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Everything posted by JoeViking245
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Ya, LB won't do that for you. But that's OK since there isn't really a ton of MAME chd's that A) do work, and B) are worth playing. But that's just me. Let's try this: Folder "a" - This is your "Trimmed" folder that holds your personalized special collection of .zip files. Folder "b" - This is where you've downloaded every MAME chd possible. This contains subfolders with the exact same name as it's corresponding zip file. Inside each subfolder contains the chd file for that game Folder "c" - This is where you want to copy ONLY the subfolders (and their contents) in "c" that have a matching zip file (i.e. same name) in "a". @echo off set sourceZIPs=d:\temp1\a set sourceCDHs=d:\temp1\b set destCHDs=d:\temp1\c for %%F in ("%sourceZIPs%\*.zip") do ( if exist "%sourceCDHs%\%%~nF" ( xcopy "%sourceCDHs%\%%~nF" "%destCHDs%\%%~nF" /e /i ) ) pause Just "set" the 3 respective folders to match yours. If you're copying the chd folders to the same location as the .zip files, just set the path_to 'a' and 'c' to the same location. chd's are large files so it will take a while. I added "pause" at the end so you'll know it's done when it says "Press any key to continue...". You could put a letter in front of "*.zip" just to do a few at a time. For example to do just the ones that start with "B": for %%F in ("%sourceZIPs%\b*.zip") do ( Batch file broken down: For all the files in the Folder "a" that have a .zip extension If Folder "b" contains a subfolder with the exact same name as the file (minus extension) in "a" Copy THAT subfolder and it contents to Folder "c"
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You sure you don't have any of the boxes checked in your emulator settings? From the way it acting (it works when supermodel.exe is moved in with the roms), you have the 2 left boxes checked. Verify none of these are checked. Supermodel doesn't have a "setting" for 'where the roms are located'. You simply give it the full path to the rom.
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Since this was (so I thought) for 'updating' the chd's, the robocopy method I gave: Sees ../area51/area51.chd in the Source folder and looks for ../area51/area51.chd [same folder and file names] in the Destination folder. If it exists [finds a match] in the Destination folder, AND it has a different file size, it will replace it ('update' it) with the one from the Source folder. Maybe I misread what you're trying to do. Does your Trimmed folder not yet have the chd subfolders/files? If it doesn't, then ya. We need a completely different method. My apologies.
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I would have thought when you ran the importer with MAME as your emulator and Arcade as the Platform, it would have scraped correctly via the rom name. Depending on how exactly you imported them, it may have been a matter of needing to check the box Force using MAME metadata. If that doesn't work, what you can do is edit your 1991 version of the game, remove the associated LB DB id by clicking the "X", rename the title to "offtwall" (the name of the correct rom file) and click search metadata, and select that version.
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@DerSchlachter @vaderag If you're working with MAME chd's, and each one is properly stored in a folder... And your destination folder (below) only has a select few of those that are in the source folder (above) Robocopy (built 'into' Windows) is relatively painless. Rem source folder = "H:\Downloads Torrents\MAME 0.235 CHDs (merged)" Rem destination folder = "I:\mame chd" Rem /XL Copies folders/files from the source only if a folder/file of the same name already exists in the destination Rem /XX Ignores files/folders in destination that aren't in the source Rem /MIR Mirrors through subfolders robocopy "H:\Downloads Torrents\MAME 0.235 CHDs (merged)" "I:\mame chd" /XL /XX /MIR Copy/paste this into a text file, then save it as a batch file. i.e. "CopyUpdatedCHDs.bat". (change your Source and Destination folders accordingly) Then run it. (the 5 "Rem" lines are 'remarks' [comments] and safely do not get executed when in a batch file. I've had someone ask me that before and thought I'd clear the air up front. ) /XX is needed because /MIR would otherwise delete the 'destination' (i.e. "joewashere") if it's not in the 'source'. This will only Copy things. Nothing get deleted or moved.
