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JoeViking245

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Everything posted by JoeViking245

  1. Could it be getting a 'double-click' effect? Like hitting Esc to exit the game then Esc again that exits BB?
  2. That's the ticket! Thanks @Retro808! Now just a little image size adjustment, and I'll be a happy(ier) camper. Easy peasy
  3. I created platform device images that show the platform co ntroller and the corresponding buttons for my cab in which I incorporated into my main theme.I would like to be able to add that image to the pause screen which is (I'm pretty positive) <Image Source="{Binding Path=SelectedPlatform.DeviceImagePath}" /> I tried adding that in and it doesn't work. <Image Grid.Row="1" Grid.Column="1" Grid.ColumnSpan="2" Source="{Binding SelectedPlatform.DeviceImagePath}" VerticalAlignment="Center" HorizontalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality"> <Image.Effect> <DropShadowEffect BlurRadius="10" Direction="-90" RenderingBias="Quality" ShadowDepth="1" /> </Image.Effect> </Image> My guess is that once the game is loaded, the platform becomes irrelevant so is not stored. Hopefully I'm wrong and just messed up the code. As a workaround I know I can copy that image to all the game-names.png and put them into an "Arcade - Controls Information" folder for the given platform and just use SelectedGame.ArcadeControlsInformationImagePath. This doesn't solve the issue of per-game controls for consoles which I agree would be an extreme undertaking and is not important to me. It would be nice to be able to use the 1 image rather than creating a mess of duplicates. Anyone have any thoughts? Hopefully simply something I overlooked or missed
  4. I've read some people simply rebooted the PC after a LB/BB update to fix things. Seems too simple, but it is in Windows after all.
  5. LB/BB will pass the rom name as %1%. It won't pass the emu's game specific system though. EDIT: I (half way) take that back. It doesn't appear to pass the roms' name (as %1%) to an AHK script that's used under Additional Apps. It will however pass it along if you create/Add an emulator that points to and AHK script.
  6. Just shooting from the hip... Since you're launching retrochange each time you start an RA emu game, how about putting this in the RA emulator under the AHK tab... #SingleInstance, Force #Persistent Sleep, 3000 ;give RA a few seconds to load Process, WaitClose, retroarch.exe Run, "G:\LaunchBox\changeres.bat" ExitApp Another thought would be under the games' Additional Apps, add g:\LaunchBox\changeres.bat and have it run "Automatically Run After Main Application".
  7. It is. I'm not familiar with the F300elite, but (though sounds like you may have) you should be able to: while the game is loaded (waiting to 'insert coins' or during game play, doesn't matter) press Tab on your keyboard and select "Input (This Machine)". Then select "P1 Button 5" and map it to the button you want to use for shield. Then Esc. Esc. It should work, but if that doesn't work, it'd be a Mayflash thing. I'm not sure what their customer support is like.
  8. Depending on which emulator your using, you may not need a script at all. See if these threads help at all.
  9. FS-UAE Startup Screen - Good Pause Screen - Not Working. PCSX2 Startup Screen - Good Pause Screen - Working
  10. Visual Pinball X Startup Screen - Good Pause Screen - Pause is good. But when you un-pause, it goes to VPX's editor window. Press Alt+Tab (once to get back to the table's window [titled "Visual Pinball Player"]), it will pause/un-pause without issues until you exit and a new table is loaded. Pinball FX2 Startup Screen - Good Pause Screen - Pause is good. But when you un-pause, it goes to FX2's menu (paused). Not that big of an issue. Future Pinball Startup Screen - Good Pause Screen - Does not work. (nothing happens) Dolphin another confirmation that all's good.
  11. Got a wild hair and revamped the script to look for (and load) game-specific custom configs. You still need to have 7-zip installed and you'll need to edit the location for pcsx2.exe and the directory were the config folders are stored. Otherwise that's pretty much it other than creating the new 'emulator'. ;********** Extract - Run PS2 bin file - Delete temp folder ********** ; ; PCSX2 script file for LaunchBox/BigBox to run a games bin file that is inside a compressed file. ; Will work with any zip format that 7z.exe handles (zip, 7z, rar...) ; ; This will also look to see if you have a custom configuration for the game ; and if so, will load that with the game. ; ; The zip file must be the same name as the bin file ; The config folder must be the same name as the zip file ; i.e. ; Ghostbusters-The Video Game (USA).zip ; Ghostbusters-The Video Game (USA).bin ; Ghostbusters-The Video Game (USA).cue ; ..\pcsx2\MyConfigs\Ghostbusters-The Video Game (USA) ; ;**************** ; Edit "PCSX2 =" to point to your pcsx2.exe file ; Edit "PS2Config =" to point to where your configuration folders are located ;**************** ; #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. PCSX2 = F:\Emulators\pcsx2\pcsx2.exe PS2Config = F:\Emulators\pcsx2\MyConfigs FullFile = %1% SplitPath, FullFile,,dir,,NameNoExt outdir = %dir%\%NameNoExt%_tmp if (A_Is64bitOS = 1) { RunWait, "C:\Program Files\7-Zip\7z.exe" x -y -o"%outdir%" "%1%",,Hide } else { RunWait, "C:\Program Files (x86)\7-Zip\7z.exe" x -y -o"%outdir%" "%1%",,Hide } IfExist %PS2Config%\%NameNoExt% { RunWait, %PCSX2% --fullscreen --nogui "%outdir%\%NameNoExt%.bin" --cfgpath="%PS2Config%\%NameNoExt%" } else { RunWait, %PCSX2% --fullscreen --nogui "%outdir%\%NameNoExt%.bin" } FileRemoveDir, %outdir%, 1 ExitApp
  12. Is it possible to have this work with pcsx2 being portable? It seems to only want to look for my inis in C:\Users\Arcade\Documents\..... (etc.) I have pcsx2 located in F:\emulators\pscx2. In there I also have "portable.ini" and my "inis" folder. As with "GameConfigsDir =" in the settings.ini files, would it be possible to have something like "inisDir ="? Thanks.
