT as well as B. Makes it way easier to play.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Shooting Master
    shtngmst Controls:
    -Light gun game.
    -Configured for both controller and mouse usage.
    -2 Players will have to take turns on the same controller.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Spatter
    spatter Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Lives changeable. Using 'normal' defaults.
    -No Free Play available Star Jacker (Sega) / Star Jacker (Stern Electronics)
    starjack
    starjacks Game Info:
    -This game has 2 versions from 2 different publishers. They do differ enough for me to want both versions.
    -The sega version lets you use three ships from the start. The Stern version only uses one ship.
    -Both versions have been configured independently.

    Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available SWAT
    swat Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Lives changeable. Using 'normal' defaults.
    -No Free Play available TeddyBoy Blues
    teddybb Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Lives changeable. Using 'normal' defaults.
    -No Free Play available Toki no Senshi: Chrono Soldier
    tokisens Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Lives changeable. Using 'normal' defaults.
    -No Free Play available Ufo Senshi Yohko Chan
    ufosensi Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Lives changeable. Using 'normal' defaults.
    -No Free Play available Up'n Down
    upndown Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Water Match
    wmatch Controls:
    -Twin stick game.
    -Use both sticks like arms. I still don't know how to properly play this game.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Wonder Boy
    wboy Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available Wonder Boy: Monster Land
    wbml
    wbmlvc Rom Info:
    -This game had only 'bootleg' English versions. However, in 2009 there was an official Sega Virtual Console in English released.
    -The English Virtual Console version has also been configured.

    Controls:
    -This game uses DOWN to use items/bombs etc. This is not ideal as you end up accidentally throwing all ya stuff away.
    -So, Down has been removed and replaced with the B button.
    -Use items/throw bombs is bound to B.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -No Free Play available

    190 downloads

       (0 reviews)

    0 comments

    Submitted

  3. RingEdge Sega - Carbon Logos

    RingEdge Sega  - Carbon Logos
     
















    138 downloads

       (0 reviews)

    0 comments

    Updated

  4. Sega System 18 & 24 | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc

    Moving forward I have decided if a game has a clone/variant that has a different name due to region, I will configure for it and provide an image for it independently.
    Also, I have made the decision to drop DINPUT. This is for multiple reasons. Firstly, I personally only use XINPUT. Secondly, I only provide images of an XBOX controller. Thirdly, not all DINPUT controllers have the same Input ID's/Button layouts. I was making the DINPUT configs with a PS4 controller. Fourthly, it takes too much time to get these out configuring for both. The majority of users are using an XINPUT controller.
    If you were using a PlayStation controller there is an app called DS4 Windows which makes Windows think your PlayStation controller is an XINPUT device.
    In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
    You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
    These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
    Also, I have provided button layout images so you know exactly what the buttons are for every game!
    I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
    Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
    NOTE: If the left stick doesn't work in menus, the D-Pad will.
    The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
    NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Only Laser Ghosts needed an nvram file provided as it's needed for the game to work.
    Everything has been done on a 1G1R basis with parents taking priority.
    However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
    INSTRUCTIONS:
    Download Remap files and place these in the cfg folder of MAME.
    Download NVRAM files and place in NVRAM folder of MAME.
    Download Button Layout Images so you know what the controls are.
    PLAY!!!
    Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
    Developer intended cheats are also listed below.

    Sega System 18
     
    Alien Storm
    astorm
    astorm3 Rom Variation Info:
    -This game is one of 'those' that has a 2 player variant that allows for character selection, and a 3-4 player variant that fixes the character to the control/coin slot position.
    -For all games that do this using both versions is the best option. As you want the convenience of selecting a character for 1 - 2 players, but still want to be able to play 3-4 players.
    -The parent 'astorm' is 2 player. The clone 'astorm3' is 3 players.

    Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty changeable. Using 'normal' defaults.
    -Free Play set Bloxeed
    bloxeed Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty, Time & High Speed Mode changeable. Using 'normal' defaults.
    -Free Play set Clutch Hitter
    cltchitr Controls:
    -A baseball game with fairly complicated controls. Had to get a photo of the original control panel to figure everything out.

    Dip Switches:
    -Difficulty & Time changeable. Using 'normal' defaults.
    -Free Play set D.D. Crew
    ddcrew
    ddcrew1 Rom Differences Info:
    -This game is one of 'those' that has a 3 player variant that allows for character selection, and a 4 player variant that fixes the character to the control/coin slot position.
    -For all games that do this, using both versions is the best option. You want the convenience of selecting a character for 1 - 3 players, but still want to be able to play 4 players.
    -The parent 'ddcrew' is 3 player. The clone 'ddcrew1' is 4 players.

    Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Time changeable. Using 'normal' defaults.
    -Free Play set Desert Breaker
    desertbr Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    Cab Type set to 3 Players. 2 is the default.
    -Difficulty & Time changeable. Using 'normal' defaults.
    -Free Play set Hammer Away
    hamaway Controls:
    -Shooting air and ground targets is on individual buttons.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -Free Play set Laser Ghost
    lghost Important Info:
    -This game forces configuration on first boot before you can play the game. All 3 players calibrated.
    -3 Player Light Gun Game
    -Gun Offset needs to be ON in 'Machine Configuration'.

    Controls:
    -Setup for use with 3 controllers or 3 mice or any combination or both.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -Free Play set Michael Jackson's Moonwalker
    mwalk Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Cab Type set to 3 Players. 2 is the default.
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -Free Play set Pontoon Not Working. Even if it was it's just a no thrills pontoon card game. I personally don't mess with these are there are a ton of em and well boring. Shadow Dancer
    shdancer Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty, Lives & Time changeable. Using 'normal' defaults.
    -Free Play set Wally no Sagase!
    wwallyj
    wallyja3p Rom Differences Info:
    -There is a 3 player version 'wallyja3p' which has been configured in addition to the 2 player parent 'wwallyj'

    Controls:
    -You can play this game with a controller, mouse and/or a light gun. Shoot Wally in the face to find him. It works better playing it this way so both mouse and controllers have been configured.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -Free Play set
    Sega System 24
     
    Bonanza Bros
    bnzabros Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -Free Play set. Crack Down
    crkdown Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Nothing worth noting.
    -Free Play set. Dynamic Country Club
    dcclub 2 Players Info:
    -This game had one set of controls. 2 Players would have taken it in turns on the same control panel, you gotta do the same.
    -Start 2 Players is on RB. Using the Start button will start for 1 Player only.

    Controls:
    -Turn left & right is on the right stick and D-Pad.
    -Swing club is on RT. Hold and let go when you have the ball position you want. It is an analog input so if you don't want full power, only pull the trigger a little bit.

    Dip Switches:
    -Difficulty, Time and Max Balls changeable. Using 'normal' defaults.
    -Free Play set. Gain Ground
    gground Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Time changeable. Using 'normal' defaults.
    -Free Play set. Hot Rod
    hotrod
    hotrodj Rom Differences Info:
    -There is a 3 & 4 player version of this game.
    -The 3 player version 'hotrod' is also the 'Turbo' version. Your car goes significantly faster.
    -The 4 player version 'hotrodj' is the 'normal' version despite not being the parent. Your car goes at normal speed, and you get 4 players.
    -Using both is preferable as they differ. If I had to choose it would be 'hotrodj'.

    Controls:
    -Steering is on both the right stick and D-Pad. Using the D-Pad for these types of games can be preferable. So, both are usable.

    Dip Switches:
    -Language set to English for 'hotroj' version.
    -Free Play set Quiz Ghost Hunter JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Mekurumeku Story JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Rouka Ni Tattenasai JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Syukudai wo Wasuremashita JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Rough Racer
    roughrac Controls:
    -Steering is on both the right stick and D-Pad. Using the D-Pad for these types of games can be preferable. So, both are usable.
    -Accelerate is a digital input with this game. It's been mapped to RT as well as X.