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This is true. However this particular [subset of] MAME is for softlists. aka software lists or consoles. Or if you want to go old school, MESS. Fortunately/unfortunately this is not a new "issue". LaunchBox doesn't directly 'support' (for a lack of better words) importing 'MESS'. Mainly, searching the MAME hash files to get the proper naming for the roms (assuming you're using MAME softlist roms to use with actual MAME). It been on The Polls several times in the past to have the importing of MAME Software Lists incorporated into LB. But due to lack of interest (of the LB Community. Not the Developer(s)), it keeps getting pushed off the list. Depending on your romset, there are options for importing them. If you're using a non-MAME set, where it's just the .sfc file (in the case of SNES) [or a zip file] that has the proper Name (i.e. "Madden NFL '94 (Europe).sfc" [or .zip]), just chose a different emulator when importing. Then change it to MAME afterwards. But be sure to select Super Nintendo Entertainment System in the Scrape As dropdown. Not really "ideal", but works, in this imperfect world we live in. What does seem to work a bit better.... If you have actual MAME softlist roms (i.e. madden94.zip), there is a plugin that was created by one of the forum members just for this purpose. Granted it's not "officially" built into LaunchBox, but as I understand it, it works exceptionally well (though I don't really use it myself). The author of the plugin is still fairly active in the LB/BB community, though hasn't updated it since June. But I'm thinking that's a "If it ain't broke......" kind of thing. You can find the MAME Software List Import plugin here.
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Assuming you're using MAME 0.211B for every other game, and in your MAME emulator settings, the Default Command-Line Parameters: is -keyboardprovider dinput your Use Custom Command-Line Parameters: for kof2002 should be -keyboardprovider dinput -bios japan The Custom parameter(s) completely override the Default. So you need to add in the keyboardprovider part.
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Those you probably actually want to use an emulator other than MAME and it would depend on the emulator is it even 'allows' zipped files.
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For MAME Arcade machines (games), you want to keep them zipped. But if you're running console systems that use chd's through MAME, those should be unzipped.
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Hmmm... for me, using "orionpro -flop1 game1715 -flop2 games10" and then selecting Orion-128, all I get is a prompt. I also tried "orion128 -flop1 game1715 -flop2 games10". Same thing. Different prompt. Glad you got it working. I can't read Russian(?) anyway. lol
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Tools Options Media (section - Left Pane) Box Front Priorities (or 3D Box Priorities if that's your default image group) Check the boxes you want see [as 'backup box art'] and then Move Selection UP/Down to put the list in the order you want to see them (if the first one doesn't exist, look for the 2nd one... etc.). And while you're looking at your beautiful collection, don't forget to play then too.
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You're very welcome. Loading game1715 is nice because that disk automatically loads Norton Commander. I imagine if I actually knew how to 'use' the Orion system, I probably wouldn't need it. But I don't. So if you're like me and have not-a-clue, you can load games1715 into flop1 and then a second disk into flop2. NC will load, and then you can press "D" and select "Drive B" to load it. Use TAB to switch between left and right panes (A:\ and B:\) [if you haven't pressed Scroll Lock to Enable MAMEs UI Controls]. mame.exe orionpro -flop1 game1715 -flop2 games It's capable of loading up to 4 disks, so load 'em up. And then share if you find any games that are worth trying.
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Just playing around a little, I was able get this to work mame.exe orionpro -flop1 game1715 (you'll need orionpro.zip [vs orion128.zip] and game1715.zip) At the menu, select Orion-Pro. This'll automatically load Norton Commander. Arrow down to chess.com and hit enter.
