-
Posts
3,446 -
Joined
-
Last visited
-
Days Won
30
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by JoeViking245
-
If it's actually showing in-game correctly [17300], MAME has fulfilled their part. So no. Any chance you're actually playing monsterb2.zip?
-
That's going to be MAME thing. MAME saved the high score as "7301". Though you did get 1st place. D:\hi2txt>hi2txt.exe -r monsterb.hi RANK|SCORE 1|7301 When you view high scores in-game, is it showing 1st place as 17,300?
-
So I actually connected my controller and did some testing with the Guide button and yup! couldn't get it work "directly" with a long-press. "Indirectly" (maybe not the correct use of the word) I was able to get it to 'work' using a long-press button combo. This example you press and hold the Guide button (vk07) and then tap the "B" (1Joy2) button, while still holding the Guide button for 2 [more] seconds. 1Joy2:: { KeyWait, vk07, T2 If (ErrorLevel) { ........... If you swap the 2 buttons in the script, it doesn't work. In that case, it seems like the Guide button is acting like a momentary switch [which you can't hold down]. Of course, you can use any button combo for the long-press effect, or any single button for a long-press as long as it's not the Guide button. If you decide to use this 'example' remember to set the "B" button at the bottom of the script to be "B" [if not long-pressed]. ........... else ;if held for less that 2 seconds { Joy2::Joy2 ;then the "B" is just "B" } }
-
You may have to 'pay' to get it to work. Try putting a "$" in front of vk07 (just the 1st one) $vk07:: { KeyWait, vk07, T2 ;wait to see if the Guide buttom is held for 2 ("T2") seconds If (ErrorLevel) ;if held for 2 seconds, then... { ........... I've only ever tested this ("long-press") with 'regular' buttons (i.e. 1Joy1). Hopefully the money helps.
-
vk07:: { KeyWait, vk07, T2 ;wait to see if the Guide buttom is held for 2 ("T2") seconds If (ErrorLevel) ;if held for 2 seconds, then... { if !WinExist("ahk_exe BigBox.exe") Run C:\Users\Jack\LaunchBox\Core\BigBox.exe else WinActivate, ahk_exe BigBox.exe Run %A_ScriptDir%\nircmd.exe setdefaultsounddevice "32W_LCD_TV" ; send {esc} WinClose, ahk_exe retroarch.exe ..... ..... Sleep 1000 ;should eliminate 'repeat presses' } else ;if held for less that 2 seconds { vk07::vk07 ;then the Guide button is just the Guide button } }
-
Custom Badges
JoeViking245 replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
Probably because not enough people voted for it. (if it was even on BitBucket or in a poll, to begin with). To a degree, the logic is there in LaunchBox. However the datum is only retrieved OnSelected(IGame). So when a game is selected, it's only then that LB looks to see if Achievements exist for that game. If it caches any of that, no idea. But it wouldn't be enough to populate a complete 'list' of badges. As you've already seen, there is the plugin for RetroAchievement Badges. (Personally I don't even use it.) But the Boolean doesn't take place until after data is gathered, sorted and stored and other logic is considered. Actually getting the "list of games" and the respective Platforms that have achievements without spamming RetroAchievements API was kind of a P.I.T.A. Regardless, it is 'just a plug' and is not supported by the LaunchBox Team. Though I think the desired end result is the same. ? That all said, this is where BitBucket and "popular demand" come into play. Or the other option of creating a plugin yourself. -
Custom Badges
JoeViking245 replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
I don't think Steam Achievements are accessible through the LaunchBox API. So someone would need to create a plugin for that, or you put in a BitBucket feature request and hope a lot of others would like to see that as well. -
Custom Badges
JoeViking245 replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
Are you talking about when you click "Badges"? That list? [Enable Favorites. Enable Unplayed...] If so, that's done that way on purpose to give you a 'fresh look' each time which also allows you to 'see' badges you may have missed before. Just kidding. That's a LaunchBox thing, not a plugin issue. If that's not the "list" you're talking about, could you elaborate? -
That's probably is why you need to have cart1, but that's not why the plugin fails to do that for you. ? Details aside, glad it's working now! For the Coleco Adam, both the adam_cass.xml and adam_flop.xml sets have Donkey Kong and Donkey Kong Jr. Not sure if one is better than the other. For the most part, it's just as easy for either. The a800 just happens to be one of the few that MAME's hash file leads you astray. The good thing about MAME (current) is that it works exactly the same regarding command lines and even the UI, as ol' MESS. Most, if not all of the more popular Consoles are covered here on the forums in regards to getting them to run via MAME through LaunchBox. For me, the easiest way to search for a specific one is to use Google and search something like: LaunchBox MAME Atari 800 And when you've exhausted that avenue, just post a question on the forums. Welcome back to emulation and remember to have fun and play games.
- 196 replies
-
Remember that part about 'finessing'? This is one of them. Change the Default Command Line Parameter to: a800 -cart1 As for the Coleco Adam, did you use 'this' Importer for the Coleco? Did you change the Default Command Line at all? I ask because the Coleco Adam cartridges [adam_cart.xml] has 12 roms, none of which are games. Now if you're wanting to emulate that Console for say historical nostalgia purposes, we can look into it further. However I'm going to guess you want games. For those, you probably want to try "Coleco Adam Digital Data Packs" [adam_cass.xml] which has a handful of games, or "Coleco ADAM diskettes" [adam_flop.xml] which looks like it has a few more. But unless your heart is die-hard set on the Adam, you may want to look at "Coleco ColecoVision cartridges" [coleco.xml]. But before you mess around with Coleco, get the Atari 800 working first. Does it run after putting the "1" and then end of "-cart"?
