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Everything posted by JoeViking245
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I have no idea which version of LaunchBox I originally designed this under. Based on when I released it, it "should" work in LB 11.8 and newer. If it's now loading (Not showing up in the Tools Menu? Not popping up when you click it in the Tools Menu?) please check your Debug log (located in the "Logs" folder under LaunchBox). You can turn on debugging under Tools, Options if it's not already on. If it looks like gibberish to you, drag-and-drop your most recent Debug file into a Reply message here (v.s. copy and pasting the text inside) and I'll attempt to decipher it. Another thought... 11.8 was several versions ago. If you've [just] updated manually, make sure you're in the correct LaunchBox folder. (A common, easy mistake to do [look for a "LaunchBox" folder under your regular "LaunchBox" folder]). Also verify the plugin file is still in the Plugins folder. (or ../Plugins/ImportMAMExml/ folder) I have uploaded a new version beta-0.02 (bottom of above the original post) which is now supported in LaunchBox version 11.3 and higher (so now I know for sure. lol). Tested in LaunchBox version 11.13-beta-1. Though there shouldn't be any reason the previous beta doesn't work for you. Let me know what you find or if you need any more assistance.
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I should probably remove those old ones. ? I really don't recall how I had it in the 1st release, but you can (now?) browse to where you 'actually' have your MAME /hash/ folder located. Also, next time you run the plugin it'll remember that folder location. Well, it's supposed to at least. lol Glad it's working now!
- 202 replies
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possible? adding additional apps to multiple roms at once
JoeViking245 replied to d8thstar's topic in Noobs
Having that 2nd emulator is probably a lot cleaner and also easier to make adjustments (if needed) than each game having additional apps. But (in the future) if ever you need... -
Yes, it works on the latest release. I'm not really sure what the "advanced import wizard" is. If all was set up correctly, you should see "Import MAME Software Lists" at the bottom of the Tools menu. Is that not showing there? If it is showing, you click it and nothing happens, can you attach your debug log?
- 202 replies
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That, or edit the individual games and just type in the 'short name' [only]. Regardless, glad it's working now!!
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@WraithTDK Since you can get it to run from the command prompt, that's good! Getting it to run in LaunchBox depends on how you point the ROM File to in the Launching 'tab'. If your pointing directly to the chd file, you need the full path: (LB is using a Relative path [ ..\ ] in the image) And then you need to have your MAME emulator use quotes and the full path: (no boxes checked) If you prefer to use MAME's 'short name', in LB you need only to put that in: (Alternatively you can create a .txt or .zip file (doesn't matter the file extension, and can be blank/empty [i.e. 0 bytes]) and point the ROM File to that [physical] file. i.e. D:\MAME\roms\zeldgamu.txt) And then tell MAME to NOT use quotes AND use the file name only:
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RetroAchievement Badges
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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Here I am 2 years later... went to pause a game and this doesn't seem to be working anymore. The Pause Theme works fine. It's just the 'Device' image isn't showing anymore. I double checked that the image is still there, and it is. With LB running, I also checked in the ../Core/Images/Platforms/ [platform] /Device/ (linked/shortcut) folder, and it's 'there' too. I then made a copy of the ../PauseThemes/Default/ folder, edited Default.xaml and changed the Source on one of the <Image> lines as noted above. Still no joy. Did by chance something change with: ? Source="{Binding Platform.DeviceImagePath}" I did do another test to prove to myself the image is good/readable by using Source="{}pack://siteoforigin:,,,/PauseThemes/Default - Copy/NES.png" ..and that worked. But obviously not ideal. Any thoughts or advice would be greatly appreciated.
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@mgtroyas I've posted an update on the plugins main download page to (hopefully) fix the list sorting and (for sure) the popup message(s). Please let me if the "Select a Computer/Console to Import" list still isn't sorting correctly for you. As always, to you and everyone else, thank you for your feedback and suggestions!
- 202 replies
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Thanks!! Ya, this has definitely been looked into. Unfortunately there doesn't seem to exist any filters nor categories for softlists like there are for Arcade Machines. But if you do happen to come across something like this for softlsits, please let me know. And you right, it would round out the plugin quite nicely.
- 202 replies
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That message box was put there for testing purposes and never got removed. Click OK (Aceptar) and the process will finish. (I'll fix that too.?) For what it's worth, that message is saying you're updating that particular softlist (FM-7) and MAME has renamed an existing games' Title. Same rom file_name.zip, revised Title.
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Thank you so much for the kind words!! The odd thing about this request is that I've never seen the list NOT be sorted. Guess I just got lucky. I will get that resolved for the next update. Ya, definitely out of my hands. If you haven't already, try using the 2nd option when Downloading. Selecting this won't replace the games Title. Then as far as which game ID it associates to, I've no idea how close the Title has to match to the database to get selected.
- 202 replies
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If those are the commands you want to send when MAME starts (4:3) and when MAME exits (16:9), In the Running AutoHotkey tab of your MAME emulator, put: Run, SerialSend.exe /baudrate 9600 /devnum 5 \"M3x1\" $esc:: { Run, SerialSend.exe /baudrate 9600 /devnum 5 \"E\" WinClose, ahk_exe mame.exe } The \ (slash) in front of the quotes are needed to make them literal. If SerialSend.exe is not in your PATH and you need to point directly to the file location, put that full path in quotes. i.e. Run, "F:\My\Extra Programs\SerialSend.exe" /baudrate 9600 /devnum 5 \"M3x1\" Do that on both "Run" lines. Lastly, if your using an older release of MAME, change mame.exe to mame64.exe. (or to whatever variant of the MAME executable you're using).