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Sega Model 3 Game Importer
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
That very well could be it. I have a non-merged set so I can't verify. You should be able to run the Parent roms with your merged set. If you want, you can check the parent games to confirm that they 'are not missing'. Or if it easier, delete your Sega Model 3 Platform and rerun the Importer and select Do Not Import Clones. Here's a list of the parent roms (games) to check.- 5 replies
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Sega Model 3 Game Importer
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Check/Fix #1: Edit one of the games you imported (right click on a game and select Edit). On the left pane, click Launching. I'm guessing the "ROM File" path to the actual rom is incorrect. The instructions for the importer I suppose could be a little more clear. On the tab with "Select where to copy your roms to", this is [supposed to point to] the path where your roms are physically located. To fix without rerunning the importer, you can select All Games (click on one game, and the hit CTRL+A), then Click "Tools", "Change ROMs Folder Path for Selected Games..." then choose the path they're actually in. Check/Fix #2: If my above guess was wrong, and the paths are OK, then you need to edit your Emulator for SuperModel, and make sure all 3 boxes are Un-Checked. Check/Fix #3: No idea. lol Let me know what you find with the 1st 2.- 5 replies
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The m5.ini he gave you needs to go into the MAME ini folder. Not LaunchBox. Example: D:\Emulators\MAME\ini\m5.ini
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This is basically just a "fancy" batch file. lol But you don't 'have to' copy files from your full set or create text files or anything like that. And it brings them into LB for you. As for being outdated, I'm thinking only in the sense of not being 'fancy' way of doing it. lol I realize this plugin is really just a one-and-done kind of thing. As in, you should only need to use it once, then 'throw it away'. lol But for what you have to pay for it, it's (hopefully) worth it for the convenience. The thing with the batch files being "outdated" is, Demul was last updated in April 2018 (unless I've missed something [which wouldn't surprise me. lol]). That puts you in the era of MAME release 0.197. When Demul loads a rom, it does a CRC32 check on the rom. So if you have a newer romset than 0.197, it'll be hit-or-miss if Demul 'decides' to run it. But according to this writeup "How To Set Up DEMUL Properly" by CDCruze [Feb 2019], "[Demul] version 0.7 is working fine with the MAME 0.205 ROM set." I guess what I'm saying is the batch file shouldn't be outdated if it was created after April 2018 and included all the MAME machines Demul emulates (which hasn't changed since then). And they're definitely a 'slick' way to sort out the roms. Just not "fancy". Glad to hear you're intrigued by this. As I stated in the writeup, I really don't even run these machines, but I'm starting to think I should make it so you can't select multiple systems so that it can put in the Custom Command Lines into the emulator when importing. [thinking out loud here] Anyway, let me know if there's any issues or suggestions.
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Sega Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco game importer (for Demul) View File Import games for use with Demul (Sega * Emulator). Purpose: This purpose of this plugin is to import only the MAME machines that can be emulated in Demul. A sort of MAME machine ‘filtered’ importer to supplement LaunchBox’s Import Tool. Why: LaunchBox can already import these machines (games) for you using the built-in Tools - Import - MAME Arcade Full Set. All you need to do is un-check the skip games unplayable in MAME checkbox. The concern is this results in over 6000 additional entries imported (even more if you uncheck any other boxes and include clones). And as in most cases, more is NOT always better. Alternatively you can also simply drag-and-drop the roms into LaunchBox. Which is great when you already have them sorted out. Included Systems: The list of machines included for this plugin was generated by running the command “demule.exe –listroms” using Demul v0.7 (Apr 28, 2018). The systems included are Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco, Cave3rd (CV1000) and System SP. (Sega Dreamcast, though emulated, is not included in the list. [It’s not a MAME machine]) Naomi and Naomi 2 are each broken into 2 separate systems: Cartridge