-
Posts
4,622 -
Joined
-
Last visited
-
Days Won
34
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by JoeViking245
-
\LaunchBox\Images\Platform Icons\Playlists\[name_of_playlist].png is the correct location for playlist icons. Those images may need to be refreshed after adding them to have them appear. Restarting LaunchBox (assuming you added them when LaunchBox was running) is one method. You can also change the view you're in then switch back. i.e. from Platform Categories to Platforms, then back to Platform Categories. It's been a while since I added any, but I think you can also refresh them by pressing F5 (but don't hold me to that). Note, adding customs icons feature is only available with LaunchBox Premium.
-
Sounds like you have too many scripts and they're tripping all over themselves. lol Change your old script to not maximize then. Try WinRestore instead.
-
When you click on an image, it'll tell you the dimensions of that image under Image Details (left side). Make sure it's the dimensions you want before clicking Add Image. If you're referring to when you click Just grab 'em all, you select the dimension you want, and it'll only download images that are that size. So either way, it shouldn't be downloading any image size you don't want. If you can tell me the steps you took where it downloaded the wrong size, I'll see if I can reproduce it and work towards fixing it. Also include the Platform(s) and game Title(s) where this was occurring.
-
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
That works too. Guess I got hung up on "no bezel is loaded". lol But creating a thin bezel works too. Thanks! -
What happens if you set the LB window to NOT fullscreen, then grab the edges and 'stretch' to where you want the window to be? aka, it looks fullscreen, but it's technically not.
-
Spinner works in MAME (via command prompt), not in Launchbox
JoeViking245 replied to Statsman1's topic in Noobs
Can you share a screenshot of your MAME emulator Details section (in LaunchBox). Namely want to see the Command Line Parameters being sent. -
SteamGridDB Scraper
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
No worries. But I'm flattered you think my plugin is good enough to have been associated with them My guess is they'll tell you they don't have permission to include links to those assets directly in their API. When you click "View Original Steam Assets", you'll notice those images are linked directly to Steam (steamstatic.com, to be precise). And possibly..., SGDB (tired of typing the whole thing out. lol) uses the Steam API to capture/link those [Steam] assets to their [SGDB] popup window. And from SGDB's point of view, why store those assets on their site when they can directly link them from the original source. But this is all just speculation. -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Glad you got it (at least that part) sorted. A quick test (using Dolphin) showed that this appears to work. Extract the contents of the attached zip file into your desired platforms folder (/Bezels/[name_of_Platform]/transparent.png). Rename the image to games ROM filename or the games Title. Make a copy of the platforms ini file and rename it in the same fashion. Edit the ini file and set the first 2 values to 0 (zero), the 3rd one to your monitors width and the last to it height. i.e. Upper Left X Coordinate=0 Upper Left Y Coordinate=0 Lower Right X Coordinate=1920 Lower Right Y Coordinate=1080 Save and close the ini file. With the ini file added accordingly, you will be able to keep the emulator as NOT full screen. The ini file will size the emulators window to the dimensions you enter. (hope it'll work in your tests too. ) transparent.7z -
When you edit the game, under Media < Videos, is it showing that has an associated video for that game?
-
View < Show/Hide - Text on All Games (or Ctrl+Shift+T). But it won't show the File Names. Just the Game Title. The games File Name can only be seen in the Game Details [right] panel. To enable showing those, go to Tools < Options < Visuals < Game Details and check the box for File.