- 196 replies
-
You're welcome and Welcome to LaunchBox! That's a pretty loaded question. lol Most softlist Consoles should work 'out of the box' after using this plugin. However several of them will take some 'finessing'. And each finesse tactic is slightly (or drastically) different from one another. But none of that will help if your MAME emulator isn't setup 'correctly' in LB. Edit you MAME emulator (in LB) and verify you have these 2 boxes checked [Details tab]. This will be for just 'regular' roms. For chd's... that's where some 'finessing' comes into play. Double check that in the Associated Platforms tab you see your Platforms, Custom Command Line Parameters and Default Emulator check-box(s) checked. If that doesn't fix it, show me a pict of your MAME emulator Settings Details tab and the Associated Platforms tab.
- 196 replies
-
(Bulk) Add Additional Applications
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
-
Srry. Didn't read back to the original post. What this is saying is that "mame64.exe" is not in the folder you're currently in (at the command prompt). The easiest way (for me at least) to get there is to... in Windows Explorer, get to the directory your mame64.exe (mame.exe in my case) and click once on the address bar (so it will highlight blue) and then type "cmd" (without quotes) and hit Enter. This will open the Command Prompt at that location. Now type mame64.exe sf2 and you should be good to go. Provided the rompath in the mame.ini file was set up. If this: C:\Users\username\Desktop\Mameui64\Roms is actually where your roms are at (more than likely), that's what you put for the rompath. And to be safe, put in quotes like Lordmonkus shows. I know you said you were about done with regular MAME, but here it is anyway. As for Alt-Tab(bing) in and out of MAME, if you set it Windowed Mode (via the MAME UI.. Configure Options, Video Options, Window Mode = ON) it should work fine.
-
The 'problem' is your "Desktop" is on your C drive. Regardless, the path to your Desktop is C:\Users\your_user_name\Desktop
-
Custom Badges
JoeViking245 replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
@zeznic For a temporary fix, try moving the program into a folder/subfolder(s) without spaces. i.e. D:\LaunchBoxCustomBagdes\ -
possible? adding additional apps to multiple roms at once
JoeViking245 replied to d8thstar's topic in Noobs
Did you select 2 or more games then right click one of them? It should show and the bottom of the menu that pops up. -
I have no idea which version of LaunchBox I originally designed this under. Based on when I released it, it "should" work in LB 11.8 and newer. If it's now loading (Not showing up in the Tools Menu? Not popping up when you click it in the Tools Menu?) please check your Debug log (located in the "Logs" folder under LaunchBox). You can turn on debugging under Tools, Options if it's not already on. If it looks like gibberish to you, drag-and-drop your most recent Debug file into a Reply message here (v.s. copy and pasting the text inside) and I'll attempt to decipher it. Another thought... 11.8 was several versions ago. If you've [just] updated manually, make sure you're in the correct LaunchBox folder. (A common, easy mistake to do [look for a "LaunchBox" folder under your regular "LaunchBox" folder]). Also verify the plugin file is still in the Plugins folder. (or ../Plugins/ImportMAMExml/ folder) I have uploaded a new version beta-0.02 (bottom of above the original post) which is now supported in LaunchBox version 11.3 and higher (so now I know for sure. lol). Tested in LaunchBox version 11.13-beta-1. Though there shouldn't be any reason the previous beta doesn't work for you. Let me know what you find or if you need any more assistance.
-
I should probably remove those old ones. ? I really don't recall how I had it in the 1st release, but you can (now?) browse to where you 'actually' have your MAME /hash/ folder located. Also, next time you run the plugin it'll remember that folder location. Well, it's supposed to at least. lol Glad it's working now!
- 196 replies
-
possible? adding additional apps to multiple roms at once
JoeViking245 replied to d8thstar's topic in Noobs
Having that 2nd emulator is probably a lot cleaner and also easier to make adjustments (if needed) than each game having additional apps. But (in the future) if ever you need... -
Yes, it works on the latest release. I'm not really sure what the "advanced import wizard" is. If all was set up correctly, you should see "Import MAME Software Lists" at the bottom of the Tools menu. Is that not showing there? If it is showing, you click it and nothing happens, can you attach your debug log?
- 196 replies
-
That, or edit the individual games and just type in the 'short name' [only]. Regardless, glad it's working now!!
-
@WraithTDK Since you can get it to run from the command prompt, that's good! Getting it to run in LaunchBox depends on how you point the ROM File to in the Launching 'tab'. If your pointing directly to the chd file, you need the full path: (LB is using a Relative path [ ..\ ] in the image) And then you need to have your MAME emulator use quotes and the full path: (no boxes checked) If you prefer to use MAME's 'short name', in LB you need only to put that in: (Alternatively you can create a .txt or .zip file (doesn't matter the file extension, and can be blank/empty [i.e. 0 bytes]) and point the ROM File to that [physical] file. i.e. D:\MAME\roms\zeldgamu.txt) And then tell MAME to NOT use quotes AND use the file name only:
-
RetroAchievement Badges
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
- 131 comments
-
- retroachivements
- badges
-
(and 1 more)
Tagged with:
-
Here I am 2 years later... went to pause a game and this doesn't seem to be working anymore. The Pause Theme works fine. It's just the 'Device' image isn't showing anymore. I double checked that the image is still there, and it is. With LB running, I also checked in the ../Core/Images/Platforms/ [platform] /Device/ (linked/shortcut) folder, and it's 'there' too. I then made a copy of the ../PauseThemes/Default/ folder, edited Default.xaml and changed the Source on one of the <Image> lines as noted above. Still no joy. Did by chance something change with: ? Source="{Binding Platform.DeviceImagePath}" I did do another test to prove to myself the image is good/readable by using Source="{}pack://siteoforigin:,,,/PauseThemes/Default - Copy/NES.png" ..and that worked. But obviously not ideal. Any thoughts or advice would be greatly appreciated.