System (rom only) and GDROM (chd). What this plugin will do: Let you select some or all of the games in the selected system to import. Select games from just 1 or multiple systems. (though may only be a good idea for Naomi/Naomi 2 Cartridge System (and GDROM System, respectively) because of the different command lines needed between systems**) Import selected games into an existing Platform or create a new one. When creating a new Platform, assigns “Scrape as” to “Arcade”. (useful when downloading metadata and media) Attempt to automatically detect/select your Demul emulator. (But you can select any of your existing emulators.) (optional) Copy roms to a new location for the games you’re importing. (optional) Only import games that have a corresponding rom in your selected Source folder. (i.e. If you selected 20 games and you only have the roms for 5 of those, only those 5 games will get imported. What this plugin won’t do: Add Demul as a new emulator. Make Demul work for you. Filter parent and clone roms. Add the required command line to the emulator (**see below). ‘Bulk’ import into separate Platforms. Add metadata and media to the imported games. If copying roms (optional), only the games main rom file is copied. It will not look for nor copy any required BIOS, Device or chd files. Installing the plugin: After downloading the zip file, ‘Unblock’ the zip file. (Right click, Properties, and click Unblock) - Now copy the "DemulImporter" folder from the zip file into your ..\LaunchBox\Plugins\ folder. i.e. D:\LaunchBox\Plugins\DemulImporter\ Using the plugin: Click Tools and select Demul game Importer Select a system This will populate a list (in the middle) of all the games for that system. Select games By default, none of the games will be checked. As you start ‘checking’ games, they will get added to the list of games to be imported (on the right). Click again to remove them from the import list. Click Check All to add all games for the selected system to the import list. You guessed it, click Check None to uncheck all the boxes, removing them from the import list. At this point, you can select a different system and continue to add more games to the import list. Not recommended because of the different command line parameters needed for the different systems. (it'll make a mess when you go to ad them) Once you’re satisfies with your import list, click Next. Select a platform to import the games into You can select an existing platform from the dropdown list or click Add New Platform to create a new one. Select an emulator The plugin will automatically try to detect your Demul emulator from the ones you have in LaunchBox. If it isn’t already selected, look for it in the dropdown list. Select the folder where your roms are located (optional) If you wish to have your roms copied to a new location, type in (or better yet, Browse to) the folder [Source Folder] where they’re located. Select the folder where you want to tell LaunchBox the roms are located This is required to set each games Application Path. It’s also handy if you [optionally] choose to have your roms copied. Setup is done. It’s time to import. You have 2 options: Select Copy AND Import if you wish to have your roms copied to a new location and then the games imported into LaunchBox. Select Import Only to just import the games into LaunchBox. If you have a curated set of roms for the system you’re importing for, you can check Import games that only exist in the ROMs Source Folder. This is useful if, for example, you have a broken out set of roms just for Demul that consists of only the games you like. When selecting the games to import, select a system (i.e. Naomi Cartridge System) and then click Check All. You will need to add the Source Folder for where these rom are located (even if you don’t plan to copy them). During the final Import process, the plugin compares the list of games to be imported to the roms located in the Source Folder. If a game has a matching rom, it will be imported. Otherwise it’ll be skipped. Of course, if your “broken out set of roms just for Demul” are also already broken down by System, save yourself time and just drag-and-drop them into LaunchBox. When everything’s Complete, click Exit. NOTES: **Default Command-Line Parameters System Command Line Parameter Naomi -run=naomi -rom= System SP -run=naomi -rom= Gaelco -run=gaelco -rom= Atomiswave -run=awave -rom= Hikaru -run=hikaru -rom= Cave3rd -run=cave3rd -rom= Once import is completed, simply select the newly imported games and click Tools, Download Metadata and Media.... Information on getting these systems to run in Demul can be found here: https://forums.launchbox-app.com/topic/30622-sega-naomi-demul-in-launchbox/ Disclaimer: I personally only have a few of these games on my cab. So I’m not very familiar with the systems mentioned here. Also, I have no idea if Demul is even “the best” emulator for these systems. I just knew Demul had a definitive list of games it can emulate, that list was easy to get and probably isn’t going to change (it hasn’t since 2018). Which means I shouldn’t have to update the plugin (except for maybe fixing a programmer error here or there ). Submitter JoeViking245 Submitted 09/07/2021 Category Third-party Apps and Plugins
