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JoeViking245

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Everything posted by JoeViking245

  1. Sometime between 0.212 and 0.244 MAME changed where high score files are stored. It was changed from the "hi" folder to "hiscore". That's more just for information because it doesn't answer why MAME is seeing/saving high scores and they're not being uploaded. Unless LaunchBox looks for both "hi" and "hiscore" folders (to accommodate older and newer versions of MAME) and it takes the 1st one it finds. Which in your case may be the "hi" folder. Assuming when you updated MAME, you also included the updated lua scripts which should direct .hi files to "hiscore".
  2. Did you look at "exception.txt"? (although it may look like jibberish) You may could do a search for "teknoparrot a task was cancelled". Or go to their GitHub page and look under "Issues" and see if there's something related listed there.
  3. ".int" format should work with standalone MAME. Try: Create an "intv" (lowercase i) folder inside your ../MAME/roms/ folder (MAME being the folder that has mame.exe in it) Place you Intellivision roms and bios files in it. (Bios files being "intv.zip" and "stic.zip") Start mame.exe. Type "intv" (no quotes) Select "Intellivision" On the left side of the screen, click "Available". Do you see a list of 'games'? If so, double click one of the games, see what happens and report back.
  4. Glad that worked for you. I'm sure it's possible, but I think it'd be more work (figuring it out and implementing it) than it's worth. You'd need to have an AHK script run (launch) before the emulator starts. The script would capture the mouse location on the screen, pause (Sleep) a little, then set the mouse location [back] to the spot that it captured. You can do this by setting up a "Run Before Main Application", but that's only available on a per game basis. Not per emulator. So every game in your platform would need an Additional App that launches this. You could create a script that does this AND launches your emulator/game for you and set that as the 'emulator' for the platform. But that's getting a bit excessive/obsessive. Another option is to figure out the exact coordinates (in pixels) on your monitor that starting point is, then adjust the above script to move the mouse to there. Sleep, 5000 CoordMode, Mouse, Screen MouseMove, 960, 540, 0 On a 1920x1080 monitor, this will place the cursor at center screen.
  5. Try putting a sleep timer in there before moving the cursor. Sleep, 5000 MouseMove, 0, 50, 0, R This will wait 5 seconds (5000 milliseconds) before moving the mouse. Depending on load time, you may need to increase it.
  6. In LaunchBox, go to Tools, Manage, Emulators, select your emulator. In the Running Script section, put Esc:: Send, ^q Click OK, Close. Launch a game. Press Escape. (Not tested)
  7. I have no idea what the < symbol is for. But the ^ is the 'shorthand' for Ctrl. ! is for Alt. !b:: send {Volume_Up 5} !n:: send {Volume_Down 5} Also, since you have other hotkeys in there, you don't need to have a "return". (it is implied) Alternatively, if you know the [volume] level that works best, you can simply set it to that. ; set volume level to 35% SoundSet, 35 Ideally, you should figure out how to keep it working with the BigBox bindings. Although I'm not sure if the Volume binding in BB remains active during emulation. And it may be that the emulator has other uses for Alt-b and Alt-n.?.
  8. You're welcome. Just wished I'd thought of that earlier. ../cfg/default.cfg
  9. It can work when setting the SetKeyDelay. Did you try it? You may need to adjust the "50" a bit. I didn't test this particular sequence. Edit: @garrett521 Did some testing and now remember why I don't do any AHK stuff for MAME. lol So Plan "B" (which in retrospect, should have been Plan "A" all along)... Change the default Toggle keys in MAME to "c". (Input General - User Interface - very last entry)
  10. Try adding a SetKeyDelay in there. SetKeyDelay, 0, 50 Send ^!{F5}
  11. I've used that before. It's a little weird at very 1st to figure what you're doing. But then seems ok. The last suggested search I gave, 1st hit shows pretty easily how to have a clickable image. Can even set it up to distinguish between Left, Middle and Right clicks.
  12. "ahk gui click image to run application"
  13. I never tried before in AHK either. This should get you started. "ahk add image to menu gui" When you test the guys script with your own .bmp image, you may need to change line #14. (remove the plus ( + ) symbol) ;before Gui, Show, +Hide, Menu Bitmaps ;after Gui, Show, Hide, Menu Bitmaps
  14. With a batch or ahk, you'll only need ever one (script) file. VS (once compiled) will be only 1 file. As far as files being an exe, you can convert ahk to exe, and .bat to .com (I think. It's been a while), .cmd or even convert it to a PowerShell file. Speaking of which, PowerShell is another language you can look into. But there's really no need to shoot for a specific executable file type. Create a shortcut to your completed file and you're done. Rhetorical question? A batch file can be somewhat generic (Sample here) Or a little more elaborate (Sample here) [can probably add icon/images somehow as well] AHK of course can do this as well. (a very generic "game menu") But it will all depend on your comfort level with either one of these and your ability to research. Visual Studio has a learning curve of its own. But again, if you can do a google search, you can find out how to do what you're wanting. Though you may need a little ingenuity and a lot of patience. But the answers are all out there. 2 versions of LB. Mess emu (ol' school). MAME emu. Also includes links to their respective folders plus 4 others.