    Dip Switches:
    -Starting Cash set to 20000. Default is 15000.
    -Free Play set. Scramble Spirits
    sspirits Controls:
    -Everything was straight forward. A few inputs moved for better control.

    Dip Switches:
    -Difficulty & Lives changeable. Using 'normal' defaults.
    -Free Play set. Super Masters Golf
    sgmast Controls:
    -Turn left & right is on the right stick and D-Pad.
    -Swing club is on RT. Hold then let go when you have the ball position you want. It is an analog input so if you don't want full power, only pull the trigger a little bit.

    Dip Switches:
    -Difficulty & Time changeable. Using 'normal' defaults.
    -Free Play set. Tokoro San no MahMahjan JAPANESE MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING. Tokoro San no MahMahjan 2 JAPANESE MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING.  

    293 downloads

       (0 reviews)

    0 comments

    Updated

       (0 reviews)

    1 comment

    Submitted

  5. American Laser Games - Remastered Themes Video :)

    American Laser Games - Remastered Themes Video 
    Made and re-recorded from scratch with higher resolution graphics




     
     
     
     

    262 downloads

       (0 reviews)

    0 comments

    Updated

  6. Daphne/Laserdisc - Logos Carbon

    Daphne/Laserdisc - Logos Carbon
    ---------------------------------------

    American Laser Games is separately
     
     



     



    318 downloads

       (1 review)

    1 comment

    Updated

  7. American Laser Games - Logos Carbon

    American Laser Games - Logos Carbon
    --------------------------------------------------------
     
    Daphne/Laserdisc is separate




    288 downloads

       (1 review)

    2 comments

    Updated

       (0 reviews)

    0 comments

    Updated

  8. Teenage Mutant Ninja Turtles - Raw Thrills - Theme Video

    Teenage Mutant Ninja Turtles - Raw Thrills - Theme Video
    prepared and recorded based on an original theme by Skywatcher
    I have made some minimal modifications

    180 downloads

       (0 reviews)

    1 comment

    Submitted

  9. Mame (Arcade) Spines

    These are taken from @Mr. RetroLust amazing 3D covers.  
    They are missing the Sega Model 1 and 2 and the Sega Naomi 1 and 2 games as i had to remake them and will upload seperately.
    They are also missing the Capcom Play games which i will aslo be uploading soon taken from @MadK9 3D boxes and Sammy Atomiswave as they have been brillintly made by @spycat 

    103 downloads

       (0 reviews)

    0 comments

    Updated

  10. Namco System 22 | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc.

    Here is the first instalment of this massive project. 

    In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.

    You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
    These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
    Also, I have provided button layout images so you know exactly what the buttons are for every game!

    I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
    Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
    NOTE: If the left stick doesn't work in menus, the D-Pad will.

    The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.

    NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project.

    Everything has been done on a 1G1R basis with parents taking priority.
    However, the parent version of Dirt Dash, as of making this (0.253) is not working. The clone (dirtdasha) does work so this version has been configured.
    INSTRUCTIONS:
    Check your controllers input type. XINPUT or DINPUT. Download Remap files for your input type and place these in the cfg folder of MAME. Download nvram files and place these folders in the nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE DIFFERENT AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. XINPUT DOES NOT DO THIS SO IT'S PREFERRABLE.

    Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
    Developer intended cheats are also listed below.
    Ace Driver: Racing Evolution
    acedrive Controls:
    -Remapped sequential gear change to LB & RB, and to X & B for different play styles.
    -Motion/Stop input is useless here, it acts as an emergency stop. It has been not been mapped to anything.
    -Analog Saturation is fine at Defaults.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Speedometer set to display MPH. KPH is the default.
    -Nothing special to report here. Number of laps & team colour can be changed . Using 'Normal' Defaults.
    -Free Play. Ace Driver: Victory Lap
    victlap Controls:
    -Remapped sequential gear change to LB & RB, and to X & B for different play styles.
    -Motion/Stop input is useless here, it acts as an emergency stop. It has been not been mapped to anything.
    -Analog Saturation is fine at Defaults.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Speedometer set to display MPH. KPH is the default.
    -Nothing special to report here. Number of laps can be changed & team colour. Using 'Normal' Defaults.
    -Free Play. Air Combat 22
    airco22b Controls:
    -Remapped Missiles and Machine Gun to LT & RT, and X & A for both play styles.
    -Throttle is mapped to the right stick (UP and DOWN).
    -Analog Saturation is fine at Defaults.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Nothing special to report here. Difficulty and extended time can be changed. Using 'Normal' Defaults.
    -Free Play. Alpine Racer
    alpinerd Controls:
    -Left stick is the overall swing of the skis. The right stick is mapped to the tilt of the skis.
    -Effectively the left stick is 'turn' and the right stick used at the same time is 'turn harder'.
    -Start is also View Change
    -Analog Saturation is fine at Defaults.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Nothing special to report here. Link ID and difficulty can be changed. Using 'Normal' Defaults.
    -Free Play. Alpine Racer 2
    alpinr2b Controls:
    -Left stick is the overall swing of the skis. The right stick is mapped to the tilt of the skis.
    -Effectively the left stick is 'turn' and the right stick used at the same time is 'turn harder'.
    -Start is also View Change.
    -Analog Saturation is fine at Defaults.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Nothing special to report here. Difficulty and extended time can be changed. Using 'Normal' Defaults.
    -Free Play.

    Cheats:
    -Play as Kuma the bear (from Tekken) or the Oyaji (2 Gunslingers from Point Blank)
    At the character selection screen the extra characters are offscreen to the left and right. Kuma is to the left, Oyaji is to the right.

    -When in free play mode, the cheat code to access the hidden characters is not needed.
    -When using credits, the left or right selection button needs to be held at the same time as inserting coins. Then at the character selection screen the extra characters will be available like in free play mode. Alpine Surfer
    alpines Controls:
    -Left stick is the overall swing of the snowboard. The right stick is mapped to the tilt of the snowboard.
    -Effectively the left stick is 'turn' and the right stick used at the same time is 'turn harder'.
    -Start is also View Change.
    -Analog Saturation is fine at Defaults.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Nothing special to report here. Difficulty and extended time can be changed. Using 'Normal' Defaults.
    -Free Play. Aqua Jet
    aquajet Controls:
    -Left stick xaxis is turn. Left stick up and down is the jet ski pole up and down.
    -No View Change.
    -Analog Saturation is fine at Defaults.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Nothing special to report here. Game time/difficulty can be changed. Using 'Normal' Defaults.
    -Free Play.

    Cheats:
    -Mirror Mode
    At the 'Press Start Screen' hold the accelerator and press Start. Let go of the accelerator. At the ''Course Selection'' screen, select a course by leaning Left (Novice) or Right (Expert). Now enter the following code:
    1.Hold the steering column Up, press Start, then release.
    2.Hold the steering column Up, press Start, then release.
    3.Hold the steering column Down, press Start, then release.
    4.Hold the steering column Down, press Start and squeeze the accelerator simultaneously.
    Now the course is a mirror of its original. The course map appearing in the upper left corner of the screen is also mirrored and a ''M'' is displayed.