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Version 1.0.1
574 downloads
Import games for use with Demul (Sega * Emulator). Purpose: This purpose of this plugin is to import only the MAME machines that can be emulated in Demul. A sort of MAME machine ‘filtered’ importer to supplement LaunchBox’s Import Tool. Why: LaunchBox can already import these machines (games) for you using the built-in Tools - Import - MAME Arcade Full Set. All you need to do is un-check the skip games unplayable in MAME checkbox. The concern is this results in over 6000 additional entries imported (even more if you uncheck any other boxes and include clones). And as in most cases, more is NOT always better. Alternatively you can also simply drag-and-drop the roms into LaunchBox. Which is great when you already have them sorted out. Included Systems: The list of machines included for this plugin was generated by running the command “demule.exe –listroms” using Demul v0.7 (Apr 28, 2018). The systems included are Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco, Cave3rd (CV1000) and System SP. (Sega Dreamcast, though emulated, is not included in the list. [It’s not a MAME machine]) Naomi and Naomi 2 are each broken into 2 separate systems: Cartridge System (rom only) and GDROM (chd). What this plugin will do: Let you select some or all of the games in the selected system to import. Select games from just 1 or multiple systems. (though may only be a good idea for Naomi/Naomi 2 Cartridge System (and GDROM System, respectively) because of the different command lines needed between systems**) Import selected games into an existing Platform or create a new one. When creating a new Platform, assigns “Scrape as” to “Arcade”. (useful when downloading metadata and media) Attempt to automatically detect/select your Demul emulator. (But you can select any of your existing emulators.) (optional) Copy roms to a new location for the games you’re importing. (optional) Only import games that have a corresponding rom in your selected Source folder. (i.e. If you selected 20 games and you only have the roms for 5 of those, only those 5 games will get imported. What this plugin won’t do: Add Demul as a new emulator. Make Demul work for you. Filter parent and clone roms. Add the required command line to the emulator (**see below). ‘Bulk’ import into separate Platforms. Add metadata and media to the imported games. If copying roms (optional), only the games main rom file is copied. It will not look for nor copy any required BIOS, Device or chd files. Installing the plugin: After downloading the zip file, ‘Unblock’ the zip file. (Right click, Properties, and click Unblock) - Now copy the "DemulImporter" folder from the zip file into your ..\LaunchBox\Plugins\ folder. i.e. D:\LaunchBox\Plugins\DemulImporter\ Using the plugin: Click Tools and select Demul game Importer Select a system This will populate a list (in the middle) of all the games for that system. Select games By default, none of the games will be checked. As you start ‘checking’ games, they will get added to the list of games to be imported (on the right). Click again to remove them from the import list. Click Check All to add all games for the selected system to the import list. You guessed it, click Check None to uncheck all the boxes, removing them from the import list. At this point, you can select a different system and continue to add more games to the import list. Not recommended because of the different command line parameters needed for the different systems. (it'll make a mess when you go to ad them) Once you’re satisfies with your import list, click Next. Select a platform to import the games into You can select an existing platform from the dropdown list or click Add New Platform to create a new one. Select an emulator The plugin will automatically try to detect your Demul emulator from the ones you have in LaunchBox. If it isn’t already selected, look for it in the dropdown list. Select the folder where your roms are located (optional) If