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JoeViking245

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Everything posted by JoeViking245

  1. Not sure if it helps any, but this is working for me... @Joe35car
  2. Beta version 1.1.5-beta-2 Changed initial 3D Box Model size when the monitor orientation is set to portrait. Exit LaunchBox Download this beta version ➜ MultiMonitor2022 (v1.1.5 beta-2).7z Replace your existing MultiMonitor2022.dll with the one inside the zip. Start LaunchBox @Retrofrogg
  3. Glad it works. As far as 'cheating' and getting passed the initial screen and directly into the game, I don't believe there is a way. But hey, this is what gives you that authentic feeling of when you played CD-i as a kid.
  4. Appending the .ext was my 1st thought. The best way to set this in motion is to create a bitbucket request. At the top of this page click HELP & SUPPORT and then REQUEST A FEATURE. Once completed, add a link to it here to gain exposure and get upvotes. In the interim, you can always create a 2nd batch file for your other 'emulators' that [would] use the same batch file and use %1. Or get super crazy and add a Default Command-Line Parameter for the different emulators using the same batch file. Example "path", "file", "fileExt". Then in the batch file, add if %1==path (set param=%2) if %1==fileExt (set param=%~nx2) if %1==file (set param=%~n2) echo %param%
  5. Does it run when you click on PLAY CD-I
  6. If your case use is passing it to a batch file, in the batch file you use %1 to reference the full parameter. Instead, UNCHECK the "Remove file ext..." and in the batch file use %~nx1 in place of %1. This will result in just the fileName.ext. To test, create a batch (test.bat) with the following: @echo off echo %1 echo %~nx1 pause Drag and drop any file onto "test.bat". The resulting Command Prompt will display the full path to the file on the 1st line and just the fileName.ext on the 2nd line.
  7. Switch your monitor to landscape mode. I'll see if there's an easy way to set the initial image size to accommodate odd monitor orientations. In the meantime, just move your mouse over it really quick and spin your mouse wheel.
  8. That's how I have mine setup. Looks and works great for Arcade and also pinball platforms.
  9. If you press Tab and go into the input configurations for this game, you'll notice that the 4 buttons (sling L, R, pick L, R) correspond to your general inputs Player_1 Button 1, 2, 3, 4. Respectively, in that order. You'll also see the assignments of the 'middle buttons' in there. The easiest way is to change nothing and use you default buttons. There may be some convoluted, pita way to 'auto' reassign all TE games by referencing the hh_sm510 source file, creating an ini file and creating a custom controller configuration file, and linking all those together. But not really sure, for the max 3-times each of those TE games will ever be played, it's worth going through the process.
  10. The controls you'll use to navigate BigBox are the controls you'll have on your cabinet. Those controls (buttons, joystick(s) and trackball) will be connected to your encoder, aka a control interface such as an I-PAC which converts the movements and button presses to mouse and keyboard inputs. The mysterious "wheel" you show is a "dial (or "spinner") used on a handful of machines such as Tempest. It's not required to be able to play those games, but makes playing a bit more authentic. Same thing with a trackball. Think Centipede. The trackball can also be used as your mouse movements. Though not really used in BigBox. Your player 1 joystick will (should) be mapped to your keyboards up/down/left/right arrow keys. That's how you'll navigate through your platforms and games. You can add dedicated buttons to you cab and assign them the Select and Back and other things you use in BB. But that tends to start cluttering up your control panel. On mine, I mapped Player_1-Start button ("1") to Select and the Pause button ("P") to Back. Your encoder will also have a 'hold' button. On mine it's Player_1-Start. And to 'press' the keyboards Escape key, it's the button combo Player_1-Start & Pause. To press 'Enter', it's Player_1-Start & Player_1-Coin ("5"). That's a loaded question. You'll of course need "access" to them for setup purposes and making changes/additions/deletions in LaunchBox. Mine are in a 'hidden' tray below the control panel. When setup is complete, you can stow away the mouse and keyboard and simply use your available controls on your panel for navigating BigBox. You can find some ideas for building you cab (inside and out) from beginning-to-end here:
  11. To get rid the game info screen, add to your MAME command line parameters "-skip_gameinfo". -skip_gameinfo -keyboardprovider dinput -rompath %romlocation% Next, download the No-Nag version of mame.exe that corresponds to your rom-set version. To get the bezels for these games, you need to find & download them and place the zip files in your ../MAME/artwork/ folder. The fact that they'll be named the exact same as their associated ROM is no coincidence. The images you have from the page you linked are just that. Images. The link says "artwork", but they're not MAME 'bezel artwork'.