  15. Sounds like what you want is a "LaunchBox Menu" of sorts. You run the program, which brings up a 'menu': LaunchBox Arcade LaunchBox Classics LaunchBox Modern Exit You click one of those LB options. Then when you exit LB, the menu reappears. The verdict is out regarding TaskKill. It's definitely bad if you add the /F parameter which will Force Kill the program. But I can't really find anything saying that running without /F is as safe as: painstakingly placing your hand on your mouse, sliding it with all-your-might to move the pointer all-the-way up to the upper right corner where the "X" is, and forcing your index finger to push down the left mouse button to "click the X". I think you'd be best off with a menu type thing. That can be made using a batch file, AHK script or Visual Studio.
  16. Error Message: Error Converting Name_of_File.cue The plugin will run the process to convert Name_of_File.cue to Name_of_File.chd using chdman.exe. After that process is complete (error or no error), it looks for Name_of_File.chd. If it can't find the CHD file, then the error message appears. Possible causes for the error: Using an old(er) version of chdman.exe** The ApplicationPath to Name_of_File.cue (game ROM) is incorrect The Name_of_File.cue file is corrupt/wrong The .bin file(s) the .cue points are missing (either don't exist or are in a different folder than the .cue file) Were the bin/cue files you tested for "Solar System (Europe)" [the one that caused the error in the plugin]? I believe you're saying they were. **Do you have more than 1 emulator setup in LaunchBox for (or using) MAME? If so, it's possible that it found one that has an older version of chdman.exe. If this is the case, delete the older versions of chdman.exe from the other copies/versions of MAME. Keeping only the most recent chdman.exe version. Thanks for that info. This shouldn't cause any issues. And as you said, some of them did get converted. I think this may only be an issue if the other drive is unavailable/offline, it's write-protected, it's on a Network drive (?) or the file path to the other drive/rom is super long. Hopefully something here helps to find a solution. Because if issue is not one of the 'possible causes' AND they get converted via the Command Prompt, I'm afraid I'm at a loss.
  17. You need to have an emulator setup in LaunchBox that uses standalone MAME and in your MAMEs emulator folder (the same folder where it finds mame.exe) needs to be "chdman.exe". Alternately, you can place a copy "chdman.exe" into the same folder as this plugin. i.e. G:/LaunchBox/Plugins/cue2chd/chdman.exe
  18. Does it change if you switch the view to Platform (instead of Platform category)?
  19. Run the ol' school method from Windows Command Prompt and not PowerShell. I presume that you're actually trying to convert "The Legend of Dragoon" and that it's a coincidence that my example used the same game.
  20. After you do your import, double check that your Scrape As setting for your "FBNEO/finalburnneo" platform is indeed set to Arcade. @cheguewara My test: Imported (drag and drop) 3 games that are known to have achievements Imported to a [new] Platform called "FBNEO" Set Scrape As to Arcade Set the emulator to RetroArch (and the respective core) Checked Search for game info... Checked Force importing Duplicates (because they were already in Arcade) Checked Force using MAME metadata Finish (Badge and Achievements) I changed the Scrape As to SNK Neo Geo AES and no Badges or Achievements appeared. Changed back to Arcade, and there they were again. The Badge(s) and Achievements are going to show in Arcade Platform as well. If seeing the badges and Achievements in Arcade really, really bothers you, you could always; after getting all your metadata and media up-to-date and complete to your liking, change Arcade platforms Scrape As to something different. But you'll want to change it something obscure. Example, if you change it to Nintendo Entertainment System, "Mario Bros." is going to show as having achievements.
  21. "Proper rig", here we come! Great job on a successful 'process of elimination'! (Added to my notes for potential future use. )
  22. Next process of elimination, restart the computer, then from the Windows Command Prompt (ran as Administrator) run sfc /scannow Restart (again, for "good measure"). Attempt the installer again.
  23. A shot in the dark... on the downloads page, scroll down and try their release version 3.1.24. M$ may have doinked something up in the recent 3.1.25 for Windows 11.
  24. Were you selecting the x64 installer? The one "that works" is .NET Core 3.1. Select .NET Desktop Runtime and the x64 installer.
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