you wish to have your roms copied to a new location, type in (or better yet, Browse to) the folder [Source Folder] where they’re located. Select the folder where you want to tell LaunchBox the roms are located This is required to set each games Application Path. It’s also handy if you [optionally] choose to have your roms copied. Setup is done. It’s time to import. You have 2 options: Select Copy AND Import if you wish to have your roms copied to a new location and then the games imported into LaunchBox. Select Import Only to just import the games into LaunchBox. If you have a curated set of roms for the system you’re importing for, you can check Import games that only exist in the ROMs Source Folder. This is useful if, for example, you have a broken out set of roms just for Demul that consists of only the games you like. When selecting the games to import, select a system (i.e. Naomi Cartridge System) and then click Check All. You will need to add the Source Folder for where these rom are located (even if you don’t plan to copy them). During the final Import process, the plugin compares the list of games to be imported to the roms located in the Source Folder. If a game has a matching rom, it will be imported. Otherwise it’ll be skipped. Of course, if your “broken out set of roms just for Demul” are also already broken down by System, save yourself time and just drag-and-drop them into LaunchBox. When everything’s Complete, click Exit. NOTES: **Default Command-Line Parameters System Command Line Parameter Naomi -run=naomi -rom= System SP -run=naomi -rom= Gaelco -run=gaelco -rom= Atomiswave -run=awave -rom= Hikaru -run=hikaru -rom= Cave3rd -run=cave3rd -rom= Once import is completed, simply select the newly imported games and click Tools, Download Metadata and Media.... Information on getting these systems to run in Demul can be found here: https://forums.launchbox-app.com/topic/30622-sega-naomi-demul-in-launchbox/ Disclaimer: I personally only have a few of these games on my cab. So I’m not very familiar with the systems mentioned here. Also, I have no idea if Demul is even “the best” emulator for these systems. I just knew Demul had a definitive list of games it can emulate, that list was easy to get and probably isn’t going to change (it hasn’t since 2018). Which means I shouldn’t have to update the plugin (except for maybe fixing a programmer error here or there ). -
MAME is not considered to be backwards compatible. Though you will find that an older romset will have some roms that still work with a newer version of the emulator (mame.exe). In fact it may have many that still work, or just a few. That said, it's strongly advised to ALWAYS match the version of the emulator with the version of your romset. It'll save a ton of guess work and headaches down the road. (see reply from Lordmonkus above)
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Need help with finding out a UWP app's "address"
JoeViking245 replied to LegzRwheelz's topic in Troubleshooting
Not sure there's an easy way... But as (almost) always, there is a way. In the new window that's going to pop up I don't know what clicking OK actually does. So you probably DON'T WANT TO CLICK IT!!! Click "Cancel" or "X" (upper right corner of the window) to close it. Otherwise, you're good to proceed. Now on with the show... Press your Windows key, and start typing "powershell" and it (Windows Powershell) should show up. Start the application. Type in (or copy and paste) Get-AppxPackage | Out-GridView -Passthru This will open a new window. Right click on one of the Column Titles and select Select Columns... (the only option there is). Under Selected Columns, double click on the columns you don't want/need to see. (moves them to Available Columns). Click OK. To help sift through the mess, click the Column Header "Name" to sort them. Press "home" [keyboard] to quickly get to the top. Click a row to select it. Hold Ctrl and click a different row to add it to the selection. Or press Ctrl+A to select all. Once you selected what you're after, press Ctrl+C to copy them. Open your spreadsheet program of choice. With the selected cell being "A1", press Ctrl+V to paste. Alternately, you can paste it into a text document. Each Row will be separated by a carriage return, and each column (within each row) will be separated by a {tab}. aka: a tab-delimited text fie. In the new window that popped up I don't know what clicking OK actually does. So you probably DON'T WANT TO CLICK IT!!! Click "Cancel" or "X" (upper right corner of the window) to close it. -
Need help with finding out a UWP app's "address"