-
SteamGridDB Scraper
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
To clarify, the StreamGridDB website is not my site, nor am I affiliated with them in any way, shape or form. I am merely the developer of this SteamGridDB Scraper plugin. This plugin accesses StreamGridDB's available assets via their generously provided API. Also note that SteamGridDB (website) is not affiliated with Valve Corporation or the Steam platform. The Original Steam Assets are not accessible via the SteamGridDB API. But I'm pretty sure when you import a Steam game, there's an option to prioritize Steam Images, which should get those. I presume the auto-import feature grabs those as well. To help with your endeavors to attain those specific assets, version 1.2.3 of this plugin added a clickable SteamGridDB hyperlink. Click the Games Title [red arrow in the image below] to navigate to the games SteamGridDB webpage. From there you can click "View Original Steam Assets" (if available). I was a bit confused about this - you mention "Storage Space doesn't grow on trees". In a perfect scenario, users would upload their related game assets to SteamScraper DB and fill all of the blank asset games that exist on SteamGridScraper. Wouldn't that occupy the same storage space than Steam asset would under a similar scenario, if not possibly more depending on the user asset? To reiterate, SteamGridDB Scraper (this plugin) and SteamGridDB website are 2 separate things. You need to contact SteamGridDB (website) directly regarding the assets they maintain and allow to be uploaded. Click Help at the top of the SteamGridDB website's main page, then scroll down to the bottom and see "Contact Us" for more information. -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Have you disabled fullscreen for the emulator? The only way that could be achieved is to have you go through game-by-game and select which games you don't want to have the plugin activate the bezel. Using your example, there isn't a way for the plugin to determine is a game is widescreen or not. You could try a suggestion I made to another user just yesterday: I haven't tied this, but it seems plausible. -
I know you said you're not new and you've probably tried/did these rudimentary things, but based on what you shared, this is all I can think of. Also, the "cannot access the file [image_file]" exception occurs after starting the LaunchBox shutdown process (i.e. click the X to close LaunchBox). So is not related. When (in standalone MAME) you went to General Settings < Configure Folders, and set the ROMs folder, did you click Save Settings? aka, Saved to the rompath in mame.ini. If so, try removing -rompath %romlocation% from the Default Command-Line Parameters. If not, leave that in and double-check 1943u's Application Path. (D:\LaunchBox\Games\MAME 2.70 (Merged)\1943u.zip) And just in case, check in the Emulator section that it's pointing to MAME 0.270. Lastly, though I don't think it should affect things, try un-checking Attempt to hide console window....
-
Did you try the above suggestion to add the parameter -C Dolphin.Display.Fullscreen=True to the Nintendo Wii Associated Platform? And did that solve the Wii issue? If so, try setting the inverse of that (-C Dolphin.Display.Fullscreen=False) for the Nintendo GameCube parameters would help with the GameCube issue.
-
Can you share a screenshot of that (the plugin showing 185 games. [the whole plugin window])? I had intended to remove that entry ("<< Unassigned Emulator >>"). That appears when I make the API call to Get All Emulators. Not sure what its intent is. As you [also] discovered, it not for games that don't have an emulator. Speaking of which, looking for games that don't use an emulator is outside of the scope and intent of this plugin. There have been several different conversations/questions over the years about this type of filtering. I just happened to have been caught on a slow day when reading the last thread relating to this and threw this together. The plugin looks to see if a game already exists in the playlist. But since I have it to only allow new playlists to be created, I see [a reason] now that that-check is not necessary. (I think it was a carryover from a previous plugin.) I will add that to my something-to-look-into and take-care-of list. 😊
-
In short, no. Then plugin is set to work with the emulator and all its games. If there isn't a game specific bezel, it'll default to the default bezel. That said, you might be able to create a transparent bezel for those games. It'd basically be a .png bezel that doesn't have an image (side bezels). Off hand, I'm not sure how to create that. But I'm sure it's possible. Once you have that, make a copy and name it the same as the game_name.png.
-
What does the exclamation mark mean against the dependencies list?
JoeViking245 replied to SpaceMidget75's topic in Features
-
Honestly, it really doesn't matter. They won't work any better or worse in one location or another. Being 'green', if they're working for you where they are now, stick with... "If it ain't broke, don't fix it." Keeping games in /LaunchBox/Games/[name_of_platform]/ does keep things tidy.