    -Play as Poo the Penguin
    At the 'Press Start Screen' hold the accelerator and press Start. Let go of the accelerator, then do the following on the stage select screen:
    1.Hold the steering column Up, press Start, and then release.
    2.Hold the steering column Down, press Start, and then release.
    3.Hold the steering column Down, press Start, and then release.
    4.Hold the steering column Up, press Start.
    5.Select your stage with the Accelerator Armadillo Racing
    adillor Controls:
    -TrackBall Game. TrackBall mapped to the left stick.
    -Start Button is also the main action button. This is mapped to A, as well as Start.
    -Analog Saturation/Track Ball Speed is fine at Defaults.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Nothing special to report here. Game difficulty & team colour can be changed. Using 'Normal' Defaults.
    -Free Play. Cyber Commando
    cybrcomm Controls:
    -Twin Stick Tank Control Game.
    -Machine Gun and Missile set to LT & RT.
    -Analog Saturation is fine at Defaults.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Nothing special to report here. Game difficulty and link setup can be changed. Using 'Normal' Defaults.
    -Free Play available but using this skips the attract mode. So, not using it. Cyber Cycles
    cybrcycc Controls:
    -Standard racing game layout.
    -Start Button is also view change.
    -Analog Saturation is fine at Defaults.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Game difficulty, number of laps, link ID and seat colour can be changed. Using 'Normal' Defaults.
    -Language set to English. Bilingual is the Default.
    -Free Play.

    Cheats:
    -There are cheat codes for Poo the Penguin and the upgraded NVR Bike. The upgraded bike gives no visual indication that it is using the upgraded version
    -The Poo the Penguin code doesn't work. Not sure why. You'll need to use a cheat file to play as him.

    Drive the NVR 750 RR SP:
    1.When selecting a track with the view button, keep it held right up until the race starts.
    2.With the view button still held, at the character select screen:
    3.Highlight the left bike and press brake
    4.Highlight the middle bike and press brake
    5.Highlight the right bike and press brake
    6.Highlight middle bike and press brake TWICE
    7.Keep middle bike selected and keep view change held until race begins.

    Poo the Penguin:
    USE CHEAT FILE Dirt Dash
    dirtdasha Rom Info:
    -The parent version 'dirtdash' is not yet working in MAME as of creating this list (0.253)
    -Both clones are working. Using 'dirtdasha' as it's in English.

    Controls:
    -Remapped sequential gear change to LB & RB, and to X & B for different play styles.
    -Motion/Stop input is useless here as it just stops all inputs.It has been not been mapped to anything.
    -Steering is very twitchy with this title. Even with analog saturation at 1.0.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Game difficulty can be changed. Using 'Normal' Defaults.
    -Language set to English. Bilingual is the Default.
    -Free Play.

    Cheats:
    -Time Attack Mode:
    After inserting credits, hold Brake & View Change then press Accelerator.
    The game will be in time attack mode with no other cars.