JoeViking245 replied to LegzRwheelz's topic in Troubleshooting
Not sure if this is actually your end goal... In Windows Explorer you can go to %windir%\explorer.exe shell:::{4234d49b-0245-4df3-b780-3893943456e1} (hmmm.... which turns out to the same as Run "shell:appsfolder". lol ) From there, Right click Asphalt 8: Airborne and select Create Shortcut. It'll freak out, but then give you the option to create a shortcut on your Desktop. You can multi-select as well, then right click. Move these new shortcuts to their own folder. Drag and drop them into LaunchBox. .....And now that I actually looked at @neil9000's linked post, you've read this method twice. 😊 Open the Command Prompt and navigate to the folder where you moved the shortcuts to [^above]. Type "dir /b >list.txt". This'll create a text file [list.txt] listing the shortcuts. Edit that text file and Replace All [Ctrl+h] " - Shortcut.lnk" with {blank} to delete 'the ends'. (Note: include the {space} before AND after the - [dash]). Save. Not very elegant, but does get you a 'list'. But still no "direct" paths. I think your only way for that is using the shortcuts. "C:\Users\Joe\Desktop\myOwnApps\Asphalt 8 Airborne - Shortcut.lnk" -
Visual Pinball X + Bigbox ... a starters guide
JoeViking245 replied to ItchyRobot's topic in Emulation
You should only have to select "Yes, I am" the 1st time you use a specific rom. "Rom"... not to be confused with "table" (pinball machine). The 'rom' from your image would be "acd_168h.zip" and is (supposed to be) located in your ../Visual Pinball/VPinMame/roms/ folder. Once you agree by clicking "Yes, I am", it will save a file in the ../VPinMame/nvram/ folder (in this case, it would be "acd_168h.nv") and you won't get that prompt again [for that particular rom]. Check your nvram folder and see if anything has been saved there. If the folder is empty (or at least doesn't contain acd_168h.nv), that would explain why you're seeing that message every time you launch your AC/DC LE table. If it's not there, then you need to figure out why it's not saving it. I assume your are clicking Yes when prompted. Why it not saving?: If you installed Visual Pinball in your "C:\Program Files" [or C:\Program Files (x86)] directory, chances are you have a permissions issue. If it's installed under C:\Users\yourName\someFolder... (which can include 'Desktop'), it's probably a permissions thing as well. That can all be resolved (NOT by running VPinballX.exe as admin) by some screwing around with Windows, but that can be a pain in it's own right. If this is the case (Permissions), the easiest resolution is to (re)install Visual Pinball somewhere else. Even "C:\Visual Pinball" would work. But you'd have to reinstall vs simply moving the folders/files. If that's not the case, check the Path setting in VPinMame. (run setup.exe located in ..VPinMame/ folder). Click Setup Paths and verify the paths. Specifically NVRAM:. If that all looks good, click Cancel, then click Install. Installing (again) won't undo anything you have, just 'refresh' it . In a manner of speaking. -
I'm seeing it happen more hit than miss but have narrowed it down to only 2 Platforms that it happens on. Arcade and Sega Model 3. It seemed (for a minute) that if I clicked on Sega Model 3 and then selected a game, let it populate the right sidebar, then click the Filter icon, it would work (not error). But that's probably all phycological as that 'technique' didn't consistently continue to work. But it did a couple times. So it is hit or miss, but only on the 2 Platforms. But seems I can 'easily' [often] make it hit again.
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This is a SWEET feature!! Love it! And since we're only in Beta... Getting an error that forces LaunchBox to close (after clicking Close on the error message box). After selecting a Platform (say Atari 2600) and clicking the Filter icon (without selecting anything) then click on a different Platform (NES [arbitrary selection]), Filter icon (again, no selection), select Arcade, filter icon... so far so good... Select All Platforms, Filter icon (still not selecting a specific filter) then select Arcade (again) and click the Filter icon, an error message pops up. There may have been a few more Platform/Filter clicks in there, but the error would appear with the Arcade Platform (and then clicking the Filter icon). Again, it did not do it every time when selecting Arcade, then clicking Filter. But always the 'last time'. It also seemed to happen after going from All to Arcade. (possibly coincidence) Tested using the Default theme and on 2 different PC's (2 separate LB installs). Debug 2021-09-02 06-10-32 AM.log