  13. After several trials and a lot of errors, I think I came across the solution. Unfortunately for me (and you?), it's Exactly as neil9000 had stated. (as I just now re-read it. DOH!!!) ☺️ Load/run a game Press F1 Down arrow (or Up Arrow is actually faster) to Controls Press Enter Adjust all your controls (i.e. Left side will have in it "(Key: ctrl)". Right or Left Arrow until the right side shows "A") Without backspacing out of this menu, scroll up to "Save Core Remap File" Press Enter Because it's "in the same menu". (Dang I feel stupid!)
  14. Ya DOS76, I was trying to keep it simple. ☺️ I thought about elaborating on that but figured baby-steps. My OCD likes it that I keep the ROMs in one directory and have a sub folder with the BIOS/Device sets in and another with the CHDs [folders] in.
  15. "Good" is always subjective. I don't think I've ever seen 'sets' available so probably on an individual bases. The CHD file will be in a folder with the same name as the games zip file and that folder is placed in the same directory as your Mame roms. So in you roms directory, you'll have: blitz.zip blitz [folder] In the blitz folder, you'll have the file: blitz.chd
  16. That's a perfect location for it. Definitely do try again but maybe not 4 hours until you decide to do a fresh install. With all the trial and error, there could be that one little setting that accidentally got changed that'll leave you at wits end. GL
  17. If through RA, you Load Core/Content, F1, Controls [assign buttons] and Save Core Remap File, you don't need to do anything when you load a game in BigBox except play. Any and all emulator configuration (especially in-game controls) needs to be done, and confirmed working outside of LB/BB. You don't by chance have RA installed in your Program Files directory? That could be the underlying issue. ..directory/file write administrator permissions and all that shtuff. If it's not, I think your best bet is to simply start fresh with RA. (LB/BB has Nothing to do with the issues you're having. Just sayin'.) Since nothing appears to be working correctly with RA, there's no loss in completely trashing your RA installation and installing fresh. From Windows, start [your freshly installed] RetroArch. Load Core find the core and hit enter Load Content go to the directory that has your games and select one (mine are in zip files, so I need to select Load Archive) you may be asked to select a core (again) do that and the game will start Hit F1 you'll be at RA's Quick Menu (starting at "Resume") Scroll down and select Controls Scroll down and map your controls it'll look different than my pict (was on a remote computer) Once done, scroll up and select Save Core Remap File Scroll up more and select Resume All should be good. At this point the game is running. Hit F1
  18. Load the core, then load content (a game). Press F1 to back into RA and try the config/save.
  19. Start up RA (NOT from inside LB/BB). Load the core for the platform you want to configure. Go (right) to Settings, Input, User1Blinds. Setup the buttons/controls (and for User2Blinds if you wish). Go back to Main Menu. Select Quick Menu (which doesn't show if you don't have a core loaded) then Overrides (very bottom). Select Save Core Overrides. Though probably not necessary, without making any other changes, load RA, do the config/save, exit RA, restart and test that core/platform. My upright cab has the I-PAC/2 and when I 1st tried RA, I actually completely gave up. About 6 months later I convinced myself it can't be that hard. Sure enough... the answer was right there the whole time.
  20. Download the "Portable folder with FS-UAE" version of 2.8.3. Unzip it into the folder you want to run it from. (May need/want to uninstall you 'installer' version 1st.) This way everything for it is stored in that folder and you don't have to worry about the AppData folder at all. I don't recall if the Kickstarts folder is there right away or if it creates it on first run.
  21. For a quick interim fix... You can try an AHK script. Add a new emulator that points to the script file. Associate the PS2 games to the new 'emulator'. Extract, Run PS2 bin file, Delete ERPS2binD.ahk (quick and dirty, but works) #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. PCSX2 = F:\Emulators\pcsx2\pcsx2.exe ;change path to your pcsx2 location FullFile = %1% SplitPath, FullFile,,dir,,NameNoExt outdir = %dir%\%NameNoExt%_tmp if (A_Is64bitOS = 1) { RunWait, "C:\Program Files\7-Zip\7z.exe" x -y -o"%outdir%" "%1%",,Hide } else { RunWait, "C:\Program Files (x86)\7-Zip\7z.exe" x -y -o"%outdir%" "%1%",,Hide } RunWait, %PCSX2% --fullscreen --nogui "%outdir%\%NameNoExt%.bin" FileRemoveDir, %outdir%, 1 ExitApp (Be sure sure change the path in line #5) Note NO checked boxes. Add this to the AutoHotKey Script tab $Esc:: { Process, Close, pcsx2.exe } Note: The original "Process, Close, {{{StartupEXE}}}" won't work with the script. But the above does. What the script does is: Extracts the files in your .zip OR .7z file to a temp directory using 7z.exe. Runs pcsx2 with the extracted .bin file that's now in the temp directory. When pcsx2 closes/exits, the temp directory is deleted. Caveats: You need to edit line #5 in the script. 7z.exe must be installed. The .bin file name needs to be exactly the same as the zipped file name. This doesn't take in to account custom configs. So with that last one, this is almost useless. But a something none-the-less. Maybe if someone knows how to pass an argument to a script, a per-game config can be added in.
  22. I bought the BB 1 year license and it did come with the EmuMovies discount. As stated... these two products are just amazing in conjunction with one another. Without hesitation, I did get the EmuMovies lifetime subscription and of course will be going lifetime with BB.
  23. For me, I ended up just converting them all to .cso files.
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