    -Car Setting:
    I have no idea what this does or even if it works. I found it on the ass end of the internet. It isn't good English very writing lol. If you can figure it out let me know.
    "When course select and car select, while holding the gas, brake & view change." Prop Cycle
    propcycl Controls:
    -The original arcade machine had a pedal bike. The harder you peddled the faster you went. You could also back pedal to slow down.
    -Pedals set to right stick. This essentially acts like a throttle.
    -Analog Saturation is fine at Defaults.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Nothing special to report here. Game difficulty can be changed. Using 'Normal' Defaults.
    -Free Play. Rave Racer
    raverace Controls:
    -Standard racing controls.
    -There is a Deluxe option that uses a clutch and 4 way gearstick. Do not use this version. We want the sequential gear shifter the standard cabinet has.
    -Analog Saturation is fine at Defaults.
    -No View Change with this game.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Speedometer set to MPH. KPH is the default.
    -Various settings are adjustable. Car colour, link ID, number of laps, difficulty and something called 'EXTRA MODE' which sets all tracks to 12 laps. Using defaults.
    -Free Play. Ridge Racer
    ridgerac Controls:
    -Standard racing controls.
    -There is a Deluxe option that uses a clutch and 4 way gearstick. Do not use this version. We want the sequential gear shifter the standard cabinet has.
    -Analog Saturation is fine at Defaults.
    -No View Change with this game.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Speedometer set to MPH. KPH is the default.
    -Difficulty/number of laps is adjustable. Using defaults.
    -Free Play. Ridge Racer 2
    ridgera2 Controls:
    -Standard racing controls.
    -There is a Deluxe option that uses a clutch and 4 way gearstick. Do not use this version. We want the sequential gear shifter the standard cabinet has.
    -Analog Saturation is fine at Defaults.
    -No View Change with this game.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Speedometer set to MPH. KPH is the default.
    -Various settings are adjustable. Car colour, link ID, number of laps, difficulty. Using 'normal' defaults.
    -Free Play. Time Crisis
    timecris Controls:
    -Setup for both mouse and controller use. Images provided for both.
    -Don't forget you need to hold the Foot Pedal button to come out of cover and reload.
    -MAME has pinpoint accuracy out the box with this game.
    -Analog Saturation is fine at Defaults.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -To access the calibration test menu you need to hold the service button then activate the test menu dip switch. In other words, hold 9 then press F2 on your keyboard.
    -Various settings are adjustable. Lives, difficulty/time. Using 'normal' defaults.
    -Free Play. Tokyo Wars
    tokyowar Controls:
    -Despite being a tank game it doesn't really control like one. You drive the tank like a car, and the turret only moves left and right when you come to a stop. You don't have 360 degree control over the turret. Only 180 degrees in the direction you are facing. The turret auto aligns when you move forwards or backwards.
    -The best way to configure the controls was to set forwards & backwards and left & right, to the left stick. I did try using left & right, on the right stick, but ultimately this is pointless due to how the game controls.
    -The original game had 2 pedals for forwards & backwards, these are set to up and down on the left stick. MAME defaults this to LT & RT. I changed this so it feels more like a tank game with intuitive controls.
    -Analog Saturation is fine at Defaults.

    Test/Service Menu & Dip Switches:
    -The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
    -Various settings are adjustable. Tank colour, link ID, number of laps enemies, difficulty. Using 'normal' defaults.
    -Free Play.

    Cheats:
    -Extra Time
    -I haven't tried this one. If you want more time just set it in the service menu as performing this cheat with the current control setup is impossible.
    Press the right and left pedal simultaneously 50 times, then turn the steering wheel LEFT and RIGHT.  

    1,032 downloads

       (1 review)

    6 comments

    Updated

  11. Metal Slug Collection - Themes Video [16:9]

    Metal Slug Collection - Themes Video [16:9]
    Some Themes Video comes from Hyperspin.
    From 1-6 are 16:9 Mrfomt modifications.
     Some of them I modified and some I created from scratch and recorded everything
    Any comments welcome. If you possess a better quality snap video then I can substitute and record again.






    380 downloads

       (0 reviews)

    2 comments

    Updated

  12. 1280x540 Arcade Marquees - Various

    When I started my cabinet build project, I couldn't really find much in the way of correctly-sized marquee images for the 21:9 LG Ultrawide monitor I used as a marquee display... so I made my own. 
    These are marquee images for use for various arcade games.
    Some of these are (in my opinion) excellent.  Others are meh.  I am still working on more marquee artwork, with the eventual goal to have something resembling a nice, clean, professional-looking marquee image displayed for every game I'm running on my cabinet (I'm maybe around halfway there now).  
    There will be new images available in the future, as I complete more new marquees as well as go back and edit some of my earlier attempts in my spare time (because some of them are complete crap, let's be honest).  
    Hopefully someone out there will find these useful.  If you like these, please leave a comment or reaction on the post.
    I've got other 21:9 aspect marquees up as well, for PinballFX3, Steam / PC games, and also for various console games.
     