  12. Did you select Input Assignments (General)?
  13. Correct. Example for DigDug, 51xx.bin and 53xx.bin are the 2 required bios files. The rest are the games ROM files. Here is the MAME release 0.251 that corresponds to your 0.251 romset. This is for standalone MAME (vs. the RetroArch core). Click "mame0251b_64bit.exe" to download. Run the exe to extract the files to your folder-of-choice. Add the emulator to LaunchBox and in the Associated Platforms section, add your Platform (be sure it's spelled exactly the same as your actual platform [i.e. "Arcade" (without the quotes)]). Check the box for Default emulator. When adding it, if you name it "MAME", LaunchBox will set the appropriate check boxes and command lines for you. Double check the Associated Platform to make sure it's correct as noted above. Doing it this way, one thing you may need to add to the command line (if it isn't there) is "-rompath %romlocation%". So the minimum command-line parameters should be -keyboardprovider dinput -rompath %romlocation% You can add other parameters if you wish. Example: -artwork_crop -skip_gameinfo -nofilter -keyboardprovider dinput -rompath %romlocation%
  14. Yes. Select the game(s) and click Delete. In Tools, Options, General, there's a checkbox to Allow deleting ROMs when deleting games. I'm pretty sure this is UN-checked by default. But either way, you'll get a prompt (or several) you sure you want to remove the games from LaunchBox?... you sure you want to delete the ROMs?... do you want to remove the images etc. too?... DON'T just glance at the prompts and start clicking!! Actually read them!
  15. LaunchBox database doesn't have video clips. But you can get them (along with manuals and images) from EmuMovies which is also integrated into LaunchBox. You'll 1st need a paid subscription to EmuMovies. Once you've confirmed you subscription is active, open LaunchBox go to Tools - Options - Integrations - EmuMovies and enter your credentials there. Click Test to make sure it works. Once that's all good, when you import games, edit a game or use Tools - Download - Update Metadata and Media..., on the Download Images/Media page you'll have 2 tabs. One for LaunchBox database/storefronts and another for EmuMovies. Click on the EmuMovies tab and select what you want downloaded. Note: not all games will have videos available.
  16. It mostly depends on which MAME set you have. Merged. Non-Merged. Split. Here's some homework reading for ya.
  17. If you're not putting them in the "Arcade" platform, be sure to tell the importer to Scrape as Arcade. Of course, set the emulator to MAME. If they're still not showing on the last screen (Ready to import), they may already have been imported [somewhere]. Click Back twice to the Would you like to specify any custom options screen. Check the 1st option, Force importing duplicate games. Click Next twice and see if they now show up. If they now appear, you can import them [again] or not. To find where they were previously imported to, on the left pane in LaunchBox select All. Then above that in the Search box type in the name of a TE handheld game. Like Apollo 13 or Battletoads.
  18. This might not be what you were asking about, and you would have to edit the [LaunchBox] theme. In my test, I used the wait-spinning-circle animated gif as the games' Clear Logo ('cause I don't have any animated clear logo gif's 🙃). This is the top part of the games detail pane (right side). output.mp4 Using @faeran's Default Plus LaunchBox theme, Create a copy of the theme's folder, Edit GameDetailsView.xaml (in the Views subfolder) On line #11, insert a new line... xmlns:gif="clr-namespace:WpfAnimatedGif;assembly=Unbroken.LaunchBox.Windows" On line #238, comment out the that starts with <Image Source="{Binding Game.ClearLogoImagePath}"...... Insert a new line (or just replace the above line. same thing) <Image gif:ImageBehavior.AnimatedSource="{Binding Game.ClearLogoImagePath}" Height="110" MaxWidth="350" RenderTransformOrigin="0.5 0.5"> It should look like this Save and close. Start LB and set it to use the [copied] theme you just modified.
  19. @stino2004 You can't pass a variable to a Running Script, an Exit Script nor an Additional App. But you can get creative and find them.
  20. This video is still [pretty much] relevant. Here's the LaunchBox API info Unbroken.LaunchBox.Plugins Namespaces (launchbox-app.com)
  21. In order to help troubleshoot issues with MAME, please provide the following information: Do the games work when starting them directly through MAME? Start mame.exe, select a game and press Enter. Does it run? Or do you get error messages? If so, what game are you trying to run and what exactly is the error? [provide a screenshot if possible]) Screenshots Go to Tools, Manage, Emulators, select the emulator you’re using for MAME and provide a screenshot of the following sections Details Associated Platforms Select one of your Arcade (MAME) games and click Edit (or press Ctrl+E). Provide a screenshot of the following sections Metadata Launching Emulation
  22. You can just put them in the root folder ..\LaunchBox\Videos\Arcade\ Just make sure they're named the same as the games Title or ROM name.
  23. It should be there. When you click the little upside-down triangle, you'll need to scroll up the list of options to see it. Then for EmuMovies, once you've confirmed you subscription is active, in LB, go to Tools - Options - Integrations - EmuMovies and enter you credentials there. Then click test to make sure it works.
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