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The only way to do that (both Free and Premium versions) is to start LaunchBox/BigBox using a batch file (or other similar script type language). Something like: start "" "F:\MyProgram Folder\MyProgram.exe" start /w "" "D:\LaunchBox\LaunchBox.exe" taskkill /F /IM MyProgram.exe The line beginning with "start /w" will start LaunchBox (or you can change it to BigBox.exe) and WAIT ("/w") for it to exit before executing the next command. In this case, exit the program you started on the 1st line.
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You can try getting medieval on joytokey and instead of WinClose, use: Process, Close, joytotkey.exe It's not a desirable way to do it as it uses a 'brute force' approach to KILL the application. Kind of like pressing and holding the power button on your PC to shut down Windows.
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Add an Escape hotkey to the Running AutoHotkey Script and have it close the emulator and joytokey. ;================================== ; Running AutoHotkey Script ;================================== run, joytokey.exe $esc:: { WinClose, ahk_exe joytokey.exe WinClose, ahk_exe myEmulator.exe }
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You might be able to start that 'pre app' in the Running AutoHotkey Script tab for the emulator. I mean, you can. But I'm not sure if it'll kick off "before" the emulator starts. Or if they'll launch simultaneously. So if the pre app has to be fully running before the emulator starts, I guess you have a 50/50 chance with this. But again, I'm not sure exactly the order they load. If the pre app loads fast, you should be good.
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Not sure the key press is possible in a batch file, but since you're asking in the AutoHotkey thread, how about an AHK script instead? SetTimer, Quit, % 14520000 ; (4hr * 60min * 60sec * 1000) + 2min = 14,520,000 = 4 hours + the 2 minute wait Sleep, 120000 ; 2min * 60sec * 1000 Loop { Send, {Down} Sleep, 17000 ; 17sec * 1000 } Quit: ExitApp Though I suppose you could create a batch file that launches the AHK script.
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Yup. More than likely. LaunchBox starts the 'game' (in your case the batch file) and executes the Running AutoHotkey Script. Once the 'game' exits, LB closes/exits the script. In this case, the batch file starts the game and then Exits itself. LB see the 'game' [batch file] exit, and bam! No more running script. One option (and probably the easiest to implement): To keep your batch file "alive", add in a /w on the start line. start /w "" myGame.exe This will wait for "myGame" to exit before 'exiting' (or continuing any subsequent commands in) the batch file.
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I doubt it. An executable file (.exe), by any other name is still an executable file. Unless the exe spawns another program. You stated that your script worked outside of LaunchBox, so we know "WinClose, \serve.exe" is a good command (provided you use "SetTtitleMatchMode, 2"). So it could spawn another exe, but \serve.exe happens to be in the windows title. No. I think the issue is that your original script waits for RetroArch to close, then tries to close serve.exe. (hear me out....) If the script is in the Running AutoHotkey Script section for the emulator (which is where it should be as @Koroth stated), when the emulator (RA in this case) exits, LaunchBox closes out the Running AutoHotkey Script. So basically it never reaches the next line of the script. Which is to close serve.exe. Try Koroth's script as suggested where you set Escape to close RA and serve. Just is case, maybe switch the order of those 2 and close serve first. If "WinClose, ahk_exe serve.exe" still doesn't work, add in the "SetTitleMatchMode 2" at the top and change that line of the escape sequence to "WinClose, \serve.exe".
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"Automatically Run After Main Application" A.K.A. 'run after the game exits.' The "Wait for Exit" (only available with "...Run Before...") waits for your Additional App to exit Before starting the Main Application. This is useful if say you have a batch file that moves/renames configuration files for the specific game. You want that to completely finish before launching the game. The issue that can arise with "Run After" is if your Main Application 'spawns' another program that is the actual game. A simple example would be: your main app is a batch file ["runMyGame.bat"]. And in the batch file is something like @echo off G: cd "G:\myGames\coolGames" start "" "BestGameEver.exe" When you launch the game in LaunchBox, "runMyGame.bat", it then starts "BestGameEver.exe" and closes/exits/quits the batch file, while BestGameEver is still running. LaunchBox sees "runMyGame.bat", the 'Main Application', has Quit, so executes the "Run After".
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"Unplayable" MAME games overlap SoftwareList games
JoeViking245 replied to jan.axhell's topic in Noobs
I don't know how to use dat files in conjunction with the Full Set Importer. You could create one though at Arcade Database and filter only for Arcade. You can also filter for Emulations Status: All, Working Only, Working and Imperfect... and all sorts of other good stuff. The DAT file output is formatted for CrlMAMEPro (if that matters) and you can specify which MAME release/version you need it for. -
"Unplayable" MAME games overlap SoftwareList games
JoeViking245 replied to jan.axhell's topic in Noobs
Since LaunchBox gets the 'list' of roms from your copy/version of MAME (mame.exe -listfull), you could try using an Arcade Only version of MAME. I don't know if you can find one that's already compiled for the release you're currently using. But you could always compile your own. make SUBTARGET=arcade -
"Unplayable" MAME games overlap SoftwareList games
JoeViking245 replied to jan.axhell's topic in Noobs
Since you have a curated set of roms, you should be able to do the Full Set import (for a proper Import) and then Scan for Removes ROMs. And that'll take out the 'blanks slots' (the entries that got imported, but are not in your particular romset). But if the unplayable games you're wanting are in not your romset, then.... never mind.