    Disclaimer:  These have been assembled and edited together primarily from whatever random artwork I could find via google image search - other marquees, flyers, posters, 'clearlogos' and other such materials.  Some of these include custom artwork by me, but for the most part these are 'collages' of whatever I could find / cobble together from other materials.  I DO NOT take credit for any of the original artwork that was used in the creation of these. 

     

    118 downloads

       (0 reviews)

    0 comments

    Updated

  13. Midway Classics - Themes Video [16:9]

    Midway Classics - 108 Themes Video [16:9]
    Recorded based on themes from hyperspin 🤘 
    Conversion to 16:9 by Mrfomt  🤘 
    Many thanks to the creators of the original themes. 





    475 downloads

       (0 reviews)

    1 comment

    Updated

  14. Daphne/Laserdisc - [16:9] Themes Video

    Daphne/Laserdisc - [16:9] Themes Video
    Recorded based on themes from hyperspin.
    Many thanks to the creators of the original themes. 🤘

    727 downloads

       (0 reviews)

    8 comments

    Updated

  15. AAE/Vector Games - [16:9] Themes Video

    AAE/Vector Games - [16:9] Themes Video
    Recorded based on themes from hyperspin.  I record this completely gratuitously for fun... 😄
    Many thanks to the creators of the original themes. 🤘

    435 downloads

       (1 review)

    4 comments

    Updated

  16. Golden Tee Fore! 2001 - 2006 bezels Rework. Retroarch with HSM Mega Bezel Reflection Shaders

    Hi All.   I was trying to find my favorite bezel design for the Golden Tee Fore! series.   The design I liked the best is from Divemaster over at MAMEWorld.   Check out the original here: https://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=369997&page=0&view=expanded&sb=5&o=&fpart=1&vc=1
     
    I felt it was a little bright so I adjusted the image a little bit and added the marquee for each year release.  
    I love having these bezels using the Mega Shaders preset -> variations -> Tube-Effects__Night__ADV.slangp.

    93 downloads

       (0 reviews)

    0 comments

    Updated

  17. Atomiswave Insert Coin Logo

    Hi Guys.
    I was trying to recreate a Atomiswave machine for my theme and made this.
    It's the machines insert coin sticker.
    Hope you guys can use it maybe even in a real build.
    Anyways Guys Gals b safe.
    *Zip folder contains SVG Logo if you would just like the png file right click the preview and save it.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Antny's Daphne Cabinets

    Feedback appreciated.
     
    Enjoy

    114 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Capcom Play System 1, 2 and 3 (Front, back and spines)

    These were sent to my by @MadK9 who saw that i was going to use his 3D boxes to make some spines so he sent me over the original files he used to make them (1, 2 and 3) so we have a hi-resolution pack instead.
    I just cropped and packed them up so full credit to him.
     

    613 downloads

       (0 reviews)

    2 comments

    Updated

  20. Sega Naomi 1 and 2 Spines

    Sega Naomi 1 and 2 spines i created
    Again they are better quality than the preview shows

    72 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Sega Model 2 and 3 Spines

    Just some simple spines i created for the Sega Model 2 and 3
    They are a better resolution that the preview shows as well

    66 downloads

       (0 reviews)

    0 comments

    Updated

  22. Cave Custom 2D Covers (fronts, backs and spines)

    A collection of 25 custom 2D covers (box front, box back and box spine images) for Cave developed shooters, suitable for use with the new 3D Model feature. 
    Meow!

    81 downloads

       (1 review)

    0 comments

    Submitted

  23. Polygame Master (PGM) Custom 2D Covers (fronts, backs and spines)

    A collection of 24 custom 2D game covers for the Polygame Master (PGM) arcade system. The set is not complete: a generic cover is included as a placeholder for titles missing from the set.
    The covers are for the PGM (aka PGM1) arcade system and do not include any PGM2 or PGM3 titles.
    Meow!
     

    141 downloads

       (0 reviews)

    0 comments

    Updated


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